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Iron Palm

 

Str 20 Dex 18 Con 20 Int 10 Wis 14 Cha 10


Skills: Acrobatics 8 (+12), Climb 8 (+13), Concentration 12 (+14), Escape Artist 8 (+12), Intimidate 12 (+12), Notice 8 (+10), Sense Motive 8 (+10), Stealth 8 (+12)


Feats: Accurate Attack, All-Out Attack, Assessment, Attack Specialization 2 (strike), Defensive Roll 3, Distract (Intimidate), Elusive Target, Evasion 2, Fearsome Presence 6, Improved Critical (strike, 19-20), Improved Initiative, Instant Up, Move-By Action, Power Attack, Startle, Stunning Attack, Takedown Attack 2 (5-foot move), Ultimate Save (Toughness), Uncanny Dodge (visual)


Powers: Strike 5 (Power Feats: Mighty; Extras: Penetrating 10 [including Strength bonus]; Alternate Powers: Corrosion 10 [Flaws: Limited (objects only)], Trip 10 [Extras: Knockback; Flaws: Range (Touch)], Trip 10 [Extras: Area (Burst), Flaws: Range (Touch)])


Combat: Attack +6, +10 (strike), Grapple +11, Damage +5 (unarmed), +10 (strike), Defense +12, Knockback -4, Initiative +8


Saving Throws: Toughness +8 (+5 flat-footed), Fortitude +10, Reflex +10, Will +7


Abilities 32 + Skills 18 + Feats 29 + Powers 19 + Combat 36 + Saves 16 = Total 150

 

Wealthy Thrillseeker

 

Str 18 Dex 18 Con 18 Int 14 Wis 10 Cha 16

 

Skills: Bluff 8 (+11, +15 with Attractive), Drive 8 (+12), Notice 8 (+8), Pilot 12 (+16), Stealth 8 (+12), Survival 4 (+4), Swim 4 (+8)

 

Feats: Ambidexterity, Attractive, Defensive Roll 2, Distract (Bluff), Elusive Target, Endurance, Equipment 3, Evasion 2, Fearless, Improved Disarm, Improved Initiative, Instant Up, Power Attack, Redirect, Seize Initiative, Taunt, Ultimate Skill (Pilot), Uncanny Dodge (visual)

 

Powers: Device 1 (cool shades, easy to lose): Super-Senses 5 (Direction Sense [GPS], Infravision, Time Sense, Ultravision, Tracking [Infravision]), Device 1 (awesome costume, hard to lose): Concealment 2 (normal vision; Flaws: Blending), Protection 3, Device 4 (gnarly power gauntlet, hard to lose): Strike 4 (Power Feats: Mighty; Extras: Linked Stun 7; Alternate Powers: Kinetic Control 8)

 

Vehicles: Hover Surfboard (Size: Medium; Strength: 20; Defense: 10; Toughness: 10; Powers: Flight 4 [100 MPH])

 

Combat: Attack +12, Grapple +16, Damage +4 (unarmed), +7 (stun), +8 (kinetic control or strike), Defense +11, Knockback -4, Initiative +8

 

Saving Throws: Toughness +9 (+7 flat-footed, +4 without costume), Fortitude +8, Reflex +8, Will +4

 

Abilities 34 + Skills 13 + Feats 22 + Powers 23 + Combat 46 + Saves 12 = Total 150

 

Tracer

 

Str 18 Dex 16 Con 18 Int 14 Wis 16 Cha 18

 

Skills: Climb 4 (+8), Disable Device 8 (+10), Drive 4 (+7), Gather Information 12 (+16), Intimidate 12 (+16), Investigate 4 (+6), Knowledge (streetwise) 12 (+14), Notice 12 (+15), Search 8 (+10), Sense Motive 12 (+15), Stealth 8 (+11), Survival 8 (+11), Swim 4 (+8)


Feats: Connected, Contacts, Defensive Roll, Distract (Intimidate), Equipment 9, Evasion, Fearless, Improved Initiative, Master Plan, Precise Shot, Startle, Stunning Attack, Track, Ultimate Save (Will), Uncanny Dodge (visual)


Equipment: Arsenal (array): Shotgun (Blast 6 [Alternate Powers: Blast 6 (Power Feats: Accurate; Flaws: Limited [+3 damage against targets with any increase in their natural Toughness save bonus]), Stun 4 (bean bag round; Extras: Range [Ranged])]); Alternate Powers: Heavy Pistol (Blast 4 [Power Feats: Accurate, Improved Aim, Subtle]), Taser (Stun 5 [Power Feats: Extended Range 3 (20 feet)]); Binoculars, Cell Phone, Digital Audio Recorder, Flashlight, GPS Receiver, Handcuffs, Mini-Tracer, Multi-Tool, Night-Vision Goggles, Parabolic Microphone, PDA, Undercover Vest (Protection 3 [Power Feats: Subtle]), Video Camera


Vehicles: 4x4 Pickup Truck (Size: Huge; Strength: 40; Defense: 8; Toughness: 9; Powers: Speed 5 [250 MPH]; Features: Alarm 2 [DC 25], Hidden Compartments, Navigation System)


Combat: Attack +12, Grapple +16, Damage +4 (unarmed), +6 (shotgun), Defense +12, Knockback -4, Initiative +7

