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Veronica Danger (WIP)


Thevshi

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Veronica Danger

 

Power Level: 10/12 (180/180PP)

Trade-Offs: None

Unspent Power Points: 0

 

In Brief:  Globetrotting teenager from a family of explorers who picked up some magic along the way.

Catchphrase:  "Did I ever tell you about the time that…"

 

Alternate Identity:  Veronica Danger (Public)

Birthplace: Nice, France

Residence: Claremont during the school year. Danger Manor when not in school or off with her parents.

Base of Operations: Claremont

Occupation: Student

Affiliation: Claremont; Danger International

Family:  Veronica is the oldest child of Rex Danger II and Jaqueline Giroux Danger.  The Danger family tree grows more convoluted every year, especially with the predilection towards adventure that seems to run in the family.  While Veronica's parents are normally off in some far part of the world, they regularly visited Freedom City at least a few times every year (occasionally only once if they were in some very remote location), so Veronica had plenty of interaction with her many cousins and is close with those around her age.  She is also reasonably close to her Aunt Rachel (her father's sister).  [Janus Danger] (cousin)

 

Description:

Age: 16

Apparent Age: 16

Gender: Female

Ethnicity: Caucasian

Height: 5' 4"

Weight: 115 lbs

Eyes: Brown

Hair: Brown

 

Veronica has a slim build, as might be expected of someone who has spent her life being physically active.  Her brown hair comes down to about the middle of her back and is usually in a ponytail to keep it tougher and out of the way.  She generally dresses in cargo shorts or pants and solid color T-shirt over which she wears a button up shirt, either long or short sleeve depending on the temperature.  Her normal footwear of choice is well broken in hiking boots and thick socks.

 

Veronica is rarely without her bronze colored amulet, which she wears on chain necklace.  The amulet is covered in unusual writing and there are four empty oval sockets spaced around its surface, which could hold small gemstones. In addition, Veronica is almost never without several chains from which hang several dozen small charm like trinkets she has picked up from around the world. 

 

History:

 

Veronica's father is the second son of Rex Danger (Ace's younger brother).  Rex II took after his grand-father, travelling the world and exploring remote locals.  While his aunt, and later sister, were busy handling the day to day operations of the family business, Rex was out there representing its interests in the field.  It was during these travels that he met French archeologist Jaqueline Giroux on a Danger International sponsored excavation.  It was not long before the two were married and began traveling the world together. 

 

After Jaqueline became pregnant with their first child, the pair settled briefly in Nice, France.  It was there that Veronica was born, and after she was about a year old, her parents once again set off on their world spanning travels, taking Veronica with them.

 

Over the years Veronica has searched for endangered gorillas in the jungles of central Africa, rode camels across the Sahara, explored lost temples in India, dove to submerged cities in the Aegean Sea, walked among the monuments of the pharaohs in Egypt, and climbed to remote villages in the Himalayas, among other adventures.  From an early age, she began a habit of collecting small trinkets (like jewelry charms) from the various places she has visited.  As one might expect, along the way she has learned a number of different skills and languages, in addition to being provide a more formal education by her parents.

 

Recently, Veronica was at the Grand Bazaar in Istanbul, when she came across a small jewelry vendor on one of the back streets of the bazaar.  Veronica's attention was grabbed by a small circular amulet of what appeared to be bronze.  It was a bit dirty and battered, but was covered with markings in a language she did not recognize.  There were also four empty sockets that once appeared to have held gemstones.  Despite the amulet's poor appearing condition, Veronica bought it and took it home to add to her collection of trinkets.

 

It was not long after this that Veronica began to realize she was able to sense magical energy in both the amulet and the other charms she had collected over her life.  She was able to learn that the amulet she had purchased provided her with a variety of protective magic.  She also determined that the small charms she had collected each contained a small spark of magic, which she has been able to figure out how to link together to create a number of magical effects.  When Veronica went back to the Grand Bazaar to try to learn more about the amulet from the street vendor, she was unable to locate the man, finding the location she knew his stall had been at, but there was no sign of the stall's presence.

