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Echohead


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Echohead

Echohead.png

Power Level: 10 (178/211 PP)
Unspent Power Points: 33

Trade-Offs: +4 Toughness / -4 Defence, +4 Attack / -4 DC (or none)

In Brief: Mind stealing agent of AEGIS 

Catchphrase: "Forget it!"

ThemeBoiling Point

Alternate Identity: Umberto Velluti
Birthplace: Rome

Residence: Freedom City
Base of Operations: Freedom City
Occupation: Agent in Training…
Affiliations: AEGIS
Family: Lucia Velluti (Mother, Retired Hairdresser)

 

Description:
Age: 41
Apparent Age: 41
Gender: Male
Ethnicity: Caucasian
Height: 5’5”
Weight: 50Kgs
Eyes: Brown
Hair: None

 

Umberto is a short, weedy man, quite bald, with a large nose and a weak chin. He could, in truth, be called fairly ugly. He does have a certain sense of style, however, wearing expensive suits and sunglasses (he loves black)

 

History:
Umberto was always a pretty bullied kid at school, the first to get beaten up, the last to get picked at a team. He was short, weedy, and bald since birth and had a faint Italian accent (his family moved to Freedom City when he was four). This was compounded by being smart and by having a doting, overbearing mother (who, ironically, was a hairdresser).

 

Umberto grew up always feeling like he was surpressing something. He had a knack of understanding people and their motivations which he put down to intuition. He made a reasonable business selling garden appliances in his shop, and was doing fairly well for himself.

 

Until, one day, a retired AEGIS agent came into his shop to purchase something for his retirement home. Umberto had a flash of paranoia, and then…bang! He was inside the agent’s head.

 

It turned out that Umberto was a psychic who had repressed his powers all his life.The paranoia had however, forced his unconscious powers to the conscious!

 

He was debriefed by AEGIS, and it was then both AEGIS and Umberto saw opportunity. AEGIS would have much to gain from Umberto's power, as a mind reader. Equally, Umberto he had always harboured dreams of being a spy, a secret agent, or a superhero, but what with being a 5’5” weed with no training and an overbearing mother, he had no opportunity. So, Umberto would get training (and a flashy stun pistol) in return for his services. 

 

Echohead has a symbiotic relationship with AEGIS. He makes himself available to them (and has security clearance with them) and in return they are supporting his development; he thus acts independently although AEGIS does monitor his activity. 

 

Personality & Motivation:
Echohead has always wanted a life of adventure and excitement and this is his primary motivation. However, he also has a lot of sympathy for the underdog, and cannot abide bullies or autocrats.

 

He is a friendly man, by and large, but conceals a lingering sense of low self-esteem. He is particularly fond of food and has a love of plants, flowers, and gardens. He relaxes in his own garden and grows his own vegetables.

 

Powers & Tactics:
Echohead can “steal” other peoples thoughts or neurological functioning. He can make people ignore something, paralyse parts of (or all of) their body, or forget skills. As well as “deleting” such abilities (albeit transiently), he can “copy” someone into his head, getting their skills and mental abilities. The copy does linger as an “echo” which can be distracting or even (if a strong personality) dangerous.

 

Echohead will usually try to win conflicts by selectively disabling his targets, perhaps so that a fight is not needed at all.

 

Umberto utilises high tech AEGIS equipment to compensate for his lack of physical skills or abilities. He wears bulletproof clothing, and carries an AEGIS energy pistol if he needs to combat psychic-resistant enemies.

 

Power Descriptions:
Echoheads psychic powers are not visible or detectable. His blaster pistol fires yellow-orange energy beams of slightly different flavour according to setting.

 

Complications:
Ugly Face: Umberto is not so ugly as to be repulsive, but he is not so far from that position, either. He is not good at making first impressions.

 

Ugly Thoughts: Any “Echo” stored in his head has the lingering will of the original. For the most part this is, at worst, distracting. However, progressively strong willed copies might limit the use of their skills at a critical time, or cause him to freeze or tic or speak inappropriately. Exceptionally strong copies might even – if Umberto was tired or drained – even take possession of him transiently!

 

Ugly Tongue: When nervous, Umberto tends to gabble. He might reveal information, or say the wrong thing, or speak his mind completely inappropriately!

 

Ugly Head: Umberto suffers from terrible migraines, perhaps as a side effect of his medication. Bright light and stress can set them off, and render him virtually helpless. Sunglasses help, and he takes medication to limit them, but of course he can be without sunglasses and medication…and there is plenty of stress around…

 

Ugly Heart: At the end of the day, Umberto is a coward; or, more precisely, he has grown up being bullied and downtrodden and he can easily revert to this mindset. Skilled intimidators or psychologists could have a field day going to town on him.

 

Ugly Body whilst Echohead can "copy" physical skills (or even feats) like acrobatics, climb, and swim using them is another matter. If the copied body is of significantly different size shape or strength, it will take him a little practice to "callibrate" the acquisition of this skill to his own body. This could take a minute for minor differences, or a few hours for major differences in body shape. If he does not fully callibrate, he would not be able to use the skill, or even worse, automatically fail even basic checks.

