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Squire B'Ka - Ari - PL9


Ari

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Squire B'Ka
Power Level: 9 (135/140PP)
Unspent Power Points: 5
Trade-Offs: -2 Attack / +2 Damage(energy sword), -1 Attack / +1 Damage(energy blast), -
2 Defense / +2 Toughness 

 

In Brief: A brazen bull in a cosmic china-shop.

Catchphrase: "I'll surrender when I'm dead!"

Theme

 

Alternate Identity: B'Ka (Public)
Birthplace: Netypayatet

Residence: The Citadel of the Star Knights
Base of Operations: Coalition Space
Occupation: Star Knight(in training)
Affiliations: Star Knights
Family: Monti (Mother), Apisi (Father), dozens of siblings and extended family

 

Description:
Age: Born on the 12th day of the 8th week of the 47th Year of the Scouring Storm(November 4th, 1999) 
Apparent Age: To other khered of his kind: late teens.
Gender: Man
Ethnicity: Bronze Bulls
Height: 6ft 5in/1.95m
Weight: 300lbs/136kg
Eyes: Brown
Hair: Black

 

Squire B'Ka is a powerfully-built minotaur-like creature, with dull golden skin similar to a Red Dexter and fierce eyes. His horns are mutilated stumps, broken off when he was a child. He keeps his hair shorn on his head, and his coarse red fur bristles when he's angry, which is most of the time. In his armor Squire B'Ka is a towering pillar of bronze, the channeling cores for his weapon systems set on either side of his head.

 

History:  Until recently, the Hapisians had been slowly developing on a semi-arid world of steppes, small seas and clustered bands of jungle. Today they occupy every planet of their system and are turning themselves into the Coalition's chief agricultural exporters. Called the 'khered' or 'children' among themselves, they are known to the wider universe for their incredibly rich and fertile home system of the stars known as Ha, Pi and Si. The stars orbit each other at intervals that have helped to create multiple 'garden' worlds in the golden zone where the suns are neither too hot or too cold.

 

B'Ka was born amid a time of turmoil for the people of his planet. A great storm had been circling the planet every year, with no sign of abating, and the lives of Netypayatet's inhabitants had been made into miserable toil. This was a time for everyone to band together, for personality and independence to be subsumed under the necessity of focusing on daily survival. Their world hadn't yet made contact with the worlds of the Republic, so they had nobody to look to but themselves. Even their prayers to Hathor, the Horned Queen of Heaven, could only temporarily ease the storm's fury.  
 

In this time, B'Ka was more a hindrance than a help. He was caught several times stealing from the food and water stores, fought other children for their shares and used his size and strength ruthlessly to his advantage. He made others do his work and took their discoveries and produce into town faster than they could catch him. At last, when he was 15, it was decided to banish him. 

 

His horns were broken off, he was driven to the edge of inhabited territory and left in the very teeth of the storm with hardly a day's food and water. It was fervently hoped that he would die.

 

Instead, over a course of weeks B'Ka fought his way into the storm's eye, determined to prove himself finally superior to everyone else. At last, surviving off patches of grass and pools formed by the bullet-like rainfall, he found the storm's source: a low-flying Republic probe that had malfunctioned during atmospheric entry, its electromagnetic field warping the planet's weather into the neverending hurricane. Managing to leap aboard, B'Ka had the khered's first meeting with aliens when he found the long-dead corpse of the Lor pilot. The craft's AI implanted Galstandard into his brain, requesting orders in the voice of his father.

 

B'Ka was tempted sorely by the power all around him. If he wanted, he could become like a god, gentling or empowering the storm at will. He could make the planet his fiefdom, the rest of his people his slaves. But the voice had touched something else in the boy's heart, reminding him of when he was younger, before the endless misery and fear had taken hold, when he'd been looked at with pride and love instead of hatred. B'Ka dispatched a distress signal to the nearby exploration fleet and sent the machine crashing into the ground. The storm took days to disperse, but when it did, the Barque shone like never before.

 

The return trip was even worse than the walk out, Without the shielding cloud cover and frequent rains, it was only by luck that he was found in the wastelands before he died.