 

After the appearance of these new abilities, her parents decided it might be best to send Veronica to Freedom City to attend Claremont Academy.  They also felt it might be good for the girl to spend a bit of time among peers her own age.  The fact her cousin Janus was going to be starting at Claremont as well made the decision even easier.

 

Personality & Motivation:

 

Veronica is pretty much what one would expect of a Danger: adventurous, inquisitive and daring.  She loves exploring new places and seeing new things, and if she could be one of the first to see it, so much the better!  But she also has embraced the spirit of her family’s humanitarian efforts, wanting to help those in distress and improve the lives of all.  Now that she has discovered her magical abilities and her unusual amulet, she wants to learn more about them.

 

Powers & Tactics

 

Given her abilities have just recently manifested, Veronica is still learning to use them.  Her magic sight provides her considerable details about anything magical she studies, and it is difficult for anything magical to be hidden from her sight.  The amulet she recently obtained in Istanbul provides her considerable protection.  Currently she believes there is magical power that resides in the small trinkets she has collected over her life and that she is able to link them together to create various effects with them.  Currently, she is rather limited in what she can do with those trinkets, typically setting them for one effect at a time. 

 

Complications:

What's over that hill?  Like many members of her family, Veronica constantly feels the urge to explore any unknown place and solve new mysteries.  Unfortunately this often results in her getting into things she probably should not and being too nosey, particularly in a place like Claremont, where many students have things they would rather keep secret,

Fame:  Although there are a lot of perks with taking on some of the face of Danger Media, sometimes being a public figure can cause real problems not only for Veronica, but those whom she calls friends.

Responsibilities:  As a member of the Danger family, Veronica has not only inherited some of the considerable enemies that the family has made over the years, but she also, in addition to school, has whatever responsibilities to her family or their business that might come up.

Ancient Artifact:  Veronica's amulet is in fact an ancient magical artifact, reduced in power due the removal of the gemstones that once were part of it.  There may be those that are searching for the amulet for their own purposes.

Just fell into my lap:  The amulet ended up in Veronica's possession under some mysterious circumstances.  There may be more to this than just happenstance. 

 

Abilities 4 + 8 + 6 + 8 + 8 + 6 = 40

Strength: 14 (+2)

Dexterity: 18 (+4)

Constitution: 16 (+3)

Intelligence: 18 (+4)

Wisdom: 18 (+4)

Charisma: 16 (+3)

 

Combat 12 + 10 = 22

Initiative: +8

Attack +6; +8 Ranged
Defense: +10 (+5 base, +3 Enhanced, +2 Dodge Focus); +4 flat-footed

Grapple: +8

Knockback: -5/-4 flat-footed

 

Saving Throws 4 + 4 + 4 = 12

Toughness: +10 (+3 Con; +5 Protection; +2 Defensive Roll)

Fortitude: +10 (4+ 3 Con +3 Enhanced)

Reflex: +10 (4 + 4 Dex +2 Enhanced)

Will: +12 (4 + 4 Wis +4 Enhanced)

 

Skills 96 Ranks/ 24 pp

Acrobatics 7 (+11)

Climb 8 (+10)

Concentration 6 (+10)

Craft: Art 4 (+8)

Diplomacy 5 (+8/+12 w/ Attractive)

Drive 4 (+8)

Kn; History 5 (+9)

Kn: Arcane Lore 4 (+8)

Kn: Theology and Philosophy 4 (+8)

Kn: Physical Science 4 (+8)

Languages 7: (English native) (French, Arabic, Hindi, Latin, Turkish, Read: Hieroglyphics, Ancient Greek)

Notice 7 (+11)

Pilot 1 (+5)

Riding 8 (+12)

Search 4 (+8)

Sense Motive 6 (+10)

Survival 6 (+10)

