Avenger Assembled Posted November 10, 2017 Share Posted November 10, 2017 Here you go, @Fox and @Gizmo Link to comment
Fox Posted November 15, 2017 Share Posted November 15, 2017 Matt's gonna pick a fight with some glass, though he's probably going to wrap his hands first. He doesn't like this room anymore. Melee Attack Roll vs. Glass: 1d20+8-5 9 The attack bonus is wrong because I am very tired and it's making me very dumb; this is a roll of 6, +12-5, for a final roll of 13, not 9. That's a DC23 toughness save for the window to the next cell, which he's...probably just going to keep doing until he's got a hole big enough to jump or teleport through. Link to comment
Avenger Assembled Posted November 16, 2017 Author Share Posted November 16, 2017 That hits! That'll give it an injured. Go ahead and post! Link to comment
Fox Posted December 1, 2017 Share Posted December 1, 2017 More punchings! And maybe this time I can calculate the attack and damage of my own character correctly? Let's find out. Melee Attack Roll vs. Glass (Power Attack -5/+5): 1d20+12-5 26 Ooh. A 19. So close, but alas Matt doesn't abound with hero points to drop on Improved Crit. That'll be a [DC15 + 3 (STR) + 5 (Strike) + 5 (Power Attack) =] DC28 toughness save for the glass. Which means the last one should have been DC28, too, but I'm dumb. Link to comment
Avenger Assembled Posted December 3, 2017 Author Share Posted December 3, 2017 That will both break a real hole in in the glass, big as his fist, and will result in the glass door sliding open for him entirely! Link to comment
Avenger Assembled Posted December 4, 2017 Author Share Posted December 4, 2017 Fox. Foooox. There's an HP in it for you if you do what I'm thinking. Link to comment
Fox Posted December 4, 2017 Share Posted December 4, 2017 I mean, Fred gets a chance to post first regardless, but hypothetically for my tortured pondering: do the cells have an obvious external "push button to open" style mechanism? Link to comment
Avenger Assembled Posted December 5, 2017 Author Share Posted December 5, 2017 They do, but you'll probably have to take down Abel first! Link to comment
Fox Posted December 12, 2017 Share Posted December 12, 2017 Well, then. Surprise round! Hopefully! Matt'll charge Abel. Melee Attack Roll vs. Abel (Charge +2, Power Attack -5/+5): 1d20+12+2-5 25 DC28 toughness save for Abel's face. Matt's at -2 Defense 'til his next round. Link to comment
Avenger Assembled Posted December 12, 2017 Author Share Posted December 12, 2017 That hits all right! Tou vs 28, eh? Give me a Notice and/or Sense Motive check, whichever is higher. Link to comment
Fox Posted December 12, 2017 Share Posted December 12, 2017 Notice Check vs. ?Abel?, DC??: 1d20+13 16 Why does Orokos hate Matt so much? Link to comment
Avenger Assembled Posted December 12, 2017 Author Share Posted December 12, 2017 He is knocked out and down! Boom, punch. Link to comment
Avenger Assembled Posted December 16, 2017 Author Share Posted December 16, 2017 Okay, let's do this. Take that HP, Fox! Attack vs Matt. =15 Ah well! She'll do better next time. I imagine initiative may follow! "Fred' goes on 13 Link to comment
Fox Posted December 16, 2017 Share Posted December 16, 2017 Yes, that definitely seems like a fight. Initiative Roll: 1d20+7 18 Link to comment
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