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Mindjumper (PL10) - Thogphog


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Mindjumper

Power Level: 10 (150/150PP)
Unspent Power Points: 0
Trade-Offs: 10 Attack / 10 Damage, 13 Defense / 7 Toughness

 

In Brief: Blind detective with alien genes.
Catchphrase: None, yet.
Theme: None, yet.

 

Alternate Identity: Secret, Jon Legrand
Birthplace: Freedom City
Residence: An apartment in the downtown area
Base of Operations: None, yet.
Occupation: Private Detective
Affiliations: None, yet.
Family: Macy (mother, 49), Jay (father, 53), Patience (sister, 16), Curtis (brother, 21), Laura (sister, 31)

 

Description:
Age: 26 (DoB: November 1991)
Apparent Age: late twenties
Gender: Male
Ethnicity: Caucasian 
Height: 6'5" (1.96 m)
Weight: 250 lb (110 kg)
Eyes: Brown
Hair: Rose

 

He's lean with obvious muscle. His skin is a darker shade that tans very well. Due to his hair (all of it) being a strange color, he keeps his head and beard shaved.

 

On his upper left arm is a rose tattoo with the names of his mother and sisters in the petals, and his father and brother in the thorns. On the lower part of his left arm, John 3:17 is written in Latin (non enim misit Deus Filium suum in mundum ut iudicet mundum sed ut salvetur mundus per ipsum). His right arm has many small scenes: an angel stabbing a demon. a lion roaring. a round clock with no hands and an eye in the center. a raven resting on a celtic knot cross. a hooded figure with a skeletal hand pointing upwards. "Never Too Late". "Stronger Than Death".

 

When working he wears black formal shoes, khakis, white button up long sleeve shirt, and a brown trenchcoat. His costume is a dark blue bodysuit with padding that protects him.

 

History: There is alien DNA in Jon's past. His great grandfather was a Lor alien hiding on Earth in the early 20th century. When his grandfather was born, he didn't show any alien or psychic traits. Same with his father or him. But all in due time.

 

Jon grew up with a sense of responsibility. Sure, there were superheroes in the skies and supervillains in dark places. But he wasn't going to sit around and be a victim. As a child he would 'play' investigator, but really, he was just honing his skill. He was going to be the next Ace Danger or Raven in his mind. When he was a teenager he signed up for martial arts and eventually swordfighting. In his mind, heroes didn't carry guns. They fought honorably.

 

As the dreams of youth turned into the realities of adulthood, he knew he wasn't going to be a costumed hero. So he signed up for the police force. He disdained the gun, but knew that it was part of his job. It was the gun that would eventually take him down.

 

One night while on call, the police were called to the scene of a mad criminal's scheme, a chemical factory. Mad Scientress was her name. She wanted to rule the world, of course, with her chemical zombies. Unfortunately, there were no heroes around to deal with the unstable chemist. The cops had to step in until there was one. It was a game of hide and seek in a chemical factory. One that the cop could only hope to contain. Jon eventually found the woman running the show. But it would not end in a pretty little arrest. He told her to surrender. Not only did she not comply, she grew 50 foot tentacle arms! He tried to shoot, but in vain. The last shot knocked him off the balcony into a vat of chemicals.

 

Jon was not one for lying down giving up. Even to Death. But that's where his alien genes kicked in. Mixed with the chemicals, something weird happened. He teleported out of the vat onto the ledge where Mad Scientress was. With a quick series of jumps he locked her brain down. He was not sure where the powers came from but he knew how to use them. When all was said and done, Mad Scientress was taken down and...

 

Jon was out of a job. Well, technically. He was assigned to desk duty. Superpowers and regular cops didn't mix. They let him put in an application for the STAR team, but the public nightmare that superpowered cops being a thing. He eventually resigned and took to the streets himself. Jon was no longer Jon, he was Mindjumper!

 

Personality & Motivation: Jon is a stoic, he rarely lets his emotions show. Not to say that he's not a talker, but when he talks there's very much stone in his voice. He doesn't suffer fools very well, but he knows there are some who live with their silliness, so he holds his tongue unless it really need be said. Jon is honorable to a fault. He will face enemies head on, one on one if he can. Not just enemies, every day situations.

 

Jon wants to be a hero. Even before he had superpowers. It's the reason he joined the police force in the first place. Jon wants to help the helpless, voice the voiceless, be the change. Honor is his mission.

