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Dalir the Dashing

Spoiler

 

Power Level: 10/12 (180/180PP)
Effective PL: 10
Trade-Offs: -5 Defense / -5 Toughness
Unspent Power Points: 0

 

In Brief: Stage Magician with 10 Power Rings

 

Alternate Identity: Dalir Saleh
Identity: Secret
Birthplace: Emerald City
Occupation: Stage Magician, Illusionist

Affiliations:  None
Family: The Prophet Family, Amir ibn Jafar ibn Abd al-Aziz al-Misr  (father), Evie Prophet-Saleh (mother), Corrine Conrad (half-sister)

 

Description:
Age: 27 (DoB: Born 19, June 1990)
Gender: Male
Ethnicity: Mixed (Of Egyptian, Caucasian, and Hui Chinese descent)
Height: 6"
Weight: 176 lbs.
Eyes: Black
Hair: Black

SC: Tatuaje by Dyemelikeasunset

 

 

History:

In the late 1600s, Freedom was home to the Reverend Elijah Prophet, a famous monster hunter andwitchfinder.  Prophet was the driving force behind a 1694 witch-hunt in Freedom that lasted for nearly two years, before ultimately moving along to his next hunt.  Within the decade Elijah's overzealous witch hunts had brought infamy to the Prophet family name.  Esau Prophet, the eldest of Elijah's four sons, founded the Order of the Prophet in 1712 in Boston to restore some honor to his name. Esau and his three brothers Jacob, Noah, and Samuel all continued their father's work with an aim of ferreting out the real monsters.

 

Publicly, the Order of the Prophet is a printing and publishing house.  Whose biographical tales of the more famed superheroic members of the Prophet family, is a large source of the family's long-standing wealth and status as one of Freedom City's oldest and wealthiest families.  Privately, the Order is to this day a secret international monster hunting society with chapters in at least 49 major Cities worldwide.  Made up of powerless but knowledgeable members of the Prophets, the Order seeks superpowered heroes to train (and more importantly control) against the forces of darkness.  In 1895, the Order found it's worth truly put to the test.  With the end of Lady Violet Pennyworth's brief tenure as a Master Mage they sought to fill the brief gap left by the vacant position.  Which is where Penelope Prophet, cousin to the famed Man of Marble himself, came in.

 

In 1930, Penelope learned of the location of secrets rites to usurp the title of the Arch-Magister.  And maybe it would have worked if there were someone holding that title to begin with.  The rites, however, did allow her to claim another title.  That of the Gatekeeper.  The Door Wardens, took no action against her for stealing the power of the Gatekeeper.  Claiming it to be the will of destiny and taught her how to use her newfound abilities.  It was using her new powers that Penelope discovered the Library of Babel and its mysterious librarian Jorge Molino whose knowledge surpassed that of the entire readings of the Order of Prophet.  As well as Constance "Connie" Voltaire, a sharpshooting aviatrix with nimble fingers and not a lick of magical background.

 

 

Together the trio collectively claimed the title of Master Mage together, and actually found themselves joining the Order of Light in their efforts to protect the planet.  At least until Adrian Eldritch ascended to the title in 1935.  As for the would-be Master Mage trio?   The position of the Librarian of Babel was a double-edged sword.  While Jorge could recall the contents of everything written inside of its walls.  His memory of his own life slowly faded.  When he passed, he had no memory of the time spent.  Connie was arrested, suspected of charges of smuggling when really attempting to keep magical artifacts out of the hands of the cult of Kar’Kradas.  Retiring to Emerald City, Penelope cut ties with the rest of her famed family and lived a relatively quiet life and relieving herself of the powers of the Gatekeeper back to her predecessor through unknown means.   

Whether through a product of her genetics or residual magical energies left in her body.  Penelope aged at a slower rate than the average person.  Slow enough that she took her time in starting a family marrying a local writer by the name of Frank Saleh in 1969.  Their daughter, Evie Prophet Saleh, took after the Prophet side of the family and secretly opposed a Cult dedicated to the interdimensional predator and spider god Raknis.  

