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Thunder King

Specimen (PL10) - Thunder King (Gold)

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Player Name: Thunder King

Character Name: Specimen

Power Level: 10 (150/150)

Trade-Offs: -5 Atk/+5 Dam, -5 Def/+5 Tou

Unspent Power Points: 0

In Brief: Cobbled together teenage superhero

 

Alternate Identity: Adam Lanchester

Identity: Secret

Birthplace: In a lab somewhere

Occupation: Student

Affiliations: None

Family: Father Colin, Valerie

 

Description:

Age: 16 (DOB unknown, registered birthday is April 3rd, 2002) 

Gender: Male

Ethnicity: Caucasian

Height: 6'6"

Weight: 330 lbs

Eyes: Yellow (brown with contacts)

Hair: None/Black (When wearing wigs)

 

At a glance, Adam looks like an exceptionally tall and muscular teenager. However, on closer examination the initial impression dissolves. His skin is uneven and textured differently on different parts of his body, his eyes are an unnatural color and light up like a cat's in the dark, and his skin tone has a slightly grayish tinge. From the neck up, he looks normal enough, but from the neck down is a network of surgical scars.

 

When in public, Adam has several cosmetics to discourage stares and his own discomfort. A wig and prosthetic eyebrows to hide that he has no hair anywhere and contact lenses to hide his striking eyes.

 

In costume, however, he foregoes his cosmetics. His costume consists of a gray and dark green sleeveless top with a pair of gray and dark green patterned pants and combat boots. He has a gray jacket that he occasionally wears over his costume because he prefers to have pockets.

 

Power Descriptions:

Specimen posseses superhuman strength and durability as well as some degree of superhuman speed.

 

History:

In 2008, a raid was performed by AEGIS on a remote laboratory operated by a reclusive scientist by the name of Augustus Clarke. They found Dr. Clarke dead and his lab in shambles, but also a small child in suspended animation.

 

Dr. Clarke's files indicated that the child was intended to serve as a replacement body using the stolen genetics of dozens of superhumans. The body had severe deformities that would have prevented it from functioning on a basic level, so Dr. Clarke created cloned tissues and surgically added or replaced the missing or deformed tissues. It was believed that Dr. Clarke intended to contact a powerful psychic metahuman to implant his mind into the body once it was matured, and that he was researching artificial aging methods to accelerate the replacement's growth.

 

When they unthawed the body, they came to the alarming realization. He was alive. Despite all evidence in the notes to the contrary.

 

A husband and wife team were brought on to study the child. Colin and Valerie Lanchester. Colin was a child psychologist and Valerie was an expert on metahuman biology. The two of them resolved to not just study the child, but raise him, naming him Adam.

 

Adam was raised for the first few years in laboratory conditions. His superhuman strength was discovered quite quickly and studied extensively. They discovered that he didn't suffer from many of the same problems as other feral children, and developed at an accelerated rate until he was comparable to other children his age.

 

He received a fairly typical education, and, like many kids, fell in love with the idea of superheroes, and their history. He decided at an early age that he would become one.

 

The decision to put him in Claremont was not an easy one, and Adam was introduced to other children slowly. He was thoroughly examined, his body and mind, and determined to be perfectly safe to introduce to the frequently chaotic and strange realm of other teenagers.

 

Personality & Motivation:

Adam is generally quiet, withdrawn and philosophical. He has a driving question as to the purpose of his life. He knows why he was made, he doesn't understand why he exists. He's determined that if he can't find an answer to that question, he'll make one. However, he's used to having to hold back, keep his strength under wraps. He's motivated to see the world and experience it, and to use his powers for good.

 

Powers & Tactics:

Specimen is strong and incredibly durable, more afraid of hurting others than being hurt himself. He wades into fights and trusts his durability to keep him on his feet.

 

Complications:

Power Loss; Electricity: Effects with the electricity descriptor could potentially disrupt his super-strength and/or enhanced strength.

Don't Get Close: Some people might react negatively to seeing Adam due to his unusual appearance.

World of Glass: Adam has a tendency to hold back in fights, and may do so to his detriment, and this may be a problem against foes that are tougher than they look.

Naive: Adam is smart, well-educated and insightful, but he still doesn't know that much about the world.

