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The Gold Family

Kai Wren

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Hi guys!

I've been tinkering with sheets for the NPCs in my PC's background. I thought I'd post them up for feedback! Please excuse any formatting weirdness.


Tyrone Gold
Power Level: 10 (150/150PP)
Unspent Power Points: 0

Trade-Offs: +3 Attack / -3 Damage, +2 Defense / -2 Toughness 


In Brief: Possibly the Best Liar in the World.

Catchphrase: “I’ve learned my lesson. I’m sorry for what I’ve done.”

Theme: R. Kelly - World's Greatest

Alternate Identity: Tyrone Gold (Public)
Birthplace: Freedom City

Residence: Freedom City Correctional Facility
Base of Operations: Freedom City Correctional Facility
Occupation: Crime Lord
Affiliations: Anyone with money and bad intentions.
Family: Juliet Gold (Wife), Jacob Gold (Son), Valerie Gold (Daughter), Victoria Gold (Daughter/Enemy)


Age: 52 
Gender: Male
Ethnicity: African American
Height: 6’6
Weight: 240 lbs
Eyes: Brown
Hair: Bald


Tyrone Gold is an imposing figure. Chiselled jaw, powerful voice, when he speaks, people want to listen. Given his own choice, he prefers expensive, tailored suits – though even in prison orange he still manages to project an aura of confidence and power.


Tyrone Gold was never good enough for his father. Jack Gold was an exacting tyrant, a man who never believed that his eldest son would ever be good enough to take over the family business. He saw Tyrone’s focus on fashion and appearance as a weakness; and his vain, selfish wife as a liability. He thought his son frivolous, and planned to pass Tyrone by and give his inheritance to the younger son, Quentin.

Instead, Tyrone bribed the family mechanic to ensure the car suffered a catastrophic brake failure which claimed the lives of his mother, father, and brother. When the dust settled and the inheritance all passed to him, a tearful Tyrone swore to take the Gold Corporation forward into the future. And he did.

The irony is that Tyrone soon found that he had a genuine knack for business, when he was in charge of it. If he’d applied himself when his father was alive, he would never have needed to arrange the murder. But, he did, and the knowledge of what he’d done gnawed away at him. When the mechanic started blackmailing him, it was only a matter of time before things turned sour.

Tyrone turned to the mob to make the mechanic problem disappear, and they did. Tyrone found that he actually liked working with the sensible, no-nonsense businessmen in organised crime. It was a world he understood. They wanted power, and they were willing to kill to keep a hold of it; if they had to.

For decades, the Gold Corporation was tied up with organised crime across Freedom City. Gold money helped bankroll mob businesses and took a cut in return; Gold subsidiaries were set up to launder ill-gotten gains; Gold pharmaceuticals ‘lost’ various shipments and other businesses were used to smuggle in far worse contraband.

Tyrone’s wife, Juliet, was with him every step of the way. As they grew, Tyrone saw in his eldest son and youngest daughter all the same ruthless ambition that had driven him in his youth. Rather than reject them as his father had, he nurtured that, giving them all the access they needed to carve out their own little kingdoms under his empire.

It was only his middle daughter he never understood. Victoria’s discipline and disinterest in the material made her a total mystery. He never figured out what really made her tick, and that disturbed him. His own flesh and blood, and she was the only person he knew that he couldn’t easily manipulate.

What made his criminal enterprise all the sweeter, of course, was that it was done right under the City’s nose. As far as the average man on the street was concerned, Tyrone Gold was a perfect example of everything shining and bright about corporations in America. He was a philanthropist who gave so much back to the community. He loved that adoration.

Nothing good lasts forever, though, and when a journalist and cop working to investigate Gold’s holdings turned up dead, everything came crashing down around him. Now, Tyrone is in Freedom City Correctional Facility – he’s non-violent, after all, he just paid someone else to do his murder for him.