 

A whirlwind romance with a rich teenage heir ended up with a surprise.  She never told Amir about the product of liaison, not that he actively sought her out.  And instead used her talents to work as a professional mechanic.  Dalir had heard the tales of his grandmother’s heroics, and his mother made sure to never speak ill of ASAD either.  But he had never so much as heard a whisper of his mother’s own tales of heroics

 

At least until his mother found herself very popular with a number of her old contacts.  Among magical circles, it became known that Evie had stolen ten rings from the Eightfold Web cult.  These rings had Arcane sigils of Lemurian origin and nine different colored viridian stones, the tenth ring bore a daka stone.  More arrogant members of the Order of the Prophet considered the family the supreme authority on magical matters.  Various cults wanted a claim on them.  And then there were the cryptids...

 

The Cryptid Clans are an alliance of diverse human offshoots, banded together for mutual protection and benefit. In spite of appearances, the various clans do not share the same origin: some are creations of the ancient Preservers, while others are of more recent genesis. The members of the Hidden Peoples are defined by two primary characteristics: their heritage (or genetic origin) and their clan affiliation.  Werewolves, stranded aliens, Deep Ones, and various other beings who couldn't possibly blend into regular society without garnering attention.  And long before they Eightfold Web ever got its hands on the ten rings, they were a symbol of unity amongst the Cryptids.

 

 

Evie took Dalir on the run with her as many a magical foe came out of the woodwork.  But, she was out of practice.  And after a week they found themselves cornered by members of the Eightfold Web.  If not for the timely arrival of a gun slinging Ape, Dalir would be dead at this moment.  But, he wasn't quick enough to save Evie.  Who was captured by the Web who mistakenly believed she had the rings in her possession.  Unaware that as a contingency she had hidden them on Dalir's person.  The gun slinging ape dragged Dalir to meet with the clan elders who explained the situation to him.

 

Viridian Stones are failed Preserver Stones.  As such if one had the means a viridian stone could enhance and strengthen existing attributes of the beings they bond to and who bond to them.  Including the latent abilities of a superhuman.   It used to be a tradition for chosen champions of the Cryptids (one per clan and one per heritage ) to bond with a ring and act as a protector.  But, this time the rings refused to bond to anyone among the clans.  Anyone but Dalir.  Thrusting a member of a monster hunting family into the role of protecting monsters.

 

 

Personality & Motivation:

Dalir acts as if he is very antiestablishment.  This is an act.  A sort of defense mechanism for the fact that both sides of his family tree have a lot of names to live up to.  A desire to always be the center of attention led to his career in magic to begin with. 

His self-doubts has also led to a bit of arrogance.  Dalir acts as if he has a high opinion of himself.  Rarely viewing anyone else as his intellectual equal.  An opinion he is all too quick to share when not performing on stage.  Sarcasm may as well be a second language to the man.

Still, while Dalir may be quick to insult mainstream tastes he will never turn away from someone in need.  Including the group of outcasts destiny has seen fit to charge him with protecting.  His primary motivation is finding his mother.

Powers (Descriptions & Tactics):

At first glance, he is powerless without his ten Cryptid rings.  But, even without his rings he would make a decent go as the second coming of the Man of Marble.  Despite hardly exercising a day in his life, his physique leaves little to be desired.  And his intelligence would have made him competitive in any STEM field. 

His ten rings are made of a golden orichalcum metal.  These rings are inscribed with Arcane sigils of Lemurian origin.  Each of them a different color, but only a single ring on each hand can be attuned to at the same time.  When this is happening the ring in question glows brightly.  Each ring whether actively attuned or not creates a glowing force field protecting Dalir from harm.  Appearing as if he was surrounded by a rainbow.

If someone else were to wield his rings they would theoretically have completely different powers than he does.

 

[Will Describe which ring does what later too]

Complications:

 [I have some, but I’ll put them down later]

Abilities: 8 + 6 + 10 + 20 + 8 + 8 = 60PP

Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 20 (+5)
Intelligence: 30 (+10)
Wisdom: 18 (+4)
Charisma: 18 (+4)

 

Combat: 4 + 4 = 8PP

Initiative: +3 (+3 Dex)
Attack: +2 Base, +6 Melee
Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed

Grapple: +10
Knockback: -7

 

Saving Throws: 0 + 4 + 8 = 12PP

Toughness: +15 (+5 Con, +10 Protection)
Fortitude: +5 (+5 Con)
Reflex: +7 (+3 Dex, +4)
Will: +12 (+4 Wis, +8)

 

 

