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Janus Danger
Power Level: 10/12 (182/186PP)
Unspent Power Points: 4
Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness

 

In Brief: Swashbuckling Scion with Something to Prove

Catchphrase

ThemeImagine Dragons - Thunder

Seanan McGuire - Earthquake Weather

 

Alternate IdentityJanus Danger (Public, Prime), Prince Janus of Aruivia (Public, Freedom League Dimension Designation; Earth-O-Eldritch-2 (Allied), Local Designation: Fortuna)
BirthplaceWintershold, Capital of Aruivia.

Residence: Claremont during the school year, Danger Manor when not in school or in Fortuna.
Base of Operations: Claremont
Occupation: Student
Affiliations: Claremont, Danger Industries
Family: Janus is the middle child of Queen Antigone of Aruivia and John Danger II. The Danger family tree grows more convoluted every year, especially with the predilection towards adventure that seems to run in the family. In Janus's case, it led to her father finding an entirely different dimension that he quickly found himself a destined hero in. Her immediate family remains in Fortuna but they visit the Prime-side relations at least a few times every year so she's reasonably close to her father's sister, Rachel, and the rest of the Danger diaspora. 

 

Description:
Age: 16
Apparent Age: 16
Gender: biologically female, presents androgynous, uses she/her pronouns 
Ethnicity: Caucasian
Height: 5' 10"
Weight: 165 lbs
Eyes: Violet
Hair: White-blonde to rose-red ombre. 

 

Janus is lean and angular; fresh out being all legs and arms. She's definitely on the handsome end of the spectrum, with classic Danger good looks melding with the more exotic lines from her mother. Training and exercise has been part of her daily routine since she was old enough to toddle, so she has more balance and grace than a teenager fresh out of a growth spurt really ought to have and more muscle than might be guessed with her long, lean body. Janus dresses like something out of an early 1980s fantasy movie, a la David Bowie or perhaps like she's waiting to be called in for a Takarazuka Revue performance. It could look ridiculous but she wears it with the sort of casual confidence that kids of this world wear jeans and a cool jacket. Since migrating to Prime for schooling, Janus has pierced her ears several times, wearing silver hoops and studs to match the multitude of rings that she is rarely without. Over her right eye, Janus has a starburst shaped birthmark that has a silver-sheen. It glows along with her weapon when she draws out her soul sword. 

 

Janus dresses in high glam but masculine attire and is often wearing low heeled boots that add another couple of inches to her height. She's fond of Earth based cosmetics and often uses those to heighten and accentuate her already sharp cheekbones and striking eyes. 

 

History:
During the mid 70s, Janus' father took his first trip to Fortuna, originally as a Freedom League affiliated envoy. John was already an experienced veteran of adventures but he found his true calling in helping restore Antigone to the thrown of Aruivia and, in time, they fell in love. Fortuna was significantly dissimilar from Earth. Although the magic of Fortuna fell more into the sword-and-sorcery arena than some of the more high-magic worlds, the dimension itself ran off the power of narratives. Stories have Power in Fortuna, as does belief. As the namesake and grandson of one of Prime's heroes, John brought that power with him to Fortuna, allowing him to form it into mystical weapons and armor. It was that power that he used to help Antigone and together, the two brought peace to the kingdom of Aruivia. 

 

Janus is the middle child of the couple. Her elder brother has their father's good looks and commanding presence, while he has their mother's sense of justice and compassion. As the crown prince, he's slated to take over the royal duties one day. Her younger sister embraces all that being a princess entails. Though still a child, she is kind and gracious and gifted with an emerging ability to forsee the future. Janus loves her siblings very much but as the middle, rebellious child, her place in Aruivia's story may take a darker bent as the narrative of the world presses on her to fit into expectations. 

 

It was with a heavy heart that her parents sent her to her father's relatives but it became clear that Janus's physical prowess was beginning to eclipse her older brother. They hope that free from the pressure of Fortuna, Janus can take her own path. Whether that will be the actual case, remains to be seen.

 

Personality & Motivation:

Janus is brash, bold and daring. She is both genuinely courageous and kind although she's often driven to prove herself. She thinks nothing of engaging in dramatics as its expected by the idiom of her native land. Despite often taking summers or vacations on Prime, she still retains a bit of a 'stranger in a strange land' vibe, especially as she makes little to no effort to change herself to conform. Janus' primary motivation is to be true to herself, and find the Hero within. She wholeheartedly believes that her Soul Sword is a sign of her inner potential and that it is both her responsibility and her gift to bring it to its full potential. Unfortunately, this means that she can be both stubborn and defiant when dealing with any authority trying to push her to act outside her morals.

 

Powers & Tactics:
Janus' relies on her physical prowess. Trained to defend herself with sword and fist since she was young, she's skilled at hand to hand combat although she's most comfortable with a sword in her hand. She's a flashy fighter, in part because she has fought side by side most often with her brother who, as the heir to the throne, is more important. Janus has accompanied her father and brother on ogre hunting missions and the like since she was old enough to  engage in live combat. Being as she's from the Danger family, that was definitely on the younger side. She's used to making herself a target to draw attention away; a tactic her sibling is not overly fond of. She has a natural gift for witty banter, one that has only grown since spending more time with her Danger relatives. In addition to being highly skilled, Janus can draw her soul sword from her breast if she deems the threat worthy of it. Eldritch armor covers her arm from shoulder to fingertip and a glowing blade forms in her hand, drawn from her own essence, providing her additional mystical protection and weaponry. 

