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  1. Edge In Brief: All-powerful reality warper trying to keep the world together Alternate Identity: Mark Mason Lucas Identity: Public Birthplace: Freedom City Occupation: Humanitarian worker, superhero Affiliations: Liberty League, Nina al-Darsah, Lucas family legacy Family: Rick Lucas [father, dead], Martha Lucas [mother], Nina al-Darsah [fiancee] Age: 24 Gender: Male Ethnicity: White Height: 6'0" Weight: 165 lbs Eyes: Blue Hair: Blond Description: Tall, blond, and impeccably groomed without having to work at it, Mark Lucas looks like he just stepped out of Central Casting for a superhero - or maybe a future President. When he's working, he wears a black suit with blue dress shirt and gold tie that never seems to get dirty. When he's not working, he dresses down, preferring merchandise branded with Freedom City sports teams. He's a big Heroes fan - who isn't? History: A scion of a long line of superheroes dating back to the Golden Age of Freedom City, Mark Lucas's firm belief in the world of superheroes and their innate goodness would be annoying if he wasn't so nice. Luckily for him, those beliefs are mostly true in the sunny, optimistic World of Freedom. Having graduated high school, earned his college diploma by taking online classes, and incidentally saved the entire multiverse before he finished that first thing, these days Edge is one of the most powerful people on the planet - he spends most of his time traveling the world for his job with the United Nations, helping the poor and needy. He's recently abandoned the costume he's worn since high school for a more 'plainclothes' looking outfit, as part of the life changes that had come with his engagement to Nina al-Darsah. He has also recently gone public with his super-identity. He's still a loyal member of the Liberty League, though, with a deep respect for the legacy of Freedom City's superheroes. Personality and Motivation: Mark Lucas is sunny and amiable, determined to make everything better. Luckily he has the power to do just that - and the personality to talk people into just about anything. He's a trusting soul, though hard to lie to, and tends to assume the best from everybody. Even bad guys love their mamas and want a better world, they just don't know how to get there without some help. He very rarely gets angry - only when people he cares about are very sorely threatened. He loves his fiancee very much - and does plan to join her in Socotra when she becomes queen. Mark's biggest weakness is that deep down he does resent how the Freedom League treated his father's legacy in the wake of the events of House of L and Graduation Day (see the Guidebook for more information). Powers and Tactics: Mark would be the most frightening man in the world if he wasn't so amiable. As it is, in an actual fight he usually tries to talk down the person he's fighting with, boosting his teammates at the same time just by being around them. If forced to actually do battle himself, he'll generally turn opponents' weapons into something harmless, pin them down with debris or the results of other accidents, or simply strike them with a raw torrent of magical energy that takes the form of what looks like some natural phenomenon gone wild. The latter he only uses when sorely pressed - he genuinely wants to avoid a fight with all but the most terrible enemies. His powers tend to be showy and ostentatious, never subtle, and he'll usually throw up various created objects in the middle of the field as a way of distracting an opponent. Most of his professional life, he spends making and distributing things for poor people around the world. He is the most powerful superhuman in the employ of the United Nations - and definitely the most famous. -- Complications: Agent. Mark's duties as an agent of UNISON are generally mundane - he's usually posted to the poorest countries of the world to provide emergency aid and transportation to the people who need it most. But being a UNISON field agent, even one who is technically low-level support personnel, isn't the same thing as being a superhero - and one day they just might come into conflict. "But just in case... tell me the whole thing again, I wasn't listening." He really wasn't. Feel free to hand Mark, or his teammates, an HP if he missed some pertinent piece of information. Dethroner. When he was younger, Mark Lucas helped dethrone Omega, the Knight of Entropy and Lord of the Terminus. Cosmic beings, particularly those associated with the Terminus, will recognize this and act accordingly - whether to commend him, or target him. Mark knows deep down in his soul that the Terminus will come for him again; just as he knows equally well that the heroes will win that time too. Extremely loud and incredibly close. Mark's powers ARE NOT SUBTLE! Not only are they bright, noisy, and eye-catching to mundane spectators, they burn like a damn flashbang to magical senses. They can sense him coming a mile away - and they probably will not like it! Father. From sidekick, to ally, to support personnel, to adventurer, to cosmic world-warping threat, the career of Rick Lucas has defined Mark's life from before he was born. Rick is gone now, having given his life to save all of existence, but from a Freedom League that doesn't really trust the heir to the man that betrayed the world to villains who bitterly remember the wacky