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Delirium (PL 10) - Squish

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Power Level: 10 (150/151)

Unspent Power Points: 1

Trade-offs: None


In Brief: A stargazing author has the stars gaze back at her.

Catchphrase: "Stars aligned!"



Alternate Identity: Valerie Major (secret)

Birthplace: Boston, Massachusetts

Residence: Freedom City, New Jersey

Base of Operations:

Occupation: Author





Age: 34 (born January 1984)

Apparent Age: mid to late twenties

Gender: Female

Ethnicity: Irish-American

Height: 5'7"

Weight: 119 pounds

Eyes: white (originally green)

Hair: a mixture of red, blue, and yellow (originally blonde)


Valerie has a tall and lean build with an hour glass figure. Her skin is a fair white tone. She has patches of freckles all around. Her hair is long and messy, she can never get it straight. Her eyes are star white. If you get close enough, you can see mini star fields in them. Age has treated her well as she looks about ten years younger than her age. She has a tattoo of a dream catcher under her chest, over her heart. She has several different star tattoos on her left shoulder and the top part of her arm. Her ears, tongue and right nipple are pierced. She wears conservative business clothing when out and about promoting her latest book. Though casually she wears colorful long flowing skirts, sleeveless athletic shirts, and no shoes if she can get away with it. Her costume is made of black leather. Boots, pants, belt, and chest piece. Her mask is made of morphic molecules and looks like a domino mask with no eye holes.



Ever since she was young, Valerie looked to the stars. She loved the idea of space and would longingly gaze into it at night, not knowing it was staring right back at her. She excelled in math and science, but really her joy was speaking and writing. She could have been an excellent scientist, but that's the way it goes. Besides, she enjoyed science fiction too much. There was always something in the back of her head that told her there was some truth in these fictions.


During her high school years she took up a witchcraft trend that followed astrology and magic. She wanted to fit in somewhere. Not popular he was just some mousy girl with a big voice that got her in trouble. But the more she learned, the more it lined up with her thoughts about the stars. So she followed the group and wrote a small book about her learnings. Her friends pitched in ideas and made a fictionalized story out of it. The book was called 'Magical Star Kingdoms' and her (technically their) pseudonym was Starchild. It got Valerie fired up about doing it again. The next few books were basically dolled up horror stories with her learnings about astrology and and weird science. It was very lucrative. By the time she got out of high school she had enough to pay for college on her own.


She majored in writing and math, simple courses she breezed through. After her bachelors' were done, she went back home. She continued her studies on her own about the stars and magic and science and stories that lined up with them. Some called her a conspiracy theorist with the mad things she learned. She didn't care. She was getting closer to the truth. But she didn't know how close she was.


The being that had been watching Valerie her whole life decided to harvest its crop one fateful night. She was reading something chthonian and new what lie beneath the text. The true answers to all these folly questions. And then it hit her, full force, and consumed her mind and soul, wearing her like a husk. It wrote down everything she needed to know about her lot in life now. That she was the host of something unspeakable, unknowable entity. It charged her to bring justice, fair and balanced, to the human race. She would be the judge, jury, and executioner. The entity let go of her, filling her with her mind and soul. She knew what happened, but she was somehow different. She saw with the eyes of the entity. She called upon it's power. She felt slightly delirious after this. That's how she chose her name. Delirium.


Personality and Motivation

Ever since her encounter with the entity, her attitude has bumped up tenfold. What once was a mousy little girl turned into an eloquent speaker, is now someone who can talk your ears off for hours. Valerie is still herself, though the entity's ravening has made her a lot more on edge. She is paradoxically cautious and thrillseeking at the same time. She'll throw her life away for justice if it meant it. But she picks her battles. Besides that she's a nice woman. A little bit talky but not too pushy (unless it's about what she knows to be true).


Her motivation is quite simple. She is the soldier of the unknown entity that's given her true purpose in life. He does take control every once in a while and she tries to be ready for it, though she regularly take pain medication for when it does happen. She does enjoy her lot. It's given her a new lease on life. Though it doesn't make it any less painful when it shows up.


Powers and Tactics

Her powers are derived from an entity that gives her power to smite injustice. She does not need to see with her own eyes or feel with her own skin. It's power flows from her into reality. Judging the unjust and sentencing their souls to psychic pain and torment. Valerie hold back the power when she's in control, but not so when the entity takes control.



Blind, kind of: In the incident, she lost her normal human sight. It's been replaced with the sight of the entity. The entity sees the world very differently than normal humans do. It shows her the injustice in everything. She's learned to parse what needs be done, but sometimes the sight gets the better of her.

In control, kind of: the entity can pop in any time and use her body as a vessel to mete out justice. She does not remember these moments, but she's in constant pain when it does!

Painkillers: She's on these all the time she can. taking prescribed doses like the over the counter bottle says. She just doesn't want to be caught when it takes control of her. She's dependent on the painkillers.

Eccentric: She openly speaks her mind nowadays. What's on her mind depends on the time of day. She can have normal conversations, but every once in a while she'll connect dots that aren't there and go off on a rant.

Famous: A double edged sword. She's written books both fiction and non-fiction and is known in the horror book circles. Fans might distract her or give her unneeded targets.

Bleeding Heart: It hurts her to do some of these. But the entity deems the law is the law. Fair and balanced. Justice for all.

Forbidden Lore: She's always on the hunt for some new knowledge that pertains to her expertise. These knowledges are things mankind should not know!