Skills: 80R = 20PP


Bluff 11 (+15) 
Concentration 6 (+10)
Craft (Art) 5 (+10)
Diplomacy 6 (+10) 
Disguise 2 (+6)
Escape Artist 12 (+15)
Knowledge (Art) 5 (+15)
Language 2 (Chinese [Mandarin], English [Native], Farsi)
Notice 2 (+6)
Sense Motive 6 (+10)
Sleight of Hand 12 (+15)

 

 

Feats: 8PP

Attack Focus (Melee) 4
Beginner’s Luck
Dodge Focus 3

 

Powers:  40 + 32 = 72PP

 

Device 10 ( 50PP Container; Flaws: Hard-To-Lose; User suffers Fatigue from Extra Effort rather than Device ) [40PP] (Cryptid Rings)

Master of Illusions ( 40PP Array; Feats: Alternate Power 4 ) [44DP]
BPIllusion 10 (  Extra: Selective Attack; Flaw: Phantasm ) {40/40}
APAstral Form 8 {40/40} (Illusionary Projection)
APMorph 9 ( +45 Disguise; Feat: Selective; Extras: Affects Others, Area [Burst, General]; Flaw: Phantassm ) {37/40} (“Shapeshifting”)
AP: Nauseate 10 ( Extras: Alternate Save [Will], Range 2 [Perception] ) {40/40} (Vertigo)
AP: Obscure 10 ( All Senses; Extras: Range [Perception], Selective Attack; Flaws: Distracting, Phantasm ) {40/40} (Sensory Deprivation)
Feature ( Prestidigitation [
Dalir  can create minor illusions as “magic tricks” primarily suitable for entertainment, but potentially good for a circumstance bonus for interaction skills or to distract targets from other happenings.] ) [1DP]
Protection 5 [5DP]

 

Device 8 ( 40PP Container; Flaws: Hard-To-Lose; User suffers Fatigue from Extra Effort rather than Device ) [30PP] (Cryptid Rings)
Empathy ( 30PP Array; Feats: Alternate Power 4 ) [34DP]
BPHealing 10 (  Extra: Energizing, Restoration, Total; Flaws: Empathic, Limited to Others ) {30/30} (Empathic Healing)
APConfuse 10 (  Extra: Range [Perception] ){30/30} (Emotional Instability)
APEmotion Control 10 {30/30}
AP: Mind Reading 10 ( Flaw: Limited to Emotions ) {5/30} (Empathy)
AP: Fatigue 10 ( Extras: Alternate Save [Will], Range 2 [Perception]; Flaw: Action [Full-Round] ) {30/30} (Emotional Drain)
Feature ( Good Vibes [
Dalir radiates a subtle emotion or mental “broadcast” (such as the impression of a scent or music) good for, at best, an interaction check circumstance modifier.] ) [1DP]
Protection 5 [5DP]

 

DC Block

ATTACK

RANGE

DC

EFFECT

Unarmed

Touch

DC20 Toughness

Damage (Physical)

Emotional Drain

Perception

DC20 Will

Fatigue

Emotional Instability

Perception

DC20 Will

Confuse

Emotion Control

Perception

DC20 Will

Emotion Control

Illusion

Perception

DC20 Will

Illusion

Sensory Deprivation

Perception

DC20 Will

Obscure

“Shapeshifting”

Touch/Area [45’ Burst]

DC19 Will

Morph

Vertigo

Perception

DC20 Will

Nauseate

 

Totals: Abilities (60) + Combat (8) + Saving Throws (12) + Skills (20) + Feats (8) + Powers (72) - Drawbacks (0) = 180/180 Power Point

 

 

 

Notes:  So here’s Dalir.  Son of ASAD, and a member of the Prophet Family.  If the Order of Prophets sounds familiar to you then you’ve read Freedom City 1st Edition.  Personally, I brought the concept back but decided to turn it into a copy of the Watcher’s Council from Buffy.  

Plus, it gave reason to make Dalir on the outs with the family (the monster hunter progeny protecting monsters) without going the Hellion route and having demonic familial connections.  That isn’t to say there isn’t room for the Eithfold Web to brainwash his mother into a spider-themed villain.

Really, I just wanted to do more with the fact that people like the Pale Ranger and Doc Prophet made the fact that the Prophets were clearly a direct reference to the Wold Newton family.  Of course, then brings the questions whether his attributes outside of the rings are a product of that side of the family.  Or Amir’s.  Either way, it’s pure genetics.  Without his rings, he’s a solid PL 5 offensively/defensively.

