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Spectra [PL10/12] - GranspearZX


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Power Level:: 10/12 (180/185 PP)
Trade-Offs: None
Unspent PP: 5

 

In-Brief: Intergalactic diplomat and psychic nomad

Theme: Dance of Swords -- Avi & Surasshu

 

Alternate Identities: Liora Sylestrin

Identity: Public
Birthplace: Tetragenesis III
Occupation: Diplomat, Mediator
Affiliation: The Praetorians

 

Age: 20
Gender: Female
Ethnicity: Tegregenisian
Height: 5'9"
Weight: 120 lbs
Eyes: Violet
Hair: Black

 

Description: For all intents and purposes Tetragenians look exactly ike humans, and Liora really is no different. Fair-skinned with long black hair. she tends to command attention simply by walking into a room. She tends to dress in a simple dresses or her civilian uniform while not on 'official' business, and when she's un an undercover capacity, she can pull off most anything. As Spectra, her face is covered by a violet butterfly mask and purple/white tights.

 

Power Descriptions: Liora's constructs all carry the same purple hue when she uses them, whether they're real or not. Typicall, Liora's illusions take the form of swordsmen, archers, or mages. This violet theme is further carried by her eyes; when using any ability, all three of her eyes have the same violet glow. She can also arm herself with psychic beams and blades, affecting both corporeal and incorporeal targets. She can also strike at the very soul of another person with her psychic knives, jarring them enough to incapacitate for a few seconds.

 

History: Liora will never deny that her life was one filled with privilege. Her family descended from a long line of Tetragenisian diplomats,, and she was expected to follow in their footsteps. It was a destiny that Liora never questioned; it was everything she knew, and only later did she realize how little information she really had other parents' occupation.

Afforded the finest tutors and instructors, Liora wanted for very little, but around the age of 10, Liora began having strange dreams. They grew more frequent when Liora first visited the Caldorian Republic. Embroiled by a civil war that had lasted for nearly fifteen years, the Tetragenian government attempted to open diplomatic channels with the government in order to find a path to peace for both sides. For a few months, the tension seemed to subside. A sudden attack on the embassy, however, shattered the illusion of a ceasefire entirely. While Liora's psychic abilities saved her, many others weren't so fortunate, including her parents.

Liora fought back, quickly determining that the attack wasn't initiated by the rebellion in Caldor. In fact much of Caldor had come under attack by a similar force she would later come to know as the Communion. Stranded on Caldor for six months, she survived largely on wit and rudimentary weapons training.

 

For years after, she tracked the Communion--not a difficult task, all things considered. She joined the Praetorians not long after rescue game to Caldor and what was left of its citizenry was saved from the carnage. Liora all but forced herself on the Praetorians through strength of will alone and, though she initially only sought to be a member of their diplomatic corps and pursue her own agenda in seeking justice for her family, it wasn't long before her psychic abilities became much more common knowledge. She struck a compromise in keeping the two separate--Liora the savvy public ambassador and Spectra, the masked psychic of the Praetorians.For a whille, this arrangement was fine, though difficult to maintain.  As time passed, however, dreams of the future began to haunt her.

 

In the months before the attack that left much of the Praetorians in stasis, she grew restless and anxious. Reticent to actually tell anyone details of the futures she saw, she knew that fighting the current of time also carried the risk of one getting swept away by it. Her one comfort, though, was seeing the aftermath of her comrades' return. Not even she could predict the length of time that would pass, however, and the natural death of the system where her people resided.

 

Personality & Motivations: Liora is a very driven young woman, determined to bring peace to as much of the universe as she can. Though her psychic abilities and heightened perception do allow her more insight than most, she much prefers to rely on wit and instinct to navigate the more subtle encounters in which the Praetorians find themselves. She generally dislikes violence, having seen all too much of that during civil wars on her former homeworld and others her parents visited in their diplomatic travels.

Liora rarely acts without thinking, and carefully examining the mannerisms and motivations of others is second nature to her. This analytical mindset often comes across as a dismissive arrogance, when in reality she simply knows a person better than the information they think she has.

 

Powers & Tactics: Liora is able to use various telekinetic abilities, the most notable of which revolve around the manipulationlf light energy. aided by her own heightened perception due to her alien physiology, she can create semi-solid constructs, illusions, as well as project psychic bursts of light energy over large distances. Her unique perception and third eye also allow her to see an individual's aura, and on occasion she can even see into the future.

 

When Liora absolutely has to fight, she doesn't often engage with an enemy directly. She will either use her illusions to confuse and divide an enemy or simply blind them with a flash of light and allow her allies to do the rest.  Her naturally longer range pf vision, even without her psychic abilities, make her an excellent scout, allowing her and her allies to plan accordingly.

 

Complications:
Blinded By The Light: Spectra can't always control her visions of the future. When they come, it's often sudden and the ordeal of receiving them can be extremely exhausting.