There, he seethes. Sure. He’s comfortable enough. He’s carved out his own little space, and he’s even pulled strings to get his wife in there with him, but he’s not free. His name is trash, and he hates that most of all.

But it is all just a temporary setback. He’ll get out, and when he does, he’ll have some very powerful friends waiting to back him up.  

Personality & Motivation:

Tyrone is greedy, power-hungry, and very, very smart. He’s a masterful manipulator and is very good at finding the right levers to pull to make someone do what he wants them to do. He may have suffered a temporary setback, but he’s still standing. The way he sees it, the people who put him behind bars took a shot at the King – and he’s still breathing, so they missed.

He does care about his family, everyone except Victoria who he considers a freak and a failure. His son, daughter and wife are all incredibly important to him as they will carry on the Gold legacy.

But mostly, right now, he’s angry. Angry at his incarceration, angry at the string of events which led him here, angry at his allies who have yet to spring him from jail. He feels humiliated, and he will have his revenge.


Powers & Tactics:

Tyrone doesn’t usually get his hands dirty himself, but when he does, he is a surprisingly capable combatant – at least, for a relatively normal human being. He’s a big man with a mean right hook and a pair of gold knuckle dusters that can really leave a mark; especially as he never fights fair and should always make heavy use of his interaction skills in combat; particularly feinting. If it came down to a fistfight between Dad and Daughter, feinting is the only way he’s going to have a hope.

Where he excels, though, is in commanding others. Tyrone is very smart, and with time to plan, he can stack the deck in his favour. He also has very deep pockets and is not shy about paying for specialists to help. The minions in this build are just an example set; he should be supported by criminals which make sense in the situation. With his Inspire feat, he can really make the right minion do some work, too.


Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)



[Placeholder – put some complications here]

Abilities: 8 + 2 + 8 + 10 + 4 + 12 = 44PP
Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 18 (+4)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 22 (+6)

Combat: 10 (2PP / Base Attack) + 12 (2PP / Base Defense) = 22PP
Initiative: +5
Attack: +13 Vibranium Knuckles, +9 Melee, +5 Base
Defense: +12 (+6 Base, +6 Dodge Focus), +3 Flat-Footed

Grapple: +0
Knockback: -0

Saving Throws: 6 (1PP / Fortitude) + 4 (1PP / Reflex) + 6 (1PP / Will) = 16PP
Toughness: +8 (+4 Con, +4 Protection])
Fortitude: +8 (+4 Con, +4)
Reflex: +5 (+1 Dex, +4)
Will: +10 (+2 Wis, +8)

Skills: 104R = 26PP (1PP = 4 Skill ranks)


Bluff 15 +6 (Cha) = 21
Diplomacy 8 +6 (Cha) = 14
Gather Information 15 +6 (Cha) = 21
Intimidate 12 +6 (Cha) = 18
Knowledge: Business 10 +5 (Int) = 15
Knowledge: Civics 4 +5 (Int) = 9
Knowledge: Current Events 10 +5 (Int) = 15
Knowledge: Streetwise 10 +5 (Int) = 15
Knowledge: Tactics 10 +5 (Int) = 15
Sense Motive 10 +2 (Wis) = 12

Feats: 42PP
Attack Focus: Melee 4

Attack Specialisation: Steel Knuckles 2

Benefit Wealth: 2

Dodge Focus: 6

Equipment 7
Inspire 3
Master Plan 2
Minions 5 (10 ‘Criminal’ mooks)
Minions 4 (1 ‘Assassin’ mook)
Skill Mastery (Bluff, Diplomacy, Intimidate, Sense Motive)
Speed of Thought
Ultimate Skill (Bluff)

Equipment: 7PP = 35EP (1 rank of the Equipment Feat = 5 'Equipment Points')

  • Gold Suit (Protection 4, Impervious) [8 EP]
  • Gold Knuckles (Damage 3, Mighty) [4 EP]
  • Heavy Pistol (Damage 4, Ranged) [8 EP]
  • Grenade (Damage 5, Ranged, Explosive) [15 EP]