Now, I had to give up the gun-slinging ape sidekick.  A tough choice to make, but obviously where my earned PP will go towards purchasing in the future.  Obviously, he’s a six gun gorilla reference.  Partially he’s a Wynona Earp (tv version not comics version) reference.  I assure you this is not some sort of weirdly racist comment on Lothar though the thought does make me feel squick.

I’ll admit.  I wanted a Damage Effect with some sort of reversible flaw to equate to the Damaging Extra on Illusions without being an Extra itself.  But, alas, all the cheese.

 

 

The Architect [Working Name]

Spoiler

 

Power Level: 10/12 (180/180PP)
Effective PL: 10
Trade-Offs: -2 Defense / -2 Toughness, -1 Attack, +1 Damage
Unspent Power Points: 0

 

In Brief: Freed Curator Drone

Identity: Public
Birthplace: On a Curator Museum ship
Occupation: None

Affiliations:  None
Family: The Curator (Creator)

 

Description:
Age: 6 (DoB: 2012)
Gender:  Identifies as Male
Height: 5’5"
Weight: 150 lbs.
Eyes: Red
Hair: None

 

History:

During the Day of Wrath, a collection of Heroes stole one of the Curator’s vessel and flew it into his Ringworld.  The ship had plenty of inactive Curator Drones.  Drones that were to act as a secondary invasion force.  Whether on Earth or the Lor homeworld never came to pass as the heroes of Earth ultimately routed the Curator’s attack.

But, for some strange reason as the Curator’s system reset a single drone came to life.  Taking control of a museum ship the drone flew to Earth and crashed landed in the middle of the Pacific Ocean.  Both the ship and the drone itself were badly damaged in the crash.  For the better part of a year, the drone was trapped underwater.  Using nearby pieces of the ship (that slowly scattered across the ocean) it would rebuild itself.  By the time the drone was fully rebuilt, the Freedom League had caught hold of its signal. 

Upon the discovery of a Curator Drone on Earth, Daedalus brought the Architect in front of a Lor Science commission.  The Lor were split on what to do.  The military wished to study the Curator Drone as a precaution for, others wished to destroy it, ultimately it was Daedalus.  An Earthling with a fondness for self aware machines who spoke in favor of allowing the Architect its freedom.  Taking personal responsibility if it were to act in agency of its creator.

 

 

Personality & Motivation:

The drone is a machine whose Artificial Intelligence was designed to mimic a living person.  Allowing it to have a sort of “virtual conscience.”  Relentlessly cheery and analytical, the Architect takes things at face value not understanding concepts such as deceit or sarcasm.  Ironic for a machine originally designed solely for deceit.  The Architect has a never-ending thirst for knowledge, and a desire to preserve the very lives that bring that knowledge.

Powers (Descriptions & Tactics):

The Architect is superhumanly strong and durable.  Able to withstand the force of small arms fire with seemingly no discomfort.  Its only method of defense is to simply hit things with its fist.  The drone’s blaster system having gone missing with the loss of its arm upon crash landing to Earth.  The Architect’s sensory suite is able to analyze information and run the information against its internal library.  Given time, the Curator Drone can prove itself every bit its creator’s product and create inventions.

Complications:

 [I have some, but I’ll put them down later]

Abilities: 22 + 4 - 10 + 24 + 2 + 0 = 42PP

Strength: 32 (+11)
Dexterity: 14 (+2)
Constitution: - (-10)
Intelligence: 34 (+12)
Wisdom: 12 (+1)
Charisma: 10 (+0)

 

Combat: 18 + 16 = 34PP

Initiative: +12 (+12 Speed of Thought)
Attack: +9 Base
Defense: +8 (+8 Base), +4 Flat-Footed

Grapple: +24
Knockback: -10

 

Saving Throws: 0 + 7 + 6 = 13PP

Toughness: +15 (+5 Con, +10 Protection)
Fortitude: Immune  (-10 Con)
Reflex: +9 (+2 Dex, +7)
Will: +7 (+1 Wis, +6)

 

 

Skills: 12R = 3PP


Notice 4 (+5)
Pilot 8 (+10)

 

Feats: 3PP

Inventor
Jack-of-All Trades
Speed of Thought

 

