Jump to content
Sign in to follow this  
Vorik

Binder

Recommended Posts

Binder
Power Level: 10 (150/150PP)
Unspent Power Points: 0 
Trade-Offs: +
4 Attack / -4 Damage, +2 Defense / -2 Toughness

 

In Brief: A mystical warrior who fights tyranny in order to keep the Binds that hold the universe together in place.

Catchphrase: I got a bad feeling about this...

Theme:

Alternate Identity: Binder (Public)  (Secret) Delvin Deemer
Birthplace: Koroth II

Residence: N/A
Base of Operations:
Occupation:
Affiliations: Praetorians
Family: None

 

Description:
Age: 24 
Apparent Age: 27
Gender: Male
Ethnicity: Caucasian
Height: 5,10
Weight: 164
Eyes: Green
Hair: Brown

 

A lean figure with hints of muscle showing through his loose cloth brown shirt. He wears dark brown trousers cuffed at the bottom with black work-boots messy from years of labor. His skin is pale and coarse to the touch with several scars from hard labor criss-crossing his body. Has an angular face with high cheekbones and a clef chin. His bright green eyes pierce with intensity. His shoulder length brown hair is tied into a long ponytail and has stubble dotting his chin. Despite his intense gaze his face gives off a more cheerful expression like he just heard a good joke.

 

History:

Growing on on Koroth II Delvin Deemer never saw the sun. For as long as he could remember he was in the mines working long grueling hours under the watchful eye of House Gernald. Some would say he was a slave but the law said he was a contractor at birth.  Years of hard labor moving pounds upon pounds of rocks doing the same every day made him strong both him body and spirit. He knew someday he would be free of the House and so would his friends and family he just had to wait all the while digging deeper and deeper into the moon. Finally the day where something different happened and he found himself in what appeared to be ancient ruins. Further inspection revealed it to be a temple of some sort for something called "The Bind". Some mystical force the holds the galaxy and all people together. Not much else was on the Bind but there were some tomes detailing on how to serve the Bind as it bestows upon you magical properties. Sadly the majority of the text was lost to the ravages of time and only the applications of body enhancement remained. From that day Delvin would slip away in the middle of the night to visit the temple ruins to study, learn, and become more powerful. Finally after years he had achieved the power he needed to stand up against House Gernald. His body was as strong as the strongest powerloaders, able to move quicker than humanely possible and the tenacity to never lose he was ready. Demonstrating his findings and rallying the miner settlements he lead the rebellion against tyranny. After months of fighting the House realized it no longer had its hold on Koroth II anymore. It mattered not how many troops they send nor how much supply they had. The Miners knew the tunnels and easily outmaneuvered any battle into their favor. With news of the liberation of Koroth II the Praetorians were interested in this Binder of the Miners  and his supernatural feats and offered him a position.
 

Personality & Motivation:

Growing up with little to knowing Binder is anything but a greedy man. He will help and give even if it will hurt him in the end due to him being raised to help his fellow Miner. He enjoys the little surprises in life and is happy to always try something new and different. He cares deeply friends and family as thats all he really has. He hates those who impose their will on others and attempt to change the natural binding of things for their own benefit. 

Powers & Tactics:

Binder has heavily enhanced his body with a multitude of magical rituals to the point of being superhuman. He is capable of using a blaster or bow but he is far more skilled in melee moreso his trusty energy blade. He will try to close the distance using his high acrobatics and speed and unleash a flurry of blows hoping to quickly end the fight.

 

Power Descriptions:
His enchantments give him a constant low glow of golden light. Not bright enough to be noticeable but enough to make out if you looked well enough at his body.

 

Complications:
Loved Ones- He is very loyal to his friends and family. He cannot bring himself to to do something that would harm them and will put his own life on the line to save those he cares about.

Nemesis- The Gernald House actively plots to murder him whether it be assassins, poison, or anything else.

Gravity- Gravity on Koroth is much less than most other places. If Binder is without his enhancements he will not be able to walk.

Asthma-  Years of breathing in rock dust has scarred his lungs. He is more vulnerable to gas used against him. (Increase DC by half)

Nightmares- The Bind opened his mind to more than just good things. The bind frequently shows him horror things that may happen if he fails to keep the bindings together.

