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Veronica Danger

Power Level: 10/12 (238/250PP)
Trade-Offs: None
Unspent Power Points:  12

In Brief:  Globetrotting daughter of a family of explorers who picked up some magic along the way.
Catchphrase:  “Did I ever tell you about the time that…”

Alternate Identity:  Veronica Danger (Public)
Birthplace: Nice, France
Residence: Claremont during the school year. Danger Manor when not in school or off with her parents.
Base of Operations: Claremont
Occupation: Student
Affiliation: Claremont; Danger International
Family:  Veronica is the oldest child of Rex Danger II and Jaqueline Giroux Danger.  The Danger family tree grows more convoluted every year, especially with the predilection towards adventure that seems to run in the family.  While Veronica’s parents are normally off in some far part of the world, they regularly visited Freedom City at least a few times every year (occasionally only once if they were in some very remote location), so Veronica had plenty of interaction with her many cousins and is close with those around her age.  She is also reasonably close to her Aunt Rachel (her father’s sister).  [Janus Danger] (cousin)

 
Description:
Age: 18 (August 2002)
Apparent Age: 18
Gender: Female
Ethnicity: Caucasian
Height: 5’ 4”
Weight: 115 lbs
Eyes: Brown
Hair: Brown

Veronica has a slim build, as might be expected of someone who has spent her life being physically active.  Her brown hair comes down to about the middle of her back and is usually in a ponytail to keep it tougher and out of the way.  She generally dresses in cargo shorts or pants and solid color T-shirt over which she wears a button up shirt (khaki or olive drab), either long or short sleeve depending on the temperature.  Her normal footwear of choice is well broken in hiking boots and thick socks.

Veronica is rarely without her bronze colored amulet, which she wears on chain necklace.  The amulet is covered in unusual writing and there are four empty oval sockets spaced around its surface, which could hold small gemstones.


History:
Veronica’s father is the second son of Rex Danger (Ace’s younger brother).  Rex II took after his grand-father, travelling the world and exploring remote locals.  While his aunt, and later sister, were busy handling the day to day operations of the family business, Rex was out there representing its interests in the field.  It was during these travels that he met French archeologist Jaqueline Giroux on a Danger International sponsored excavation.  It was not long before the two were married and began traveling the world together. 


After Jaqueline became pregnant with their first child, the pair settled briefly in Nice, France.  It was there that Veronica was born, and after she was about a year old, her parents once again set off on their world spanning travels, taking Veronica with them.


Over the years Veronica has searched for endangered gorillas in the jungles of central Africa, rode camels across the Sahara, explored lost temples in India, dove to submerged cities in the Aegean Sea, walked among the monuments of the pharaohs in Egypt, and climbed to remote villages in the Himalayas, among other adventures.  From an early age, she began a habit of collecting small trinkets (like jewelry charms) from the various places she has visited.  As one might expect, along the way she has learned a number of different skills and languages, in addition to being provide a more formal education by her parents.

Recently, Veronica was at the Grand Bazaar in Istanbul, when she came across a small jewelry vendor on one of the back streets of the bazaar.  Veronica’s attention was grabbed by a small circular amulet of what appeared to be bronze.  It was a bit dirty and battered, but was covered with markings in a language she did not recognize.  There were also four empty sockets that once appeared to have held gemstones.  Despite the amulet’s poor appearing condition, Veronica bought it and took it home to add to her collection of trinkets.

It was not long after this that Veronica began to realize she was able to sense magical energy in both the amulet and the other charms she had collected over her life.  She was able to learn that the amulet she had purchased provided her with a variety of protective magic.  She also determined that the small charms she had collected each contained a small spark of magic, which she has been able to figure out how to link together to create a number of magical effects.  When Veronica went back to the Grand Bazaar to try to learn more about the amulet from the street vendor, she was unable to locate the man, finding the location she knew his stall had been at, but there was no sign of the stall’s presence.

After the appearance of these new abilities, her parents decided it might be best to send Veronica to Freedom City to attend Claremont Academy.  They also felt it might be good for the girl to spend a bit of time among peers her own age.  The fact her cousin Janus was going to be starting at Claremont as well made the decision even easier.

