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Hazmat (PL 10) - Azuth65

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Player Name: Azuth65
Character Name: Hazmat
Power Level: 10 150/155PP
Trade-Offs: None
Unspent Power Points: 5

In Brief: A free Grue who, after the Incursion, assumed the form a Drodant female to blend in with galactic civilization.


Residence: CoVic Station
Base of Operations: Mobile, currently based on CoVic Station

Alternate Identity: Ha'li Ca'vur, Holly Carver
Identity: Public
Birthplace: Kobalii
Occupation: Mercenary, bounty hunter, junker, adventurer
Affiliations: None
Family: Meta-Mind (Distant ancestor)

Theme songBig Blast Sonic

Age: 30, late 1987
Apparent Age: Varies, Defaults to late 20s
Gender: Fluid, prefers female
Ethnicity: Grue, stays shifted in Drodant form
Height:Variable (usually sits at 5'5”)
Weight: Variable (usually sits at 139lbs)
Eyes: White (Grue), Purple irises with black sclara (Drodant)
Hair: None (Grue), Black (Drodant)


Power Descriptions:
Hazmat's non-Grue powers manifest in sickly yellow-green energy blasts and beams of hardened energy. Her ability to speak the languages of those around her is the only psychic power of her heritage to emerge thus far, though her morphing remains as strong as ever.


The drone that would become Ha'li Ca'vur does not recall many, if any, memories of her life before being freed from the Meta-Mind. When Kobalii was cut free from control, she made a run for the nearest ship and got off world along with every other being on the planet near a ship. Unfortunately for her the ship she hopped aboard had a leak in it's reactor containment walls and in the time it took her to arrive at a safe haven the ship was so utterly soaked in rads it literally glowed in the darkness of space.


For a while after the Incursion she spent her time doing odd jobs for whatever credits she could get, from being hired muscle for a group of ruin divers to the mundane job of longshoreman in the docks.


Less than a year ago, while on an escort job help establish an archaeological dig site on Ajion III, her colleagues and clients were attacked by a band of Lor (specifically Piscean) pirates, calling themselves the Star Fins, who used the region as their safe harbor. Less than half her clients and all but two other mercs escaped Aijon III, since then she's had a vendetta against any Star Fins members and their leader Chah'o.


Personality & Motivation:
Ha'li, being a rogue Grue, tends to keep to herself as much as she can, being the strong silent type in most situations. She is working to better assimilate into the greater galactic culture, though without the majority of mind reading talents Grue are known to have aiding her, there have been some missteps (faux pas, incorrect slang, etc).


Her primary motivators are keeping her independence and finding her place in the universe.


Powers & Tactics:
Hazmat has two combat settings, up close and personal and “carpet bomb from orbit”. While she is working to get a better handle on ranged combat, her default tactics is to rush into melee range and swing with the crackling manifestation of her energy swirling around her fists.



Enemy: Chah'o, Star Fins, these pirates and their leader can make Ha'li lose focus on her current task to try and shut down their activities.

Rivalry: Chris “Makeshift” Austin, a fellow junker and occasional mercenary. The two will happily take time to compare recent finds, new modifications to their ships, as well try and underbid each other for a contract if they know the other is trying for it.

Secret/Prejudice: Actually a Grue Metamorph.



Abilities: 4 + 4 + 4 + 6 + 4 + 4 = 26 PP

Strength 14 (+2)

Dexterity 14 (+2)

Constitution 14 (+2)

Intelligence 16 (+3)

Wisdom 14 (+2)

Charisma 14 (+2)


Combat: 12 + 12 = 24 PP

Attack: +6 (+10 Atom Splitting)

Defense: +10 (+6 Base, +4 Dodge Focus)

Initiative: +2

Grapple: +8

Knockback: -5/-1


Saving Throws: 6 + 5 + 5 = 16 PP

Toughness: +10/+2 (+2 CON, +8 Protection)

Fortitude: +8 (+2 CON, +6)

Reflex: +7 (+2 DEX, +5)

Will: +7 (+2 WIS, +5)


Skills: 72r = 18PP

Craft (Electrical) 4 (+7)

Craft (Mechanical) 4 (+7)

Craft (Structural) 4 (+7)

Diplomacy 4 (+6)

Disable Device 8 (+11)

Gather Information 4 (+6)

Knowledge (Galactic Lore) 4 (+7)

Knowledge (physical sciences) 4 (+7)

Knowledge (technology) 8 (+11)

Pilot 12 (+14)

Notice 8 (+10)

Sense Motive 8 (+10)


Feats: 9PP

Beginner's Luck

Dodge Focus 4

Equipment 15 (to Praetorian ships/HQ, from veteran award)


Improved Initiative

Luck 2


Powers: 26 + 4 + 6 + 9 + 4 + 8 = 57 PP

(All powers have radiation and/or mutation descriptors unless otherwise noted)

Atom Splitting, 20 PP Array (Extras: Accurate 2, Alternate Power 4) [26 PP]

BaseStrike 10 (Extras: Alternate Save [Fortitude]) [20 PP] “critical fission”

Alternate PowerDamage 10 (Extras: Targeted Area: Shapeable) [20 PP] “bombardment”

Alternate PowerDazzle 10 (Visual) [20 PP] "blue flash"

Alternate PowerDrain Toughness 6 (Extras: Range [Ranged]) [18/20 PP] "breakdown"

Alternate PowerNullify Radiation 6 (Extras: Nullifying Field, Selective Attack) [18/20 PP] "scrub"


Comprehend 2 (Languages) [4PP] (Psionic)

Flight 3 (50 MPH/500 ft. per round) [6 PP]

Immunity 9 (Life support) [9 PP]

Morph 2 (Humanoids) [4pp] (Grue shapeshifting)

Protection 8 [8 PP]



DC Block

ATTACK                     RANGE      SAVE                       EFFECT
Unarmed                    Touch      DC 17 Toughness            Damage
Critical Fission           Touch      DC 25 Fort                 Damage

Bombardment                Touch/Area DC 25 Toughness            Damage

Blue Flash                 Ranged     DC 20 Reflex/Fort          Dazzle

Breakdown                  Ranged     DC 16 Fort                 Drain Toughness


Abilities (26) + Combat (24) + Saving Throws (16) + Skills (18) + Feats (9) + Powers (57) - Disadvantages (0) = 150/155 PP

Edited by Fox
+1pp for March 2020
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