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Tarrakhash's Various Builds


Tarrakhash

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Black Mamba
Power Level: 10 (150/150PP)
Unspent Power Points: 0
Trade-Offs: -5 Defense / +5 Toughness

 

In Brief: Failed Super Soldier Bounty Hunter who remembered his connection to humanity after experiencing the Terminus Invasion.

Catchphrase: Everyone makes mistakes, this is yours.

Theme(Optional) A theme song for the character.

 

Alternate Identity: John Ross (Public) or Rooivalk (Secret)
Birthplace: Durban, South Africa

Residence: Penthouse inside AR Medical Industries building (Owned by Akhona)
Base of Operations: Wading Way, AR Medical Industries (Owned by Akhona)
Occupation: Bounty Hunter
Affiliations: Is about to apply to work with the Freedom Auxiliaries.
Family: Akhona Ross (Wife), Alexander Ross (Son), Nkosozana Ross (Daughter)

 

Description:
Age: 56 (DoB: 12 July 1962 )
Apparent Age: 24
Gender: Male
Ethnicity: Caucasian
Height: 5ft10
Weight: 195lbs
Eyes: Hazel
Hair: Brown

John is of average height and looks to be about 24 years of age, he is well built and clearly works out a lot. He has more of a marathon runners frame than a body builder although his muscles are clearly defined. His one remaining eye is Hazel and he may have been attractive at one point, the mass of scars that covers the left side of his face eradicating the left eye, and most of the eyebrow does not improve his features. If anything gives away his extended age it is the large number of scars that criss-cross his tanned skin. His hair is shaved short and is normally no more than a light stubble, the same can be said of his beard. He wears a black and gold eyepatch with the AR medical industry logo on it. He walks with the slightest of limps, but that vanishes as soon as he starts running hinting at it being more psychosomatic than a real injury. His accent is a little unusual sounding almost British unless you've actually met someone from Britain that is.

 

History:

1962 - 1980 Born in Pietermaritzburg about an hour north of the Durban harbor. As a white English speaking South African he is part of the white elite and gets almost the best schooling he can get. His father is a successful military contractor with Armscor and his mother is a teacher. He is a pretty normal child and teenager, more interested in sport than academics and an avid hunter and because of his fathers pressure takes part in many training camps for one or another of the white supremacist para-military organizations.

1980 - 1982 Present at the Battle of Capetown his exposure to Supers meant that when he did his compulsory military service he decided to enlist in the Apartheid Gorvernment's Super Soldier program. The Super Serum didn't take, or at least they thought it didn't, and he was kicked out and sent to the normal army for the remainder of his training where he worked largely as a scout and sniper on the border of what is now Namibia.

1982 - 1985 Works throughout Africa as a mercenary. Ends up using his skills to track down escaped prisoners of war, political refugees and other unwanted by whoever could pay him and the company he worked for. Was injured several times and seemed to avoid serious injury somehow, indications that his serum hadn't quit on him fully but nothing that actually pointed out what was going to happen.

1986 - 1990 Super Serum actually starts working, he stops aging and starts to show signs of the ability to heal himself and adapt to difficult climates and terrains. The process is slow and grows as he ages but is enough to set him off looking for even more of an edge so he can actually be the Ubermensch he believes he was meant to be. His journey takes him across more of Africa and eventually brings him to Dakana the home of the White Lion. Being what he was, a White South African Super who was intent on bring a Bounty Hunter meant he was something of a sparking point for controversy but there were some, particularly of the Red Hyena Ukoo and just when John thought he was going to have to abandon the idea he met Akhona. Bright, brilliant and very good with technology she was of the Red Hyena and eager to see the world and John offered her the chance to do just that, grow her skill at working with technology. He smuggled her out of Dakana and was right behind her when he met the White Lion of the time....a scuffle ensued and needless to say John lost very badly but the White Lion spoke to him at length, leaving him to leave, and letting him know that he was abusing his power for nothing and that Akhona  was a gift of the Dakana and should John hurt her John would be killed. In John's mind she was too valuable, despite her skin color, for him to harm and he would simply use her any way he could. She built him armor and for four years he was a bounty hunter, named Rooivalk, with almost no equal tiring of chasing normal humans he stepped his game up and accepted a bounty against the White Lion himself, obviously Akhona warned him against this but she was just a dark skinned woman what did she know. The White Lion beat him again, and after a lengthy fight in the jungle John fled. He didn't get very far before his battlesuit failed and he crash landed damaging himself very badly. The White lion, who had been following him, still saw goodness in John and rescued him, taking him back to Akhona. Again he reminded John that Akhona was a gift from Dakana and that he was better than what he was right now.

1990-1992 It took 2 years for John to heal, during this time despite her people's wishes Akhona looked after the bounty hunter who paid her ensuring he lacked for nothing as his superhuman powers grew with her treatment healing even his broken back with time and a few implants from her but that was not the only thing that grew. John, despite his best efforts, found himself staring into the face of someone he considered inferior in every way and over the months slowly, inevitably and not without his own attempts to stop it fell in love with her. It was the beginning of the blossoming of goodness that the White Lion had seen in him, and it was the true gift of the Dakani that the White Lion had foreseen. Her name meant gift in the Dakani tongue and so it was she was to him. By the time he could walk, and fight again, they had gotten married and left Africa and the past behind them. No more fighting, no more war or so they thought as they moved to Freedom City hoping to start their new lives.

1993 - 1999 Living in Freedom City during the Terminus Invasion dragged John back to his armor, now colored Black and Gold,  and his newest incarnation as the Black Mamba into the light. It was not how he planned or how he wanted it to be. He was trying to stay out of the Super Hero scene but the Terminus invasion found him, or more importantly an Omegadrone did. It found him and Akhona and he, as he tends to, jumped into combat and managed, barely, to defeat the Omega drone with the help of the building security but at a cost. His left eye was damaged beyond repair and there were still more drones out there. Akhona, who had been maintaining his armor in case of a situation just like this brought it out and the rest is history. The Battle was hard and costly but the Hero's in Freedom City won, and it gave John his first taste of being a hero instead of what he was before...and it made him think of the White Lion's words. While he didn't sign up for the Freedom League he did pay close attention to what they were doing while 'helping' Akhona put together her medical company and having the first of his children, his son Alexander.

2000-2005 With the release of the prisoners from Blackstone Black Mamba hired out his services to bring back some of the escapees, but didn't do enough to make headlines or stand out he wanted to keep his profile as low as he could all things considered. With her business doing well enough to keep itself going Akhona decides, after finding out she is pregnant again, that it's time to spend some time in 'safer' Dakani. Their extended vaction couldn't go more wrong, it starts with Black Mamba meeting Akhona's intended husband....apparently she was betrothed, something she forgot to share and thought would be resolved at this point since she was nearing 30 years of age. Red Hyena politics was a lot more complicated than John had intended to deal with, particularly with a Dakani Warrior,  Lungile Masikani , who wanted very much to stick his crystal spear into John's nether regions the only reason the two didn't come to blows was the arrival of John's second child Nkosozana and the Invasion of the Grue which both of them ended up fighting in to defend various parts of Dakana.

2006 - Present With the Tension in Dakana rising between John and his family and the Red Hyena tribe they decided it was time to return to Freedom City and raise their family, it was becoming apparent that John was no longer aging and the last decade has been difficult for him and Akhona as the very obvious physical age gap is starting to wear on them as more and more people mistake him and his son for friends rather than parent and son. They did their best and John all but gave up being the Black Mamba as he tried to make things work more easily but in the last three years there has been at least one attack that John believes is the work of the man Akhona spurned against his children. Realizing that if the Red Hyena were possibly out to get them he would need help protecting his children. He has been considering joining the Freedom Leagues Auxiliary just to try and build some allies, and subconsciously to spend less time fighting with Akhona and more time bringing bad guys to justice at least he knows he can win that fight. As of yet neither of his children have displayed super powers, but who knows what could be just around the corner.

 

Ages as of 2018:

John 56 (24)

Akhona 52

Alexander 19

Nkosozana 16

 

Personality & Motivation:

John has not always been a super hero, or even heroic at all, but after the Terminus invasion, and through the love of his wife he has learned there is more value in protecting the weak and doing good than there is in being selfish and caring only for yourself. He is determined and driven and to most seems to be rough and callous. When you see him with his children and wife, a group of people he once considered less than human, you see the soft side Akhona has brought out in him. He will do anything to protect his wife and children, the growing rift between him and his wife is causing him great distress and is a large reason why he is becoming more active in Freedom City and is actually working towards becoming a member of the Freedom League. That and he hopes

 

Powers & Tactics:

The Black Mamba armor built by Akhona Ross the mind behind AR Medical industries has many tactical options built into it. Flight allows the Black Mamba to maneuver and travel rapidly utilizing it's Energy Constrictors to tie down and immobilize flying or speeding opponents and it's Flash Bangs to soften up massed troops or hard targets but it is once it is landed that the true tactical power of the Black Mamba is revealed. Once the Dakani Crystal power arrays have energized the Triple Strength Myomer that powers the strength capabilities of the Black Mamba it's tactical options against ground troops are almost endless. Knocking foes to the ground, making large area attacks and being able to pin, stun or immobilize more powerful foes that are the same size as the Black Mamba allows it to be used for Shock and Awe tactics as easily as Extraction or Neutralization. While for many years the Black Mamba has remained neutral helping only when Freedom City or AR Medical Industries are threatened directly there are rumors that the Black Mamba is now seeking to join the Freedom League and use it's power for the good of Freedom City and eventually the world.

