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Arctos (PL10) - Jack


Jack

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Vanya "Jack” Davydov
Power Level: 10 (154/155PP)
Unspent Power Points: 1

In Brief: Jack is an extremely laid back guy with a love for nature and protecting others. Due to the Animal spirit bonded to him, Jack has become a Shaman, capable of changing into a Polar Bear Hybrid.

Alternate Identity: Arctos
Birthplace: St. Petersburg, Russia
Residence: Southside
Occupation: Student/Hero
Family: Ivan Davydov (Father), Rada Davydov (Mother)

 


Description:
Age: 18 (DoB: September 9, 2000)
Apparent Age: 21
Gender: Male
Ethnicity: Russian, Siberian Ket
Height: 6’6”
Weight: 300 lbs
Eyes: Blue
Hair: White

Jack is a giant among teens, and even among adults. He sometimes gets mistaken for an adult at first glance. Jack has strong Siberian Ket features, softened only slightly by his Russian heritage. He has tan skin and white hair. He is extremely well built, and anyone who saw him would immediately wonder if he was on steroids, which of course he isn't, but being able to change into a giant polar bear gives a person very good genes.

 

Jack is a quiet, laid back individual. His beast’s chaotic nature can often make him quick to show emotions like anger, however, and it is a constant battle to keep his temper in check when he feels threatened, friends are in danger, or his territory is threatened.

 

All of his life Jack has lived with nature and taken care of it. He would often spend the entire summer in a tent in some remote location with his grandparents in Siberia, living off the land and enjoying the unspoiled natural beauty around them. Kids would often make fun of him for always talking about nature and different adventures he had had, but this inevitably bounced off his thick skin.

 

Jack is quick to blame himself for everything, even if it is not his fault, and as a result he has a hard time saying no to anyone, and always feels he has to save everyone.

 

Jack typically wears very little, just enough to be modest in most cultures. He typically wears basketball shorts and a sleeveless hoodie, which is often left unzipped. In most climates his body overheats in warm weather, so the lack of clothing helps to some extent. In colder climates he may wear pants. Jack rarely wears shoes, as he finds them uncomfortable. Push comes to shove he will wear flip flops or sandals.


History:
Jack has always been at home in the wilds, far from civilization and the comforts of town and technology. While he was raised in the city, his heart always belonged to nature, the solitude of being the only thinking creature for miles in any direction. Jack has always had a keen sense of his surroundings, and rarely has ever gotten lost.
 

Growing up Jack had a fairly comfortable childhood. His father, Ivan, is a respected artist in St. Petersburg. He was on vacation in a remote part of Siberia, painting scenes for a new collection, when he met Rada. The two courted for several months while Ivan painted. When it was time for Ivan to return home, he asked Rada to come with him and they were soon married. It was his mother who encouraged his love of nature, herself coming from a long line of the Ket peoples in Siberia.

 

During a trip to visit his grandparents, Jack and his grandfather went on a rite of passage of sorts, embarking on a wilderness survival journey. During this Journey, Jack was gravely injured by a Polar Bear. His grandfather managed to kill the bear, but Jack was near death and a very long way from a hospital. His Grandfather did not think Jack would make the journey, but he carried him to the hospital, nonetheless. Unbeknownst to Jack, his Grandfather, as a Shaman himself, wove together the bear spirit with Jack's and bonded the two together, so that Jack might have a chance to survive. This changed Jack's life forever.

 

Jack spent the next several months in a coma, awakening as a new man, with little memory of the incident. Doctors couldn't explain how Jack had survived, and at the time, Jack had cared little as to the why, just glad he had survived. About a month after his release from the hospital, Jack began to notice changes. His body had wasted away during the coma, and so he had begun therapy to recover his muscle strength, making astounding progress. His appetite increased, eating nearly everything in the house several times over.

 

As his body healed it grew, gaining several hundred pounds of muscle and almost a foot of height in the span of a month. It was becoming clear that Jack was changing into something different. His parents, fearing for his safety and wanting him to have something of a life, sent him to live with his grandparents, away from the prying eyes of the city. It was here that Jack shifted for the first time, coming across a seal while taking a long walk. The animal spirit inside him Awakened at the chance for a delicious meal, and there was little Jack could do to hold back his inner beast.