Powers:  4 + 40 + 21 + 14 + 8 = 87PP

Comprehend 2 ( Speak All, Understand All ) [4PP] (Universal Translator)

Immunity 40 ( Fortitude Saves, Mental Effects ) [40PP] (Machine)

Protection 12 ( Extra: Impervious 8; Feat: Innate ) [21PP] (Durable Construction)

Super-Senses 14 ( Auditory [Acute, Analytical], Direction Sense, Distance Sense, Olfactory [Acute, Analytical], Microscopic Vision, Radio, Tactile [Analytical], Time Sense, Ultra-Hearing, Vision [Analytical, Counters Darkness] ) [14PP] (Sensory Suite)

Super-Strength 4 ( 52 Effective STR [Heavy Load 16.6 Tons ) [8PP]

Drawbacks: -2PP
 

Vulnerability (Meganetism; uncommon, Moderate, +50%) [-2PP]

 

DC Block

ATTACK

RANGE

DC

EFFECT

Unarmed

Touch

DC26 Toughness

Damage (Physical)

Totals: Abilities (42) + Combat (34) + Saving Throws (13) + Skills (3) + Feats (3) + Powers (87) - Drawbacks (2) = 180/180 Power Point

 

 

Notes:  So here’s Curator V.  Okay, I don’t have an actual name for him yet.  And really, I’m undecided as to whether I want him to have been freed from the Incursion or Day of Wrath.  Unlike Braniac V, he’s not half machine.  He’s pure construct through and through.

Braniac’s actually a pretty boring dude for a super genius villain.  Let’s be honest all he really does when it comes to Superman after his plans get stopped is punch hard and choke things.  So you’d think I would dislike Brainiac V too then?  After all, despite the super genius of it all he pretty much just punches things less hard and makes sarcastic quips.  But, I don’t know there’s something appealing about Brainy. 

Of course, Unamed Curator Drone isn’t a 1 for 1 for the 12th level intellect.  Especially when I already have another smart mouthed character in space.  He was spun off another idea.  So, in the Cosmic Handbook Blackstar created his Blackguards after acquiring the Nightstone which on FCPBP is currently in Cobalt Templar’s possession.  And they acted as a sort of Yellow Lantern expy.  Which if you think of the Spectral Knights as a Red Lantern it would have fit right at home.  But, I instead planned on bumping Blackstar up in PL and making his Blackguards all constructs.  Turning him more into an orange lantern expy as he continually seeks control of the other Preserver Stones which would also put him into conflict with Star Khan.

 

But, I never did anything with that.  However, it did give slight inspiration in another concept a Blue Lantern or Star Sapphire depending on your pov.  Either way would have essentially been the space EMTs to the space cops.  Powered by the Health Stone, one of the first concepts for a “Star Knight” involved imbuing this PC’s mind in an artificial construct.  Uploading his mind back to his fleshy form after a mission.  But, as a Praetorian said fleshy form and Health stone had been long lost.  With more than likely nothing being left of his remains he would have partially been motivated to finding his body.  This spun off to ancient, but not Praetorian, robot that crash landed on Earth.  I even went so far as to think about maybe making him rebuilt by Da Vinci and giving him an appearance to Da Vinci’s own Germanic knight robot.  With a rewired primitive AI that allowed Da Vinci to give him a chivalrous personality.  Which ultimately came unto a blank slate machine.  A self-aware curator drone whose AI is nothing short of human with none of the learned experiences.  Not that you asked for the thought process that leads to me developing characters. 

But, from the start he was always designed with a support role to other heroes in mind.  However, I believe every hero should have their own agenda not just whatever cohesive group agenda is going on.  In this case his goal is understanding, rather than simply collecting knowledge like his creator.  Though this does leave me at an impasse as to how to grow him.  That I’ll hopefully decide through play (Either he’ll gain access to his own collection of Gadgets through the Variable Effect, or he’ll go super-math detect weakness/fake luck controller by mathing up all the variables.  Or he’ll gain not! T-Sphere minions and a teleport ring)

 

I did have to give up some super-strength.  And chose not to buy up the template.  Curator Drones are an expensive template yo (okay the ridiculous amount of Int I bought may have had something to do with it too.  But he’s a +12 level intellect!)                                                                                                                                                                                                                                                                                                                                               Dusk and Dawn