 

Power Descriptions:

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The black and gold theme of AR Medical Industries logo is present in the Black Mamba battlesuit, and it is clear that they were once an arms company before they switched almost exclusively to working on cybernetics to help the disabled and other medical devices. The armor is all but impenetrable and has multiple weapon systems rumored to be powered by rare Dakani Crystal technology. It can range from a rapidly flying manouverable battle system to a ground based juggernaut. Firing golden constricting snakes made of Energy to bind it's foes, peppering the area with high powered flash bangs or slamming it's black and gold fists through concrete it leave no doubt in the mind of a viewer that it was constructed with a single purpose, bring the foe back to whomever was paying for it's services. This is most apparent when in close combat with a foe, the gauntlets charge with stunning energy and are able to release several cables that are designed to look like it's name sake the black mamba. These cables increase the ability of the user to grapple and pin his foes, even allowing the slightly larger than human sized suit to pin two opponents of the same size simultaneously. The arms joints hum and whine softly as the power is distributed through special Myomer fibers that if stimulated with enough power allow the suit to lift well over 20 tons with relative ease or slam the ground so hard as to send people falling to the ground. If the stunning gauntlets are brought together with sufficient force an arc of kinetic energy is thrown out in a cone over a 100 feet long that sends foes convulsing to the ground.

 

Complications:
Responsibility (Family): John feels he has to protect Akhona and his two kids from the dangers of the world around them. They come first and he will drop everything to go to their rescue. They can be used as levers against him, blackmail and more importantly as targets to get to him and get him to go where the like.

Secret (History): John was part of the Apartheid Super Hero program, was a Bounty Hunter called Rooivalk for a number of years and a general bad guy for a long time till the 1990's. Akhona, the ex-White Lion and people in South Africa aend Dakana are aware but it is now something that people are aware of in Freedom City (Might be an idea for this to be a Bad reputation instead?)

Injury (Missing Left Eye): An Omegadrone took out his left eye, left him with some rather nasty looking scars, makes him look more like the bad guy he is trying not to be. Means that he misses from time to time as his depth perception is missing. Every now and then, particularly when not in his battlesuit, he gets surprised when people move up on his left side and he tends to get angry when people want to talk about how he was injured reminding him of how helpless he can be without his armor.

Enemy(Dakani Warrior - Lungile Masikani ? Akhona was betrothed before she left Dakana with John. Her intended holds a grudge and aspires to harm John, Akhona and possibly their children as well. He will do anything to hurt or dishonour John. He still has some feelings for Akhona but wishes to humiliate her if he can, would rather not hurt her. As a member of the Red Hyena he has political power within Dakana as well as acces to technology and equipment that allow him to operate on the superhuman level.

Abilities: 4 + 0 + 8 + 4 + 4 + 2 = 22PP
Strength: 34/14 (+12/+2)
Dexterity: 10 (+0)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 12 (+1)
 

Combat: 16 + 8 = 21PP
Initiative: +0
Attack: +8 Base, +10 Weapons Array
Defense: +5 (+1 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +12, +20 Battlesuit, +25 full Super-Strength
Knockback: -1, -11 Battlesuit

 

Saving Throws: 5 + 3 + 7 = 15PP
Toughness: +15/+4 (+4 Con, +11 Protection) [10 Impervious]
Fortitude: +9 (+4 Con, +5)
Reflex: +3 (+0 Dex, +3)
Will: +9 (+2 Wis, +7)

Skills: 80R = 20PP

Acrobatics 8 (+10)
Computers 8 (+10)

Knowledge (Streetwise) 8 (+10)

Knowledge (Technology) 8 (+10)

Knowledge (Tactics) 8 *(+10)

Language 3 (English, Afrikaans, Dakani, Spanish)

Profession (Bounty Hunter) 8 (+10)

Notice 8 (+10)
Sense Motive 8 (+10)

Stealth 8 (+8)

Survival 8 (+10)

 

Feats: 14PP
Attack Specialization (Weapon Systems)
Dodge Focus 4
Power Attack

Accurate Attack

Minon 7 (Akhona)
 

 

Powers: 62PP = 62PP

 

Immunity 1 (Failed Super Soldier Serum: Immunity Aging) [1PP]

Healing 8 (Failed Super Soldier Regen Flaws: Personal, Tiring Drawback: Action -3; 20 minutes) [1PP]

 
Device 14 (Battlesuit, 75PP Container, Flaw: Hard to Lose) [60PP] (technology)

Immunity 9 (Life Support) [9DP]
 

Might Array 6 (12PP Array, Feats: Alternate Power 1, Dynamic 2) [15DP]

  • DBE: Flight 0-5 (0 - 250 MPH / 2500' per Move Action,  Power Feat: Manuverable 2) {0-10}
  • DAP: Super-Strength 5 (Effective Strength 30-55, Heavy Load: 1600 lbs - ~26 tons, Power Feats: Groundstrike, Shockwave) {0-10}
     

Protection 11 (Extra: Impervious [10]) [21DP] 
 

Super-Senses 8 (Danger Sense [Radio], Radio [Enhancements: Accurate [+2], Analytical, Extended (100 ft Notice)], Uncanny Dodge [Radio]) [7DP]

Super-Senses 1 Communication Link (Akhona's Communicator) [1DP]
 

Weapons Array 10 (20PP, Feats: Alternate Power 2) [22DP]

  • BE: Enhanced Strength 16 (to Strength 30 [+10]) Improved Grab, Improved Grapple, Improved Pin, Stunning Attack {20/20}
  • AP: Snare 10 (Energy Constrictor) {20/20} 
  • AP: Dazzle 10 (Flash Bang; Extras: Area [General, Shapeable], Flaw: Limited [5 Uses A Day]) {20/20} 

 

9 + 15 + 21 + 7 + 1 + 22 = 75 DP


Drawbacks: (-4) = -4PP
 
Normal Identity (Full Round Action) [-4pp]
 

DC Block

ATTACK                RANGE   SAVE              EFFECT

Unarmed w/no Powers   Touch   DC 17 Toughness   Damage [Physical]

Armed w/Strength      Touch   DC 27 Toughness   Damage [Physical]

Blast                 Ranged  DC 25 Toughness   Damage [Energy] 

Damage                Touch   DC 25 Toughness   Damage [Physical]

 

Abilities (22) + Combat (21) + Saving Throws (15) + Skills (20) + Feats (14) + Powers (62) - Drawbacks (04) = 150/150 Power Points

Edited by Tarrakhash
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Akhona Ross - Minon - Rank 7
Power Level: 7 (105/105PP)
Unspent Power Points: 0
Trade-Offs: None

 

In Brief: Wife to John Ross, Technician and Creator of the Black Mamba Battlesuit

Catchphrase: What did you do, John?

Theme(Optional) A theme song for the character.

 

Birthplace: Dakana

Residence: Penthouse inside AR Medical Industries building
Base of Operations: Wading Way, AR Medical Industries
Occupation: CEO/Head Technician of AR Medical Industries
Affiliations:
Family: John Ross/Black Mamba (Husband), Alexander Ross (Son), Nkosazana (Daughter)

 

Description:
Age: 52 (DoB: 1966)
Gender: Female
Ethnicity: Dakana
Height: 5ft6
Weight: 120lbs
Eyes: Brown
Hair: Black

Akhona is a beautiful woman, she may be a little older now but she has aged gracefully, her dark skin and ready smile lighting up any room, typically dressed in Dakani fashions with golden neck rings, golden bracelets and large golden earrings with platinum inlays all over them all. She favours long skirts, tight blouses in reds, blues and yellows. Her hair is usually worn long with multiple braids, each braid has a couple of metal hoops holding them together with Dakani symbols on them. There is a touch of gray in the braids now but they are still long and thick and clink when she moves rapidly. She was always a relatively small built, and age has only enhanced that, she is on the verge of looking frail. She moves slowly and with purpose most of the time, often seen to be simply sitting enjoying watching the company she has built grow and work mostly by itself. Those who know better are aware that those long sits usually involve in new designs being forward to her various employees for them to take the credit for but push the boundaries of her company.

 

History:

Before Black Mamba arrived and made her life oh so much more exciting Akhona was a member of the Red Hyena group and was working to climb her way up the ladder of politics, her skills in technology and  manipulation of the Dakani Crystals drew much attention and her running off with what amounted to a racist money grubbing mercenary destroyed most of her political clout and left her with her fair share of enemies, particularly her Betrothed: Lungile Masikani

 

Personality & Motivation:

Akhona left Dakana because she wanted to see the world, she is filled with a curiosity and a wonder of new things and places that has hardly dimmed with 5 decades in the world. It drives her to discover new applications for the science she works with, new toys for her husband to fight with and new ways to improve her business and the medical devices they sell. Driven and passionate she has plenty left to offer the world at an age where many would be looking to slow down and seek out retirement.

