Nightshade Posted February 18, 2018 Share Posted February 18, 2018 So, just some moving. Moving. Not Move-by So tree's turn. Link to comment
Ari Posted February 18, 2018 Author Share Posted February 18, 2018 Round 4. +1 HP for being a good friend! Helltree: Unharmed-GM Witchblood: Bruised(x2), 2HP Helltree tries to Drain Witchblood's Defence: 11. Rolled a natural one. Just for fun, it can save vs its own power. DC22 check vs Drain: 14. Drained by 8. Witchblood is up! Link to comment
Nightshade Posted February 18, 2018 Share Posted February 18, 2018 Readying an action to give the tree what it wants Link to comment
Nightshade Posted February 18, 2018 Share Posted February 18, 2018 Cone Area Damage 10 Link to comment
Ari Posted February 18, 2018 Author Share Posted February 18, 2018 DC25 Toughness save: 14. Ruling that destroys it, Out of rounds! Link to comment
Recommended Posts