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Found 3 results

  1. Oddfellows Building, Lantern Hill 7:02 PM, August 15th. The room was rented out for a little meeting of practitioners, the invites had gone out, including to one Professor Peculiar. It was intended as a social gathering of sorts, and people had already shown up as well, mostly with people who were familiar, or at least seen as people who were factors in and around West Freedom. It was put forth by a Stavros, owner of the most amazing tea shop (if he was asked) in the West End, an older man who possessed of the most impressive mustache in the Tri-State area. He was humming as he was making some tea here. In additional there was the short, punky looking Shaul, a local artist, and other things, she had a battered and patched denim vest, with a a hoodie pulled over her face a cup of steaming cup of Stavros' special mint tea. Chatting with Shaul was an older woman, Amanda, who owned an herbal, and wildcraft supplies store. Unlike the younger woman, Amanda was dressed conservatively, a bit like the liberal soccer mom type. There was also a young couple, who may, or may not, had a bit of talent, James and Kendra, but they were both Anthropology students at FCU so were interested in this. This collection was capped off by a 'cowboy singer' off to one side, who was looking passed out with a hat pulled down over his face, and slumped in a chair. One Johnny Perdition. The tattooed and hard living member of this loose affiliation.
  2. The Gooble, Ordon-Class Freighter Somewhere in Space, travelling towards the Sharahazad Sector The news of “the Sharahazard Crisis” had spread far. So far, in fact, that even on Earth, attentive people could hear about it. Of course, travelling across a large part of known space was no easy task, especially for inhabitants of a planet without any real galactic presence of its own. Still, people with the right connections had ways of getting into space, and from there finding a pilot who was flying towards the Sharahazad sector was as easy as it ever would be. Seemingly every other person had a reason to make the journey. Amongst them was Hugol, a small-scale merchant who had stopped at the largest commercial hub close to Sol. He’d picked up quite a few people who were travelling towards the Sharahazad sector, their reasons as different as their looks. Some of them clearly more experienced than others, some not even able to speak Galstandard. He wondered what they were seeking, but it had already been enough trouble to negotiate the journey, he didn’t feel like asking. Some of them were terrans. Amongst them, Doctor Deoxy, who had heard that some of the refugees offered to trade scientific data, or even let people get data directly from their body, as an exchange for all sorts of goods. Travelling to the same place, but for an entirely different reason, was Professor Peculiar. The news of large-scale refugee movements happening at a different corner of the galaxy had reached him too, and he had a good reason to get a first-hand impression of what was happening.
  3. Player Name: Tipop Character Name: Professor Peculiar Power Level: 10 (150/151PP) Trade-Offs: Melee attack at -4/+4, no trade-off for ranged attacks Unspent Power Points: 1 In Brief: A brilliant scientist from an alternate Earth dimension where their "science" is our "magic" and visa versa. An experienced dimension-traveler who has developed a soft spot for the weak and downtrodden. Has now chosen this Earth as his home. Residence: In an apartment above his magical bookstore-slash-library Base of Operations: Same Catchphrase: "By the Hoary Hosts of Hogg- ooh, is that saltwater taffy?" Alternate Identity: Edward Peck Identity: Public Birthplace: New London, California (Earth-333) Occupation: Book seller / librarian, professor of arcane studies Affiliations: (No idea) Family: While he has no family in this world, he comes from a large family on his home world. None of his family members are scientists, though most of them are intellectuals of one sort or another. Description: Age: Late 40s (born June 11, 1968) Apparent Age: Looks a bit older due to the bald head Gender: Male Ethnicity: Caucasian Height: 5'-11" Weight: 160 lbs Eyes: Black Hair: Bald head, black van dyke beard graying at the edges The Professor generally wears his enchanted white lab coat (with runes woven into the edges), along with his mithril-laced rubber gloves and black boots. His eyes are almost always covered with his enchanted/prescription blast goggles, though he has regular glasses he can wear as well. Power Descriptions: In this world, Edward Peck is considered a sorcerer. His incantations are unusual, however, in that they are strange