 

Powers & Tactics:
Subtlety is the name of the game, Akhona wants to be seen as just a normal business person, building devices to help people. Most of the time she has her Forcefield active and is connected to the computers around AR Industry through her Datalink while in the penthouse or in her office. Otherwise she seems to be conducting business as usual, working some days more than others. When she is in her private workshop and working on enhancing her husbands armor her other powers do come out as she uses the Dakani Jewelry she wears to build and repair his armor far more rapidly than a normal human should be able to do. Completing a days work in less than an hour.

 

Power Descriptions:
Several golden bands around her neck hide her computer control devices, similar bands cover both her arms and a pair of large golden earrings hide several intricate Dakani crystal interfaces that she uses to manipulate force, computers and communicate with her employees, family and husband. Most of the effects are invisible to the naked eye, although anyone who can see radio waves is sure to see a plethora of them spiraling off of her as she works on computers, tracks information and people through the computers and cameras around her. Whens he is working in her workshop glowing hands of force move faster than the eye can see to build things all around her while she sits mostly motionless only her eyes flicking from hand to hand to make sure they all work in unison lifting loads heavier than her thin frame could ever manage.

 

Abilities: -1 + 4 + 4 + 10 + 6 + 6 = 30PP

 

Strength:  9 (-1)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 16 (+3)


Combat: 3  + 0  = 0PP
Initiative: +0
Attack: +3 Ranged Only
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

Grapple: +0
Knockback: -0


Saving Throws: 2  + 2  + 2  = 3PP
Toughness: +9 (+2 Con, +7 Forcefield)
Fortitude: +4 (+2 Con, +2)
Reflex: +5 (+2 Dex, +2)
Will: +5 (+3 Wis, +2)

Skills: 120R = 30PP

Bluff 12 (+15)
Computers 12 (+17, SM)
Craft (Electronic) 12 (+17, SM)
Craft (Mechanical) 12 (+17, SM)

Diplomacy 12 (+15)
Disable Device 12 (+17)
Knowledge (Technology) 12 (+17, SM)

Medicine 12 (+15)
Notice 12 (+15)
Sense Motive 12 (+15)

 

Feats: 8PP

Benefit 2 (Wealth 2)

Connected

Eidetic Memory 

Improvised Tools

Inventor
Jack of all Trades 

Skill Mastery (Computers, Craft [Electronic], Craft [Mechanical], Knowledge [Technology]) 

 

 

Equipment: 4PP = 20EP

AR Industries HQ  (20 EP)

  • Toughness 10 - 2EP
  • Size - Huge - 3 EP
  • Features - Communications, Computer, Fire Prevention System, Garage, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Pool, Power System, Security System(2), Workshop

 

 

Powers: 8 + 8 + 8 = 24PP

Device Rank 2 (Dakani Bracers, 10PP Container, Flaw: Hard to Lose) [8PP] (Technology)

Telekinetic Array 9 (9DP Array, Feats: Alternate Power 1) [10PP]

  • DBE: Move Object 4 [Force Hands; 6DP, Feats: Extended Reach, Precise Flaws: Range [Touch]), Quickness 6(x100, 3DP,Flaws: Physical] [9 DP]
  • DAP: Force Field 7 [Invisible Armor; Feats: Selective, Subtle,] [9DP]

 

Device Rank 2 (Dakani Necklace, 10PP Container, Flaw: Hard to Lose) [8PP] (Technology)

Computer Control Array 8 (8DP Array, Feats: Alternate Power 2) [10PP]

  • DBE: Datalink 4 (Mind Input Unit;1 mile, Radio), Quickness 8 (x500,4DP, Flaws: Mental) [8 DP]
  • DAP: Enhanced Aptitude (Search Engine; Gather Information 12, Feat: Alternate Ability (Int instead of Cha), Contacts 5DP), Radio Sense 1 (Feats: Rapid 2, 3 DP)
  • DAP: ESP 7 (Radio Sense, Feats: Subtle) [8DP]

 

Device Rank 1 (Dakani Earrings, Akhona's Communicator; 10 DP Container, Flaw: Hard to Lose) [8PP] (Technology)

Super Sense - Communication link with Black Mamba suit [1DP]

 

Communication Radio 6 (20 miles, Feats: Subtle) [7DP]

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

 

Totals: Abilities (30) + Combat (3) + Saving Throws (6) + Skills (30) + Feats (12) + Powers (24) - Drawbacks (0) = 105/105 Power Points

Edited by Tarrakhash
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  • 2 weeks later...

Second Character PL 10 - WIP

Dara Tiagara
Power Level: 10 (150/150PP)
Unspent Power Points: 0
Trade-Offs: +2 Attack / +2 Damage

 

In Brief: Runaway Elven Prince with a borrowed relic trying to prove he's a hero.

Catchphrase: The sound of silence is always something to be afraid of.

Theme(Optional) A theme song for the character.

 

Alternate Identity: Darryn Garret (Public)
Birthplace: Kingdom of Uithuan, in the Elven Mystical Dimension

Residence: Lantern Hill
Base of Operations: Dimensional Hideaway
Occupation:
Affiliations:
Family: High King Entuk (Angry Father), High Prince Otzar (Rightful Heir to the living steel weapons), Ex-Queen Reta (Dara's mother and a powerful sorceress)

 

Description:
Age: 321 (DoB: Year 14th Year of the Waxing Blood Moon....1967)
Apparent Age: 22
Gender: Male
Ethnicity: Elven
Height: 6ft
Weight: 180lb
Eyes: Golden
Hair: Black

With long black hair, pale alabaster skin and golden irises Dara doesn't look human, his long pointed ears and features that are just a little off the human norm, which would be because he's an Elf, from another dimension and this is clear in his weapons and armor as well as his body. Along his neck, arms, chest back and legs he has golden, silver, red and blue runes that glow when he has magic flowing through them, this is seldom on display as Dara usually is wearing the armor of Anath Raema or has his real appearance covered by the powers of the Torc of Seraphon.

 

The Armor is made of leather, died black and worn over a black gambeson that flows down to his knees, red runes are scribed on the lames of the black leather, a pair of black leather bracers with living steel worked into the leather in the shape of a tree in them, the living steel is covered in fine golden runes that allows Dara to manipulate the magic within as needed for his defense. Soft black leather boots and pants complete the ensemble with red highlights, blue and silver runes in place to place where he has enchanted the armor or clothing.

 

A dulled platinum Torc wraps around the back of his neck, two dragons meeting in the center, the one with sapphire eyes, the other with onyx, many, many small runes decorate the surface of the torc. Most of them are much, much older than the runes on Dara's other equipment and seem almost faded by use, but is simply the affect of the lacquer made from living steel painted over it to allow Dara to continue to add more magical runes to it and enhance it's considerable power even further although, only three new runes have been added thus far, one right at the back of his neck and one behind each of the dragons heads that meet at his pale throat.

 

He is tall and walks with grace that is almost inhuman, with the Spear of Drannach in his left hand he looks the consummate warrior and ready for battle, it's length of living steel crusted with runes of silver, gold and blue, a black and red leather handhold sits in the center covered in gold and silver runes and seems to fit in Dara's hand almost as if it's part of his body, when he is in battle the living steel seems to almost flow like liquid as the weapon changes from spear, to sword and bow, normally when not in battle he carries it in it's star thrower mode which is essentially just the black and red leather handle with enough of an opening for the storm of slivers of living steel to whir out and makes it the most compact for carrying.

 

History:

Dara is the second son of High King Entuk, ruler of Uithuan, and Entuk's second wife Lady Reta. All was well when Dara was born, King Entuk's succession was secure with Dara's half-brother Otzar already a more than two centuries old and Dara was really an indulgence in a royal family after Entuk's first wife died of a strange disease that the court physicians had been unable to cure. The Kingdom of Uithuan is found in the Elven mystical dimension and is something of an outcast in the firmness with which they cling to their magic and the trees they breed made of living steel that responds to the thoughts of those who are of the right bloodline, they are outcast because...well...they are dimensional pirates and raid other dimsensions for the resources they can't provide themselves. Their flying ships look like they've stepped out of Earth's viking times after being allowed to stew in the mind of a fantasy author of some repute as they attack people with swords, bows and magic.

 

Otzar was a natural loving the life of a raider, enjoying slipping in stealing what he could get and slipping back out, fighting was fun and death something seldom thought of. Dara was different he was more introverted and interested in pursing the magical connection between his family and the living steel. His mother, a powerful sorceress and more than a little power hungry, encouraged this as there were secrets she could not get to because her bloodline was not as pure as that of the King and his children. Dara had to undergo his rites of passage and participated in his fair share of raids once he reached his first century but he hated the stealing, killing and fighting although he displayed more than a little talent for it he just didn't want to get taken away from his studies because his mother made him think he was learning things to lead to the betterment of the Uithuan Elves.