Abilities: -2 + 2 + 2 + 6 + 6 + 0 = 14
Strength: 8 (-1)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 10 (+0)

Combat: 12 + 12 = 24

Initiative: +5
Attack: +6 base, +8 Ranged, +10 Energy Pistol
Defence: +6, +3 Flat Footed

Grapple: +5
Knockback: -7

Saving Throws: 5 + 7 + 12 = 24

Fort +6 (+1 Con, +5)

Reflex +8 (+1 Dex, +7)

Will +15 (+3 Wis, +12)

Tough +14 (+1 Con, +13 Protection/Device)

Skills: 12 PP = 48 R

Bluff 4 (+4)

Diplomacy 8 (+8)

Knowledge (Business) 4 (+5)

Knowledge (Life Sciences) 4 (+5)

Language 4 (English, French, Italian [Native], Latin, Spanish)

Notice 4 (+7)

Profession [Gardener] 8 (+11)

Sense Motive 12 (+15)


Feats: 6 PP

Attack Focus [Ranged] 2
Benefit 2 (Wealth 1, AEGIS Clearance)

Improved Initiative 1

Jack of All Trades


Powers: 13 + 13 + 49 + 15 = 100

Device 3 (15 DP, Feats: Subtle) [13 PP] “Cool black suit” [Armour]

Protection 13 (Feats: Second Chance [tough vs ballistic]) [14 DP] "Impervium Weave"

Immunity 1 (Hot Environment) [1DP] "Thermal Regulator / Literally a Cool Suit"

 

Device 4 (20 DP, Feats: Easily Concealed, Flaws: Easy to Lose) [13 PP] “Snub Nosed Energy Pistol” [tech, energy]

Energy Array (19 PP Array, Feats: Alt Power 1) [20 DP]

BP: Blast 6 (Extras: Penetrating, Feats: Accurate) [19/19 PP] “Blast!”

AP: Stun 6 (Extras: Range, Feats: Accurate) [19/19 PP] “Set to Stun!”

 

Psychic Theft Array (43 PP Array, Feats: Alt Power 6) [49 PP] [Psionic, Mutant]

BP: Paralyze 10 (Extras: Range Perception [+2], Feats: Insidious, Precise [Can paralyse just certain parts of body], Subtle)[43/43 PP] “Remove motor function”

AP: Dazzle 10 (All Senses, Extras: Alt Save – Will [+0], Range Perception [+1], Feats: Insidious, Precise [Can dazzle some senses and not others], Subtle, Flaws: Limited [Only dazzled to one object or thing]) [45/45 PP] “Remove Awareness”

AP: Drain 10 (Any Skill, Extras: Alt Save – Will [+0], Range Perception [+2], Feats: Insidious, Slow Fade 1 [1 minute], Subtle) [45/45 PP] “Remove skill”

AP: Drain 10 (Any mental attributes [INT/WIS/CHA], Extras: Alt Save – Will [+0], Range Perception [+2], Feats: Insidious, Slow Fade 1 [1 minute], Subtle) [45/45 PP] “Remove brain”

AP: Mind Reading 10 (Extras: Action [Move/Standard], Duration [Sustained +1], Simultaneous Sensory Link [As sensory link but can maintain own senses at the same time, +2], Feats: Insidious, Sedation, Subtle, Flaws: Feedback) [45/45 PP] “Scrutinise thoughts”

AP: Nullify 10 (All psychic or psionic powers, Extras: Effortless, Range Perception, Feats: Insidious, Selective [Nullify only some powers], Subtle) [45/45 PP] “Remove Psionics”

AP: Mental Transform 10 (Alter Memories [2PP/R base], Extras: Duration [Continuous - countered by hypnotic regression], Range [Perception], Feats: Insidious, Precise, Subtle, Drawbacks: Only deleting memories, not altering them) [42/43 PP] "Memory theft"

 

Mimic 2 (10 PP of any attributes [note flaw], Extras: Duration Sustained [+1], Range Perception [+2], Feats: Subtle, Flaws: Limited to mental abilities [e.g: INT, WIS, CHA, Will, Skills, Some Feats, Psionic or trained powers]) [15 PP] “Echohead” [Psionic, Mutant]

 

Super Senses 10 (Analytical, Accurate, Acute, Extended 1 [x10], Ranged, Radius, Detect Minds [3]) [10 PP] "Detect Brains"

Drawbacks: -2

Vulnerability (Psionic; Frequency: Common; Intensity: Minor [+1]) [-2PP]


DC Block

ATTACK            RANGE      SAVE                 EFFECT
Unarmed           Touch      DC 14 Tough          Damage

Pistol Blast      Range      DC 21 Tough          Damage

Pistol Stun       Range      DC 21 Fort           Stun

Psychic Paralyse  Perception DC 25 Will           Paralyse

Psychic Dazzle    Perception DC 25 Will           Dazzle

Psychic Drain     Perception DC 25 Will           Drain 1

Psychic Nullify   Perception DC 25 Will           Nullify

Psychic Mind Read Perception DC 25 Will           Mind Read

Pyschic Transform Perception DC 25 Will           Transform (Delete memories)

 

Totals:

Abilities 14 + Combat 24 + Saving Throws 24 + Skills 12 + Feats 6 + Powers 110 - Drawbacks -2 = 178/211 Power Points

 

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Hmm - how are you balancing this with the pretty steep restrictions on law enforcement officials with superpowers acting as superheroes that we've generally described as happening in-setting? (Note that this doesn't apply to characters like Watchdog, who have a pretty narrow purview.) 

Not saying you can't do it - just looking to see a little more on it! 

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Hmm - I don't think you should discard the (quite fun!) concept. 

 

Generally our AEGIS-affiliated characters have been superheroes who were recruited by AEGIS rather than AEGIS agents who have turned to superheroing. It might seem like a small distinction but it helps promote the idea that there's a reason the various superheroes don't just go work for the government! 

 

(I know there's Watchdog - but she's 'passing' as a superhero to protect her cover ID) 

 

What I'd suggest doing is making it clear that he's acting "off-the-books" when he's acting as Echohead - or at least without acting openly as an AEGIS agent. _Or_ make it clear that his superiors are encouraging this sort of thing, perhaps as a vehicle to having their own pet super... 

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