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alderwitch

WIP Luck Controller

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Jinx
Power Level: 10/10 (147/150PP)
Unspent Power Points: 3
Trade-Offs: +4 Tou / -4 Def

 

In Brief: Luck Siphon

Catchphrase

Theme

 

Alternate Identity: Alison Abernathy 
BirthplaceFreedom City

Residence: Hanover
Base of Operations: Freedom City
Occupation: Accountant
Affiliations
Family

 

Description:
Age: 31
Apparent Age: Late twenties/Early Thirties
Gender: female 
Ethnicity: Caucasian
Height: 5' 5"
Weight: 168 lbs
Eyes: Green
Hair: Brown

 

Alison easily fades into the crowd in Freedom City. She's pretty, in a sweet faced nondescript sort of way, not heavy or thin. While Alison, herself, might mutter about the ten to fifteen pounds she's wanted to drop since college, she wouldn't look out of place at any middle class suburban venture. She often wears glasses, although she only needs them for when she's working on a computer or trying to read. Her brown hair is long enough that it can be pulled back into a pony tail, but not so long that it takes forever to wash. It has a small wave that can turn to frizz when humidity gets the best of her. She's a jeans and t-shirt sort of person in her free time and has a wardrobe full of boring but work appropriate clothes when she has to deal with clients. 

 

History:

 

 

 

Personality & Motivation:

 

 

Powers & Tactics:
 

 

Power Descriptions:
 

 

Complications:
Untrained: Most of Jinx's powers work autonomously and she's only just learning how to flex luck deliberately rather than adjusting it instinctively. 



Abilities: 0 + 2 + 0 + 6 + 4 + 4 = 18 PP
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Combat: 12 + 12 = 24 PP
Initiative: +1
Attack: +6 
Defense: +6

Grapple: 
Knockback:  


Saving Throws: 8 + 7 + 8 = 23 PP
Toughness: +0 (+0 Con) / +14(10 Imp) 
Fortitude: +8 (+0 Con, +8)
Reflex: +8 (+1 Dex, +7)
Will: +10 (+2 Wis, +8)


Skills: 24R = 6PP 

Bluff 4 (+6)

Computers 4 (+7)

Drive 4 (+5)

Profession (Accountant) 4 (+6)

Sense Motive 8 (+10)

Feats: 6 PP

Beginner's Luck

Interpose

Luck x 5 (3 from feats, 2 from powers below)

Seize Initiative

Powers: 82 PP

()

 

Luck  (Jinx; Container) [82 PP]

  • Luck Control 3 (Fortune's Favor ; Extras: Ranged; Power Feats: Luck x 2 ) {14 PP}
  • Protection 14 (Good Luck; Extras: Impervious 10; Duration: Sustained (+0), Power Feats: Subtle) {25 PP}
  • Damage 10 (Bad Luck; Extras: Ranged, Area (Shapeable) Selective; ; Power Feats: Accurate x 2,  Variable Descriptor, Subtle) {43 PP}




DC Block

ATTACK              RANGE                         SAVE                                      EFFECT
Unarmed             Touch                          DC 20 Toughness                Damage

Sword                  Touch                          DC 23 Toughness                Damage

Soul Sword         Touch                          DC 23 Toughness                Damage

 

Totals: Abilities (18) + Combat (12) + Saving Throws (23) + Skills (6) + Feats (6) + Powers (82) - Drawbacks (0) = 147/150Power Points

Edited by alderwitch

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