Spoiler


Power Level: 8/10 (150/150PP)
Effective PL: 8
Trade-Offs: -2 Defense / -2 Toughness, -1 Attack, +1 Damage
Unspent Power Points: 0

 

In Brief: 

Identity: Private
Birthplace: Freedom City
Occupation: None

Affiliations:  None
Family: The Curator (Creator)

 

Description:
Age: 16
Gender:  Identifies as Male
Height: Undecided
Weight: Undecided
Eyes: Black
Hair: Black

 

History:

Bryan Hasenkamp was a loyal second generation member of SHADOW.  And for his troubles he was arrested after the second Operation Inundation.  Finding himself just as expendable to SHADOW’s operations as the rank and file clones.  It was prison that reformed Bryan, the ex con came out a changed man even earning his degree from behind bars.  Not that it did anything to erase the stigma from being an ex con.  So he began lying on resumes.  Eventually a talent agency hired him to their mailroom and after years of hard work Bryan became a talent agent.  Almost losing his position after falling in love with his first client, a Black casino singer by the name of Tina Tempest.  Someone he wouldn’t have associated with in his more misguided youth.

After years of marriage, Tina gave birth to a set of twins.  A set of twins whose existence was essentially one in a million as each child favored one parent’s complexion.  Together they lived as the prototypical nuclear family.  Attending Church every Sunday, organizing neighborhood potlucks, they were as normal as could be.  Including making normal teenage mistakes.  Such as talking to a stranger online. 

Abigail “Abby” Hasenkamp thought she had found the one when communicating.  In reality, it was Dr. Peter Hanks seeking out potential DnAscent subjects.  Eventually, he lured Abigail to a meet.  Little did their captors expect Abby to at least have the sense to bring Jonas, her brother, to the meet.  But, it was no matter to them two for the price of one.  The twins were captured and underwent the DnAscent process. 

A process that brought to light Bryan’s secrets as he was the reason Abby was even targeted.  His exposure to Nacht Krieger making for a unique opportunity and the closest they could come to testing on someone who had been near the Shattenwelt.  But, Tina had secrets of her own.  She wasn’t really human.  Tina was a Quintessa, a humanoid being made up of living light. 

The DnAscent process awoke Jonas’ xeno genes.  Shedding his skin and turning into a being of pure bright white light.  Abbigail wasn’t so fortunate.  The process made her a living conduit into the Shattenwelt and a growing hunger for light.  Together they underwent many tests and experiments until finally being saved by a hero investigating their disappearance.

When they came home, each parent revealed their respective secrets.  Putting a strain on Bryan and Tina’s marriage.  But, not on their duties as parents.  So when the invitation to Claremont Academy came.  With a personal assurance from the headmaster herself that the school was uniquely suited to help their children safely harness their gifts.

 

 

Personality & Motivation:

Jonas is a bit flighty and immature.  Jonas is a boy scout both in personality and in actual association.  Adventurous, prepared, and always willing to put others first.  Fiercely protective of his sister, his only motivation of going to Claremont was to look out for her.  Worried about the changes in her personality.

Abby was a bit of a tomboy growing up.  A member of her freshman wrestling team, the fact that.  Ever since she was kidnapped and experimented on Abby has become more hardy and stoic.  Keeping others at an arm’s length and moving from an otherwise preppy wardrobe collection to a goth one.  Her almost insatiable hunger for light is the driving force behind the pair

Powers (Descriptions & Tactics):

[Working on them will put later]

Complications:

 [I have some, but I’ll put them down later]

Abilities: 8 + 8 + 4 + 4 + 4 + 8 = 36PP

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 18 (+4)

 

Combat: 6 + 8 = 14PP

Initiative: +8 (+4 Dex, +4 Improved Initiative)
Attack: +3 Base, +4 Ranged
Defense: +9 (+4 Base, +5 Dodge Focus), +2 Flat-Footed

Grapple: +7
Knockback: -3

 

Saving Throws: 2 + 4 + 1 = 7PP

Toughness: +7 (+2 Con, +3 Protection)
Fortitude: +4  (+2 Con, +2)
Reflex: +10 (+4 Dex, +6)
Will: +4 (+3 Wis, +1)

 

 

