Supercape Posted March 25, 2018 Share Posted March 25, 2018 For this A few notes: 1. Mr Murk only cameoing in this. 2. Long tracts on philosophy, ethics, and law encouraged. Especially if dry and tedious. This means I am mainly going to be throwing things for the three PCs to debate carefully and will give a lot of space for this. Which means please nudge me when you want to scene cut and propel forward. (PvP debate is encouraged - as opposed to frank PvP combat!) 3. There will be a lot of Globetrotting here. Wales, London, Belgium, Hong Kong (at least!) Link to comment
Supercape Posted April 6, 2018 Author Share Posted April 6, 2018 ok so feel free to banter as long as you wish whilst clearing the rocks. And quite how your clear them / burrow into the cave / whatever to get inside, please feel free to narrate as per your wishes! Link to comment
Avenger Assembled Posted April 23, 2018 Share Posted April 23, 2018 Super-Senses 3 (infravision [enhancement: tracking 3 [full-speed]]) [4PP] with 15PP from Gadgets to enhance it as you like, Cape! Comrade Frost is looking for signs of who broke in here. Let me know if you want something more specific - and what die rolls you'd like. Link to comment
Supercape Posted May 1, 2018 Author Share Posted May 1, 2018 Ok lets quickly wrap this up - we cant get too bogged down discussing how to travel to Hong Kong. Ill scene cut tomorrow. Can you let me know decision on how to travel and well go with that. Its not materially or narratively important! Link to comment
Tiffany Korta Posted May 9, 2018 Share Posted May 9, 2018 Klara's Bluff Roll: 1d20+10 16 Link to comment
Supercape Posted May 9, 2018 Author Share Posted May 9, 2018 Do they believe?: 1d20+4 13 Not quite enough for a complete win, but its close enough to take the heat off! Link to comment
Supercape Posted June 4, 2018 Author Share Posted June 4, 2018 (edited) Giving an HP to Dreadnought to make Dreadnought - 2 HP - Unharmed Because of his extreme noticeability / recognisability (and the Hornet's superior intelligence)! If anyone can make a DC 20 Streetwise roll they can clock that most of the goods in the Warehouse look smuggled (no proof, but the packaging and labels all point that way). DC 20 Tech to spot some cutting edge poison-weapons in some cases. Edited June 4, 2018 by Supercape Link to comment
Supercape Posted June 11, 2018 Author Share Posted June 11, 2018 I suspect Comrade Frost might be hit by the poison / drug gas, although he is immune. Voin, looking through the smudged window might be hit by small doses of the gas if she stays put watching. Link to comment
Tiffany Korta Posted June 11, 2018 Share Posted June 11, 2018 Klara also has an immunity to poison. Link to comment
Avenger Assembled Posted June 12, 2018 Share Posted June 12, 2018 ...I think Frost is going to stay quiet here still? Too many cooks spoil the soup, and so far Dreadnought is handling the negotiation well enough. Let me know if you'd like him to intervene, Exaccus. Link to comment
Tiffany Korta Posted June 17, 2018 Share Posted June 17, 2018 Just a heads up Zui is actually Mandarin for Sin, Zeoi is the Cantonese equivalent. Link to comment
Supercape Posted June 18, 2018 Author Share Posted June 18, 2018 Thanks for the heads up! Also, I am aware that this has turned into Dreadnought solo :D, for understandable reasons as it suited the narrative, but I will try and bend it to a more team effort now! Link to comment
Supercape Posted June 18, 2018 Author Share Posted June 18, 2018 And I think Ex has opened it up to Frost and Voin! Link to comment
Avenger Assembled Posted June 24, 2018 Share Posted June 24, 2018 So I don't wanna drag the thread off-track - @Tiffany Korta, @Exaccus, what do you think we should do? Link to comment
Exaccus Posted June 24, 2018 Share Posted June 24, 2018 (edited) Dreadnought thinks that we know where sin was last and we should go deal with morgans dilema and we can figure who to punch and poison later. He doesn't like hornet but beimg greed and ambition drunk make him most likely to be honest until he comes into danger enough to sober him from it or believes we're gonna fail and then he'll save his own hide and wait for the next chance to break out. So its all about time, sins experiments are in motion, hornet is calculating the odds as time goes by, morgans facing liquidation when its done and none of it will wait. he wants to grab a portal and get to holland and not let sin have any more free time. Edited June 24, 2018 by Exaccus Link to comment
Tiffany Korta Posted June 27, 2018 Share Posted June 27, 2018 I'd say defintely no poisoning and sort out Dr Sin first, can always save Hornet for a follow up! Link to comment
Supercape Posted June 27, 2018 Author Share Posted June 27, 2018 Take it away then folks! If you are going after Sin lets go for a prompt scene cut to Holland! Link to comment
Avenger Assembled Posted June 28, 2018 Share Posted June 28, 2018 Let's do it - Holland it is! Link to comment
Supercape Posted June 28, 2018 Author Share Posted June 28, 2018 (edited) DOes anyone want to do a post to that effect or shall I scene cut? (Whilst not very important - if someone could indicate how to travel that would be cool too! I would presume air travel best!) Edited June 28, 2018 by Supercape Link to comment
Avenger Assembled Posted June 30, 2018 Share Posted June 30, 2018 I'm OK with letting you make the cut - and yes, let's make it air travel, Dimitri kvetching all the while! Link to comment
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