Swimming 6 (+8)

 

Feats 18

Attack Focus: Ranged 2

Attractive

Artificer

Beginner’s Luck

Benefit (Security Clearance: Danger International; Fame; Wealth 2/Rich) [4]

Defensive Roll

Dodge Focus 2

Eidetic Memory

Equipment 9 [From Veteran Award]

Improved Initiative

Jack-of-all-Trades

Luck 2

Move-by Action

 

Equipment 9

Danger-Cycle (Vehicle) [36EP]

  • Size: Medium {0EP}
  • Strength 20 {2EP}
  • Speed 6 (500 mph)/ Alt: Flight 3 (50 mph) {13EP}
  • Defense: 10 {0EP}
  • Toughness: +10 {5EP}
  • Features: Alarm 2 (25DC), Autopilot, Disguise, Ejector Seats, Hidden Compartments, Navigation System, Nitro Injectors, Oil Slick, Smoke Screen, Remote Control, Tire Inflators; Power: Communications 4 (radio, 1 mile) {16EP}

 

First Aid Kit (+2 Medicine checks) [1 EP]

Survival Kit (+2 Survival checks) [1 EP]

GPS Receiver [1 EP]

Multi-tool [1 EP]

Survival Knife (+1 Dam; Cri 19-20; Piercing; 10’ range) [4 EP]

Binoculars [1 EP]

Flashlight/chem lights

 

Powers 17 + 1 + 1 + 25 + 16 + 4 = 64

 

Magic Third Eye Super Senses 17: Magic Awareness/Detect (visual) [3]; Analyze [1]; Counters Concealment [2]; Counters Illusion [2]; Counters Obscure [5]; Penetrates Concealment (Power Loss; lead (-1)) [3]; Extended (100’ increments) [1] (magic) [17 pp]

 

Speed 1 (training) [1 PP]

 

Leaping 1 (training) [1 PP]

 

Magic Gadgets  5 (25 PP Variable Power, Any Power, Multiple Powers at Once; Flaws: Hard to Lose; Action (Full Round); Duration: Sustained)] (magic) [25 pp]

 

Sample “Gadgets”

  • Blast 10 (Feats: Accurate) {21/25 PP}
  • Healing 10 {20/25 PP}
  • Telekinesis 10 (Feats: Accurate) {21/25 PP}

 

Amulet Device 4 (20 active points; hard to lose) (magic) [16 pp]

  • Protection 5 {5}
  • Enhanced Defense 3 {6}
  • Enhanced Save: Willpower 4 {4}
  • Enhanced Save: Constitution 3 {3}
  • Enhanced Save: Reflex 2 {2}

 

Climbing Axes Device 1 (5 active points; easy to lose; extra weapons (1)) [4 pp]

Enhanced Feat: Climbing 4 {1}

Strike 2 (Feats: Mighty, Split Attack) {4}

 

Stats 40 + Combat 22 + Saves 12 + Skills 24 + Feats 18 + Powers 64 = 180/180

 

Notes:  Right now her combat caps are only met by using her variable magical gadget pool.  Currently she believes that she is able to harness the magical power in the small trinkets she has collected over her life, but in reality the power truly comes from her and those trinkets are merely a focus.  In time she will lean she does not need the focus, and her gadget pool will become a more traditional magical array.

 

In addition, her amulet is an ancient artifact, which is missing four enchanted gemstones.  If she can locate those stones and get them reattached, she will be able to unlock additional powers in the amulet. 

 

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  • 1 month later...

Here's a serious question (that I hope doesn't sound like bad spirits) -

 

Why is this a Claremont character? She's a sixteen-year-old with the skills, powers, and cool toys of any adult PC - she doesn't have control issues, and she doesn't seem to lack for a support system, either financial, familial or superheroic.

 

What's the in-universe reason for her to be at Claremont?  

 

EDIT to clarify: You do allude to this in her backstory, but I feel like it's something that needs further depth. 

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