 

Of course it was all a plot, and when Dara uncovered the secret to growing the living steel trees, a strange power source that converted seemingly normal trees to living steel and was somehow tied to the Uithuan Royal bloodline his mother moved. Encouraging him to study it further and find ways to control it for those with..well..less royal blood like her. Her husband became aware of her plot, or at least part of it, and divorced Reta but was unaware of how polticially connected she had become. He couldn't exile her without a civil war springing up and couldn't deny Dara's skill at manipulating the power source and the trees so a kind of cold war ensued where his father and mother warred for control of him all while Etun was trying to feed Otzar every scrap he could find of Dara's work so he could use it too.

 

Dara, a little naive even at 200 years of age, figured the power source and he were the problem and that the land of Uithuan would be happier if he departed did what he thought was best. He stole the power source and fled into the other dimensions, for the last 120 years he has been leaping from dimension to dimension hiding the power source and looking for a world with enough 'static' to hide the power source from the prying spells of the King and his mother. He has finally found it, or so he thinks, on planet Earth. The planet itself seems to hum with a similar resonance to that of the power source and hides it better than anywhere else it resides in his dimensional home hidden in the folds of the dimensions around Earth invisible from all the Elven eyes looking for him..at least for now as he slipped from Dimension and dimension he learned that not all people and races were as bad as his own, and once he got to Earth he learned that there were heros, many of them, and he had the skills necessary to fight evil, as long as his family never found out. With all the static they'd be fine.

 

Personality & Motivation:

Dara prefers time alone with his studies but more and more he has been driven out, first into the world of war and raiding by his race, then by his father and mother into the world of politics and plotting and finally by his decision, motivated by his mother, to steal the power source and flee. He is stubborn and focused but has lived in a darker society most of his life so he is aware of, and happy to use, cunning and guile to achieve his goals. Right now he has to find away to make sure the source stays hidden and his family stays away from the relatively peaceful people of Earth.

 

Powers & Tactics:

Dara prefers to observe from the shadows first, using his speed and concealment to get into positions to watch what is going on as he travels around Freedom City. His ability to impersonate almost anyone with his Torc allows him to get close to the planners, and brainiacs who put together the evil plots, plans and doomsday devices and then he has the right weapon to end their plan everytime. A bow for range, a sword that can cut through anything, a rain of shuriken shaped slivers of metal to wear down the biggest crowds of minions and a spear that can weaken his toughest opponent. All while he's magic keeps him out of range and healthy enough to keep on fighting.

 

Power Descriptions:

Spear of Drannach:  it's length of living steel crusted with runes of silver, gold and blue, a black and red leather handhold sits in the center covered in gold and silver runes and seems to fit in Dara's hand almost as if it's part of his body, when he is in battle the living steel seems to almost flow like liquid as the weapon changes from spear, to sword and bow, normally when not in battle he carries it in it's star thrower mode which is essentially just the black and red leather handle with enough of an opening for the storm of slivers of living steel to whir out and makes it the most compact for carrying. The spear glows with a dull red length as it absorbs the life force of those Dara fights, the sword seems almost ordinary if not for the almost microscopic silver and gold runes that run along the very edge, making that edge sharp as anything in creation. The bow, recurved steel arms, fires living steel arrows that bend int he air to find their target, the silver shiruken released on the storm of stars bend in the air curving towards the places that Dara wishes them to go. All of them leave traces of their magic behind in the wounds they cause, making them heal ever so slowly defying magical means of healing.

 

Armor of Anath Raema: Armor is made of leather, died black and worn over a black gambeson that flows down to his knees, red runes are scribed on the lames of the black leather, a pair of black leather bracers with living steel worked into the leather in the shape of a tree in them, the living steel is covered in fine golden runes that allows Dara to manipulate the magic within as needed for his defense. Soft black leather boots and pants complete the ensemble with red highlights, blue and silver runes in place to place where he has enchanted the armor or clothing. The metal bands in the wrist are used to deflect bows and the magic enables him to survive in any climate and, more importantly, shift his fighting style to suit his foe.

 

Torc of Seraphon: A dulled platinum Torc wraps around the back of his neck, two dragons meeting in the center, the one with sapphire eyes, the other with onyx, many, many small runes decorate the surface of the torc. Most of them are much, much older than the runes on Dara's other equipment and seem almost faded by use, but is simply the affect of the lacquer made from living steel painted over it to allow Dara to continue to add more magical runes to it and enhance it's considerable power even further although, only three new runes have been added thus far, one right at the back of his neck and one behind each of the dragons heads that meet at his pale throat. At it's most basic the torc's magic absorbs some of the force of the blows, leaving glowing runes crackling just above the source of the impact when the rune behind the back of his neck glows it covers changes his shape making him look like any humanoid he can imagine. The rune behind the onyx eyed dragon doesn't glow, it seems to absorb light as it hides him from sight and hearing of almost anyone who wishes to find or hunt Dara. Finally the rune behind the sapphire eyed dragon glows when he reaches into his dimensional storage to retrieve something or send it into storage.
 

Runic Tattoos: Along his neck, arms, chest back and legs he has golden, silver, red and blue runes that glow when he has magic flowing through them. Gold and silver glow as he knits his flesh and bones back together, getting him ready for yet another battle. The red and blue, more often glowing, allow him to move faster than many horses and leap 60 feet high in a single bound, add to that his ability to run straight up walls and always land on his feet and he is a mobile warrior indeed....and not a single track is left behind as he runs.

 

Complications:
Royal Blood: Dara's bloodline is steeped in magic, his blood allows him to control the trees of living steel and the weapons and artifacts made of living steel. It is also very interesting to anyone researching magical things, needing something to control or alter living steel and generally anyone with any skill in Knowledge (Arcane Lore) or Cosmology.

 

Mama knows best: A powerful sorceress, politician Reta has manipulated the Elven court for ages, and although at the moment she has what she wants, the power source out of the hands of the Uithuan  bloodline and in the hands of her son she's been grooming for just this reason it all fell apart when Dara ran away. She searches for him, even as she tries to prepare politically for when she finds him and brings him back to take the throne of Uithuan so she can manipulate it from behind the scenes. Her agents scour the dimensions for signs of her son and where he has hidden the power source.

 

Daddy's boy: Etun is also looking for him, but has settled on the fact that if he can lock up Dara to provide his brother with information on the living steel it would suit him very well. He's agents are also looking for Dara, perhaps with a little less subtlety as they wish to kidnap him and the power source, preferably without the old Queen knowing.

 

Brotherly love: Otzar has seen a more direct way to solve the problem. Kill Dara and his problems are resolved or so he thinks. With that in mind he has hired many and multiple bounty hunters to run through the dimensions looking for Dara and kill him...although Otzar's resources are far less than Etun and Reta he still has a fair amount of sway and has been in more dimensions than most...his minions reach is long.

 

Mystical Power Source:  The power source in question is in fact sentient, although no one is aware of it, and is also manipulating Dara, it has plans for Freedom City of it's own. The problem is it thinks in centuries rather than minutes and it's plans are slow and subtle as it tries to arrange whatever mystical meeting it has planned on the planet it has finally landed on.

 

I'm an Alien, an illegal Alien: Although he has managed to manufacture a disguise for himself he fits very badly on Earth. He has little to know understanding of the vast bureaucracy that is a government and even less understanding of the technology that surrounds him now providing the static he sought. He regularly struggles to navigate the needed systems to obtain things legally, or even shop at a mall or use a cellphone.

Abilities: 0 + 10 + 6 + 0 + 4 + 0 = 20PP
Strength: 10 (+0)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 10 (+0)


Combat: 12 + 8 = 20PP
Initiative: +17
Attack: +6 Base, +12 with the Weapons of Living Steel
Defense: +10 (+4 Base, +5 Dodge Focus, +1 Defensive Bracers), +2 Flat-Footed (+5 When using Defensive Roll)

Grapple: +11
Knockback: -5


Saving Throws: 3  + 6  + 3  = 12 PP
Toughness: +10 (+3 Con, +7 Protection) (+15 When using Defensive Roll)
Fortitude: +6 (+3 Con, +3)
Reflex: +11 (+5 Dex, +6)
Will: +5 (+2 Wis, +3)


Skills: 116R = 29PP

Acrobatics 8 (+13)

Bluff 8 (+8)

Concentration 8 (+10)

Diplomacy 8 (+8)

Escape Artist 8 (+13)

Intimidate 8 (+8)

Knowledge (Arcane Lore) 8 (+8)

Knowledge (Cosmology) 8 (+8)

Language (Native: Elven, English) 1

Notice 11 (+13)

Search 8 (+8)

Sense Motive 8 (+10)

Slight of Hand 8 (+13)

Stealth 8 (+13)

Survival 8 (+10)


Feats: 15 PP

Blind Fight

Elusive Target

Evasion 2

Grappling Finesse

Hide in Plain Sight

Improved Initiative 3

Instant Up

Power Attack

Move by Attack

Quick Draw

Uncanny Dodge (Vision)

Equipment 1

 

Equipment: 1PP = 5EP

Dimensional Pocket Home - Seraphon's Humble Hideout - 5 EP

  • Toughness 10 +1 EP
  • Tiny -1 EP
  • Sealed - Pocket Dimension, dimensional travel for others than the owner of the Torc +1 EP
  • Library +1 EP
  • Living Space +1 EP
  • Power System +1 EP
  • Magical Laboratory +1 EP
 