teenager's quips who so constantly humiliated them, his legacy lives on. God. Mark really is much more powerful than he should be by any reasonable understanding of magic. Djinn grandparents usually mean a lucky childhood or minor fire control abilities, not walking magical juggernauts capable of going toe-to-toe with the most powerful beings in Earth-Prime. Mark is vaguely aware of this, but willing to live with it - he's not one to brag unless he's super-stressed out. But that much power has a way of attracting attention... I am not a genie. Mark usually denies any relation to genies - but he actually is. Jimmy Lucas. World War II veteran, genie master, heart and soul (though not the brains, hahaha) of the first Liberty League, Jimmy Lucas was Mark Lucas's grandfather. Or so he'll tell you. Liberty League. The first Liberty League fought the Third Reich, the Empire of Japan, and then the Grue - the world-conquering threats that were the worst thing anyone had ever faced in the 1940s. The new League, and the members who fought against first Omega, then many more foes, may not get the glory they deserve - but at the end of the day, like as not they're the ones going to be there when the time travelers, or the entropic overlords, or world-eating cosmic threats show up. It's just in the job description. Mom. Martha Lucas is on her meds, back at work making Andi comics, and recently helped talk her publisher out of publishing a line of Freedom Zombie comics. Things are good. Nina. It started with Mark's desire to get to know the pretty princess with the strong personality, then it blossomed into something more. Mark and Nina have been cohabitating for about the past year now, taking advantage of her isolation from home to have the kind of relationship between equals she'd likely have been denied back in Socotra. But now that she's stepped away from her father, and that endgame they both knew was coming has gone away - things are changing between them. All that talk about morality and how a hero is supposed to act isn't just idle talk around the breakfast table anymore. Shenanigans. The GM should feel free to hand Edge an HP when the character is dared to do something or otherwise given an opportunity to do something unwise with the words "You're up for this." Upstairs. Mark doesn't have a lot going on up there. He's super-pretty, though! Women. Mark really does love his girlfriend, but he likes ladies of some kind too. Abilities: 2 + 4 + 14 + 10 + 2 + 14 = 36PP STR 12 (+1) DEX 14 (+2) CON 24 (+7) INT 10 (+0) WIS 12 (+1) CHA 24 (+7) Combat: 8 + 10 = 18PP Init: +2 ATK: +4 (+10 w/Move Object) DEF: +10 (+5 Dodge, +5 Base, +2 flat-footed) Grapple: +4/+24 w/Move Object Knockback: -10/-3 Saves: 1 + 6 + 7 = 14PP TOU: +20/+7 (+13 Force Field, +7 Con) FORT +8 (+7 Con, +1) REF +8 (+2 Dex, +6) WILL +8 (+1 Wis, +7) Skills: 72r=18PP Bluff 8 (+15) Concentration 7 (+8) Craft (Artistic) 10 (+10) Diplomacy 20 (+27) Knowledge (Popular Culture) 10 (+10) Knowledge (History) 10 (+10) Languages 3 (English [Base], Arabic, Mandarin Chinese, Spanish) Medicine 4 (+5) Feats: 59PP Beginner's Luck Benefit 1 (Status [Hey, It's Edge!]) Connected Distract (Diplomacy) Dodge Focus 5 Eidetic Memory Inspire 5 Jack of all Trades Luck 7 Sidekick 36 Powers: 5+ 16 + 3 + 14 + 2 + 12 + 54 = 105PP Device 1 (Archtech-brand smartphone, 5PP, Features 5 [Camera, Cellphone, Computer, GPS, Flashlight] Flaw: Easy to Lose, PF: Restricted [password]) [4PP] Enhanced Feats 4 (Ultimate Save 4 [Fortitude, Reflex, Toughness, Will]; Extras: Affects Others, Range 2 [Perception]) [16PP] Enhanced Feats 2 (Quick Change 2, Extra: Affects Others, Flaw: Action [Move], PF: Precise) [3PP] Force Field 13 (reality bending, PF: Subtle [magic senses]) [14PP] Immunity 2 (aging, despair effects) [2PP] Luck Control 4 (cancel GM Fiat, cancel HP expenditure of others, give someone else HP, spend HP for someone else) [12PP] Mark is Magic 25 (50PP, PFs: Alternate Powers 4) [54PP] BE: Damage 15 (Extras: Area [General, Burst], Selective, PFs: Indirect 3, Variable Descriptor 2 [any accident]) [50/50] AP: Create Object 15 (Extras: Duration [Continuous], PFs: Innate, Precise, Selective) [48/50] AP: Move Object 20 (Effective STR 100, Heavy Load: 12.5ktons, Extra: Damaging, Flaw: Duration [Concentration], PFs: Accurate 3, Affects Insubstantial 2, Indirect 3, Precise) [49/50] AP: Teleport 10 (1000 ft/Earth to Moon, Extras: Accurate [+1], Area [General, Burst], Selective, Flaw: Long Range Only, PFs: Progression 10 [100k lbs]) [50/50] AP: Transform 10 (inanimate to inanimate, 1000 lbs, Extras: Duration [Continuous], Flaw: Action [Full]) [50/50] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Tou Bruised/Injured Damage Touch DC 30 Tou Bruised/Injured Create Object Ranged DC 25 Reflex Caught Move Object Ranged DC 30 Tou Bruised/Injured Abilities (36) + Combat (18) + Saving Throws (14) + Skills (18) + Feats (59) + Powers (105) - Drawbacks (0) = 250/250 Power Points
