Jump to content

Poor Target


Supercape

Recommended Posts

  • Replies 73
  • Created
  • Last Reply

Top Posters In This Topic

So apologies let the rounds slip!

 

I am however going to push Arrowhawk from 0HP to 1 HP simply because carrying on this roughed up is worthy heroics. 

 

Round 5

18 - Metal Head, Bruised, Injured

17 - Arrowhawk, Bruised x5, Injured x5, 1 Hp

Others - 2 Rounds of movement away. 

 

So Metal Head, sensing victory, will shift an accurate strike: Accurate Stab: 1d20+13 22 which he didnt need, but it does mean the resultant toughness save is a mere DC 19. 

 

For his move action he will back off again, 20' away. 

 

 

 

Edited by Supercape
Link to comment

That will indeed hit: 

 

Tough Save: 1d20+6 16 Which is actually 15 as already bruised and injured. So that makes him staggered, bruised x2, dazed...

 

Plus, knockback: the distance is technically 7, but he is just going to collide with a building lets say thirty feet away, and take another DC 22 Tough Save

 

Tough Save vs Knockback: 1d20+4 17 picking up another Bruise

 

Round 6

18 - Metal Head, Bruised x3, Injured, Staggered, Dazed this round. 

17 - Arrowhawk, Bruised x6, Injured x6, 1 Hp

Others - 4 Rounds of movement away. 

 

 

Edited by Supercape
Link to comment

Drive Roll for emergency stop DC 15


Drive Check: 1d20+5 13 not enough to keep on four wheels, but not going into a full roll either. 

 

The truck tips onto its side, and slides to a stop. This enough for a Damage 0 effect on the three passengers:

 

Tough save vs sliding car: 3#1d20 12 11 7

 

Applying toughness bonuses to the hunter, the nose, the hunter this is 14, 11, and 9. 

 

Hunter 1, Bruised

The Nose, Bruised

Hunter 2, Bruised and Dazed. 

 

The situation is of course considerably more serious for Arrowhawk!

 

DC 20 Reflex Save to stay unharmed, clinging on to the car. 

DC 15 to get thrown off relatively safely when the car tips over at low speed (Damage 4 Effect) and ten feet from vehicle. 

Otherwise, get thrown off at high speed, Damage 8 effect, and land a few dozen feet from vehicle. 

 

You can make an acrobatics roll DC 15 to half that damage. 

 

 

Link to comment
  • 1 month later...
  • 4 weeks later...
Guest
This topic is now closed to further replies.

×
×
  • Create New...