DC Block

ATTACK                 RANGE      SAVE                                      EFFECT
Unarmed                Touch        DC 19 Toughness                Damage

Gold Knuckles       Touch        DC 22 Toughness                Damage
Heavy Pistol           Ranged     DC 20 Toughness                Damage

Grenade                  Ranged     DC 20 Toughness                Damage


Totals: Abilities (44) + Combat (22) + Saving Throws (16) + Skills (26) + Feats (42) + Powers (0) - Drawbacks (0) = 150/150

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Juliet Gold

Power Level: 7 (105/105PP)
Unspent Power Points: 0 
Trade-Offs: +3 Attack / -3 Damage

In Brief: Loving, supportive mob wife.

Catchphrase: “Nothing is more important than family.”

Theme: Pink Floyd - Mother


Alternate Identity: None
Birthplace: Freedom City

Residence: Freedom City Correctional Facility
Base of Operations: Freedom City Correctional Facility
Occupation: Horrible human being.
Affiliations: Gold Family
Family: Tyrone Gold (Husband), Jacob Gold (Son), Valerie Gold (Daughter), Victoria Gold (Daughter/Enemy)


Age: 50 
Apparent Age: Late 30s – early 40s.
Gender: Female
Ethnicity: African American
Height: 5’5
Weight: 115 lbs
Eyes: Brown
Hair: Black


Juliet Gold is incredibly vain, and has spent a small fortune to hold back the effects of time, with some success. She is beautiful, with high cheek bones and a long mane of rich, dark hair. Her eyes, though, somewhat ruin the effect as they are cold as ice. Though she clearly works hard to keep herself in good shape, it is just as clear that Juliet has never worked a hard day in all her life – a fact which, if questioned, she is extremely proud of.



Juliet Gold was once Juliet Jacobs, a middle-class girl living in Freedom City with dreams of a modelling and acting career that would propel her out of her humdrum life and into something far more exciting.

In many ways, she got exactly what she wanted. Somewhere along the way, though, she lost her innocence. The competitive world of professional modelling demanded a cutthroat edge that she found she took to with disturbing ease.

It was whilst filming a car commercial that she met Tyrone Gold – a powerful, attractive man whose company was behind the cars. He wanted to take her out for dinner. She accepted, and found a kindred spirit – someone else who was frustrated and wanted to reach their full potential.

Juliet’s family didn’t like Tyrone. They didn’t like what the money and success was doing to their daughter. She didn’t like their criticism, and so they fell out and when Juliet married Tyrone it was a Gold affair alone, not that Jack Gold was much more supportive of the union.

After the death of Jack and the others, Juliet suspected that her husband had something to do with it – but didn’t ask. She wanted to focus on raising their family and enjoying the riches that had now accrued. She abandoned her career, telling herself that she was going to be the world’s best Mom instead, though in truth she was far more interested in the luxury that their money bought them.

She couldn’t help but see the people that Tyrone was entertaining on a regular basis, of course, and she wasn’t a fool. Eventually, she confronted Tyrone about the fact that there were a lot of very bad people in their lives. To her surprise, he confessed everything. The murders, the crime that paid for their lavish lifestyles, the people he was working with on a near-daily basis.

To his surprise, she stuck with him. More than that, she offered to help him. Whilst he focused on the business arrangements, she took care of the public face of the Gold family. She managed the PR, and kept an eye for people sniffing around where they shouldn’t.

It was Juliet who identified Daniel Grey and Fred Jones as two men who were getting a little too close to the truth. She couldn’t have predicted that their deaths would be investigated so thoroughly that everything would come crashing down. Now that she’s behind bars, her only regret is that she wasn’t able to help cover the tracks a little better.