Abilities -2 + 4 + 4 + 6 + 6 + -2 = 16P

Strength 8 (-1)

Dexterity 14 (+2)

Constitution 14 (+2)

Intelligence 16/26 (+3/+8)

Wisdom 16/26 (+3/+8)

Charisma 8/28 (-1/+9)


Combat 8 + 8 = 16P

Attack 4

Defense 4/10 (2 flat-footed)


Initiative 2

Grapple 3

Knockback -5, -1 without protection


Saving Throws 3 + 3 + 7 = 13P

Toughness 10 (2 con, 8 protection)

Fortitude 5 (2 con, 3)

Reflex 5 (2 dex, 3)

Will 10/15 (3/8 wis, 7)


Skills 76R = 19P

Bluff 0 (-1/+8, +3/+13 attractive)

Diplomacy 4 (+3/+13, +7/+17 attractive)

Gather Information 4 (+3/+13)

Intimidate 4 (+3/+13)

Knowledge (all) 0 (+3/+8)

Knowledge (arcane lore) 8 (+11/+16)

Knowledge (physical sciences) 8 (+11/+16)

Knowledge (theology and philosophy) 8 (+11/+16)

Notice 12 (+15/+20)

Perform (oratory) 8 (+7/+17)

Search 12 (+15/+20)

Sense Motive 8 (+11/+16)


Feats 23P


Benefit 3 (Fame [author], Wealth 2)



Dodge Focus 6

Equipment 4 (20P)

Eidetic Memory

Fascinate (Perform [oratory])

Quick Change


Skill Mastery (Notice, Perform [oratory], Search, Sense Motive)

Uncanny Dodge (mental)

Well Informed


Equipment 18 + 1 + 1 = 20P

Base Headquarters: Stately Manor Size: Huge; Toughness: 10; Features: Communications, Computer, Concealed, Dock, Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop.[18]

Alternate Headquarters: Skyscraper (5 stories) Size: Large; Toughness: 10; Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop [1]

Handcuffs [1]


Powers 47 + 4 + 8 + 4 = 63P

(all powers are cosmic and psychic descriptor)


Cosmic Justice Array 20 (40PP array, Feats: Alternate Power 7) [47]

Base Power: Enhanced Ability 40 (Superlative Soul; Intelligence 10, Wisdom 10, Charisma 20) [40/40]

Alternate Power: Confuse 10 (Sanity Succumbed; Extras: Duration [Sustained, +2], Range [Perception]) [40/40]

Alternate Power: ESP 10 (Senses Spread; sight, sound, Extras: Simultaneous) [40/40]

Alternate Power: Fatigue 10 (Slumber Silently; Extras: Alternate Save [Will], Range [Perception, +2]) [40/40]

Alternate Power: Mental Blast 10 (Scar Soul) [40/40]

Alternate Power: Mind Control 10 (Subdue Sentience; Extras: Duration [Sustained]) [30/40]

Alternate Power: Mind Reading 10 (Senses Stolen; Extras: Action [Move/Standard], Duration [Sustained], Sensory Link) [40/40]

Alternate Power: Telekinesis 10 (Sunder Shape; Extras: Damaging, Range [Perception]) [40/40]


Flight 4 (Star Skimming; 100MPH, Flaws: Platform) [4]


Protection 8 (Stellar Skin) [8]


Super-Senses 4 (Cosmic Vision; Mental [Accurate, Acute, Ranged]) [4]


DC Block

Sanity Succumbed     Perception     DC 20 Will

Scar Soul            Perception     DC 25 Will

Senses Stolen        Perception     DC 20 Will

Slumber Silently     Perception     DC 20 Will

Subdue Sentience     Perception     DC 20 Will

Sunder Shape         Perception     DC 25 Toughness


Totals: Abilities (16) + Combat (16) + Saving Throws (13) + Skills (19) + Feats (23) + Powers (63) = 150/151 Points

Edited by Fox
+1pp for March/April 2018
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It isn't a problem mechanically, it's a problem from a narrative sense.

Wis, Int, and Cha represent the mental/social aspects of the character.

As such Arraying them might change the narrative and fundamental roleplay of the character because they elected to use their Mental Blast that round.
The bigger concern regarding this is that the character sits at Cha 8, when that Enhanced isn't in use, and that's a vast swing in terms of a change in force of personality.

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Right, the roleplay part of it is that the entity is enhancing her. The Superlative Soul is the entity inside her. She's smarter, more charismatic when it's giving her that part of it. When she uses the other gifts she loses that part of it.

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The problem from that is that she is built in a way as to a Charismatic character, but is not outside of the use of her power.


Stuffing some of those aspects as Enhanced Traits that tie into Superlative Soul, and possibly dropping Attractive entirely, would be better served for the character.
I.e. from the background and the way you've expressed the character, I don't see them normally having high Oratory and a Fascinate until Superlative SOul is triggered.


Does that make sense?


Please note this is not a requirement, I am trying to help with something I feel might be an obstacle?

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The Attractive and the Fascinate are her. Just because you're not good at doesn't mean you can't do it, you're just not as good as others.


Honestly, I feel you're telling me no, but wanting me to pull the trigger. If it's not permitted, please tell me. You're the guy with the power here. I'm just asking to be in your game.

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No, my central concern is that a character is nominally off putting (negative CHA) doesn't have the social aspects folded in as powers.
However, you've made the case.

The only thing you need is a DC Block (see other sheets for that) for an easy reference for combat powers.

And you will want to list the effective strength and capacity for the Telekinesis.


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