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Cool Homosapien

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Power

Power Level: 10 (150/152PP)

Unspent Power Points: 2

Trade-Offs: +3 Attack / -3 Damage (unarmed), -3 Attack / +3 Damage (powers), -3 Defense / +3 Toughness

 

In Brief: Boisterous boxer with genetic gifts fights felonious foes

Catchphrase: "That's a knockout."

Theme: 

 

Alternate Identity: Secret, Damien Turner

Birthplace: Freedom City, New Jersey

Residence: Downtown

Base of Operations: None

Occupation: college student

Affiliations: Law, Good, Heroes, Freedom City University

Family: Mother, Hope, 36.

 

Description

Age: 21 (DoB: July 1996)

Apparent Age: early twenties

Gender: Male

Ethnicity: Black

Height: 6'5" (1.96 m)

Weight: 260 lb (118 kg)

Eyes: Gold

Hair: Black

 

Damien is a large man blessed with a strong form. Genetics were definitely on his side, though he still works out to keep it. Not bodybuilder big, but definite muscle. His skin is on the lighter side of dark. He keeps his head shaved clean. His eye color is now permanently gold due to his powers.

 

His style of dress is uniform. Fatigues/BDUs, black sneakers, green or black tshirts that seemingly cling to him, and a brown hoodie. When he gets into costume, he wears a full black morphic molecules costume that covers everything except where the eyes are, they're white.

 

History

Damien was born big and never stopped growing. He was the physical sort who always played sports, but he found his passion in boxing. His size and speed made him a shoe-in for the career, but something else stopped that dead in it's tracks. Unbeknownst to him - though other people suspected, due to his size - he was a mutant.

 

It crept in slowly through the years. He never got sick and he would heal from injuries very fast. Some time after high school he began seeing weird things. People's life force weaving a pattern. It would lead to shockingly gross revelations about their health. No one was fully 'clean'. His eyes turned a dark shade of gold after that.

 

But it wasn't over. One fateful day he had the misfortune of having an accident. It was bad. Like crunched metal and mangled bodies. He survived with no injuries. The person with him and the person that hit themwere not so lucky. Unfortunately his 'sight' went into overdrive. Their patterns were massively broken, he almost couldn't stand to look at them. But he felt something in himself reach out and fix his friend. The contact took the near dead person and made them new.

 

No one saw what he did, nor did his friend remember. But Damien knew what happened. He could mess with people's patterns. He had superpowers. No wonder he was this big! He could help others out with this, become a hero like so many others. Unfortunately college was going to have to wait a bit. But school was important for him. He couldn't ignore education. So he signed up for Freedom City University as undecided. Until he gets school and hero work balanced.

 

Personality & Motivation

Damien is very charismatic and persuasive. He likes to talk to people. Not that he does it too much, but if there's something need be said, he'll say it. If he weren't a hero he'd be a great pitch man. While he gives off a large, imposing aura, he's a really nice guy and will help anyone. He's not gullible, but sometimes his heart gets the better of him.

 

He's doing this because he wants a better world for everyone. No ulterior motives. Well, he does think the rush of the chase and the fight are very exhilarating. But that's just a nice compliment to the good he's doing!

 

Powers & Tactics

Boxing taught him not to back down. You back down and they're in control. He comes out swinging. He only uses his superpowers if it's needed. Due to his special vision, he sees the aftermath in gruesome detail. After it's over and he stands victorious, he'll fix them.

 

Power Descriptions

Regeneration is that his pattern fixes itself so quickly that some things don't even phase him.

 

Sense Pattern is not actual sight, but it presents itself to him visually. Showing him extensive information about the person's health in very unsettling ways.

 

Life Control lets him edit the pattern of others, tearing into and fixing their biological patterns

 

Complications

Motivation: Good. Not naive, but expressly will help the needy and unprotected.

Unsettling Visions: Truly messed up patterns are hard to look at. GM can call for a guts check (fortitude or will) if it's really messed up.

School and Work: Those are things he does that might get in the way of doing the hero thing.

Big Dude: First impression of a seemingly imposing guy might not be good!

Talk, Talk, Talk: While he is gifted with a nice voice and witticisms, he can sometimes control the conversation too much.

 

Abilities 14 + 6 + 14 + 4 + 4 + 6 = 48PP

Strength 24 (+7)

Dexterity 16 (+3)

Constitution 24 (+7)

Intelligence 14 (+2)

Wisdom 14 (+2)

Charisma 16 (+3)

 

Combat 10 + 14 = 24PP

Initiative +3

Attack +5, +7 (Fray Pattern), +13 (unarmed)

Defense +7, +4 flat-footed

Grapple +12

Knockback -9 with regeneration, -3 without regeneration

 

Saving Throws 4 + 4 + 4 = 12PP

Toughness +13/+7 (+7 con, +6 regeneration; Impervious 6)

Fortitude +11 (+7 con, +4)

Reflex +7 (+3 dex, +4)

Will +6 (+2 wis, +4)

 

Skills 40R = 10PP

Acrobatics 7 (+10)

Diplomacy 7 (+10)

Gather Information 2 (+5)

Intimidate 7 (+10)

Knowledge (life sciences) 3 (+5)

Knowledge (streetwise) 3 (+5)

Language 1 (Spanish)

Medicine 3 (+5)

Perform (oratory) 2 (+5)

Sense Motive 3 (+5)

Sleight of Hand 2 (+5)

 

Feats 9PP

Attack Specialization 4 (unarmed)

Contacts

Distract (Intimidate)

Improved Grab

Power Attack

Startle

 

Powers 29 + 12 + 6 = 47PP

 

Life Control (28PP Array; Feats: Alternate Power 1) [29PP]

Base Power: Healing 9 (Fix Pattern; Extras: Total; Feats: Regrowth) {28/28}

Alternate Power: Damage 13 (Fray Pattern; Extras: Alternate Save [Fortitude]; Feats: Accurate) {27/28}

 

Protection 6 (Regeneration; Extras: Impervious) [12PP]

 

Super-Senses 6 (Sense Pattern [health awareness (mental; ranged, accurate, acute, analytical)]) [6PP]

 

DC Block

ATTACK           RANGE     SAVE                EFFECT

Unarmed          Touch     DC 22 Toughness     Damage

Fray Pattern     Touch     DC 28 Fortitude     Damage

 

Totals: Abilities (48) + Combat (24) + Saving Throws (12) + Skills (10) + Feats (9) + Powers (47) = 150/152 Power Points

Edited by Fox
+2pp for December 2017

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Alright so Visual Senses already come loaded with Accurate, Acute and Ranged.  Detect and Awareness are folded into one sense.  This would be an Uncommon Descriptor, though you may as well just list it as Life Energy to avoid confusions for GMs reading the power.  So 1PP cost for the Life Energy Awareness and 1 more PP for the Analytical Enhancement.  For a 2PP total sense.  Leaving you with 4PP left to spend.

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Is it Mental then?  I know the fluff explained it as not actually visual.  But, let's see if someone were to blind him or do some sort of mental interference wiccanery which of those two senses would take the "vision" out?

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Also, just to clarify, its not as broad as 'i can sense every living thing' its 'i can analyze someone's physical status with frightening accuracy, so much that i can pick them out personally'

Edited by Cool Homosapien

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Just now, HG Morrison said:

Is it Mental then?  I know the fluff explained it as not actually visual.  But, let's see if someone were to blind him or do some sort of mental interference wiccanery which of those two senses would take the "vision" out?

Yes, mental

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