 


Personality & Motivation:

Veronica is pretty much what one would expect of a Danger: adventurous, inquisitive and daring.  She loves exploring new places and seeing new things, and if she could be one of the first to see it, so much the better!  But she also has embraced the spirit of her family’s humanitarian efforts, wanting to help those in distress and improve the lives of all.  Now that she has discovered her magical abilities and her unusual amulet, she wants to learn more about them.


Powers & Tactics

Veronica has learned a lot about her powers over the past couple of years, especially during a trip to another dimension at the start of the Summer before her Senior year where she was cut off from the trinkets she had believed were magical. She has now learned that the magic was always within herself and the trinkets were just a focus, which she no longer needs. Her abilities have become somewhat more fixed, but she still has some ability to use her magic in more creative ways. Her magical sight provides her considerable details about anything magical she studies, and it is difficult for anything magical to be hidden from her sight. Over the past couple of years she has also located two of the gems that were part of the amulet that came into her possession in Istanbul, adding new abilities to the protective magic the amulet already possessed.

 

Complications:
What’s over that hill?  Like many members of her family, Veronica constantly feels the urge to explore any unknown place and solve new mysteries.  Unfortunately this often results in her getting into things she probably should not and being too nosey, particularly in a place like Claremont, where many students have things they would rather keep secret,
Fame:  Although there are a lot of perks with taking on some of the face of Danger Media, sometimes being a public figure can cause real problems not only for Veronica, but those whom she calls friends.
Responsibilities:  As a member of the Danger family, Veronica has not only inherited some of the considerable enemies that the family has made over the years, but she also, in addition to school, has whatever responsibilities to her family or their business that might come up.
Ancient Artifact:  Veronica’s amulet is in fact an ancient magical artifact, reduced in power due the removal of the gemstones that once were part of it.  There may be those that are searching for the amulet for their own purposes.
Just fell into my lap:  The amulet ended up in Veronica’s possession under some mysterious circumstances.  There may be more to this than just happenstance.  

 

ABILITIES  4 + 10 + 6 + 10 + 10 + 10 = 50
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 20 (+5)
Charisma: 20 (+5)


COMBAT  12 + 10 = 22
Initiative: +9
Attack +6; +7 Ranged
Defense: +10 (+5 base, +3 Enhanced, +2 Dodge Focus); +4 flat-footed
Grapple: +8
Knockback: -5/-4 flat-footed


SAVING THROWS   4 + 4 + 4 = 12
Toughness: +10 (+3 Con; +5 Protection; +2 Defensive Roll)
Fortitude: +7/+10 (+3 Con, +4; +3 Enhanced)
Reflex: +9/+11 (+5 Dex, +4; +2 Enhanced)
Will: +9/+13 (+5 Wis, +4; +4 Enhanced)


SKILLS  116 Ranks/ 29 pp
Acrobatics 7 (+12)

Bluff 0 (+5, +9 w/ Attractive)
Climb 8 (+10)
Concentration 6 (+11)
Craft: Art 6 (+11)
Diplomacy 5 (+10, +14 w/ Attractive)
Drive 8 (+13)
Knowledge (Arcane Lore) 6 (+11)

Knowledge (History) 5 (+10)

Knowledge (Physical Science) 4 (+8)
Knowledge (Theology and Philosophy) 4 (+9)
Languages 9 (English [native], French, Arabic, Dakanan, Hindi, Latin, Spanish, Turkish, Read: Hieroglyphics, Ancient Greek)
Medicine 2 (+7)
Notice 8 (+13)
Pilot 4 (+9)
Riding 10 (+15)
Search 4 (+9)
Sense Motive 6 (+11)
Survival 6 (+11)
Swimming 8 (+11)


FEATS  17
Attack Focus: Ranged
Attractive
Artificer
Beginner’s Luck
Benefit (Security Clearance: Danger International; Fame; Wealth 2/Rich) [4]
Defensive Roll
Dodge Focus 2
Eidetic Memory
Improved Initiative
Jack-of-all-Trades
Luck 2
Move-by Action

 