 

He recovered in hospital while watching news of his race's entry into the Republic. Their relatively low-tech society was far outweighed, in the expedition's eyes, by their willingness to cooperate and their dedication to equality of all. There hadn't even been a war in living memory, even the misery of the Scouring Storm only sparking brief skirmishes that quickly dispersed. When he got out of hospital at age 16, the Incursion War had begun. Still too weak to fight, he had to watch it play out at home, while he trained and worked to make up for who he used to be.

 

After the war was over, in the search for more Star Knights, Mentor sent word for the young bull who had saved his world to be brought to the Citadel for training.

 

Personality & Motivation: B'Ka does not, as a rule, think. Largely, that's because he's still a child by his people's standards. He's all blustering ego and blind determination. His heart is both the worst and best part of him. It sends him doggedly up against impossible odds and out to serve the weak wherever and whenever he can. It also pushes him into schemes and strategies that defy all reason based largely off of gut instinct and a now-unyielding moral compass. Squire B'Ka is here to do his people proud and justify Mentor's choice to make him a Star Knight, and he has a country boy's prickly pride for his rustic homecontinent with its magnetically-powered tractors and roaming herds of hyper-apes. Continually on the back foot from his new alien surroundings, B'Ka's herd instincts lead him to seek out comrades and possible friendships wherever he can, but he's hampered by a coarse, blunt and anti-diplomatic nature.

 

Powers & Tactics: Squire B'Ka flings himself into the fray, goading more powerful opponents into dropping their guard or striking fear into the hearts of weaker opponents with roars and snarls. He frequently attacks without regard for his own safety, to make sure he can get every erg from his blaster array and every nanogram of power out of his arc-horns.  
 

Power Descriptions: The Star Knight's armor is a thing of legend, and even the lower-powered models that come out of the Citadel are not to be underestimated. Squire B'Ka's is more or less standard-issue, channeling the power of the Star Stone to protect its wearer, give him high-powered weapons, let him travel at great speeds and translating the universe's vast spectrum of meaning. The weapons systems are the most notable of changes, centered on the helmet. Instead of forming energy-expulsion tubes they create a sun-disk like construct dominated by two great curving horns of plasma. It emits concentrated beams from the disk and the horns are quasi-solid.
 

 

Complications:
A Little Mooncalf: B'Ka, despite learning to be a paramilitary officer in a star-spanning police force, still has a lot of maturing and learning to do. He knows this, is very self-conscious about it, and it makes him easy to manipulate.

Bully For You: B'Ka has improved immensely, but it can still be tricky for him to let go of using his great strength and size to get his way and to empathize with other people.

Bull-Headed: B'Ka is impulsive and prone to charging into things.

Herd Mentality: B'Ka follows trends and the whims of the crowd by a powerful survivor instinct.

Rangesick: Chances to be around or even speak his own people or family are precious to B"Ka, he would never turn it down. 

Red Bull, Blue Face: B'Ka is driven to live up to an unrealistic and frankly insultingly unsophisticated ideal of what a Star Knight should be.  

Off the Farm: B'Ka has no idea how any of this place works or why, but is sure that everyone else doesn't know he doesn't know that.

Shame about the Horns: B'Ka is very sensitive about his lost horns and would do a lot to get them back.



Abilities: 8 - 2 + 4 - 2 + 4 + 8 = 20PP
Strength: 18/30 (+4/+10)
Dexterity: 8 (-1)
Constitution: 14 (+2)
Intelligence: 8 (-1)
Wisdom: 14 (+2)
Charisma: 18 (+4)


Combat: 6 + 6 = 12PP
Initiative: -1
Attack: +3 Melee, +4 Ranged, +7 Energy Sword, +8 Energy Blast 
Defense: +7 (+3 Base, +4 Dodge Focus), +1 Flat-Footed

Grapple: +9/+22 with Star Knight Armor
Knockback: -1/-11(with Star Knight armor)


Saving Throws: 5 + 4 + 4 = 13PP
Toughness: +2/+11 (+2 Con, +9 Protection(Star Knight Armor) [+0/+9 Impervious(Star Knight Armor)]
)
Fortitude: +7 (+2 Con, +5)
Reflex: +3 (-1 Dex, +4)
Will: +6 (+2 Wis, +4)