Skills: 36R = 9PP

Acrobatics 6 (+10)
Bluff 1 (+5)
Diplomacy 6 (+10)
Knowledge (Popular Culture) 3 (+5)
Knowledge (Streetwise) 3 (+5)
Notice 3 (+5)
Sense Motive 3 (+5)
Stealth 6 (+10)
Survival 5 (+7)

 

Feats: 37PP

Accurate Attack
Attack Focus (Ranged) 4
Dodge Focus 5
Evasion
Improved Aim
Improved Initiative
Sidekick 24

 

 

Powers:  23 + 16 + 5 = 44PP

Damage 9 ( Extras: Autofire, Range [Ranged]; Feat: Alternate Power 3,  Flaw: Action [Full] ) [24PP] (Light Arrows)
AP:  Create Object 5 ( Extra: Movable; Feats: Precise, Selective, Stationary ) + Environmental Control 5 {21/21} (Light Control)
AP: Dazzle 9 ( Affects Visual Senses ) {18/21}

Insubstantial 3 ( Light Form; Feat: Innate ) [16PP]

Protection 5 [5PP]

 

DC Block

ATTACK

RANGE

DC

EFFECT

Unarmed

Touch

DC26 Toughness

Damage (Physical)

Light Arrows

Ranged

DC24 Toughness

Damage (Light)

Shot in the Eye!

Range

DC19 Reflex

Dazzle (Light)

Totals: Abilities (36) + Combat (14) + Saving Throws (10) + Skills (9) + Feats (37) + Powers (44) - Drawbacks (2) = 120/120 Power Point

 

              

 

 

Dusk and Dawn

Spoiler

 

Power Level: 8/10 (150/150PP)
Effective PL: 8
Trade-Offs: -2 Defense / -2 Toughness, -1 Attack, +1 Damage
Unspent Power Points: 0

 

In Brief: 

Identity: Private
Birthplace: Freedom City
Occupation: None

Affiliations:  None
Family: [Will complete in a moment.  I’ve been typing for a bit yo]

 

Description:
Age: 16
Gender:  Identifies as Male
Height: Undecided
Weight: Undecided
Eyes: Black
Hair: Black

 

History:

Bryan Hasenkamp was a loyal second generation member of SHADOW.  And for his troubles he was arrested after the second Operation Inundation.  Finding himself just as expendable to SHADOW’s operations as the rank and file clones.  It was prison that reformed Bryan, the ex con came out a changed man even earning his degree from behind bars.  Not that it did anything to erase the stigma from being an ex con.  So he began lying on resumes.  Eventually a talent agency hired him to their mailroom and after years of hard work Bryan became a talent agent.  Almost losing his position after falling in love with his first client, a Black casino singer by the name of Tina Tempest.  Someone he wouldn’t have associated with in his more misguided youth.

After years of marriage, Tina gave birth to a set of twins.  A set of twins whose existence was essentially one in a million as each child favored one parent’s complexion.  Together they lived as the prototypical nuclear family.  Attending Church every Sunday, organizing neighborhood potlucks, they were as normal as could be.  Including making normal teenage mistakes.  Such as talking to a stranger online. 

Abigail “Abby” Hasenkamp thought she had found the one when communicating.  In reality, it was Dr. Peter Hanks seeking out potential DnAscent subjects.  Eventually, he lured Abigail to a meet.  Little did their captors expect Abby to at least have the sense to bring Jonas, her brother, to the meet.  But, it was no matter to them two for the price of one.  The twins were captured and underwent the DnAscent process. 

A process that brought to light Bryan’s secrets as he was the reason Abby was even targeted.  His exposure to Nacht Krieger making for a unique opportunity and the closest they could come to testing on someone who had been near the Shattenwelt.  But, Tina had secrets of her own.  She wasn’t really human.  Tina was a Quintessa, a humanoid being made up of living light. 

The DnAscent process awoke Jonas’ xeno genes.  Shedding his skin and turning into a being of pure bright white light.  Abbigail wasn’t so fortunate.  The process made her a living conduit into the Shattenwelt and a growing hunger for light.  Together they underwent many tests and experiments until finally being saved by a hero investigating their disappearance.

When they came home, each parent revealed their respective secrets.  Putting a strain on Bryan and Tina’s marriage.  But, not on their duties as parents.  So when the invitation to Claremont Academy came.  With a personal assurance from the headmaster herself that the school was uniquely suited to help their children safely harness their gifts.