 

Over the next year Jack worked hard to learn to contain the beast inside, still only managing marginal control in certain instances, but managing to control himself well enough to feel at ease being around people. It was about this time that his parents sent word to him to come home for a visit. He did so gladly, eager to see his family. His Father worked long hours as curator of a museum in their hometown, making visits difficult, on top of inclement weather and long travel times.

 

When he returned home he was warmly welcomed by his parents and told of something wonderful. His father had been offered a job in America. Jack had the choice of staying with his grandparents, or moving with them to America. While part of him longed  to stay in the countryside with his grandparents, something else urged him to go.

 

It wasn't long after they arrived in Freedom City that Jack learned about the Clairemont Academy. He had never told his parents about the shift into animal form, he was scared they would look at him in fear, but his parents had definitely noticed his size increase, as well as increased strength and stamina. His parents thought it a good idea for him to go to a private school, and Jack prepares for his first semester of school in America.


Personality & Motivation:
Jack is the Epitome of “Don't provoke a sleeping bear”. He is very laid back, until you provoke him, then he can often be scary. Beneath the calm surface he has the spirit of a beast fighting to get out. He can be quick to anger when certain buttons are pushed, but he tries to keep control of himself.

 

Jack is motivated by a love for all things. He understands that there is a cycle of life, and he seeks to preserve freedom in its various forms. He seeks to protect everyone he meets, and doesn't take kindly to anyone messes with someone he seems under his protection.


Powers & Tactics:
Jack is a brawler by nature, his beastial spirit always seeking to prove itself dominant in any situation. He makes use of his heightened senses when he can, but has a tendency to run into things and start smashing.


Power Descriptions:
He turns into a giant fuzzy Polar Bear/Hybrid..
His attacks are Bludgeoning or Slashing damage with his fists and claws, and piercing with his teeth. His abilities come from the Bear spirit within him, so his power descriptors would be Spiritual, or Celestial by nature. (Magic in simplest terms)

 

He has Soul Tattoos as part of his shaman magic. These appear as glowing tribal tattoos on his skin in both base and bear form. (Think Last Airbender)


Complications:
Predator: Jack tends to give off an aura that screams 'predator'. This affects people and animals to some degree, inciting panic in civilians who don't know him in his Bear forms.
Bestial Nature: Jack is aggressive in his hybrid form, and finds it difficult to back out of a fight, due to his inner beast wanting to prove it's dominance.
Colorblind: In his bear forms, Jack can't really distinguish colors; everything looks grayscale.

Growls: In Bear Form, Jack is able to speak, however, the angrier he gets the more his bear spirit will take over, which can sometimes reduce his speech to animal growls.

 

 

Abilities: 12 + 0 + 6 + 0 + 6 + 10 = 34PP
Strength 30/22 (+10/+6)
Dexterity 10 (+0)
Constitution 20/16 (+5/+3)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 20 (5)

 

 

Combat: 12 + 12 = 24PP
Initiative: +0
Attack: +6, +10 melee [+5 Attack Focus -1 Growth]
Grapple: +12/+28
Defense: +6, +5 (+6 Base, -1 Growth), +3 Flat-Footed
Knockback: -5, -9 including size

 

 

Saving Throws: 5 + 8 + 5 = 18PP
Toughness: +8 +15 (+5/+10 Protection)
Fortitude: +8/+10 (+3/+5 Con, +5)
Reflex: +8 (+0 Dex, +8)
Will: +8 (+3 Wis, +5)
 

 

Skills: 64R = 16PP
Climb 4 (+10)
Concentration 6 (+9)
Craft [Artistic] 8 (+8)
Handle Animal 8 (+11)
Intimidate 5 (+10, +18 from AF)

Knowledge(Art) 4 (+4)

Knowledge [Arcane Lore] 2 (+2, Skill Mastery)
Knowledge [Theology and Philosophy] 2 (+2, Skill Mastery)
Language 2 (English, Russian, Base; Ket)
Notice 8 (+11 Skill Mastery)
Sense Motive 7 (+10)
Survival 8 (+11, Skill Mastery)

 

 

Feats: 13PP
All-Out Attack
Animal Empathy
Attack Focus [melee] 5
Improved Grab
Improved Grapple