 

Power Descriptions:
Janus' world is one of magic; where the rules are proscribed by the power of tales and legends in the minds and hearts of the people. Her soul sword and the armor fluctuates depending on her sense of self, so as long as Janus' heart is pure, the magic glows silver-white and the manifestations are solid and strong. At the moment, her power covers her shoulder down to her fingertips in armor and manifests in a single blade. It is possible that she might make different energy constructs with time and practice. Should she change or falter, the magic will manifest differently. 

 

Complications:
Oh Fortuna: Janus carries with her the power of her mother's world but that is a world with its own beliefs and structure. Those are rules she has to follow. Self-doubt or despair weakens her mystical abilities and, in moments of true crisis, could render her without them entirely. 

Fame: Although there are a lot of perks with taking on some of the face of Danger Media, sometimes being a public figure can cause real problems not only for Janus, but for those she calls friends.

Responsibilities: Not only does Janus have a title and public duties when she's home, but she's a member of the Danger family. Not only does that mean she inherits some of the considerable enemies that they have made over the years, but it means that in addition to school, she has whatever responsibilities to her family and their businesses that might come up. 

You are late for your one o’clock meeting! As one of the family representatives of Danger International in Freedom City, Veronica and her cousin have been assigned a personal assistant, Prudence, who has the daunting task of trying to keep the two Danger cousins on schedule.



Abilities: 10 + 10 + 8 + 4 + 4 + 14 = 50PP
Strength: 20 (+5)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 24 (+7)


Combat: 20  + 16 = 36PP
Initiative: +5
Attack: +12 Melee, +10 Ranged
Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed

Grapple: +17
Knockback: -7 (The Shield) /-4 


Saving Throws: 6 + 5 + 6 = 17PP
Toughness: +8 (+4 Con, +4 [Defensive Roll])
Fortitude: +10 (+4 Con, +6)
Reflex: +10 (+5 Dex, +5)
Will: +8 (+2 Wis, +6)


Skills: 88R = 22PP 

Acrobatics 5 (+10)Skill Mastery

Bluff 13 (+20)Skill Mastery

Climb 5 (+10)Skill Mastery

Diplomacy 8 (+15)Skill Mastery

Disable Device 5 (+7)Skill Mastery

Drive 5 (+10)Skill Mastery

Gather Information 8 (+15)Skill Mastery

Intimidate 8 (+15)Skill Mastery

Language 4 (Fortuna (native), English, French, Dakanan, Greek)

Notice 13 (+15)Skill Mastery

Perform(Vocal) 4 (+11)Skill Mastery

Pilot 2 (+7)Skill Mastery

Survival 8 (+10)Skill Mastery

Feats: 39 PP

Ambidexterous

Attack Focus (Melee) x 2

Beginner's Luck
Eidetic Memory

Fast Feint

Fast Taunt

Benefit (Security Clearance: Danger International, Fame, Wealth 2/Rich) [4]

Danger Sense

Defensive Roll x 2

Dodge Focus x 4

Equipment x 7

Improved Critical (Swords: 18-20)

Jack of All Trades

Luck x 3

Paralyzing Attack

Skill Mastery x 3

Takedown Attack x 2

Taunt

 

Equipment: 7PP = 35EP 

  • Sword (Damage 3, Feats: Precise, Mighty) [5EP]
  • Danger-Cycle (Vehicle) [30EP]
    • Size: Medium {0EP}
    • Strength: 20 {2EP}
    • Speed 6 (500 mph)/ Alt: Flight 3 (50 mph) {13EP}
    • Defense: 10 {0EP}
    • Toughness: +7 {2EP}
    • Features: Alarm 2 (25DC), Autopilot, Communications(radio), Disguise, Ejector Seats, Hidden Compartments, Navigation System, Nitro Injectors, Oil Slick, Smoke Screen, Remote Control, Tire Inflators {13EP}



Powers: 18 = 18PP

(All Descriptors are magic, fate, dimensional and Fortuna. Her abilities come from the nature of her mother's dimension)

 

Magic 9 (Soul Sword; Container) [18 PP]

  • Damage 3 (The Sword; Extras: Penetrating, Affects Insubstantial; Power Feats: Mighty, Precise) {11 PP}
  • Protection 0 (The Shield; Extras: Impervious 7; Duration: Sustained (+0) ) {7 PP}




DC Block

ATTACK              RANGE                         SAVE                                      EFFECT
Unarmed             Touch                          DC 20 Toughness                Damage

Sword                  Touch                          DC 23 Toughness                Damage

Soul Sword         Touch                          DC 23 Toughness                Damage

 

Totals: Abilities (50) + Combat (36) + Saving Throws (17) + Skills (22) + Feats (39) + Powers (18) - Drawbacks (0) = 182/186 Power Points

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Combat

Grapple and Knockback are missing

 

Skills

These add up to 96 for me, possibly a last-minute change?
Also I’m not sure what the current stance is on Skill Mastery on every Skill, will get back to you with conversation results (unless durf is quicker :P )

 

DC Block

DC block is currently missing

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Alright, discussions have been made, so:

APPROVED

 

I will add here that this does not set a precedent for future builds that have high ranks of skill mastery, just to cover my bases.

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So, as part of my ongoing crusade:
What are the descriptors regarding her powers?  Assuming standard Source/origin and the effect/function.

Also I removed the drawback section as that is not currently in use.

 

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