  2. May 4 2012 After all the exhaustion of the last few months, it had been a welcome relief for Mark to get invited to the get-together at the Socotran Consulate for Nina's brother Morakot. Or be informed by Nina over breakfast that they'd be attending, anyway. "Personally, I never thought Morrie was going to get married," she told Mark breezily as she sat back in her chair and drank her dark, strong-smelling Arabian coffee with a thoughtful expression. "But he's nearly forty now and he's not getting any younger. Father does value family, and he does control the purse strings. You can't be a gentleman bachelor forever, not and enjoy the lifestyle of a prince of Socotra." Morakot al-Darsah, Mark knew, had been something of a playboy in years past, his dark skin, good looks, and well-groomed mustache making the wealthy prince a star of the tabloids of a previous generation: he'd even once squired Princess Diana around. He'd made it a point to be up to date on Nina's family after they'd started dating. "So he's announcing his engagement here in Freedom City? He must be marrying somebody local." He put his mind to the thought of all the eligible women in town interested in marrying a handsome prince, but there were too many possibilities. "And you don't know who, or you'd have told me already." That got him one of Nina's more predatory smiles. Mark had the idea Nina didn't always appreciate it when he was clever, but she seemed to find it interesting all the same. "You seem to have my number, Mr. Lucas. Anyway, yes, it is a mystery! He's been out of the public eye lately, you see, going to all those clubs of his and spending Father's money like it's made of water. So Father has used his influence with the consulate to make sure you and I both have tickets to the soiree next week. The better to keep an eye on my errant brother, and to make sure he's not about to disgrace the family." "A courtly evening with you? I'd be honored," said Mark with a wink. "You should wear that black dress of yours, the one that shows..." He demonstrated with his hands, and Nina laughed. "I can get my good suit." Sobering a little, he added, "We should bring Trevor and Erin too. They're smart and they're observant, and they're good in a crisis." Very good, as it happened, but there was no need to dwell on the fine details in front of someone who wasn't in their circle of trust, even if she was in his. Kind of. It was complicated. "Your schoolmates. Yes, hmm, I remember them." Nina and Mark had never actually discussed where those superheroes had come from when the Nazi transdimensional assassin had come to kill her for her father's defiance. "All right, I'll make sure there are two tickets..." That evening, with Nina off at her late-night class, Mark called Trevor's 'workphone', figuring that if he got lucky, he'd catch Erin and Trevor together. And as it happened, he did!
  3. September 1, 2011 Jordan International Airport Freedom City International Terminal This is not why I joined UNISON thought Mark Lucas, keeping his annoyance off his face and a smile on it as he listened to his charge's complaints. "You have a UNISON escort because you're the daughter of a head of state of a UN-recognized nation," said Mark, feeling a little silly in his blue UNISON uniform. At least they hadn't made him wear the helmet on the plane. "and because Dr. Typhoon made the request personally." Princess Nina al-Darsah, the youngest daughter of Typhoon, the arch-nemesis of the Freedom League-turned-Middle-Eastern head of state, was about Mark's age. About to begin her first year as an FCU student, Nina was on her way back to Socotra for an urgent meeting with her father, who had requested not just a UNISON escort for his daughter but the most powerful agent in UNISON's employ. In fact, the man's exact words (as Mark had seen) had been "only the mightiest among your pitiful ranks is suitable to give security to the daughter of TYPHOON!" Pulled out of his camp on the Ivory Coast for this, Mark had spent the last day in the company of a gorgeous young woman with her father's tan skin, black hair, flashing eyes, and with the personality you'd expect from the daughter of one of the most absolute rulers on Earth. It hadn't been his favorite trip. "That's the third time I've made you tell me that, Agent Lucas," said al-Darsah with an amused smile as she folded her hands before her. They were sitting next to each other in the first-class cabin, Mark's uniform and her Socotran dress with its merger of Arab and Indian styles having gotten a lot of attention along the way. "You're very obedient. I was hoping an agent of the United Nations would have a little more gumption. But I suppose you'd have to be good at following orders to wear that uniform of yours." Oh, what the hell. If he was going to spend an entire transAtlantic flight next to this woman, the least Mark could do was try and make it interesting. What was the worst that could happen? "I'm good at all kinds of things, Princess," replied Mark with a warm smile as he turned on the charm. "And my job is to make sure you make it back to your father in one piece. And when we're done, if you'd like to see me out of uniform, I'd be happy to oblige you." He smiled, and actually got a blush from Nina, who'd evidently not expected that comeback. Out of high school and on his own, he'd only recently become aware of how good he was at flirting when he really put his mind to it. "In the meantime, though, the other passengers are arriving. Let's not give them any hint we're anything other than seatmates." They'd boarded the plane through a separate door for security, but since it was a regular commercial flight (Freedom City to Paris with a layover, and then to Socotra's big airport on the main island), the regular first class passengers were about to embark.
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