 

Abilities: 0 + 0 + 0 + 2 + 8 + 6 = 16pp

Strength: +10 (+0)

Dexterity: +10 (+0)

Constitution: +10 (+0)

Intelligence: 12 (+1)

Wisdom 18 (+4)

Charisma: 16 (+3)

 

Combat: 14 + 14 = 28pp

Initiative: +0

Attack: +7, +9 Psychic Knife, +10 ranged
Defense: +10 (+7 base, +3 Dodge Focus; +3 flat-footed)

Grapple: +7
Knockback: -10

 

Saving Throws: 5 + 6 + 8 = 19pp

Toughness: +0/+10 Force Field

Fortitude: +5 (+5)

Reflex: +6 (+6)

Will: +12 (+4 Wis; +8)

 

Skills: 72R = 18pp

Acrobatics 6 (+6)

Bluff 7 (+10)SM

Concentration 9 (+13)

Diplomacy 9 (+12)sM

Gather Knowledge (4 (+7)

Languages 2 (Gal Standard [Native], Delaztri, English)

Knowledge (behavioral science) 7 (+8)

Notice 2 (+6/+14)SM

Pilot 4 (+4)

Search 7 (+16)SM

Sense Motive 7 (+11)

Sleight of Hand 8 (+8)

 

Feats: 10pp

Attack Focus (ranged) 3

Attractive

Connected

Contacts

Dodge Focus 3

Skill Mastery (Bluff, Diplomacy, Search. Notice)

 

Powers: 46 + 15 + 1 + 10 + 1 + 16 = 89

Illusion 10 (Affects all sense types; Ex: Damaging, Flaws: Phantasms, Thematic 2 [Humanoids Only] [40pp + 6pp Alternate Powers] (Psychic)

AP: Blast 10 (Ex: Alternate Save [Will]; PF: Affects Insubstantial 2) [1pp]

AP: Dazzle 10 (Affects Visual; Ex: Selective Attack, Area [Perception, General]) [1pp]

AP: Mind Reading 10 (Ex: Sensory Link) [1pp]

AP: Strike 10 (PFs: Accurate 1, Split Attack 3, Thrown)  + Stun 10 (Linked to Strike) [1pp] (Psychic Knife)

AP: Super Senses 21 (Extended Mental 2, Precognition, Radius (Mental), Trace Teleport, True Sight) + ESP 4 (Visual, Ex: No Conduit)[1PP]

AP: Teleport 4 (Ex: Affects Others, Portal; PFs: Change Direction, Change Velocity, Easy, Turnabout, Progression, Mass 10 [250000 lbs]) [1PP]

 

Communcation 4 (Range: 1 mi., Mental, Ex: Area [Omni-Directional]. PF: Selective) + Comprehend 3 (Read/Speak/Understand All)   [15pp] (Psychic)

 

Flight 1 (Flaw: Levitate) [1pp] (Psychic)

 

Force Field 10 (Ex: Impervious; Duration](Concentration]) [5pp] (Psychic) [10pp]

 

Super Senses  1(Mental Awareness) [1pp] (Psychic)

 

Tetragenesian Physiology (PF: Innate) [16pp]

Enhanced Trait 4 (Notice +8, Search +8)

Super Senses 11 (Danger Sense [Visual], Direction Sense, Distance Sense, Extended Sight 3, Rapid Vision 1, Spatial Awareness)

 

DC Block  

Attack             Range            Save              Effect

Blast 10           100 ft.          DC 25 (Will)      Damage (Psychic)

Dazzle 10          100 ft.          DC 20 (Fort/Ref)  Dazzle (Visual)

Illusion 10        Perception       DC 20 (Will)      Damage (Illusion)

Mind Reading 10    Perception       DC 20 (Will)      ----

Strike 10          Thrown (250 ft)  DC 25 (Tou)       Damage (Physical)

Stun 10            [Add. Effect]    DC 19 (Fort)      Staged (Dazed/Stunned)

Unarmed            Melee            DC 15 (Tou)       Damage (Physical)


Totals: Abilities 16 + Skills 18 (72 ranks) + Feats 10 + Powers 89 + Combat 28 + Saves 19 + Drawbacks 0 = 180/185 Power Points

Edited by Fox
+2pp for March/April 2018
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Spectra's illusions are all violet-hued humanoids. Their weapons vary--phantasmal gunners, swordsmen, archers. But they're always people, and she can't make illusions like animals, and she can't create Illusions that alter terrain (like, say, making someone think there's a wall in front of them or making a bridge disappear).

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So, small things Gran.

 

You are only spending 16pp on stats, not 116.

 

Need to list the cost of the base combat stats at the combat block (it is listed at the bottom correctly)

 

For skills, you likely need to pick up a few languages.  Most original Praetorians speak both Delaztri and Gal Standard (the common trade language spoke throughout most of the galaxy) with Delaztri or their native world’s language being their native.  Some pick up another language or two.  For those that have learned some modern era language (such as English, or Lor), the in game reasoning was the Curator provided subliminal training in those languages while we were in suspended animation.

 

For the array, need to note there are 40 pp of active points in the array and note that there are 7 alternate powers.

 

For the Strike alternate power slot, you get nothing from Mighty, so I would drop that.  Thrown is only a 1 point feat (see page 38 of Ultimate Power under Damage).  Also know that once you throw the strike, you need to do something before you can use it again (in this instance most likely recharge somehow).  It may be that you do not need this to be thrown as you already have two blast alt powers.

 

For the entry on the Forcefield, need to note it costs 10 pp.

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