Forgot your password?
Tiffany Korta, May 28, 2018 in Archives
For rolls and stuff for this.
You had mentioned Arcs of Electricity, so I just assumed it still presented a threat to either civilians, or it's occupants, so I just went with it. If it's apparent it's about to explode or something as devastating I'll deal with it once the officer is clear.
Let me know if a Toughness check is called for, if the arcs are going to hit the officer, I'll spend a HP, for Interpose, and eat it so as to prevent further harm to them.
No need for a roll and have 1HP for doing the whole hero thing!
If we assume Pinnacle takes a 10 on his Diplomacy check, that would give him a total of 25. With that he could change Officer Kowalski's attitude from Unfriendly to Friendly, or Indifferent to Helpful. Let me know if you wish me to roll though.
Just trying to get some information which would help make the next course of action clear.
A Notice Check as Pinnacle survey's the situation from the air: Perception Check 1st National Bank]: 1d20+5 18
For the record Emerald Spiders Computer Use: 1d20+10 29
Persuasion Check vs Electron 1d20+15 
Well, it looks like this could get bad quickly. Oh well!
Online dice rollers hate me. Initiative check vs Electron: 1d20+1  Yup, for those keeping track that's a natural 2, followed by a natural 1, at least there's nowhere to go but up, right? Right?
Electron's Initiative: 1d20+8 19 and
Emerald Spider Initiative: 1d20+6 26!
So we have
20 Emerald Spider Unharmed 1hp
19 Electron Unharmed GM
02 Pinnacle Unharmed 3hp
Emerald Spider will attempt to snare Electron Snare: 1d20+8 20, Electrons Reflex Save: 1d20+8 12. So she's entagled.
She still gets to try and fry Pinnacle though!
Attack Roll Attack Roll: 1d20+9-2 20, so a DC 24 Toughness save please!
It doesn't entirely hate me apparently! Toughness save vs Electron: 1d20+15  Success! And no effect! Score one for the good guys.
As a Free Action Pinnacle will shift his Flight to 0 & his Super Strength to 5, move to melee range and then attempt to initiate a grapple.
Melee check to Initiative Grapple [Accurate Attack +2 Acc, -2 Eff]]: 1d20+7 ; and if that successfully hits an opposed Grapple Check; Opposed Grapple Check; 5 Ranks Super Strength Active, -2 Effect due to Accurate Attack]: 1d20+23 .
There's no way Electron is going to be able to beat that! I'm going to cheat a tiny bit a say she's not immobile yet, so that's a HP for you!
02 Pinnacle Unharmed 4hp
Off to work this morning, but let me know if you need a check from Pinnacle to catch Spider, or if we can say he blow's one of those earned HP's to successfully make the save!
Maybe I'm a little touchy on this one, but I'm not going to insist of a save
Besides I figure we're getting towards the end here, with a pretty big plot hook built in!