 

 

Abilities: 8 + 0 + 10 + 6 + 4 + 0 = 28PP

Strength: 18/40 (+4/+15)

Dexterity: 10 (+0)

Constitution: 20/30 (+5/+10)

Intelligence: 16 (+3)

Wisdom: 14 (+2)

Charisma: 10 (+0)

 

 

Combat: 6 + 6 = 12PP

Initiative: +4

Attack: +5 Melee, +3 Ranged

Grapple: +9/+28

Defense: +5 (+3 Base, +2 Dodge Focus), +2 Flat-Footed

Knockback: -12

 

 

Saving Throws: 0 + 6 + 6 = 12PP

Toughness: +15 (+10 Con, +5 protection)

Fort: +10 (+10 Con, +0)

Reflex: +6 (+0 Dex, +6)

Will: +8 (+2 Wis, +6)

 

 

Skills: 32R = 8PP

Knowledge (life sciences) 6 (+9)

Knowledge (technology) 6 (+9)

Knowledge (Theology and Philosophy) 6 (+9)

Notice 8 (+10)

Search 6 (+9)

 

Feats: 16PP

Accurate Attack

All-Out Attack

Attack Focus (melee) 2

Dodge Focus 2

Fast Overrun

Fearless

Improved Grab

Improved Grapple

Improved Initiative

Improved Overrun

Improved Pin

Luck 2

Power Attack

 

 

Powers: 22 + 10 +10  +  9  +  5  + 18 = 74

 

Enhanced Strength 22 (22PP)

Enhanced Constitution 10 (10PP)

Impervious Toughness 10 (10PP)

Movement Array 4 (8pp Array; Feats: Alternate Power 1) (9PP)

  • Leaping 7 (250x jump, running long jump 6,250ft) [7/8PP]
  • Speed 4 (Feats: Linked [Super-Movement]) + Super-Movement 2 (Wall-Crawling 2) [4+4= 8/8]

Protection 5 (5PP)

Super-Strength 8 (Effective Str 80, heavy load 800 tons(18PP) PFs: Groundstrike, Shockwave

 

DC Block

Unarmed           Touch    DC30(Tou)                 Damage    (physical)
Groundstrike    80ft        DC18 (Reflex)            Trip             (physical)

Shockwave       80ft        DC18 (reflex/Tou)    Damage    (physical) 

 

Totals: Abilities (28) + Combat (12) + Saving Throws (12) + Skills (8) + Feats (16) + Powers (74) - Drawbacks (0) = 150/150

Edited by Thunder King

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Just to double-check: your base character slots are occupied, so I'm assuming this character is destined for the Veteran Reward you currently have open. You absolutely can build the character at 150pp there, but you can also build it at 180pp, which is the more popular of the two - is taking the 150pp option a deliberate choice?

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It is. I want him to have room to grow and I feel that being a powerhouse gives him enough oomph. He'll stick out at Claremont already.

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Works for me! On to the crunch.

 

Combat

Base attack and defense cost 2pp per point, so 3 base attack and 3 base defense would cost 12pp total. This is priced correctly in the final pp tally at the bottom of the sheet, though, so it shouldn't throw overall costs off.

 

Feats

I think you're short-changing yourself a little here - I count only 16pp of feats.

 

Powers

It's an incredibly minor thing to bring up, but while you're in there, you have a dangling ( on the end of the Speed/Wall Crawling AP; looks like Super Movement ate the pp total that was going to be on the end of the line, too?

 

Super-Strength costs 2pp/rank; 8 ranks and two power feats would cost 18pp, not 22pp.

 

Double-check the powers tally: I count 22+10+10+8+5+18= 73. So the total's right, but the math to get there is a little funky.

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The final pp tally still lists 17pp of Feats.

 

The Leaping array is over-budget, I'm afraid; Leaping 7 with Alternate Power 1 gives you 7pp to play with for the alternate power, not 8 (the cost of the Alternate Power feat doesn't increase the budget for the alternate power; since the base power is 7pp, any alternates can only be up to 7pp).

 

Super-Strength has the pp cost embedded in the middle of the line, and that cost is too high (Super-Strength 8 with two power feats is 18pp). The powers line up top also lists this as 8pp, rather than 18.

 

Since you only bought 16pp of Feats, you're actually at 149/150pp, and have 1pp left to spend. The simplest way to spend this might be to fix up your Leaping/Speed array:

 

Movement Array 4 (8pp Array; Feats: Alternate Power 1) (9PP)

  • Leaping 7 (250x jump, running long jump 6,250ft) [7/8PP]
  • Speed 4 (Feats: Linked [Super-Movement]) + Super-Movement 2 (Wall-Crawling 2) [4+4= 8/8]

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Looks like the Super-Strength line and its cost in the Powers tally (8 vs. 18) still needs updating.

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I corrected the PP totals on his powers section and confirmed that the totals coincide with the top of his powers section and at the bottom of the sheet.

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