 

Power Descriptions: Being part Lor, Jon has psychic powers. They're not as strong as his ancestors, but he can read minds and manipulate emotion from afar, with a touch he can make someone go to sleep or just jostle their bain for the worst headache ever. Though his psychic powers, his blindness is almost negated, being able to see shapes and distances, but not color. His teleporting powers, however, are a corruption of his psychic genes. The chemicals rearranged it where he's not quite as powerful as he could be.

 

His costume is Morphic Armor given to him by the Atom family. His sword is a finely crafted sword, the first thing he bought with his own money, from his first job.

 

Complications:

Attitude: Jon is a stoic, stern man.

Colorblind: With his Psychic Sight, Jon can 'see' distance and shapes, but not fine details.

Honor Before Reason: Jon lives by honor, he very well may die by it.

Motivation: Heroism. Some say he's doing it for the thrill, others say he's doing it for glory. Jon knows the truth, it's for the plain sole reason of helping out.

No Guns: His aversion to guns is hardwired into him.

Rosy: Jon's hair color gets him this name. Not a name he likes at all.

 

Abilities: 6 + 6 + 4 + 4 + 6 + 4 = 30PP
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 14 (+2)

 

Combat: 10 + 12 = 22PP
Initiative: +3
Attack: +6 Melee, +6 Ranged, +10 Swords, +10 Brainshake, +10 Sleep
Defense: +13 (+5 Base, +8 Dodge Focus), +3 Flat-Footed
Grapple: +9
Knockback: -3, -1 without Costume

 

Saving Throws: 5 + 5 + 7 = 17PP
Toughness: +7 (+2 Con, +5 Protection)
Fortitude: +7 (+2 Con, +5)
Reflex: +8 (+3 Dex, +5)
Will: +10 (+3 Wis, +7)

 

Skills: 64R = 16PP

Gather Information 8 (+10)

Intimidate 8 (+10)

Investigate 8 (+10)

Knowledge (civics) 8 (+10)

Knowledge (streetwise) 8 (+10)

Notice 8 (+11)

Search 8 (+10)

Sense Motive 8 (+11)

 

Feats: 22PP

Accurate Attack

Attack Specialization 2 (swords)

Contacts

Dodge Focus 8

Evasion

Improved Block 2

Improved Disarm

Power Attack

Quick Draw

Startle

Takedown Attack

Weapon Bind

Well-Informed

 

Powers: 4 + 3 + 26 + 4 + 6 = 43PP

Device 1 (Morphic Costume; 5PP Container; Flaws: Hard-To-Lose) [4PP] (morphic molecules)

Protection 5 [5PP] (morphic material?)

 

Device 1 (Sword; 5PP Container; Flaws: Easy-To-Lose) [3PP] (weapon, steel)

Strike 3 (Feats: Improved Critical, Mighty) [5PP] (blade)

 

Lor Genes Array 11 (22PP Array; Feats: Alternate Power 4) [26PP] (alien, genetics, psychic)

Base Power: Mind Reading 10 (Extras: Duration [Sustained]) {20/22}

Alternate Power: Comprehend 4 (Mind Speech; speak all languages, speak to animals, understand animals, understand languages), Concealment 8 (Mind Blank; all auditory, all mental, all visual; Flaws: Phantasms; Feats: Close Range, Selective) {16/22}

Alternate Power: Damage 10 (Brainshake; Extras: Alternate Save [Will]; Feats: Accurate 2 [+4]) {22/22}

Alternate Power: Emotion Control 10 (Feats: Mind Blank) {21/22}

Alternate Power: Stun 10 (Sleep; Extras: Alternate Save [Will]; Feats: Accurate 2 [+4]) {22/22}

 

Super-Senses 4 (Psychic Sight; accurate mental, ranged mental, uncanny dodge) [4PP] (alien, genetics, psychic)

 

Teleport 3 (300 feet; Flaws: Short Range; Feats: Change Direction, Change Velocity, Turnabout) [6PP] (mutation)

 

Drawbacks: (-0) + (-0) = -0PP

 

DC Block
ATTACK              RANGE          SAVE                EFFECT
Unarmed             Touch          DC 18 Toughness     Damage

Brainshake          Touch          DC 25 Will          Damage

Emotion Control     Perception     DC 20 Will          Emotion Control

Mind Reading        Perception     DC 20 Will          Mind Reading

Sleep               Touch          DC 20 Will          Stun

Sword               Touch          DC 21 Toughness     Damage

 

Totals: Abilities (30) + Combat (22) + Saving Throws (17) + Skills (16) + Feats (22) + Powers (43) - Drawbacks (0) = 150/150 Power Points

Edited by Thogphog
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