Power Attack

Skill Mastery (Survival, Notice, Knowledge Arcane Lore, Knowledge Theology and Philosophy)
Startle

Takedown Attack

 

 

Powers: 1 + 5 + 3 + 43 = 52PP


Shaman Soul Tattoos (Linked Powers):

Immunity 1 (Protective Tattoos; Environmental Condition[Cold]) 1PP (Magic)
Protection 5 (Protective Tattoos) 5PP (Magic)

Spiritual Attunement 2 (Magic Awareness) [3PP]
 

Shaman Magic (Magic):

Alternate Form 8.6 (Werebear Form; 43PP Container) [43PP] (Magic)

Enhanced Skill (Intimidation 8) [2PP]
Enhanced Feat (Improved Critical 2) [2PP]
Enhanced Feat (Improved Pin) [1PP]
Enhanced Feat (Takedown Attack) [1PP]
Protection 5 (Thick Skin) [5PP]
Damage 0 (Claw Strike; Extras: Penetrating 5; Feat: Mighty 1) [6PP]

 

Muscle Mass [Linked Powers]:

Growth 4 (Bear Size; Flaw: Permanent) [12PP] (Linked with Morph)

   Growth effects:
Strength +8, Constitution +4, Attack -1, Defence -1, Grapple +4, Intimidate +2, Stealth -4, +5' speed, +5' reach, +5 Strength for carrying capacity only [heavy load: 6 tons]

     

Morph 3 (Any shape of same mass) [3PP] (Linked with Growth)
 

Super Senses 4 (Bear Senses; Danger Sense [Olfactory], Darkvision, Tracking 1 [Olfactory]) [4PP]
Super Strength 2 (Bear Strength) [4PP]

Speed 1 (10 MPH, or 105' per round; Feats: Alternate Power 2) [3PP]

APLeaping 1 (x2 distance: 32' running long jump/16'  standing long jump/8' high jump)

AP: Swimming 1 (2.5 MPH or 25' per round)

  


Drawbacks: -3 = -3PP

Involuntarily Change (uncommon, Major DC 15 to avoid[-3PP]

 


DC Block
ATTACK              RANGE      SAVE                          EFFECT
Unarmed, Base       Touch      DC 21 Toughness               Damage
Claws               Touch      DC 25 Toughness               Damage
Unarmed             Touch      DC 25 Toughness               Damage

 


Totals: Abilities (34) + Combat (24) + Saving Throws (18) + Skills (16) + Feats (13) + Powers (52) - Drawbacks (3) = 154/155 Power Points

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Just some little math things, here - goodness knows that when I overhaul my own sheets, I always miss some little bonus somewhere.

 

Combat

With Dex +0, Arctos would have Initiative +0.

 

With Defense +6 or +5, Arctos would have +3 Flat-Footed Defense (your flat-footed defense always rounds up, because your dodge bonus rounds down, and it's the dodge bonus you're losing!).

 

Saves

I count +3/+5 Toughness from Con, and +5 Toughness from Protection, for +8/+10 total - where's the extra +5 coming from?

 

Double-check your Reflex save - you're cutting yourself short!

 

Skills

Nothing's actually wrong here, I just wanted to give you recognition for not including the Growth STR bonus on Climb! Growth STR bonuses don't apply to Climb and Swim, and that's so very, very easy to forget. Well done!

 

Powers

Per our house rules on detect/awareness and descriptor frequency, 'Detect Magic 2' would just be 'Magic Awareness', and would cost 3pp - that plus Darkvision would be 5pp total.

 

On a related note, you appear to have bought Darkvision twice - once as a tattoo power, and once as a bear power. Since your tattoo powers appear to carry over to bear form, you can free up 2pp in the bear container for whatever you like!

 

Improved Critical is a 1pp power - are you buying two ranks of it?

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  • 2 weeks later...

Alright, home stretch!

 

You're over-paying for the Detect Magic - since it's a 2-rank power, it'd only require 2pp.

 

Your Fortitude save  is calculated with +5/+10 CON, but the sheet has +3/+5 CON, unless I've missed a bonus somewhere.

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Blaagh, no, you're correct. I was right the first time; my last feedback was made while I was on a work meeting, which isn't fair to you and led me to be too distracted to keep sheets straight.

 

3pp is correct. Please ignore that part of my feedback from earlier today.

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