Personality & Motivation:
Juliet loves Tyrone and her kids – she really does – but she’s come to see the world as a very dark place. Her family turned on her, and Tyrone’s family never really accepted her either. As far as she’s concerned, the only people in the world she can rely on are Tyrone, Jacob, Valerie and Victoria.

Her relationship with her children is a difficult one. She loves them, but she’s also completely blind to who they are as people. In her mind, they are now and will always be her perfect little angels. Victoria has hurt her very badly by coming out against the family, but she still hopes that she can win her back around. Vicky just needs to understand that everyone else in the world is out to get them; the Golds need to look out for each other, and if a few people get hurt in the process, that’s just the price of doing business.


Powers & Tactics:
Juliet has had to pick up a gun, and she’s a surprisingly good shot with it, too. She got it for self defence when she realised how dangerous her husband’s business partners really are, though she’s never actually fired it in anger she did practice religiously when she had the ability to do so.

In combat, Juliet’s main role is to support others – Teamwork and Leadership help her to buff others or remove conditions that might be giving them problems.



[Placeholder – put some complications here]

Abilities: 0 + 2 + 2 + 4 + 0 + 8 = 18PP
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 10 (+0)
Charisma: 18 (+4)

Combat: 10 (2PP / Base Attack) + 10 (2PP / Base Defense) = 20PP
Initiative: +9
Attack: +5 Melee, +8 Ranged, +10 Heavy Pistol
Defense: +7 (+5 Base, +2 Dodge Focus), +3 Flat-Footed

Grapple: +0
Knockback: -0

Saving Throws: 4 (1PP / Fortitude) + 5 (1PP / Reflex) + 7 (1PP / Will) = 16PP
Toughness: +7 (+1 Con, +4 Defensive Roll, +2 Protection
Fortitude: +5 (+1 Con, +4)
Reflex: +7 (+2 Dex, +5)
Will: +7 (+0 Wis, +7)

Skills: 108R = 27PP 
Bluff 8 +4 (Cha) = 12
Escape Artist 10 +2 (Dex) = 12

Gather Information 15 +4 (Cha) = 19
Intimidate 8 +4 (Cha) = 12
Knowledge: Business 6 +2 (Int) = 8
Knowledge: Civics 8 +2 (Int) = 10
Knowledge: Current Events 9 +2 (Int) = 11
Knowledge: Popular Culture 6 +2 (Int) = 8
Knowledge: Streetwise 6 +2 (Int) = 8
Notice 4 +0 (Wis) = 4

Performance 6 +4 (Cha) = 10
Sleight of Hand 10 +2 = 12
Stealth 8 +2 (Dex) = 10


Feats: 24PP
Attack Focus: Ranged 3
Attack Specialisation: Heavy Pistol 1
Benefit: Wealth 2
Defensive Roll
Dodge Focus 2

Equipment 5


Luck 3

Skill Mastery (Escape Artist, Gather Information, Performance, Sleight of Hand)
Teamwork 3


Equipment: 5PP = 25EP (1 rank of the Equipment Feat = 5 'Equipment Points')

  • Heavy Pistol (Blast 4) [8EP]
  • Gold Dress (Protection 2, PFs: Subtle) [3EP]
  • Pepper Spray (Dazzle + Stun 5) [15 EP]

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Heavy Pistol        Ranged     DC 19 Toughness                Damage

Pepper Spray        Touch      DC 15 Fortitude               Blind/Stun



Totals: Abilities (18) + Combat (20) + Saving Throws (16) + Skills (27) + Feats (24) + Powers (0) - Drawbacks (0) = 105/105 Power Points



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And the third member of the family, the first Supervillain-with-a-Mask, and Vicky's worst nightmare, I present...


Princess Poison
Power Level: 10 (180/180PP)
Unspent Power Points: 0
Trade-Offs: None


In BriefSociopathic purveyor of poisons.

Catchphrase“Feels good, doesn’t it? No? Well it does to me.”