Powers: 3 + 1 + 16 +18 +8 + 4 = 50PP

Super Senses 1 (Elven Senses; Danger Sense (Hearing), Ultravision, Hearing Accurate) 3 PP (Racial Ability)

 

Immunity 1 (Elven Meditation; Immunity (Aging, Sleep, Thirst/Starvation) Flaws: Limited: Must meditate for an hour each day for it to work) 1 PP (Racial Skill)

 

Runic Tattoos  8 (15 PP Array; Feats: Alternate Power 1) [16 PP] (Elven Runic Magic)

  • BE: Healing 7 (Extras: Action (Standard Action);Flaws: Self Only; Feats: Persistent) [15 AP]
  • AP: Super Movement (Speed 3 [50 MPH, 210 ft per round], Leaping 4 [x25 (250', 125', 60')], Wallcrawling 2, Safefall 1, Trackless 1) [15 AP]

 

Device 5 (Spear of Drannach; 25 PP Container; Flaws: Easy-to-lose) 18 PP (Magical Item)

Weapons Array 11(20 PP Array; Feats: Alternate power, Accurate 3, Restricted: Elven Blood, Incurable) 25 DP

  • DBE: Damage 8 (Spear of Drannach; Feats: Extended Reach) linked Drain (Constitution) 10 (Feats: Extended Reach) [20 DP]
  • DAP: Damage 8 (Sword of Kelthrai; Extras: Penetrating 10; Feats: Precise) [20DP]
  • DAP: Blast 8 (Bow of Uraithen; Feats: Homing, Improved Range 3 [800' increment, 800' range]) [20 DP]
  • DAP: Damage 8 (Thrown Blades; Extras: Autofire; Feats: Extended Reach 3, Precise) [20 DP]

 

Device 2 (Torc of Seraphon; 10 PP Container; Flaws: Hard-to-lose) 8 PP (Magic)

Magic Array 3.5 (7 PP Array; Feats: Alternate Powers 3) [10 PP]

  • DBE: Protection 7 [7DP]
  • DAP : Morph 3 (Infiltration Masks; Any Humanoid Feats: Clothing affected) [7 DP]
  • DAP : Concealment 6 (Fade into the Shadows; All Visual 4, All Hearing 2; Flaws: Blending; Feats: Close Range) [7 DP]
  • DAP : Dimensional Pocket 1 (Dimensional Storage; Feats: Progressive 5 [5000lbs]) [7 DP]

 

Device 2 (Armor of Anath Raema; 10 PP Container; Flaws: Hard-to-lose) 4 PP (Magic)

Shield 1 (Defensive Bracers) 1DP

 

Immunity (Heat, Cold, Poison) 3 DP

 

Array 2.5 (5 PP Array; Alternate Power 1) [6 DP]

  • DBE: Enhanced Trait 5 (Dodge Focus 5)
  • DAP: Enhanced Trait 5 (Defensive Roll 5)

 

 

Drawbacks: (-0) + (-0) = -0PP

 



DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 10 Toughness                Damage

Spear of Drannach    +5ft      DC 18 Toughness                Damage linked

                     +5ft      DC 20 Fort Save                Drain linked

Sword of Karathrai  Touch      DC 18 Toughness                Damage, Penetrating 10

Bow of Uraithen      800'      DC 18 Toughness                Damage, Homing

Storm of Blades     +15ft      DC 18 Toughness                Damage, Autofire, Precise
 

 

Totals: Abilities (20) + Combat (20) + Saving Throws (12) + Skills (29) + Feats (15) + Powers (54) - Drawbacks (0) = 150/150 Power Points

Edited by Tarrakhash
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  • 3 weeks later...

Chromium - PL 7
Power Level: 7 (105/105PP)
Unspent Power Points: 0
Trade-Offs: -3 Attack / +3 Damage, -5 Defense / +5 Toughness

 

In Brief: Mechaphage driver who infected Rev, and is now coming to terms with his new form

Catchphrase: What doesn't kill you makes you stronger!

Theme(Optional) A theme song for the character.

 

Alternate Identity: Jason Igglioni
Birthplace: Bedlam City

Residence: Bedlam City
Base of Operations:
Occupation: Wanna be AEGIS Agent
Affiliations: AEGIS, Igglioni Family survivors
Family: Anthony 'Screwtop' Igglioni (Father, Igglioni Enforcer was absorbed into Scarpias) ; Rossalind Igglioni

 

Description:
Age: 18 (DoB: 2000)
Apparent Age: 17
Gender: Male
Ethnicity: Used to be Caucasian
Height: 6ft
Weight: 1080 lbs (Used to be 180)
Eyes: Silver
Hair: Seemingly bald, likely silver

Chromium looks like he is made out of solid chrome, polished to a mirror finish. Every detail is perfect, down to his silver eyelashes and the ridges of his muscles. He stands about 6 feet tall but because he is made of metal he weighs considerably more. He often wears a trenchcoat, with a fedora or other clothing that will cover most of his body and hide his silver features from the public view. This is of course when he's not pretending to be a Porsche 911.

 

History:

Jason was born into the Igglioni family, except it was already part of the Scarpias at that time. Born into the Mafia meant he had a lot of privilege and a lot of wealth but not a whole lot of morals readily visible other than all the time he spent in the Catholic church. Wealthy and privileged he was not unaware of the work his father had to do to earn the place in society he had, or the schools he went to or the cars his father used to drive. As he grew older he wanted to be involved in the family business, and his mother, of course, wanted to keep him out so she tried to keep him busy with sports, and he fell for it becoming very involved in wrestling to were it looked like he was going to be getting a scholarship for a University, far away from his fathers business of course, only to have it all fall apart one fateful day. His father was part of a chain of couriers, normally a job for someone lower on the ranking, but they were transporting a very valuable substance a live culture of the Mechaphage a strange metal based cybernetic bacteria (that was itself mutated by the Darwin-X virus) that integrated biological and mechanical components and it was all supposed to be very secret, so secret that Tony didn't even do more than stop at home, leaving his car running while he got out and spoke to his wife.

 

Jason, figuring it wouldn't hurt, hoped in the Porsche 911and drove it down the long road of the estate, but much to his consternation he slid on the road and crashed the car. Releasing the Mechaphage and bonding him to the Porsche and beginning his transformation. Moments later he awoke and, not really knowing what happened, tried to run away only realizing once he was on the highway and headed to Freedom City that he was the car....he almost caused several accidents at that point. He hid in Freedom City, trapped in the body of a Porsche for about 4 days. Then he started to drive around, he didn't have much else to do and then started to race people. Eventually bumping into Lexa Venn, soon to be Rev, they raced, she cheated and they crashed. Infecting her with the Mechaphage and getting him picked up by AEGIS.

 

AEGIS, while many things, was not unsympathetic once he told the story. They did inform him there was a bounty on his head, his dad had assumed he had stolen the car and the cargo and the higher ups had done the rest. They also informed him they could help him get out of the car....sort of. A year later, many, many tests and hours of attempts and he was able to transform into his current form, a dense metal being. The charmers of AEGIS managed to convince him to stay with him to get his powers under control, and after ripping a door off of the hinges he agreed. So began his training, and tutoring under the eyes of AEGIS..they a very large file on Chromium, his assumed name but when he displayed an interest in becoming an AEGIS agent they were less than thrilled, after all he was just turning 18 and he was a superhuman. They wanted him to go to the Academy in Freedom City and he wanted nothing to do with it. In the end he managed to get away, his powers growing to the point where it was hard to keep him pinned, he headed to Bedlam, and watched by AEGIS from afar started looking for someone to teach him the skills he needed to become an AEGIS agent.

 

Personality & Motivation:
Jason is young, lonely yet not afraid. If anything he feels he is almost invulnerable because of the changes the bacteria has made to his body, but it tends to him taking unnecessary risks. AEGIS has trained him in their equivalent of High School but wanted him to go out and do his own things at Claremont Academy he wanted to make a difference right away. So now he is in Bedlam, being stubborn, and trying to learn more about fighting Crime and the bad guys that are in his hometown..a never ending task.

 

Powers & Tactics:

Chromium's fighting style is dictated by how the Macrophage Bacteria has changed him, his dense body and metallic outside means he can take most blows without flinching, he typically drives into battle and once he is in punching distance transforms into his metallic humanoid form. Either he uses Shockwave and Groundstrike to disable any minions or crowds that are trying to stop him before shaping his hands into blades, hammers or other weapons crackling with Energy to take  care of any harder to crack targets. Doors, walls and other obstacles seldom slow him as if he can flow around them he can simply smash them apart. His biggest weakness is his lack of skill and knowledges that would allow a more experienced hero the foresight to prepare for different obstacles or possibly withdraw in the light of heavy odds...being a teenager and nearly invulnerable is not a good combination.

