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Thevshi

Revanche Engines of Destruction (OOC)

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Okay, OOC for Here.

 

Ex, let me know what Moon-Moth will be stunting once I post moving us on to the shuttle (via teleport) and lifting off toward orbit.  (You can then post IC as well)

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Stunting a alternate power

 

Cloak! (Concealment 6; All Visual, Radio and Graviton Senses; Extras: Affects others, Area Burst, Duration: Continous) [40pp]

 

Taking the fatigue for now.

 

Radio for Radar, Gravitons for gravity detectors and  such also standard invisability! Pluss i don't need to tie up my array!

Edited by Exaccus

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I would like to examine the comet with whatever sensors the ship has

and make a galactic lore check to see what i can figure out about it.

 

1d20+14=33

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Well, the sensors in the shuttle are not nearly as good as on a standard Praetorian ship, but they can provide some information.  Moon-Moth is picking up a tremendous amount of energy from the comet, but not able to get much more information.  It is unlike anything he have heard about from a comet.

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Moon-moth thinks his friends need more time to think and come up with a plan, so he's going to reach out with his Magic and attempt to slow or stop the comet with his Move object!  taking the full round to increase its effective rank to 19 and its effective strength to 95!

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Like we discussed in chat yesterday Ex, Moon-Moth can use his TK to slingshot the shuttle forward, speeding it up a fair bit.

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Okay, so Tiff, I will need a Notice check and a Pilot check for Traveller.

 

Ex, TT, I need a Reflex save for Moon-Moth and Cav (DC 22), depending on how that goes, then either a DC 27 or DC 21 Toughness save (unless either of you have Evasion)!  And Ex, TT, have a HP for teleporting into a danger zone!

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15 on a K: Physical Sciences roll to figure out what the hell they might be planning with these drivers. 

 

20 on a Will save to focus enough to figure out whether or not we need to give these things a push. 

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I'd like to ready to counter the next blast of electricity with my own blast give us a bit of breathing room maybe, what say you TT?

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The problem is this is an area effect Ex, the electricity is a constant condition all around you.

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As discussed in chat stunting this effect!

 

Immunity 10 ("magnetosphere" Common Descriptor (Electricity); Affects others, Area burst (50ft) Duration (continous)[40pp]

 

 

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Moon moth would like to find an access pannel either on the engine or the hull and try to break the circuit for the shielding! as discussed!

 

Kn: Tech

1d20+10=28

 

Disable Device

1d20+10=26

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Good roll.  Moon-Moth does find a access panel and takes a look at the circuitry inside (no simple wires) and he is pretty sure he cannot do anything about the forcefield without also disabling the engines that are in place to slow this thing down.

 

In any event, that disable device roll is not good enough to disable the system.

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So I want to try and do the equivalent to Teleport, just with the whole ship! If needed I'll throw in a HP and I have 25 with Skill Mastery with bot Electronics and Mechanics.

 

I'm hoping rule of cool helps me here :D

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Yes, the rule of cool will play into this a lot.  It will take a HP to do this (basically Inventing) but that will get cancelled out by throwing yourself into danger.

 

GM post in coming.

 

Will need a DC 22 Reflex save and then a Toughness save (DC 21 if you make the Reflex save, DC 27 if you miss it)

 

Seresk misses his reflex save, but makes the toughness save.

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so letsee what moth is doing.

 

Teleport 20("astral maelstrom"; Extra: affects others, area burst, accurate flaws: Long range, uncontrolled, Tiring) 40pp

 

is what i had in mind open to Suggestions

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