ThemeAlice Cooper: Poison


Alternate IdentityValerie Gold (Secret)
Birthplace: Freedom City

ResidenceFreedom City
Base of OperationsMultiple Katanarchist safehouses
Occupation: Drug dealer and poison maker.
FamilyTyrone Gold (Father), Juliet Gold (Mother), Jacob Gold (Brother), Victoria Gold (Sister/Enemy)


Gender: Female
African American
Height: 5’7
Weight: 133 lbs
Eyes: Brown
Hair: Black

Valerie Gold looks like a younger Victoria Gold, with longer hair and a less imposing physique. She favours dresses and gowns whenever it is suitable for the occasion, and works hard to project an air of cheerful indifference to the many crimes her family are accused of committing.

Princess Poison, her alter-ego, wears a tight-fitting lime-green bodysuit with a gasmask, and a tiny gold crown. She also has a pair of dartguns built into bracers in the bodysuit, which carry a variety of her dangerous concoctions!



Valerie always felt like she was in the shadow of her older brother and sister. Jacob received the lion’s share of her father’s attention, as he saw in him a potential heir. Her sister was an athletic powerhouse whose focus and dedication made Valerie incredibly jealous.

Valerie was a genius, pure and simple. She was smart, smarter than everyone else around her. Her mother never really saw the value in academic work, though, and so she learned to hide passion in order to try and win her parent’s approval through the talents they did value.

As she grew older and still felt overshadowed by her brother – who is, it should be noted, a total idiot – Valerie grew more insular and hateful. She gave up on winning parental approval and instead set her own goals.

At the age of 16 she got involved, at her mother’s insistence, with a drug program and saw first hand the damage that drugs were doing to the community. Most people would be repulsed by this, but she was fascinated by the idea of people knowingly abusing substances that would eventually kill them. The idea appealed to her, and she set her prodigious talents to the synthesis of new and exciting drugs, ‘improvements’ on the norm, which she then sold to her father’s ‘business contacts’ under the pseudonym Princess Poison.

So far, this connection has gone undiscovered. As far as the world is concerned, Valerie is just another of the Gold children – the least interesting and probably the most vapid. It is possible that Valerie would have stayed beneath the radar a lot longer, if it wasn’t for her sister’s battle against the Katanarchists.

The shadowy organisation knew of Valerie’s side-dealings in illicit drugs and made her an offer. They would give her access to rare ingredients, mystical protections, and the backing of the Katanarchists, if she would manufacture new and deadly poisons for them. Valerie didn’t have to think about it too hard. She accepted, and has been working with them for months to carve out her own little niche within the organisation as a purveyor of chemical weapons.

Sooner or later, no doubt, the Katanarchists will pit one sister against the other.


Personality & Motivation:
Valerie is a sociopath who enjoys giving others the opportunity they need to hurt themselves. She takes true delight in the suffering of other people, and has little love for her family, who she mostly considers fools who dream too small. But, there is a difference between not particularly liking your family, and not caring when half of them are locked up in prison.

Valerie is particularly scornful of Jacob, who she considers a worthless idiot. She doesn’t understand why her father has so much love for him when she is so clearly superior in every meaningful way. She is also nervous of Victoria. Whilst they never argued much as children, she is scared of her sister’s focus – not to mention the fact that she’s quite aware that in a straight up physical confrontation, Vicky would mop the floor with her.

Since her induction into the Katanarchists, Valerie has been fascinated by some of the ingredients they have given her to work with, and the rumours she hears about the organisation and its capabilities. Who wouldn’t want to live forever?


Powers & Tactics:
Princess Poison relies heavily on, you guessed it, poisons! Against foes who are just immune to her toxins she doesn’t really have any other immediate tactics on hand to deal with them, but she could probably make something given time.

She is also frighteningly smart, and more than capable of stacking the odds in her favour if given the space to do so. Most people assume that she’s a bookish academic, but she is very much her father’s daughter and is willing to do anything it takes to accomplish her goals.


