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Igneous PL 10 - NotAHoneyBadger

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Hi! New to FC and 2nd edition, hoping to jump in. I've played 3rd edition before, so I'm not totally lost but I had some questions to ask while I finish my sheet.


If attack/damage trade-offs are not blanket, but applied only to individual powers, should we leave it unmarked at the top of the sheet?


Are damage/saves calculated cumulatively for linked powers? For example, does a power that makes the target perform a DC 15 Fortitude save and a DC 15 Toughness save count as a +10 save ability?

What would the save for groundstrike (super-strength) be calculated as, seeing as the trip DC is set by my own strength check (rather than just my strength mod)


Any suggestions / comments / critiques on what I have so far? (I think I'm only missing a couple of fluff points and 4PP... provided I calculated powers properly)



Power Level: 10 (150/150PP)
Unspent Power Points: 4
Trade-Offs: ±0
 Attack / ±0 Damage, -4 Defense / +4 Toughness


In Brief: College student with the power to control rock and magma. She is normally cocky and enthusiastic, but deep inside she has a burning temper.


Theme: None


Alternate Identity: Micah Terran (Secret)

Base of Operations: None
Occupation: College Lab Assistant
Affiliations: Dr. Christopher Sallai – The experiment Micah was running when she gained her powers was for Dr. Sallai’s research. He is the only person aware of her condition.
Family: Loraine and Cliff, Mother and Father. Both are back home.


Age: 25 (DoB: 22 April, 1993)
Apparent Age: 22
Gender: Female
Ethnicity: Caucasian
Height: 5’ 4”
Weight: 431 lbs
Eyes: Amber
Hair: Copper

With fiery copper hair and bright amber eyes, Micah has a striking appearance. She is slightly on the short side, and very athletic. Ever since she acquired her powers her skin has been blotched and speckled. She claims it is a rare skin condition, but it is really rock and mineral embedded in her skin and muscle. Micah is bold and extroverted, and almost always carries a smile on her face. As a typical college student, Micah often wears whatever is the most comfortable, particular sweat pants and sweatshirts. As of late, she has been buying and wearing the cheapest clothes she can find.


Micah has no costume. Instead, she grows the rock embedded in her body, covering herself from head to toe in dark igneous stone. When she does, her hair turns pale and translucent, and floats seemingly of its own accord. Her eyes turn into glowing orange embers, and tongues of flame trickle out of the cracks in her skin. During this change her feminine figure is obscured by the rock coating and replaced with a masculine appearance. This, in addition to her voice becoming much deeper, has no doubt helped Micah immensely in hiding her identity. During this transformation, Micah’s clothes are invariably destroyed in this process, which is why she now typically wears the cheapest things she can find.


Micah’s transformation from a hardworking, studious geology student to a superpower was nearly instant. An experiment testing the melting points of rocks based on various factors resulted in what should have been a horrible accident. A malfunction in the equipment sent molten magma into Micah’s heart. Instead of dying, her physiology changed. Now the magma is her molten core. Magma feeds her veins, her bones have been replaced with stone, and rock is impeded in her flesh. With this change Micah also gained an innate attunement to the earth around her, including limited telekinesis. Although shocked and frightened for days after, Micah eventually became enticed by the idea of becoming a hero. The idea of adventure and excitement unlike anything she had ever experienced was too good to pass up… and if she could do some real good along the way, why not?


Personality & Motivation:
Motivation: Thrills; to a lesser extent, goodness.


Powers & Tactics:
Micah possesses enhanced strength, stamina, and durability, as well as the ability to manipulate earth. In a fight, she prefers to rush into unarmed combat and rely on her strength and armor. She is just as capable at grappling and throwing opponents as throwing punches and kicks. Micah uses the environment to her advantage, cracking the ground to send out shockwaves and wreck the terrain, or backing opponents near walls where she can entrap them. By striking rock surfaces with her fists or legs, she can send shrapnel at her opponents. To protect civilians or teammates, she will interpose herself between them and the attack. When that isn’t enough, Micah can create walls of rock to act as cover, as well as feed her shrapnel ability for return fire.


When she loses her temper, Micah ignites her body. She can melt stone or cause it to burn. Her shrapnel ability sends forth burning rocks or magma, and her shockwave ability can cause flames to spew from the earth in a wide area.


Micah’s attunement to rock lets her sense vibrations around her. The molten core that acts as her heart make her immune to heat and fire. However, no matter how hot it gets, magma can always be cooled into stone…


Power Descriptions:
Granite Gauntlet – Micah hardens her fist and aims for a knockout blow.

Shrapnel – Micah strikes the ground or a wall, sending a spray of broken shards at opponents with uncanny accuracy.

Burning Shrapnel – The same as her Shrapnel ability, but Micah ignites the rock as she strikes. The resulting projectiles are far more dangerous, but also harder to control.

Crack Earth – Micah strikes the ground, sending out a shockwave as the ground quakes and splits. The aftermath leaves an area of jagged protrusions and wide crevices.

Erupt Earth - The same as her Crack Earth ability, but instead of raising protrusions to impede movement, Micah summons fire from the earth to erupt from the crevices. This leaves a cloud of lingering flame and ash.

Rock Wall – Micah stamps the ground, causing a large wall of rock to shift upright and provide cover.


Temper – Certain things just set you of. When you lose your temper, you lash out at whatever provoked you.