mathematical equations that make no sense. Where other sorcerers might call upon ancient entities and arcane forces, Edward refers to theorems by the great mathematicians of his home, Escher, Geiger, etc. Visually, his powers manifest as a weird warping of reality, of things not being quite what they appear to be. A typical damaging attack spell might cause the target to bend and twist as though viewed through a funhouse mirror, with a side effect of the ground bucking and waving like water. (These effects are reversible.) History: Edward Peck was born on Earth-333, a world where humanity developed magic rather than science. The concepts of cellular towers, electronic computers, and internal combustion engines would all sound crazy there. Technology has not progressed much beyond the plow. What we consider magic, they call science (which caused no end of linguistic confusion for Ed when he came to our world.) Edward was a renowned scientist back home, and won numerous awards and accolades from his peers. However, his experiments in dimensional travel — a forbidden field of study after the interdimensional wars of 1914 and 1939 — made him an outcast when he was discovered exchanging research with a fellow scientist from another world. Rather than be imprisoned, he fled his homeworld and began a career of exploration and learning. Despite the xenophobic teachings of his home world, Edward learned that most people throughout the multiverse were essentially the same. People were good and bad anywhere you go. He also discovered that the science of his home world made him a figure of considerable power in most places, and he learned to use that power to help other races and species wherever he could. He was not always successful. His efforts to help the rabbit-like inhabitants of Borough against the Warlord of the Nine Spheres ended with the near-annihilation of their species. Edward managed to escape with a few survivors, one of which is now his assistant/student (minion feat), Gingrin. He (and the surviving Borough-folk) have settled on our Earth for a variety of reasons. The Borough-folk have acclimated well, and due to their resemblance to anthropomorphic rabbits have found easy acceptance among humanity. Edward has taken on the role of protector of the people, using an alias "Professor Peculiar", as is the local custom. The fact that the consumption of sugary sweets are not only accepted but ENCOURAGED on this world is just icing on the cake (a phrase Edward loves.) Personality & Motivation: Edward Peck, a.k.a. Professor Peculiar, is something of a cross between Doctor Strange and the Doctor (of Doctor Who), with a sprinkling of mad scientist thrown in for flavor. He tries to present himself as a cold scientist, but in reality he adores children, sympathizes with the downtrodden, respects all life, and rails against cruelty and selfishness. Powers & Tactics: His Coat of Aeromancy (a magic lab coat) provides him with levitation and protection. The coat is sentient, and is capable of independent action, but the Professor loses the protection of the coat when this happens. His Eldritch Blast Goggles offer him a variety of magical senses, and have corrective lenses for his poor vision. His Spells are an array of typical magical abilities. Complications: Square Root of Abra Cadabra: To cast his spells, Professor Peculiar needs his hands free and must recite the proper mathematical formulae. If he is restrained and/or unable to speak, he cannot cast spells. (Power Loss complication) The Amazing Mister Magoo: The Professor has extremely poor eyesight without prescription lenses. (Disability complication) Is That Saltwater Taffy?: The Professor is addicted to candy. In the world he comes from there is a social stigma associated with eating sweets — it's considered deviant behavior. That's one of the reasons he's chosen our Earth as his new home. They're so delightfully perverted here they even let CHILDREN eat candy! (Addiction complication) Wascally Wabbit: The Professor has an assistant-slash-apprentice named Gingrin, one of the rabbit-like Borough-folk he rescued from the Warlord of the Nine Spheres. Gingrin lost his home, his wife, and his children, and the Professor feels responsible for it all. Despite their master/apprentice relationship, he would die to protect Gingrin. (Relationship complication) Abilities: -4 + 0 + 4 + 14 + 0 + 0 = 14PP Strength: 6 (-2) [-4 pts] Dexterity: 10 (+0) Constitution: 14 (+2) [4 pts] Intelligence: 24 (+7) [14 pts] Wisdom: 10 (+0) [0 pts] Charisma: 10 (+0) [0 pts] Combat: 8 + 8 = 16PP Initiative: +0/4 Attack: +4 Melee, +4 Ranged (+10 with Eldritch lance, +6 with Eldritch Hand) [8 pts] Grapple: +1 Defense: +10 (+4 Base, + 6 Dodge Focus), +2 