 

Power Descriptions:

Go be a Porsche:

See the source image

Jason has the ability to morph into the Porsche he initially bonded with, there is more than a little yellowish energy crackling over him till he is transformed completly but once he is then he looks just like a 911S Porsche although he performs a little better than your typical 911s and his windows are heavily tinted, hiding the fact that there is no driver.

 

When he heals, or eats matter that is harder than what normal humans would eat, there is more of the yellow crackling energy around the wounds, or his teeth, as it works to heal him or tear apart the matter into it's constituent parts to add to his mass.  He is constantly adding bulk which is compacted into his dense structure, not getting any larger than he was as a human but becoming more and more dense.

 

There is more crackling energy when he transforms into his liquid state, and it covers the weapons he forms out of his hands disrupting matter they touch and giving him the ability to slice through most things he could chew through.

 

Complications:
Ring a ring a rosy: Although the Macrophage Bacteria seems to be very busy converting his body to cybernetic metal capable of amazing things, he is still contagious, although it requires much closer contact than he typically involves himself in it is possible he could create more problems for himself by exposing the People of Bedlam to him. This causes problems with those in the know, health officials who find out about it and of course AEGIS is watching him...speaking of which.

 

AEGIS, Big brother is watching!: While he may have intimate knowledge of AEGIS they know much, much more about him. They are watching all the time, which means those he associates with are also under their scrutiny. There is a possibility that he could still be whisked off to Claremont at a moments notice or if he trips the right triggers he could have an AEGIS team striking in to neutralize and contain...if they can.

 

Teenagers eat everything!: Jason is a teenager and needs a lot as he grows, more importantly the macrophage allows him to eat literally anything, tires, metal, garbage and more importantly plot hooks, important keys, documents etc. He has the unconcious habit of putting things in his mouth and simply chewing them, great when it's just trash not so great when it's the tool you need to defuse the bomb or the key to closing the terminus portal.

 

The young and the reckless: Jason is 18, and prone to lapses in judgement, speeding when he shouldn't. Talking back when he really might be better off being quiet, punching that annoying dude who is looking for him when he should be hiding. And if that pretty girl is in trouble...no way he's sticking back.

 

Everyone is out to get me: Being trained by AEGIS Jason has a suitable amount of paranoia, he tends to see things when they aren't there, particularly growing up in Bedlam he knows what it is like with all the crime etc. He tends to jump at shadows, sit with his back against a wall and generally have issues trusting anyone he hasn't known for awhile constantly questioning their motives.

 

He ain't heavy he's my brother: Jason is heavy, 1080 lbs right now, and is only going to continue to increase in mass. He makes floorboards squeak and is in real danger of falling through rotten or weak flooring. As he grows this problem will only get worse. He breaks ordinary chairs, smashes tables and typically has a hard time with regular furniture having to sleep on the floor most of the time as things are just not built to hold his weight in such a 'small' area.

Abilities: 0 + 4 + 10 + 4 + 6 + 0 = 24PP
Strength: 10/24/30 (+0/+7/+10)
Dexterity: 14 (+2)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 10 (+0)


Combat: 8 + 4  = 12 PP
Initiative: +2
Attack: +4 Base
Defense: +2 (+2 Base, +0 Dodge Focus), +1 Flat-Footed

Grapple: +13/+18
Knockback: -6/-8


Saving Throws: 1 + 4 + 3 = 8 PP
Toughness: +12 (+5 Con, +3 Impervious Toughness (Density), +4 Impervious Protection]
Fortitude: +6 (+5 Con, +1)
Reflex: +6 (+2 Dex, +4)
Will: +6 (+3 Wis, +3)


Skills: 32R = 8PP

Computers 2 (+4)

Diplomacy 3 (+3)

Drive 4 (+6)

Gather Information 4 (+4)

Intimidate 4 (+4)

Knowledge (Civics) 2 (+4)

Knowledge (Current Events) 2 (+4)

Knowledge (Streetwise) 2 (+4)

Notice 4 (+7)

Search 5 (+7)



Feats: 5 PP

Accurate Attack

Power Attack

Chokehold

Improved Grab

Improved Pin
 

Equipment: 0PP = 0EP

Powers: 22 + 7 + 4 + 15 = 48PP

Descriptors Mutant

Density 7 (Made of Cybernetic Metal; Extras: Continous; Flaws: Permanent Feats: Innate) 22pp

[Strength +14; Impervious Toughness 3; Immovable 2; Super Strength 2)

 

Protection 4 (Chrome Skin; Extras: Impervious 4; Drawback: Noticeable) 7 PP

 

Immunities 4 (Metal body; Suffocation 2, Disease, Poison) 4 PP

 

Metallic Cybernetics 6 (12 PP Array; Feats: Alternate Power 5; Drawbacks: Power Loss (EMP) -2) 15 PP

  • BE: Enhanced Traits ('I am Metal';Enhanced Strength 6; Super Strength 2 (Feats: Groundstrike, Shockwave) 12 PP
  • AP: Strike 3 ('Shaped Weapons'; Extras: Penetrating 7; Feats: Variable (Any Physical), Mighty) 12 PP
  • AP: Matter Eater 7 ('Gaining Mass'; 5+7 ranks) 12 PP
  • AP: Insubstantial 1 ('Big Silver Puddle';Extras: Continuous; Feats: Selective); Super Movement (Slithering; Wallwalking 2) 12PP
  • AP: Healing 5 ('My Mass just spreads a little more' ;Extras: Total; Flaws: Self Only; Feats: Persistent, Regrowth) 12PP
  • AP: Alternate Form (Car): Speed 5; Growth 7 (' Porsche's new self driving car'; Flaws: Dispersal, Drawbacks: Fullpower Only); Super Sense (Radio) 12PP

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 17 Toughness                Damage

'I am Metal' Active Touch      DC 20 Toughness                Damage

'Shaped Weapons'    Touch      DC 20 Toughness                Damage + Penetrating 7

'Groundstrike'      100' burst DC 20 Reflex                   Trip -1 DC/10' out from center

'Shockwave'         100' cone  DC 20 Reflex                   Damage
 

 

Totals: Abilities (24) + Combat (12) + Saving Throws (8) + Skills (8) + Feats (5) + Powers (48) - Drawbacks (0) = 105/105 Power Points

Edited by Tarrakhash
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  • 1 month later...

Psyborg
Power Level: 12 (180/180PP)
Unspent Power Points: 0
Trade-Offs: ±X Attack / ±X Damage, ±X Defense / ±X Toughness (or "None")

 

In Brief: 1-2 sentences which sum up the whole character.

Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc.

Theme(Optional) A theme song for the character.

 

Alternate Identity: ??? (Public) or (Secret)
Birthplace:

Residence: (Optional) Where the character normally resides / lives.
Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere.
Occupation:
Affiliations: People and/or groups you work with.
FamilyClose or otherwise significant relatives.

 

Description:
Age: ??? (DoB: Year [Optionally, Day & Month])
Apparent Age: If applicable.
Gender
:
Ethnicity: Caucasian, Asian, Atlantean, Etc.
Height:
Weight:
Eyes:
Hair:

(Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.)

 

History:
(Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.)

 

Personality & Motivation:
(Describe why they do what they do here.)

 

Powers & Tactics:
(In-character descriptions of how they do what they do.)

 

Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)

 

Complications:
Name: Description

Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary.

 
Abilities: 20 + 0 - [10] + 12 + 4 + 0 = 26 pp 
STR 30 (+10) 
DEX 10 (+0)
CON n/a (-)
INT 22 (+6) 
WIS 14 (+2) 
CHA 10 (+0) 
 
Combat: 12 + 8 = 20 pp
ATK: +6 (+12 Arsenal) 
DEF: +8 (+4 Dodge, +4 Base, +2 flat-footed) 
Grapple: +7/+20 
Initiative +0
Knockback: -9
 
Saves: 0 + 7 + 6 = 13 pp
TOU +16 (+16 Protection, +9 Impervious) 
FORT n/a 
REF +7 (+0 Dex, +7) 
WILL +8 (+2 Wis, +6) 
 
Skills: 10 pp=40 r
Computers 4 (+10, SM) 
Craft (Electronic) 4 (+10, SM) 
Craft (Mechanical) 4 (+10, SM) 
Disable Device 4 (+10, SM)
Knowledge (Life Sciences) 4 (+10) 
Knowledge (Technology) 4 (+10) 
Medicine 8 (+10) 
Notice 5 (+7) 
Sense Motive 3 (+5) 
 
Feats: 13 pp 
Attack Focus (Arsenal) 6
Dodge Focus 4 
Improvised Tools
Inventor
Skill Mastery (Computers, Craft [Electronic], Craft [Mechanical], Disable Device) 
 
 
Powers: 18 + 3  + 30 + 2 + 24 + 1 + 5 + 1 + 2 +20 = 98 pp
 
Psychic Brain In A Jar Array 7 (14 pp, PF: Alternate Power 3) [18PP] 
BE: Comprehend 2 (machines) {4} + Datalink 9 (anywhere on Earth [mental], PF: Subtle) {10} {14/14}
AP: Communication 9 (anywhere on Earth [radio], PF: Subtle) + Comprehend 2 (Understand all languages, Speak all languages [One at a time]) {14/14} 

