alderwitch Posted April 7, 2018 Share Posted April 7, 2018 (edited) JinxPower Level: 10/10 (147/150PP)Unspent Power Points: 3Trade-Offs: +4 Tou / -4 Def In Brief: Luck Siphon Catchphrase: Theme: Alternate Identity: Alison Abernathy Birthplace: Freedom City Residence: HanoverBase of Operations: Freedom CityOccupation: AccountantAffiliations: Family: Description:Age: 31Apparent Age: Late twenties/Early ThirtiesGender: female Ethnicity: CaucasianHeight: 5' 5"Weight: 168 lbsEyes: GreenHair: Brown Alison easily fades into the crowd in Freedom City. She's pretty, in a sweet faced nondescript sort of way, not heavy or thin. While Alison, herself, might mutter about the ten to fifteen pounds she's wanted to drop since college, she wouldn't look out of place at any middle class suburban venture. She often wears glasses, although she only needs them for when she's working on a computer or trying to read. Her brown hair is long enough that it can be pulled back into a pony tail, but not so long that it takes forever to wash. It has a small wave that can turn to frizz when humidity gets the best of her. She's a jeans and t-shirt sort of person in her free time and has a wardrobe full of boring but work appropriate clothes when she has to deal with clients. History: Personality & Motivation: Powers & Tactics: Power Descriptions: Complications:Untrained: Most of Jinx's powers work autonomously and she's only just learning how to flex luck deliberately rather than adjusting it instinctively. Abilities: 0 + 2 + 0 + 6 + 4 + 4 = 18 PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 14 (+2)Combat: 12 + 12 = 24 PP Initiative: +1 Attack: +6 Defense: +6 Grapple: Knockback: Saving Throws: 8 + 7 + 8 = 23 PP Toughness: +0 (+0 Con) / +14(10 Imp) Fortitude: +8 (+0 Con, +8) Reflex: +8 (+1 Dex, +7) Will: +10 (+2 Wis, +8)Skills: 24R = 6PP Bluff 4 (+6) Computers 4 (+7) Drive 4 (+5) Profession (Accountant) 4 (+6) Sense Motive 8 (+10)Feats: 6 PP Beginner's Luck Interpose Luck x 5 (3 from feats, 2 from powers below) Seize InitiativePowers: 82 PP () Luck (Jinx; Container) [82 PP] Luck Control 3 (Fortune's Favor ; Extras: Ranged; Power Feats: Luck x 2 ) {14 PP} Protection 14 (Good Luck; Extras: Impervious 10; Duration: Sustained (+0), Power Feats: Subtle) {25 PP} Damage 10 (Bad Luck; Extras: Ranged, Area (Shapeable) Selective; ; Power Feats: Accurate x 2, Variable Descriptor, Subtle) {43 PP} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20 Toughness Damage Sword Touch DC 23 Toughness Damage Soul Sword Touch DC 23 Toughness Damage Totals: Abilities (18) + Combat (12) + Saving Throws (23) + Skills (6) + Feats (6) + Powers (82) - Drawbacks (0) = 147/150Power Points Edited April 8, 2018 by alderwitch Link to comment
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