 

Saving Throws: Toughness +8 (+7 flat-footed, +4 without vest), Fortitude +8, Reflex +7, Will +7

 

Abilities 40 + Skills 27 + Feats 23 + Combat 48 + Saves 12 = Total 150

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Name: Carson Kent

Ethnicity: Half Black Half White

Age: 23

Birthdate: February 14

Height: 6'6"

Weight: 246 pounds

Hair: Black

Eyes: Green

 

Carson is a massive guy who sports some handsome good looks. His body is built for strength, agility, and endurance to keep up with the superhuman community. Despite his good looks, he's very imposing looking like he can block out the sun if he stands still. He wears urban clothes. Long shorts, jersey (which kind depends on what season), shoes that are freshly made. He always looks and stands ready for anything to happen. He's that big guy you always see in the background. Lurking.

 

History: Carson's mother's side was rich. Still are. But Daria didn't like to hang around Wading Way or North Bay. She'd be in the rougher parts of town, hiding among the less fortunate. Sure, money bought nice things, but it couldn't buy fun. She made friends out there. None she could hold on to though, but there was Theo. He was a big guy who always hung by her side and took flack for it. After a few months after meeting Theo, Daria and him had grown close and decided to consummate the relationship. Though one mistake led to an accident. Not that they knew. It happened a few times. Three months later Daria started showing. Once her parents found out, she was told not to go back or she'd be cut off. She didn't want to lose her family, but she didn't want to lose her boyfriend. So she told called Theo and told him the truth.  He didn't believe it at first, but after a car was sent for him and he ended up in (one of) her places of residence, it dawned on him. They (her parents) didn't want Theo around, but were not going to have their daughter any worse for the wear. They arranged a quick marriage.

 

Later, Carson (her father's name) Leon (his father's name) Kent (her last name) was born. Theo did stick around to raise his little man, like he said he would. Daria was there too., but she grew cold after not having connected with her street connections. Theo and Carson were it. She loved them both. But she had her mother talking in her ear. How she was supposed to act like a lady now that she was a mother and a wife. And she took to it. Theo thought it weird, but he was enjoying it all. Carson knew the love of his mother and father during childhood.

 

When Carson was grown, he was given his nest egg allowance. It was a hefty multi-million. The Kents were worldwide oil magnates. Enough to 'get him on his feet'. He hung out with his dad more than his mother. She loved him, but she wasn't fun like his father. His father taught him everything he knew, plus Carson took up other hobbies that Theo would never get to do without them. Ski boarding was their favorite sport.

 

Carson met a girl on a trip one day. Her name was Yuri. She was smart and beautiful and funny. But smart mostly. She was one of those super tech geniuses that could build a rocket out of chewing gum and paper clips. Her family was a tech industry type. Yuri and Carson became fast friends. They got the bright idea one day to build super gadgets to test out 'just for fun'. Carson wasn't fooling Yuri, so she built them the best she could. And That's when Carson took to the air. Busting criminals with super gadgets. He doesn't have a name yet, but him, Theo, and Yuri are working on it!

 

Abilities 8 + 8 + 8 + 4 + 0 + 6 = 34 points

Strength 18 (+4)

Dexterity 18 (+4)

Constitution 18 (+4)

Intelligence 14 (+2)

Wisdom 10 (+0)

Charisma 16 (+3)

 

Skills 44 ranks = 11 points

Acrobatics 8 (+12)

Bluff 6 (+9, +13 with Attractive)

Diplomacy 6 (+9, +13 with Attractive)

Drive 8 (+12)

Knowledge (streetwise) 8 (+10)

 

Feats 20 points

Acrobatic Bluff

Ambidexterity

Attractive

Benefit 2 (Wealth 2)

Connected

Defensive Roll

Distract (Bluff)

Elusive Target

Endurance

Evasion

Fearless

Improved Disarm

Improved Initiative

Instant Up

Power Attack

Redirect

Seize Initiative

Taunt

Uncanny Dodge (visual)

 

Powers 4 + 4 + 4 + 16 = 27 points

Device 1 (cool shades, hard to lose): Super-Senses 5 (Direction Sense [GPS], Infravision, Time Sense, Ultravision, Tracking [Infravision])

Device 1 (awesome costume, hard to lose): Concealment 2 (normal vision; Flaws: Blending), Protection 3

Device 1 (flying snowboard, hard to lose): Flight 5 (Flaws: Platform)

Device 4 (gnarly power gauntlet, hard to lose): Strike 4 (Power Feats: Mighty; Extras: Linked Stun 7; Alternate Powers: Kinetic Control 8)

 

Combat 24 + 22 = 46 points

Attack +12

Grapple +16

Damage +4 (unarmed), +7 (stun), +8 (kinetic control or strike)

Defense +11 (+7 flat-footed)

Knockback -4

Initiative +8

 

Saving Throws 4 + 4 + 4 = 12 points

Toughness +9 (+7 flat-footed, +4 without costume)

Fortitude +8 (4 constitution, 4)

Reflex +8 (4 dexterity, 4)

Will +4 (0 wisdom, 4)

 

Abilities 34 + Skills 11 + Feats 20 + Powers 27 + Combat 46 + Saves 12 = Total 150

Edited by Kombucha Mushroom Person
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