 
Abilities: 6 + 8 + 4 + 0 + 4 + 0 = 22PP
Strength: 16/18 (+3)
Dexterity: 18/28 (+9)
Constitution: 14/18 (+4)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 10 (+0)


Combat: 6 + 6 = 12PP
Initiative: +9
Attack: +10 Melee, +6 Ranged, +6 Base, +14 Energy Saber
Defense: +0 (+6 Base, +6 Dodge Focus), +0 Flat-Footed

Grapple: +9
Knockback: -3


Saving Throws: 4 + 6 + 6 = 16PP
Toughness: +8 (+4 Con, +4 [Defensive Roll]
Fortitude: +8 (+4 Con, +4)
Reflex: +15 (+6 Dex, +9)
Will: +8 (+2 Wis, +6)


Skills: 72R=18PP

Acrobatics  8 (+18)

Climb 5 (+9)

Diplomacy 8 (+8)

Drive 1 (+10)

Escape Artist 1 (+10)

Knowledge 12 (Arcane Lore)

Language 2 (Lor, GalStandard, English)

Notice 10 (+12)

Pilot 1 (+10)

Ride 1 (+10)

Search 6 (+6)

Sense Motive 4 (+6)

Sleight of Hand 2 (+11)

Stealth 3 (+12)

Survival 7 (+9)

Feats: 30PP

Accurate Attack

Acrobatic Bluff

All-Out Attack

Attack Focus 4 (Melee)

Attack Specialization 2 (Energy Saber)

Defensive Roll 2

Dodge Focus 6

Elusive Target

Evasion 2

Hide-in-plain-sight

Improved Critical 2 (Energy Saber)

Improved Trick

Move-by Action

Power Attack

Quick Draw

Take down Attack 2

Equipment 1

 

Equipment: 1PP = 5EP (1 rank of the Equipment Feat = 5 'Equipment Points')

2 Commlinks [2EQ]

1 Handcuffs [1EQ]

1 Mini Tracer [1EQ]

1 Rebreather [1EQ]



Powers: 2 + 4 + 10 + 3 + 3 + 10 + 4 + 4 = 40PP

Enhance Trait Strength 2 (Bound Strength) [2PP] (Magical Enchantment)

Enhance Trait Constitution 4 (Bound Health) [4PP] (Magical Enchantment)

Enhance Trait Dexterity 10 (Bound Speed) [10PP] (Magical Enchantment)

Leaping 3 (Bound Path) [3PP] (Magical Enchantment)

Speed 3 (No know Bounds) [3PP] (Magical Enchantment)

Super Movement 5 (Binder Stride; Perfect Balance, Slow Fall, Sure Footed 3) [10PP] (Magical Enchantment)

Super Senses 4 (Bind Sense; Dark Vision, Detect Magic) [4PP] (Magical Enchantment)

Device 1 (Energy Saber (Strike 3; Mighty Subtle) [4PP] (Technology)


Drawbacks: (-0) + (-0) = -0PP



DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 19 Toughness       Damage

Energy Saber   Touch       DC 21                             Damage

 

Totals: Abilities (22) + Combat (12) + Saving Throws (16) + Skills (18) + Feats (30) + Powers (40) - Drawbacks (0) = 150/150 Power Points

Edited by Vorik

Share this post


Link to post

Okay Vorik, a few things, I will start with crunch:

 

Combat:  Need to correct Defense to +12.  Also you have mispriced the cost of your base combat abilities, you should be spending 24 pp, not 12 (which is fine as without that you are only spending 138 pp).  Grapple would actually be +13.  Knockback would be -4/-2 flat footed.

 

Skills: I only count 71 points of skills, not 72.  Also, why does he speak English?  Nothing in his background suggests that would be anything he ever needed to learn. 

 

Feats:  Please move the Equipment feat up to where it needs to be alphabetically.  For the equipment itself, you likely do not need to purchase most of that.  The commlinks are no longer compliant with our equipment communications house rules.  Also, what does he need the rebreather for?

 

Powers:

 

So, Super Senses: Magic Awareness (which includes Detect Magic) is at a minimum 3 PP, so you need to come up with some more points here.  Also need to indicate what sense type it is (visual, mental, etc).

 

So fluff stuff:

 

Kind of needs more on what he is.  Is he another human related alien race seeded by the Preservers?  Also need more info on House Gernald.  Who are they exactly?  Are they the ruling family of some cluster of systems?  Is it a Trade Guild from somewhere that controls certain systems?  Need at least a little to suggest where they are and what control/influence they have.

 

As for the hook to the Praetorians, I think we need to develop that more.  The Praetorians are not really reaching out like that, if they were to encounter someone on a mission they might offer that person membership if it seemed the individual might be interested.  Given all the circumstances, even hearing about Binder, they might see his homeworld needing him more than they might.  On the flip side, why would Binder want to leave his homeworld to focus on more of the galaxy?

 

One other thing on the fluff, why the secret ID?  Not as normal in space as it is on Earth.

Share this post


Link to post
Sign in to follow this  

×