Power Descriptions:

Most of the time, Princess Poison’s concoctions are delivered via dartguns in the bracers of her outfit. However, she is more than capable of carrying a few of these darts with her in her civilian guise and tossing them around if needed (which is why they haven’t been bought as a device).


Her ‘protection’ is in the form of a Katanarchist amulet which she usually wears beneath her clothing. When struck, Princess Poison will shimmer brilliant green as the magic of the amulet does its work to blunt the impact.



[Placeholder, put some complications here].

Abilities: 0 + 4 + 4 + 12 + 8 + 8 = 36PP
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 18 (+4)

Combat: 10 (2PP / Base Attack) + 12 (2PP / Base Defense) = 22PP
Initiative: +6
Attack: +5 Base, +10 Ranged 
Defense: +10 (+6 Base, +4 Dodge Focus), +0 Flat-Footed

Grapple: +6
Knockback: -5

Saving Throws: 8 (1PP / Fortitude) + 6 (1PP / Reflex) + 4 (1PP / Will) = 18PP
Toughness: +10 (+2 Con, +2 Defensive Roll, +6 Protection)
Fortitude: +10 (+2 Con, +8)
Reflex: +8 (+2 Dex, +6)
Will: +8 (+4 Wis, +4)

Skills: 136R = 34PP (1PP = 4 Skill ranks)
Acrobatics 4 +2 (Dex) = +6
Bluff 8 +4 (Cha) = 12
Computers 5 +6 (Int) = 11
Craft: Chemicals 15 +6 (Int) = 21
Intimidate 8 +4 (Cha) = 12
Knowledge: Behavioral Sciences 4 +6 (Int) = 10
Knowledge: Civics 8 +6 (Int) = 14
Knowledge: Life Sciences 15 +6 (Int) = 21
Knowledge: Physical Sciences 8 +6 (Int) = 14
Knowledge: Tactics 12 +6 (Int) = 18
Medicine 15 +6 (Int) = 21
Notice 8 +4 (Wis) = 12
Sense Motive 8 +4 (Wis) = 12
Sleight of Hand 8 +2 (Dex) = 10

Feats: 20PP
Attack Focus: Ranged 5
Benefit: Wealth 2
Defensive Roll
Dodge Focus 4
Elusive Target

Master Plan 2
Move-By Action
Speed of Thought

Powers: 6 + 44  = 50PP


Powers: 6 + 40 = 46PP

Protection 6 (Mystic Shielding, Extras: Impervious) [12PP] (magic)

Drain Array 10 (Chemical Weaponry; PFs: Alternate Power 4) [44PP] (Chemical)

  • Base PowerDrain Any Attribute 10 (Debilitating Poison Name; Extras: Ranged, Poison) {40PP}
  • Alternate PowerConfuse 10 (Psychotropic Drugs; Extras: Alternate Save (Fortitude) +0, Poison, Flaws: Range (ranged) -1) {10PP} 
  • Alternate PowerFatigue 10 (Knockout Poison; Extras: Poison +1, Ranged +1 ) {40PP} 
  • Alternate PowerDamage 10 (Deadly Poison; Extras: Alternate Save (Fortitude) +0, Poison +1, Range (Ranged) +1) {30PP} 
  • Alternate PowerParalyze 10 (Paralytic Poison); Extras: Alternate Save (Fortitude) +0, Poison +1, Range (Ranged) +1) {40PP} 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage (Physical)

Drain               Ranged     DC 20 Fortitude              Drain Attr.

Confuse             Ranged     DC 20 Fortitude              Confuse

Fatigue             Ranged     DC 20 Fortitude              Fatigue

Damage              Ranged     DC 20 Fortitude              Damage

Paralyze            Ranged     DC 20 Fortitude              Paralyze



Totals: Abilities (36) + Combat (22) + Saving Throws (18) + Skills (38) + Feats (20) + Powers (50) - Drawbacks (0) = 180/180) Power Points

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