Skills: 24R = 6PP 

Bluff 6 (+10) Skill Mastery

Intimidate 6 (+10) Skill Mastery

Language 1 (Galstandard, Kheredet [Native])

Notice 3 (+5) Skill Mastery

Sense Motive 3 (+5) Skill Mastery

Survival 5 (+8)

Feats: 8PP

All-Out Attack

Attack Focus (Ranged) 1
Dodge Bonus 4

Power Attack

Skill Mastery (Bluff, Intimidate, Notice, Sense Motive)

Powers:  68 + 8 = 76PP

 

Star Knight Armor Device 17 (85 DP; Hard to Lose) [68 PP]

Offensive Capabilities  20 PP Array (Power Feats: Accurate 2; Alternate Power 3) {25 DP}

BP: Blast 10 {20/20 PP} (energy blast)

AP: Enhanced Strength 12Enhanced Super-Strength 3(to Super-Strength 5 (+25 to Effective Strength, Groundstrike [Area (Burst, 50ft), DC1d20+15]) + Strike 1 (Feats: Mighty [DMG11]) (energy sword) {20/20 PP}

AP: Snare 10 {20/20 PP}

AP: Nullify Technology 10 (Flaw: Full Action) {20/20 PP}

Comprehend 2 (speak one language at a time and understand all; read all languages) {4 DP}

Enhanced Feat 1 (Quick Change) {1 DP}

Immovable 1 (+4 to Push, Rush, Trip or Throw Attacks, +4 to Knockback) {1PP}

Immunity 10 (life support; starvation and thirst) {10 DP}

Flight 8 (2,500 mph) {16 DP}

Protection 9 (Extras: Impervious 9) {18 DP}

Super-Senses 2 (Communication Link [Mentor]; Radio; Low-light vision; Direction Sense) {4 DP}

Super Movement (Space Travel) 3 ({6 DP}

 

Hapisian Physiology 1.2(7PP Container, Action: None; Duration: Permanent; Feats: Innate)[8PP]

Immunity 1 (Poison) {1PP}

Super-Strength 2 (+10 to Effective Strength; Flaws: Duration [Sustained]; Feats: Groundstrike (Area [Burst, 20ft], DC1d20+12) {3PP}

Super-Senses 3 (Acute Normal Olfactory, Tracking [Normal Olfactory], Direction Sense) {3PP}

 

 

Drawbacks: (-0) + (-0) = -0PP


DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch     DC 19 Toughness       Damage(Physical)

E. Blast                Ranged   DC  25 Toughness      Damage(Physical) 

E. Sword              Touch     DC 26 Toughness       Damage(Physical)

Gr.Strike               Area        DC 1d20+12/15 Ref. Tripped

 

Totals:

Abilities (20) + Combat (12) + Saving Throws (13) + Skills (6) + Feats (8) + Powers (76) - Drawbacks (0) = 135/140 Power Points

 

Edited by Fox
+1pp for March 2020
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Okay Ari, just a few small things.

 

His grapple should be +9/+22 (no idea where you got +45).

 

His knockback should be -1/-11 (with Star Knight armor)

 

I only count 20 ranks of skills, not 24.  (see Powers below though)

 

For feats, I think you mean Skill Mastery, not Skill Focus.

 

For Powers, you forgot to add in the powers of the Hapisian Physiology container.  Also, you do not have the container priced correctly.  For what you have in the container, you need it to have at least 8 PP (you need 5 total for the Super-Strength).  So the total cost of the container will be 9 PP (with the Innate).  If you take the extra point you have not spent in skills, you have just enough to make this work.

 

Also, in the Star Knight Armor, the 3 ranks of Super-Strength gives him 5 ranks in total, not 6.

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The Innate Super-Strength is Flawed to the Sustained Duration, though, halving the cost. Was missing a PP to account for the Groundstrike, though. Added that from the phantom Skills point.

 

Re-taiiled the costs and found I was overspent by 2PP. Put 1 into Immunity(Poison) and 1 into 4 ranks of Survival.

 

Otherwise, edits completed.

Edited by Ari
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