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The Grey Chamber


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Power Level: 10 (150/150PP)
Unspent Power Points: 0 .  
Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness 


In Brief: A sentient glitch in reality looking for his place in the universe.

Catchphrase: "It's not cheating if I do it right!"

Theme"Ordinary World"


Alternate Identity: Mario Rossi (Secret)
Birthplace: The Terminus.

Residence: A small pocket dimension 
Base of Operations: Freedom City.
Occupation: Vigilante / IT Consultant.
Affiliations: None, at the moment.
Family: None.


Age: 2 Years (Since he was "born" into our reality)
Apparent Age: 20 something.
Gender: Male.
Ethnicity: Not apparent.
Height: ???
Weight: ???
Eyes: Grey.
Hair: Jet Black.

(Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.)


(Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.)


Personality & Motivation:
(Describe why they do what they do here.)


Powers & Tactics:
(In-character descriptions of how they do what they do.)


Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)


Name: Description

Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary.

Abilities: 0 + 4 + 0 + 10 + 0 + 0 = 14PP
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 20 (+5)
Wisdom: 10 (+0)
Charisma: 10 (+0)

Combat: 8 + 16  = 24PP
Initiative: +0
Attack: +4 Base, +8 Ranged.
Defense: +12 (+ 8 Base, +4 Dodge Focus), +4 Flat-Footed

Grapple: +0
Knockback: -0

Saving Throws: 8 + 10 + 10= 28PP
Toughness: +8 (+0 Con, +6 Protection, +2 Defensive Roll)
Fortitude: +8 (+0 Con, +8)
Reflex: +12 (+2 Dex, +10)
Will: +10 (+0 Wis, +10)

Skills: 60R = 15PP 

Acrobatics 4 (+6)
Bluff 8 (+8)
Computers 5 (+10)
Diplomacy 3 (+3)
Disable Device 2 (+9)
Disguise 5 (+5)
Escape Artist 3 (+5)
Gather Information 4 (+4)
Investigate 5 (+10)
Knowledge (Video Games) 3 (+8)
Notice 5 (+5)
Search 3 (+8)
Sense Motive 5 (+5)
Sleight of Hand 3 (+5)
Stealth 2 (+4)

Feats: 6PP
Critical Strike
Defensive Roll 
Dodge Focus 4

Powers: 37 + 0 + 0 = 0PP

Enhanced Feats 37 (Cheats Galore! AssessmentRanged Attack Focus 4, Blind Fight, Critical Strike, Eidetic Memory, Elusive Target, Endurance 2, Evasion 2, Improved Aim, Improved Block, Improved Defense, Improved Trip, Precise Shot 2, Quick Draw 2, Sneak Attack 2, Throwing Mastery 12, Uncanny Dodge 2) [37PP] (reality hacking, cheats, digital, computer, glitch, error, life hacks).

Protection 8 (Can't Grief a Griefer! Drawbacks: Noticeable) [7PP] (as above, plus "hexagonal barrier")

Features 2 (Cheats of the Trade. "As access to a literal pocket dimension filled with small random objects optimized for throwing" & "Can turn into the pictured form (his costumed appearance) at will, as with Quick Change")

Super Movement 8(Glitched Moves, Air Walking [2 Ranks]; Dimensional Movement [3 Ranks]; Permeate [3 Ranks])


Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???[XPP] (descriptors)



Damage 10 (Heat Vision; Extras: Range [Perception, +2], Flaws: Action [Full], Feats: Precise, Subtle) [22PP] (heat, solar radiation, alien physiology)


Array Name Rank (2*Rank PP Array; Extras: ???, ???, Flaws: ???, ???, Feats: Alternate Power, ???, Drawbacks: ???, ???)[XPP] (descriptors)

  • Base PowerPower Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors)
  • Alternate PowerPower Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???;Drawbacks: ???, ???) {power cost/array cost} (descriptors)



Electrical Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic)

  • Base PowerBlast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20}
  • Alternate PowerBlast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20}
  • Alternate PowerStun 6 (Taser Blast; Extras: Range [Ranged]) {18/20}


Device Rank (Descriptive Name; 5*Rank PP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors)

Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)

Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)



Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP]

Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP]

Force Field 2 [2PP]

Shield 2 [2PP]


Note: If all Powers have the same Descriptor (all genetic, all technological, etc.), you can just write that directly under the Powers header.

Drawbacks: (-0) + (-0) = -0PP

Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP]



Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP]


Note: You can only have a number of Drawbacks equal to your PL, not including Power Drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here.

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

Chain Lightning     Ranged     DC 25 Toughness (Autofire)     Damage
Taser Blast         Ranged     DC 16 Fortitude                Stun


Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points

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Hello Relogican’t, welcome to the site.

It seems like you are still working on the character, look forward to seeing more about it.  But I noticed a few small things with the crunch I thought I would bring up now so you could look at them.



One small math error, for Disable Device, it is 2 (+7), not 2 (+9)


Specialized Knowledge skills is not really something we have here (ie Video Games).  You should likely purchase Knowledge (Popular Culture).


Feats (and Enhanced Feats:


Critical Strike:  I see this listed twice (under normal and enhanced), not sure if that is intentional or not.  Either way, there is a small issue, this feat can only be purchased if you have the feat Favored Enemy, and it only works against that favored enemy. 


Sneak Attack 2:  This feat runs into problems with your primary attack, thrown objects, as it violates the Power Level caps.  I would recommend not trying to factor this feat into things, as you would have to under cap your primary attack and you are not always going to be able to make sneak attacks.


Throwing Master 12:  I think the big issue with this feat is it is your only real attack but is limited to no more than 50 feet (and suffers accuracy penalties out past 10 feet).  It may be worth considering coming up with another way to model what you want rather than relying on this feat.  For example, you could get a blast power and call it throwing small objects.  You could even have the descriptor for the blast power be that it is small objects you pull out of a pocket dimension (which deals with the pocket dimension feature as discussed below). 


Uncanny Dodge 2:  You need to designate the sense that each rank of this feat applies to (for example, it could be for Visual and Auditory).




The first feature (access to a pocket dimension) is probably a greater benefit that should be provided by the Feature power.  If you look at some of the sample features in Ultimate Power, one is a hidden internal compartment (such as inside a false leg) that allows you to carry a small amount of items.  Having access to a pocket dimension filled with small items is a much greater benefit than that.  This is particularly true when there is already a power called Dimensional Pocket.  That is likely what you should be using to provide an easily accessible collection of objects for throwing.


The second feature is just Quick Change, and should probably just be bought as an enhanced version of that feat.

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