 

 

Personality & Motivation:

Jonas is a bit flighty and immature.  Jonas is a boy scout both in personality and in actual association.  Adventurous, prepared, and always willing to put others first.  Fiercely protective of his sister, his only motivation of going to Claremont was to look out for her.  Worried about the changes in her personality.

Abby was a bit of a tomboy growing up.  A member of her freshman wrestling team, the fact that.  Ever since she was kidnapped and experimented on Abby has become more hardy and stoic.  Keeping others at an arm’s length and moving from an otherwise preppy wardrobe collection to a goth one.  Her almost insatiable hunger for light is the driving force behind the pair

Powers (Descriptions & Tactics):

[Working on them will put later]

Complications:

 [I have some, but I’ll put them down later]

Abilities: 4 + 6 + 8 + 4 + 8 + 6 = 36PP

Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 16 (+3)

 

Combat: 8 + 4 = 12PP

Initiative: +3 (+3 Dex)
Attack: +4 Base, +12 Melee
Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed

Grapple: +14
Knockback: -9

 

Saving Throws: 2 + 4 + 1 = 7PP

Toughness: +11 (+4 Con, +7 Protection)
Fortitude: +6  (+4 Con, +2)
Reflex: +7 (+3 Dex, +4)
Will: +5 (+4 Wis, +1)

 

 

Skills: 36R = 9PP


Intimidate 7 (+10)
Knowledge (Streetwise) 3 (+5)
Language 1 ( English [Native], German )
Notice 1 (+5)
Sense Motive 3 (+5)
Stealth 7 (+10)

 

 

Feats: 17PP

Attack Focus (Melee) 8
Chokehold
Dodge Focus 3
Improved Disarm
Improved Pin
Interpose
Power Attack
Weapon Bind

 

 

Powers:  23 + 16 + 5 = 44PP

Super-Movement 3 ( Slithering, Wall-Crawling 2; Feats: Alternate Power 2 ) [8PP]
AP: Dazzle 4 ( Affects Visual Senses; Flaw: Range [Touch] ) {4/6}
AP: Fatigue 4 ( Flaw: Distracting ) {4/6}

Insubstantial 4 ( Shadow Form; Feat: Innate ) [16PP]

Protection 7 ( Extra: Impervious )  [14PP]

 

DC Block

ATTACK

RANGE

DC

EFFECT

Unarmed

Touch

DC17 Toughness

Damage (Physical)

Chilling Touch

Touch

DC14 Fortitude

Fatigue

Blinding Touch

Touch

DC14 Reflex

Dazzle (Darkness)

Totals: Abilities (36) + Combat (14) + Saving Throws (10) + Skills (9) + Feats (37) + Powers (44) - Drawbacks (2) = 1220/150 Power Point

              

 

 

 

 

Notes: 

So it’s Cloak and Dagger.  If they were biracial twins with each twin favoring a different parent’s skin tone.  And y’know without the whole gritty murdering of drug dealers origins (though still infused with drugs) or being teenage runaways/dropouts or replacing romantic love with familial... really only in being a light/darkness controller pair.  If not for the fact that I made a hero with ten power rings.  I would’ve gone the Wonder Twin route here.  With a weird shapeshifting into water animal forms combined superpower.

I was gonna have Gestalting Twins one way or another.  Maybe, I’ve seen too much Steven Universe too much.  Who knows.  Either way, these guys don’t gestalt…yet!

Sure, mechanically Gestalt’s a bit of a discount compared to the standard Summon Minions.  Especially since the component parts are heroic and could technically be built to the same PL as their combined form as long as each component does not have more than half of the total PP of Gestalt form.  But 75PP is a pretty big limit on chars that have Insubstantial.

So I’ve been worried about leaning too much into Psionic and Magical origins and descriptors.  Which is probably the only reason that I didn’t go for a Light Bearer/Shadowalker combination.  Especially as Beacon 1 can pass on his light bearer powers to multiple people so anyone that wants that Legacy could still have it.  And he’d especially be likely to do so if someone was actively making multiple shadow touched.  But, nope.

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This is me being selfish, Morrison, but I put all 1,000,451 of my votes on Dalir. The Eighth-Fold Web are great as being basically the ECs' SHADOW, the Rings and their ties to the forgotten Cryptid Clans have loads of hooks on them along with being uniquely non-damaging artefacts, and you could easily turn them into a space/multiverse type along the road.

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