Power Loss All of Micah’s earth control abilities require her to physically and forcibly touch rock. If she is immobilized, or has no rock around, she cannot use those powers.

Abilities: 22 + 1 + 28 + 4 + 0 + 0 = 56PP
Strength: 32 (+11)
Dexterity: 12 (+1)
Constitution: 38 (+14)
Intelligence: 14 (+2)
Wisdom: 10 (0)
Charisma: 10 (+0)

Combat: 6 (2PP / Base Attack) +  3 (2PP / Base Defense) = 18PP
Initiative: +0
Attack: +6 Melee, +6 Ranged, +6 Base
Defense: +6 (+3 Base, +3 Dodge Focus), +2 Flat-Footed

Grapple: +14
Knockback: -0


Saving Throws: 0 (1PP / Fortitude) + 5 (1PP / Reflex) + 5 (1PP / Will) = 10PP
Toughness: +14 (+14 Con, +0)
Fortitude: +14 (+14 Con, +0)
Reflex: +6 (+1 Dex, +5)
Will: +5 (+0 Wis, +5)


Skills: 60R = 15PP (1PP = 4 Skill ranks)

Acrobatics 3 (+3)

Climb 4 (+15)

Computers 3 (+5)

Craft (Chemical) 8 (+10)

Intimidate 1 (+1)

Investigate 4 (+6)

Knowledge: Earth Sciences 13 (+15)

Knowledge: Life Sciences 8 (+10)

Knowledge: Physical Sciences 8 (+10)

Medicine 4 (+6)

Search 3 (+5)

Swim 1 (+12)



Feats: 16PP

All-Out Attack

Dodge Focus 3

Eidetic Memory

Elusive Target

Evasion 2


Fearsome Presence 1

Improvised Tools


Power Attack

Takedown Attack 2

Uncanny Dodge


Powers: 22 + 1 + 2 + 2 + 3 + 5 = 35PP



Earth Control 10 (Magma Control; 20PP Array; Feats: Dynamic Alternate Power) [22PP] (earth)

-       Fire Control 10 (Magma Control; Feats: Dynamic Alternate Power) {20/20} (fire)

-       Blast 6 (Shrapnel; Feats: Indirect; Split Attack; Linked) [14PP] (earth)

         §  Stun 2 (Extras: Ranged; Feats: Linked) [6PP] {Total: 20/20} (earth)

-       Blast 7 (Burning Shrapnel; Extras: Area (Cone);  Drawbacks: Full Power) {20/20} (earth, fire)

-       Super-Strength 5 (Crack Earth; Feats: Groundstrike, Linked) [11PP] (earth)

         §  Environmental Control 4 (Hamper Movement 2/rank, reduce speed to 1/4; Feats: Linked) [8PP] {Total: 19/20} (earth)

-       Super-Strength 4 (Erupt Earth; Feats: Groundstrike, Linked; Drawbacks: Full Power) [6PP] (earth)

         §  Environmental Control 4 (Hamper Movement 1/rank, reduce speed to 1/2; Feats: Linked; Drawbacks: Full Power) [4PP] (earth)

         §  Strike 5 (Extras: Area (Cloud); Feats: Progression (Area) 5; Drawbacks: Full Power) [12PP] {Total: 18/20} (fire)

-       Stun 10 (Granite Gauntlet) {20/20} (earth)

-       Create Object 6 (Rock Wall; Extras: Continuous) {18/20} (earth)

Speed 1 [1PP] (fire)

Super Movement: 1 (Sure-Footed) [2PP] (earth)

Immovable 1 (Extras: Unstoppable) [2PP] (earth)

Super-Senses 3 (Tremor-Sense) [3PP] (earth)

Immunity: Fire 5 [5PP] (earth, fire)


Drawbacks: (-4) = -4PP

Weakness (Cold) – Common; Major (Cumulative -1 on all ability scores)


DC Block

ATTACK                  RANGE             SAVE                           EFFECT
Unarmed                    Touch        DC 21 Toughness         Damage

Granite Gauntlet        Touch       DC 20 Fortitude             Stun

Shrapnel                     Ranged     DC 16 Toughness         Damage

                                                    + DC 12 Fortitude            + Stun

Burning Shrapnel        Cone       DC 17 Toughness         Damage

Crack Earth             Burst            Strength Check (-1/10ft)  Trip

Erupt Earth             Burst             Strength Check (-1/10ft)  Trip

                              + Cloud         + DC 15 Toughness       Damage



Totals: Abilities (56) + Combat (18) + Saving Throws (10) + Skills (15) + Feats (16) + Powers (35) - Drawbacks (-4) = 146/150 Power Points



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If attack/damage trade-offs are not blanket, but applied only to individual powers, should we leave it unmarked at the top of the sheet? - just say Various, or write all of them down. 


Are damage/saves calculated cumulatively for linked powers? For example, does a power that makes the target perform a DC 15 Fortitude save and a DC 15 Toughness save count as a +10 save ability? - no.


What would the save for groundstrike (super-strength) be calculated as, seeing as the trip DC is set by my own strength check (rather than just my strength mod) - Just say "STR check"


Looking forward to seeing the sheet finished and up in play.



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No worries! I ended up waiting to join the game until I finished my final college semester (hence my appearance 2 weeks after yours). I think with your answers, I have everything I need. Thank you for the help! :)

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