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Thevshi

Superpowered Babysitters Wanted OOC

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No worries.  You each get a hero point.

 

So,

 

Round One

 

27 Lawrence (unharmed)

19 Not!Megan (unharmed)

15 Not!Robert (unharmed)

13 Rev (unharmed, 4 HP)

6 SFX (unharmed, 2 HP)

 

Lawrence will grant Rev and SFX: Improved Initiative 2 (+8); Speed 4 and Quickness 4.

 

This changes Rev's initiative to 21 and SFX’s to 14, so Rev is up next!

 

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Lets create some havoc. 

 

Standard Action: Trip 10 (Line Area) Effect "Wind Tunnel". This has the knockback extra, so probably (if it does knock them back) will go slam them against a wall or out of the room / house / etc. If Rev can do it, some good old 80s "thrown out of a window in slow motion with tinkling glass to a synthpop beat" scene would be ideal. 

 

Move action: Pick up Lawrence, ready to flee. 

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Okay, Not!Megan will make a Reflex check to lessen the effect, she gets a 28!, so that actually cuts the power rank in half for the effect (so the roll is 22 to trip).

 

She makes an Acrobatics check against the Trip, but only gets an 18, so she still is tripped!  (just not as much knockback either). 

 

She will be slammed into a wall requiring a toughness save (DC 20) and she gets a 12, so bruised and dazed!

 

She will miss her turn due to the daze.

 

Not!Robert will attack Rev, but he misses with a 18

 

So, SFX is up!

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Right, I don't think I need to roll for any of this, but if I do, let me know.

 

Action: Create Object 9, Selective, making a wall across the room between the baddies and the goodies 

Move: Back to the door

Free: Nothing

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Okay,

 

Round Two

 

27 Lawrence (unharmed)

21 Rev (unharmed, 4 HP)

19 Not!Megan (bruised)

15 Not!Robert (unharmed)

14 SFX (unharmed, 2 HP)

 

There is not really anything Lawrence can do right now that would be worth a GM post at this point, so Rev is up!

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Okay, Not!Megan gets back to her feet and tries to attack SFX.  Hitting with a 18.  That is a DC 20 Will save for SFX!

 

Not!Robert appears outside the wall as well, also attacking SFX.  Somehow missing with a 12.

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Right, well in her mind that's what happened!  At least it will be in her journal.

 

Full: Move Created Wall to smash them like a bug against the other wall! DC24 AOE.

Free: None

Move: None

Edited by BlazingCoconut

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Okay, they both make saves, getting a 10 and 19, so Not!Megan fails, but Not!Robert makes it. 

 

Not!Megan only gets a 16, so is again dazed and gets another bruise.  Not!Robert gets a 21 and since he made his reflex save, he is just fine.

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Round Three

 

27 Lawrence (unharmed)

21 Rev (unharmed, 4 HP)

19 Not!Megan (bruised 2, dazed)

15 Not!Robert (unharmed)

14 SFX (unharmed, 2 HP)

 

Okay, will move forward to Rev again Cape!

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Free action: WOrds!

Move action: Move!

Free Action: Words and drop kid!

Move action: Move!

Free action: Words!

 

Quite a lot but technically "legal" and fitting with quickness and so on? :)

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Okay, I will remove Not!Megan's daze (HP to SFX), she will stand up and teleport away, followed by Not!Robert.

 

SFX is up Blaze!

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Round Four

 

27 Lawrence (unharmed)

21 Rev (unharmed, 4 HP)

19 Not!Megan (bruised 2)

15 Not!Robert (unharmed)

14 SFX (unharmed, 3 HP)

 

Okay, back to Rev Cape!

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Free action: Words!

Move action: Move

Free action: Words!

Standard Action: Ready action [Flare Burst] if she sees either of the "Parents". 

 

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