AP: Concealment 8 (All Vision, All Hearing, All Radio, Flaws: Blending, Feats: Close Range) {9/14}

AP: Mind Reading 12 (Mental, Feat: Subtle) {13/14}

 
Enhanced Feats 3 (Beginner's Luck, Eidetic Memory, Jack of all Trades) [3PP]
Immunity 30 (Fortitude Saves) [30PP]
Leaping 2 (x5, running long jump 90 feet, standing long jump 45 feet, high jump 22 feet) [2PP]
Protection 16 (Extra: Impervious 9, Drawback: Noticible) [24PP]
Quickness 1 (x2) [1PP] 
Regeneration 5 (Recovery Bonus +0) [5PP] 
Speed 1 (10 MPH, 100 fpm) [1PP] 
Super-Senses 2 (Infravision, Radio) [2PP]
 
Arsenal Device Array 4 (16 pp, Easy to lose PF: Alternate Power 3, Restricted [Telekinetics Only]) [20pp]
BE: Blast 12 (Telekinetic Gauss Rifle; Flaws: Full Round Action; PF: Subtle, Improved Range 2, Progression [500/2500]) {16/16}
AP: Damage 2 (Telekinetically charged katanas; Extras: Penetration 10  PF: Mighty, Precise, Extended Reach, Split Attack) {16/16}
AP: Blast 5 (Pulse Carbine; Extras: Autofire; Drawbacks: Reduced Range 2; PF: Accurate 3) {16/16}
AP: Drain Toughness 12 (

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Chain Lightning     Ranged     DC 25 Toughness (Autofire)     Damage
Taser Blast         Ranged     DC 16 Fortitude                Stun

 

Totals: Abilities (26) + Combat (20) + Saving Throws (13) + Skills (10) + Feats (13) + Powers (98) - Drawbacks (0) = 180/180

 

Edited by Tarrakhash
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  • Tarrakhash changed the title to Tarrakhash's Various Builds
  • 2 months later...

Delta
Power Level:10 (150/150PP)
Unspent Power Points: 0
Trade-Offs: +0 Attack / +0 Damage, -5 Defense / +5 Toughness

 

In Brief: Telepathic Cyber soldier from the Terminus trying to hide from his squad and the man who made him.

Catchphrase: "No it's not Halloween, those are my eyes."

Theme(Optional) A theme song for the character.

 

Alternate Identity: Unknown
Birthplace: The Terminus

Residence: Freedom League Lodgings
Base of Operations: Freedom City
Occupation: Cybersoldier
Affiliations: Freedom League
Family: Alpha, Beta, Charlie and Echo - the squad that is hunting him down still mind control by Dr. Düster.

 

Description:
Age: 10 years of memories since awakening
Apparent Age: 28
Gender: Male
Ethnicity: Terminus
Height: 6ft
Weight: 300lbs
Eyes: Large Bulbous mechanical looking Cyber eyes both seem to 'wrap' around his head to the back with cables connecting the eyes the base of his skull where the Cyberarms start.
Hair: None

 

Dark brown skin covers what would normally be a pretty well muscled frame, but is contrasted against by black and red metal that seems to cover large swathes of Delta's body. He is clearly an ungodly amalgam of man and machine and no amount of politeness could pretend otherwise. Large bug like cybernetics have replaced his eyes, they have overlapping plates that wrap around his head covering the base of his skull and running down his neck where they join more plates running up from the cybernetic shoulders, arms and glowing power plant that is in the center of where his shoulder blades would normally be. The metal itself is a strange ore from deep in the terminus that is normally pitch black, but some parts are picked out in red and the power plant is a raised disc that glows cherry red when he uses his arm cannons. The lip of the disc is raised a further inch from his back in what must be some kind of heat dispersal. The plates themselves slide and move allowing tools and weapons to slide out of them. The base of his skull has further raised parts that whir and hum like a large DVD player when he is using the various computer parts installed there. Covering the rest of his body there are signs of more implants in his legs, arms and face, but most of that is covered by an obviously armored suit that has a number of collapsible gadgets hanging from the belt and pouches on the light jacket covering his chest and on the pants and shoulders. The clothing is camo greens and browns but is not manufactured from this present time seeming to have no seam and offers much more protection than normal.

 

History:

Delta's memories started ten years ago, when he woke on a surgery table his body 18 years old, his mind almost a total blank and a face he would become very familiar with looking over him asking if he was alright. It was Dr. Düster, the surgeon who had decided that after the last defeat at the hands of super heroes that they didn't need more soldiers, they need an infiltration squad to take down super heroes, their families and surgical strikes contested by super heroes. So he was putting together, he hand picked Terminus residents, prisoners, soldiers and mercenaries from around Lord Omega's realm. Then he got to work, he created five of them and named them like a scientist creating soldiers would. Alpha, Beta, Charlie, Delta and Echo. First he removed most of their personal memories, most of their personality, treated them with genetic treatments, implanted computers and mind control chips in their heads and equipped them for infiltration, military action and then he added more cybernetics.That was when Delta woke up and started training, his MO was the Engineer, computer expert and flanker. Simulations gave way to live fire and then strikes with in the Terminus all part of the training.

 

About four years in something went wrong and an enemy got behind Delta and did severe damage enough to require the amputation of both of his arms and major rebuilding of the back of his skull but that didn't slow down Düster down he simply found a rare metal local to the are that would work, a few interesting materials and he put together a set of arms that made Delta even more flexible...but the materials interacted with Delta's genetic mutations and developed one of their own. It started slowly but Delta became aware, first that the mind chip was still delivering commands but that he could not ignore them  as he developed more and more self control and then it got weird things started closing the last inch to his hand with out any outside source of movement he started finishing peoples sentences, people he had just met.

 

He kept it hidden it as best he could, having four mind controlled squad mates helped as they did little more than follow orders. Another 3 years of free will went by, Delta helped the people he could but deep in Terminus territory he had no where to go. Finally the strike on Earth and Freedom city, Delta waited till they were through the portal on a strike mission and he ran for it. His target the same as his brothers, a freedom league outpost, he got there first warned them what was coming and earned himself the amnesty, and a place he could call his own and not have anyone in his head...but he started developing the ability to put commands in peoples head as well and he is starting to fear he is becoming the things he fears.

 

Personality & Motivation:

Delta has limited memories to draw on, but most of them are of the blasted lands of the Terminus, he will do whatever it takes to stay on Earth. He will fight whoever he needs to if it means friendly relationships with the powers that be on Earth. Delta is motivated primarily by the search for freedom and for freedom for his 'brothers' he wants to free the rest of his team and in the end the rest of the Terminus. A grand dream but he has so little else to hold on to, a normal life is not for him, he looks like something out of a horror movie and knows it, he longs for a normal life and wonders about who he was before he was captured. The last decade holds nothing but war, fighting and training and so Delta tends to react more strongly in many circumstances than he should logic and tactics rule his thinking and he is continuously suspicious of other peoples motives and even more so of his growing powers. He inherently respects other peoples freedom and will react with more force than needed to the sight of those oppressed, enslaved or otherwise helpless as he feels a strong bond with them.

 

Powers & Tactics:

Although Delta has the power to take on many more powerful foes head on his preference is stealth, misdirection and striking from a position of knowledge and power. He likes to plan, he likes to scout out what he is about to face and then he likes to strike like a bolt of lightening from an unexpected direction. Between his ability to teleport, send out scout robots and hack computers from a distance he typically dissects a situation very thoroughly before he jumps in but his abilities and power often allows him to do that in a very short space of time.

 

Power Descriptions:
The obvious things are his massive cyber arms, cyber eyes and the modifications made to his skull, all black metal, spikes and red edges the large disk shaped power source on his back glows red when he is exerting his strength or firing his arm cannon. The flexible black metal on his arms slides and shapes itself to allow blades, spikes and blunt edges to form allowing him to strike with any kind of surface he would like, his telekinetic short range abilities have manifested with extreme precision allowing him to mimic many of the weapons hidden in his arms with telekinetic blows of varying degrees of 'sharpness' within about a 10' radius those of course are all but invisible but for their effects. When ranged combat is needed his hand retracts exposing a massive cannon that runs the length of his forearm and allows him to shoot bolts of bright scarlet energy with extreme precision. His less precise long range telekinesis allows him to lift great weights, even pinning people in place without any obvious source other than the pulsing of the disc shaped power source on his back.

 

More dangerous than his weapons is the computer assembly and the telepathic powers that are crammed into his skull. His cyber eyes look like something of a cross between a camera lens with a large visible shutter and the front end of binoculars when fully exposed. Various antenna extend from the black cybernetics mounted in his skull as he access computers or communicates over long distances. When he is in full processing modes small red LED's flash along the sides and back of his skull as he uses more power than normal to have the computer fully focused on what he is doing, colorful overlays giving him instructions are visible in front of him as he activates the skill chips in his processing core and when he uses his telepathic powers small arc of electricity leap from implant to implant...usually larger arcs mean something went wrong.