Flat-Footed [8 pts] Knockback: -1/4 Saving Throws: 3 + 6 + 7 = 16PP Toughness: +10 (+2 Con, +8 [Defensive Roll]) *+6 without Coat Fortitude: +5 (+2 Con, +3) Reflex: +11 (+0 Dex, +6, +5 from Coat of Aeromancy) *+6 without Coat Will: +7 (+0 Wis, +7) Skills: 52R = 13PP Gather Information 8 (+15) Skill Mastery Knowledge (Arcane Lore) 8 (+15) Skill Mastery Investigation 8 (+15) Skill Mastery Notice 15 (+15) Skill Mastery Search 13 (+20) Feats: 10PP Ritualist Benefit: Wealth - 1 Eidetic Memory Well-Informed Skill Mastery (Gather Information, Knowledge: Arcane Lore, Investigation, Notice) Dodge Focus - 3 (flavored as magical shields) Defensive Roll - 2 (flavored as magical shields) Powers: 30 + 9 + 12 + 30 = 81PP Coat of Aeromancy Array (29 pts, 1 alternate power) [30 pts] The wearer of the fabled Coat of Aeromancy gains more than just amazing flying capabilities. He also gains a valuable ally, and even more, a friend. Base Power: Summon Sidekick, Rank 7 (Extras: Heroic, Fanatic, Feat: Mental Link) [29 pts] Name: Aero Alternate Power: Device - rank 7 (Coat of Aeromancy - magical lab coat, 35 PP Container, Feat: Indestructible, Flaw: Hard-to-Remove; 29 pts) [1 pt] Enhanced Reflex-5 [5 pts] Defensive Roll-2 [2 pts] Dodge Focus-2 [2 pts] Flight, Rank 2, Subtle [5 pts] Favored Environment, Levitating [1 pt] Evasion-2 [2 pts] Move-By-Action [1 pt] Uncanny Dodge [1 pt] Danger Sense [1 pt] Elusive Target [1 pt] Instant Up [1 pt] Improved Initiative-1 [1 pt] Enhanced Magic-6 (+6 points to Grand Theorems array) [6 pts] Enhanced Lesser Magic-6 (+6 points to Principle Theorems) [6pts] Eldritch Blast Goggles The lenses of the Eldritch Goggles are made from the petrified corneas of Ftha'gogh the Elder. The frames are by Ralph Lauren. Device - Rank 3 (Eldritch Blast Goggles, 15 PP Container, easy to remove) [ 9 pts] Augmented Vision - Variable Power rank 2 (Multiple traits of a particular type, super-senses) 12 pts. All senses augment existing vision Extended 1 + Analytical 2 - Added to visual senses (3 pts) Example configuration 1: Detect Magic (Magic Awareness) [1pts] Detect Unseen (Counters Concealment) [2 pts] See Auras (Detect Mood & Physical Condition — both ranged, Psychic Awareness) [5 pts] Example configuration 2: Chronovision (Postcognition, Rapid Vision 2, Tracking 3, Uncanny Dodge) [10 pts] Example configuration 3: True Sight (Counters Concealment, Counters Illusion, Counters Obscure (all), Detect Hidden) [10 pts] Principle Theorems These fundamental principles are the basis of all arcane science. Variable - Rank 2 (+1 rank with Enhanced Lesser Magic) [12 pts] (Multiple traits of a single descriptor "Minor magical effects") Example configuration 1: Eldritch Blade (Damage 10, Accuracy 3, Penetrating 2) Example configuration 2: Eldritch Shields (Deflect 10, all ranged attacks) Example configuration 3: Eldritch Levitation (Flight 3, subtle, stacks with Cloak of Aeromancy) 7pts Telekinesis (Move Object 3, subtle) 7pts Example configuration 4: Telepathy (Communication + Mind Reading 10, subtle) Example configuration 5: Eldritch Apportation (Teleport 9, Flaw: Extended Range only, Feat: Dimensional 3) Grand Theorems Array - (26 pts, 4 alternate powers) [30 pts] First created by the Grand Masters of Quantum Invocation, these are forces that only the most erudite are permitted to study. Eldritch Blast, Rank 8 - Damage. Extras: Ranged, Burst Area. Feats: Variable Descriptor (any arcane energy), Triggered [26 pts] (+2 ranks with Enhanced magic) Eldritch Lance, Rank 8 - Damage. Extras: Ranged, +1/rank. Feats: Penetrating (4 ranks), Variable Descriptor (any arcane energy), Accurate (3 ranks), Reversible, Precise (26 pts) [1 pt] (+2 ranks and +Penetrating:2 with Enhanced Magic) Uncanny Eldritch Missile, Rank 8 - Damage. Extras: Perception Range, +2/rank. Feats: Variable Descriptor (any arcane energy), Reversible (26 pts) [1 pt] (+2 ranks with Enhanced Magic) Eldritch Hand, Rank 11 - Damage (touch range). Feats: Penetrating (11 ranks), Variable Descriptor (any arcane energy), Accurate (1 rank), Precise, Reversible (26 pts) [1 pt] (+3 ranks and +Penetrating:3 with Enhanced Magic) Shape Eldritch Energy, Create Object, Rank 8. Extras: Movable. Feats: Variable Descriptor (any arcane energy), Precise (26 pts) [1 pt] (+2 ranks with Enhanced Magic) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 13 Toughness Damage (Physical) Eldritch Lance Ranged +10 DC 25 Toughness Damage (Variable) Eldritch Missile Perception DC 25 Toughness Damage (Variable) Eldritch Hand Melee +6 DC 29 Toughness Damage (Variable) Totals: Abilities (14) + Combat (16) + Saving Throws (16) + Skills (13) + Feats (10) + Powers (81) - Drawbacks (0) = 150/151 Power Points
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