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Found 10 results

  1. The house has 3 ranks of the Concealed feature, which adds +20 to the DC of any checks made to find the house or learn anything about it - Gather Info, Knowledge, Search, etc. The descriptor is the psychic perception filter created by the house's unholy aura. All 3 heroes have skills high enough to find it eventually, but none of them would be able to just take 10, which is why I described it as taking multiple attempts to keep it in their minds. EDIT: I don't need any actual rolls from any of you.
  2. GM The house was both "there", and "not there". The house physically existed, or, at least, it seemed to. There were pipes and cables connecting it to the rest of Bedlam City's infrastructure. But it was a blank spot on every map. There were no utility bills, no tax assessments, nothing on a scrap of paper in any office that Gremlin could break into or a single file in any database that L0vel@ce could hack open which proved that the house existed. No one Hitter asked knew anything about it, no matter how nice or how hard he asked them. And the investigation was complica
  3. Pier 6 was a nightclub nestled among the warehouses of Bedlam's docks, which despite its location maintained a modest reputation of a safe space where people from all walks of life could mix and mingle, engage in discreet business, or simply drink and dance the worries of the city away. The industrial aesthetic of brick walls and exposed steel combined with leather seating and wood surfaces gave the club a contrasting, if comforting interior. But none of that mattered at the moment, for it was closing time. The patrons of Pier 6 were disgorging into the street and Chance had sett
  4. Chance Lebeau Power Level: 8/12 (180/185PP) Unspent PP: 5 Trade-Offs: +5 Attack / -5 Damage, +4 Defense / -4 Toughness In Brief: Dashing rogue tuning over a new leaf. Alternate Identities: Chance Lebeau (Secret) Birthplace: Somewhere Occupation: Gambler, Nightclub Owner, Grifter Affiliations: The Fix, Pier 6 (Nightclub) Family: Child (Deceased) Age: 179 (DoB: 1825) Apparent Age: Early 30s Gender: Male Ethnicity: Caucasian Height: 6'1" Weight: 200 Eyes: Green Hair: Blond Chance has always been handsome, sometimes its dressed down and sometimes i
  5. *CN: Violence, Police Brutality, Racism, Sexism* *Bang Bang BANG* "Bedlam PD!" preceded the shattering of door and frame as the boys in blue spilled into three apartments across Bedlam. *** In Wolverton the office door declaring Excelsior Investigations shattered under the blow the police spilling in with full tactical loadout weapons raised as if the middle aged resident kneeling in the center of the room next to a half empty cup of coffee was the greatest threat to public safety the city had known. Xavier Steadman was slammed to the ground bloodying h
  6. So HP to Gremlin for the railroading but teleporting kinda wrecks this whole set up Alice will be coming too without more than minor bruising whenever Fox wants to post. At most Gremlin, L0vel@ce and Savant might have heard something about Bedlam Savings and Loan getting hit last night by an organized crew. Obviously you all are in some way suspects. Lou knows nothing about the bank job but does know he's supposed to be scouting for a crew to pull a delicate heist for the Scarpia family that can't use their usual guys without risking tipping off the other families to what they
  7. Fox

    Gremlin (PL8)

    Character Name: Alice Ishikawa Power Level: 8-13 (8.5 w/ Sneak Attack) (180/200PP) Trade-Offs: +4 Attack / -4 Damage, +2 Defense / -2 Toughness Unspent Power Points: 20PP In Brief: Young sneak-thief without a sense of purpose. Residence: Bedlam. Alternate Identity: The Gremlin (pejorative) Identity: Secret-ish. Birthplace: USA Occupation: Thief. Affiliations: The Fix, assorted Bedlam criminal groups Family: Estranged (mother, father, brother). Description: Age: 21 Apparent Age: 21 Gender: Female Ethnicity: Japanese Height: 5'1" Weight: 110lb Eyes: Brown Hair: Black/Brown
  8. Lou Lubrano: Hitter Power Level: 8 [Without Powers] / 10 [With Powers] / 13 (180/208PP) Unspent Power Points: 28 Trade-Offs: +2 Attack / -2 Damage [Without Powers], -2 Defence / +2 Toughness [With Powers] In Brief: Contender, cop, criminal, concrete. Theme: Push + Pull by July Talk Alternate Identity: Lou Lubrano (Secret) Birthplace: Stark Hill, Bedlam City Base of Operations: Converted Warehouse Occupation: Hitter Affiliations: The Fix, BCPD [Formerly], Scarpia Family [Formerly] Family:
  9. L0vel@ce / Sofí Orellana Power Level: 8/12 (180/187PP) Unspent Power Points: 7 Trade-Offs: Attack / Damage, Defense / Toughness In Brief: Brilliant cyber-criminal, sticking it to the corrupt and cruel Catchphrase: Theme: Daft Punk (Pentatonix Cover) Alternate Identity: Sofía Orellana, aka L0vel@ce Birthplace: Hardwick Park, Bedlam City Residence: Bedlam City Base of Operations: Bedlam City Occupation: Hacker Affiliations: The Fix Family: Extended and large, Sofí's parents own their small garage in Hardwick Park and she has grandparents, aunts, u
  10. Savant Power Level: 8/15 (207/227PP) Unspent Power Points: 20PP Trade-Offs: +5 Attack / -5 Damage (unarmed), +3 Attack / -3 Damage (Collapsable Baton) , +4 Defense / -4 Toughness In Brief: Memetically enhanced genius atoning for the wrongs done while controlled by Labyrinth Catchphrase: Theme: Redemption Song Alternate Identity: Xavier Steadman, Subject 24005 Birthplace: Unknown Residence: Bedlam City Base of Operations: Bedlam City Occupation: Private Eye Affiliations: The Fix Family: Unknown Description: Age: 45 (DoB: 1971) Apparent Age:
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