 

His armor contains a belt that teleports him in a flash of light, a cloaking device strapped to the center of his chest that looks like a black donut about the size of his palm with multiple electric blue overlays that flash before he vanishes in a shimmer. Several black and gold tubes of nanite activators hang from his belt to activate the nanites in his body as well as several cyber implants repairing damage to flesh and machine. In a small pouch he has four orbs that expand into scouting robots that cloak themselves and fly around scanning the area around him feeding information about what they see and hear directly into his mind leaving him vulnerable to attacks on the drones. Finally a strangely shaped square strapped to his back expands out to a hover board allowing him to fly at great speeds, the board itself is controlled by some of the mechanics in his headware and can be recalled to catch him if he is knocked off, it has red jets beneath it to keep it up and the same at the back to drive it forward.

 

Finally in combat he can call up an almost transparent yellowish field of telekinetic energy that protects him from most small arms and close combat weapons, but it has been known to overload with too much damage causing it to implode in a rush of energy that can both blind and deafen Delta if he doesn't react quickly enough.

 

Complications:
There is only War!:

Delta's only memories is training and war, he views almost all things as tactical problems that can be solved by brute strength or cunning. This is not necessarily the best thing to deal with social situation, police officers, people who want to ask questions, reporters or putt-putt courses. Frequently his reaction is overbearing, aggressive or violent when there is in fact a better way.

 

Mad Scientist alert:

Dr Düster is out there, and so are his brothers they are looking for him as is anyone else in charge of looking for soldiers/deserters from the last terminus invasion. There may even be a price on his head for villains, bounty hunters or others who have contact with the Terminus system.

 

It's not Halloween:

Delta is not pretty, he hardly looks human and he has more machine parts than your average blender. This causes many awkward situations when he has to go through metal detectors, fancy dress partys or anything that normally requires you not to look like something out of a Terminator/Alien mash up. He makes children cry, raises fear in the locals he's come to rescue and has a hard time getting into places where weapons are not welcome.

 

Lobotomy:

Large portions of Delta's brain was removed in the operations that made him what he is most of those had to do with his memories from his past, others were to do with his personality and compliance. This sometimes manifests, even though he has redeveloped much of his capabilities through his psionic power, in him having phantom memories of his past, not catching jokes/innuendo or subtle body language, following instructions that he shouldn't and taking things extremely literally...a problem in a society where comments like 'well just shoot me', 'let it burn' and 'squash them like a bug' are a somewhat regular occurrence.

 

Not the eyes!:

Delta's eyes have been completely replaced by his cybernetics, cybernetics made from the same material that seems to have interacted with his genetic changes to spark his psionic powers. The problem is they are still machines, they tend to get swirly around strong magnets, turn off altogether if they get hit with a certain frequency or jarred in a certain way. All kinds of failures occur from time to time, usually when it's least convenient from something as innocuous as switching colors, getting focused on something they shouldn't be so everything else is blurry up to glowing red for no apparent reason or...on occasion...shooting out some kind of beam that may or may not melt whatever he was looking at. Dr Düster made many modifications to his eyes and he is only scratching the surface of what they can do.

 

I have a machine in me:

As with his eyes there are many, many implants in Delta and a swarm of nanites occupy his blood building molecular level implants around his body even now. It is unclear whether it is some kind of high speed evolution but it means there is always something going on inside of him and that there are a number of implants that have abilites he is not aware of. This can manifest positively in unexpected beneficial powers but also in things happening around him that he doesn't expect. Cars stop working as he walks past, all the electronics in a room reset and send all their information to him, his thoughts manifesting on screens around him. His eye view showing up on the mall security screens miles away from where he is, most of the time he is very much in control but every now and again something he doesn't expect happens....

 

Abilities: 4 + 6 + 6 + 4 + 4 + 0 = 24 PP
Strength: 14/26 (+2/+8)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 14/36 (+2/+13)
Wisdom: 14 (+2)
Charisma: 10 (+0)


Combat: 12 + 4 = 16PP
Initiative: +0
Attack: +6 Base (+10 Cyberarms)
Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed

Grapple: +2/+8
Knockback: -2/-4/-8 (Con/Armor/Force-field)


Saving Throws: 3  + 3  + 7 = 13 PP
Toughness: +3/+8/+15 (+3 Con, +5 Armor, +7 Telekinetic Force Field[+7 Impervious])
Fortitude: +7 (+3 Con, +1 Gear, +3 Base)
Reflex: +9 (+3 Dex, +1 Gear, +5 Base)
Will: +7 (+2 Wis, +5 Base)


Skills: 80 R = 20 PP

Computers 14 (+16/+27)skill mastery

Disable Device 14 (+16/+27)skill mastery

Drive 4 (+7)skill mastery

Knowledge (Tactics) 8 (+10/+21)

Notice 12 (+14)

Pilot 4 (+7)skill mastery

Search 8 (+10/+21)

Stealth 8 (+11)

Survival 8 (+10)

 

Feats: 15 PP

Accurate Attack

Ambidexterity

Attack Specialization (Cyber Arms) 2

Dodge Focus 3

Elusive Target

Evasion

Lucky 3

Power Attack

Skill Focus(Computers, Disable Device, Pilot, Drive)

Stunning Attack

 

Equipment: 0PP = 0EP (1 rank of the Equipment Feat = 5 'Equipment Points')

 

Powers: 1 + 3 + 1 + 7 + 16 + 23 +16 = 62 PP

Super Senses(Cyber eyes; Infravision, Ultravision, Drawbacks: Noticeable) 1 PP

 

Enhanced Feats(Built in Skill Chips; Beginners Luck, Eidetic Memory, Jack of All Trades) 3 PP

 

Enhanced Feat(Built in Tools: Improvised Tools) 1 PP

 

Protection 7 (Telekinetic Force Field; Extras: Impervious 7, Flaws: Side Affect (Dazzle 4 [Auditory + Visual]) 7 PP

 

Techno-pathic Array 5.5 (11 PP Array; Feats: Alternate Power 5) [16 PP]

  • Base Power: Super Senses 9 (Radio Scanner; Radio, Enhancements: Accurate [+2], Extended 2 [10 000ft, Notice], Danger Sense [Radio], Uncanny Dodge[Radio] Counters Concealment 2 [Radio]) [11PP] (technology)
  • Alternate Power: Datalink 10 (Internal Computer; 200 000 miles, Feats: Machine Control) [11PP] (technology)
  • Alternate Power: Communication 10 (Long range radio; 200 000miles, Feats: Subtle) [11PP] (technology)
  • Alternate Power: Enhanced Intelligence 22 (Full processing power; Flaw: Sustained) [11PP]
  • Alternate Power: Mind Control 10 (Flaw: Side Effect[Stun 5]; Feats: Mental Link) [11 PP] (psionic)
  • Alternate Power: Mind Reading 10 (Extra: Action[Move/Standard]; Flaw: Side Effect[Stun5]; Feat: Subtle) [11PP] (psionic)

 

Techno-kinetic Array 10.5 (21 PP Array; Feats: Alternate Power 2 Drawback: Noticeable) [23 PP]

  • Base Power: Strike 2 (Cyber-weaponry; Feats: Mighty, Variable Descriptor[Blunt, Slashing, Piercing]) + Enhanced Strength 12 (Cyberarms; Drawback: Arms Only) + Elongation 2(Close range Telekinesis; 10' Extras: Projection, Indirect 3, Drawbacks: Arms Only) [21PP] (psionic/technology)
  • Alternate Power: Move Object 10 (Telekinesis; Feats: Subtle) [21PP] (Psionic)
  • Alternate Power: Blast 10 (Arm Cannon; Feats: Precise) [21PP] (Technology)

 

Device 4 (Combat Suit; 20 PP Container; Flaws: Hard to lose) [16PP] (Technology)

Protection 5 (Armor; Drawback: Noticeable) [4PP]

Enhanced Trait 2 (Environmental Protections; +1 Fort Save, +1 Ref Save) [2PP]

Gadget Array 5 (10 PP Array; Feats: Alternate Power 4) [14PP]

  • Base Power: Teleport 7 (Teleportation Generator; Flaws: Short Range Only, Feats: Turnabout, Change Velocity, Change Direction) [10PP]
  • Alternate Power: Concealment 4 (Cloaking Field; All Visual; Feats: Close Range, Selective) [10PP]
  • Alternate Power: Healing 8 (Nanite Activator; Flaws: Self Only, Feats: Persistent, Regrowth) [10PP]
  • Alternate Power: ESP 4 (Scout Bots; 1 Mile, Visual + Auditory; Flaws: Feedback, Feats: Rapid 4 (x10000), Subtle 2) [10PP]
  • Alternate Power: Flight 10 (Hoverboard; Flaw: Platform) [10PP]

 

Drawbacks: (-3) + (-0) = -3PP

Vulnerability (Magnetism; Frequency: Uncommon; Intensity: Moderate[x1.5]) -3 PP

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Chain Lightning     Ranged     DC 25 Toughness (Autofire)     Damage
Taser Blast         Ranged     DC 16 Fortitude                Stun

 

Totals: Abilities (24) + Combat (16) + Saving Throws (13) + Skills (20) + Feats (15) + Powers (62) - Drawbacks (3) = 150/150 Power Points

 

 

Edited by Tarrakhash
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