Veteran Awards

Equipment 9

Danger-Cycle (Vehicle) [36EP]
Size: Medium {0EP}
Strength 20 {2EP}
Speed 6 (500 mph)/ Flight 3 (50 mph) {13EP}
Defense: 10 {0EP}
Toughness: +10 {5EP}

Features: Alarm 2 (25DC), Autopilot, Disguise, Ejector Seats, Hidden Compartments, Navigation System, Nitro Injectors, Oil Slick, Smoke Screen, Remote Control, Tire Inflators; Power: Communications (Radio) 4 (1 mile) {16EP}

Binoculars [1 EP]

First Aid Kit (+2 Medicine checks) [1 EP]

Flashlight/chem lights

GPS Receiver [1 EP]

Multi-tool [1 EP]
Survival Kit (+2 Survival checks) [1 EP]
Survival Knife (+1 Dam; Cri 19-20; Piercing; 10’ range) [4 EP]

 

 

POWERS  36 + 4 + 5 + 1 + 36 + 1 + 17 + 8 = 108

 

Device 9 ("Amulet"; 45 active points, Hard to Lose) [36 pp]

Enhanced Defense 3 {6}
Enhanced Save: Fortitude 3 {3}
Enhanced Save: Reflex 2 {2}

Enhanced Save: Willpower 4 {4}

Protection 5 {5}
Variable Power 2 ("gem 1"; 10 PP variable pool; 8 PP per rank [any combination of traits]; Drawbacks: Limited 2 [only Feats and Skills]) {14}
Variable Power 2 ("gem 2"; 10 PP variable pool; 4 PP per rank [One ability score at a time]; Extras: Action [Move]; Drawbacks: Limited 1 [cannot be for CON]) {9} 

 

Device 1 ("Climbing Axes", 5 active points; Easy to Lose; PF: Extra Weapon) [4 pp]

Enhanced Skills 4 (Climbing +4r) {1}
Strike 2 (Feats: Mighty, Split Attack) {4}


Dimensional Pocket 2 (PF: Progression 3 (1,000 lbs) [5 PP]

 

Leaping 1 (training; x2 -- running long jump 24 ft., standing long jump 12 ft., high jump 6 ft.) [1 PP]

Magic Array 16 (32 Active Points, 4 Alt Powers) [36 pp]

  • BP: Blast 12 ("Arcane Blast"; Feats:  Affects Insubstantial 2, Precise, Variable Descriptor 2 [Any Magic])  {29/32} (Arcane Blast, magic)
  • AP: Blast 10 ("Arcane Burst"; Extras: Area [General, Burst, 50 ft. radius]; Feats: Variable Descriptor 2 [Any Magic])  {32/32} (Arcane Burst, magic)
  • AP: Move Object 12 (STR 60, heavy load 51.2 tons; Feats: Affects Insubstantial, Precise, Variable Descriptor 2 [Any Magic])  {28/32} (magic)
  • AP: Create Object 12 (up to 12 5-ft. Cubes, Lifting STR 60 [heavy load 51.2 tons]; Feats: Precise, Selective, Variable Descriptor 2 [Any Magic])  {28/32} (magic)
  • AP: Teleport 10 ("Arcane Gate"; Extras: Accurate; Flaw: Long-Range Only; Feats: Change Direction, Change Velocity, Easy, Progression [Mass] 6 [x100 mass])  {29/32} (Arcane Gate, magic)

 

Speed 1 (training; 10 mph/100 feet per round) [1 PP]

 

Super Senses 17 ("Magic Third Eye"; Magic Awareness/Detect [visual] [3]; Analyze [1]; Counters Concealment [2]; Counters Illusion [2]; Counters Obscure [5]; Penetrates Concealment [Power Loss; lead (-1)] [3]; Extended [100’ increments] [1]) [17 pp]

 

Variable Power 1 (5 PP Variable Pool, Multiple Powers at a time (6 pt variable power); Extras: Action 2 [Free]) (Cantrips, magic) [8 PP]

Sample Cantrips
Comprehend 2 (languages; Speak All, Understand All) [4 PP]
Immunity 2 (Heat, Cold) [2 PP]

 


 
TOTALS
Stats 50 + Combat 22 + Saves 12 + Skills 29 + Feats 17 + Powers 108 = 238/250 Power Points

 

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