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  1. Nightlife (AKA “Graveyard Shift” AKA “Shifty”) Power Level: 8 (180/185 PP) Unspent Power Points: 5 Trade-Offs: -2 Attack / +2 DC, -2 Defence / +2 Toughness In Brief: Sometimes undead master of bones! Catchphrase: “Time to die”, “I come alive at night!” Themesong: Bon Jovi “Wanted Dead or Alive” Alternate Identity: Ariel Cloud Birthplace: Freedom City Residence: Freedom City, Downtown Base of Operations: Freedom City (Loiters around graveyards..) Occupation: DJ Affiliations: None Family: Death Description: Age: 22 Apparent Age: 22 Gender: Female Ethnicity: Caucasian. Sort of. Height: 5’9” Weight: 55 Kgs Eyes: Green Hair: Blondish. Appearance: As default, Nightlife is a palid, anorexic and wan figure that looks half dead at best. Her hair is half falling out and thin, her skin is as white as snow, and so thin you can see pale veins beneath. However, this 'betwixt life and death state is something that she would appear as if her alternate forms are nullified and she is unable to change back. When alive, she is a tallish, slimish woman with a healthy glow, olive skin, and short cut blonde hair, usually dressed in party / club clothes, and often with headphones on. When dead, her eyes become white, her skin takes on a slightly green hue, and her hair becomes shocking white. She often dresses more "punk" when undead. This form has a dusty constitution; she is able to reform it into whatever shape she pleases, including things like floating through the air and seeping through gaps and cracks. History: Death is an abstract entity, its thread passing through Gods and Space and Time. And at one point in its infinite (and beyond) existence, Death decided to create life. A sort of experiment. Death ground the bones of a thousand forgotten corpses to dust. In the cauldron of oblivion, he brewed the dust under enchanted moonlight, adding to his mix black orchids and mushrooms from the wild fae realms that were blacker still. The dying breaths of a thousand souls fell into the cauldron and from it was born the daughter of death. She was human, really, as Death had intended. It was just that she was the daughter of death. Death placed her on earth by an orphanage, another abandoned baby that grew through the care home system relatively unscathed, although many professed she was somewhat odd, especially at the dead of night. In fact, some souls were outright creeped by her! By the time she was twenty, the Daughter of Death was a lover of life, a hit on the party scene, dancing and DJing her way to fame. She truly came alive at night. And then she died. She didn’t know quite how, but one frosty midnight, where the moon shone full and bright, she simply died. Not that that stopped her. Quite the reverse! She now understood that she was able to die whenever she pleased, becoming a creature of bone dust, a cloud of undeath. Awesome! Now its time to be a superhero! Personality & Motivation: Nightlife is a confident, sassy, fun loving woman who loves a party. She is generally friendly and supportive, and has her finger on the pulse of night life (obs!). She has seen a fair bit of misery in the care home system, and seen plenty of problems on the streets (and she is very anti-drugs because of it). She has a love of superheroes, idolising many of them, and when she found out she had her own powers, she felt it only naturalise to become her heroes! Powers & Tactics: Nightlife can create bones out of her body on a whim, throwing them to injure, or ensnare her targets. They appear at rapid speeds and can explode when fired, creating even more havoc! She can also move any bones, and hence is able to move many living creatures (or even some corpses), even breaking them with her power. She is highly resilient to injury and immune to any biological attack or need (such as sleep, food, or oxygen!). Normally, she is what might be called “Super-Alive”! her skin glows, her senses are super acute, she heals remarkably quickly (particularly from serious injury) and as a result, she is very attractive. She can become “undead”. In this form she is basically bone dust, although she can assume any shape, fly, and solidify her form. However, Nightlife can only change from “dead” and “alive” forms at night. She will usually operate at night because of this. She prefers to use her “dead” status when a hero, as it preserves her identity, but she would not be averse to using her “alive” form for related espionage or social challenges, and even as a full blown hero (if she has a mask!) It is possible that she can assume a “half-dead” form, either voluntarily or via something like nullify during the daytime (meaning she could not assume her dead or alive form). She becomes a rather pasty looking, normal woman in this case, deprived of the powers of death or life (although still able to command bones!) Power Descriptions: Nightlife’s only visible powers are the spontaneous creation and propulsion of bones from her body. She is able to move bones remotely, and can do this essentially invisibly. Complications: Daughter of Death: As Nightlife is linked to an abstract entity, she may be a person of interest to various other divine persons or abstract entities, or even worldly sorcerers. This may be a benign interest, but others may view her with suspicion or malice. Many supernaturally sensitive persons (such as shamans or witches) will be uneasy around her, recognising her for what she is. Some theologans or spiritualists may find her an abomination. Dreadful Dust Changing into her “dead” state causes a quite visible and lingering cloud of bone dust that can has a characteristic odour. This is far from subtle and may cause problems particularly if Nightlife is trying to be subtle or deceptive Don’t Stop The Party Nightlife is a party girl, prone to burning the candle at both ends, drink (although she doesn’t normally get drunk) and dance and PARTY. She is usually listening to music and can be distracted. No Soul To Speak Of Nightlife's soul is corrupted by her divine / abstract lineage. She has a soul and all the vulnerabilties of one, but on the flip side she has no advantages of a regular one in the most part. This means that beneficial effects like healing, boosting, and so on may well fail. Killing Trance Of course, as a hero, Nightlife would never kill voluntarily. However, if she ever did, by accident or other circumstance, she would find the passing of that soul quite overwhelming to her own sensibilities (as existing behind life and death). At best, she will be fascinated, but quite possibly distracted disorientated or even catatonic! Abilities: 0 + 2 + 0 + 2 + 4 + 10 = 18 Strength: 10 Dexterity: 12 (+1) Constitution: 10 Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 20 (+5) Combat: 12 + 12 = 24 Initiative: +5 Attack: +6 Defense: +6, +3 Flat Footed Grapple: +6 Knockback: -5 Saving Throws: 0 + 4 + 6 = 10 Toughness: +10 (+10 Protection) Fortitude: Immune (Either as construct or complete immunity depending on alternate form) Reflex: +5 (+1 Dex, +4) Will: +8 (+2 Wis, +6) Skills: 72 R = 18 PP Bluff 4 (+9) [Potential additional +8 when Alive/Attractive in play] Craft [Artistic] 4 (+5) Craft [Electronic] 2 (+3) Diplomacy 4 (+9) [Potential additional +8 when Alive/Attractive in play] Intimidate 10 (+15) Knowledge [Art] 4 (+5) Knowledge [Pop Cultue] 4 (+5) Knowledge [Streetwise] 4 (+5) Notice 4 (+6) [Or 13 [+15] When in Alive Form) Perform [DJ] 10 (+15) Perform [Dance] 6 (+11) Search 0 (+1) [Or 4 (+5) When in Alive Form) Sense Motive 8 (+10) Stealth 4 (+5) Feats: 3PP Benefit 1 [Wealth, Well Off] Favoured Opponent: Undead Improved Initiative 1 Powers: 30 + 37 + 30 + 10 = 107 All powers have divine and necromancy descriptors in addition to others noted. Alternate Form 5 (Extras: Continuous, Feats: 1 Extra Alternate Form, Drawbacks: Can only activate/change at night [-1]) 30 PP “Life and Death!” Base Form: “Alive!” [6 + 16 + 3 = 25 PP] (Glowing with health!) Enhanced Attributes 6: Notice +9, Search +4, Attractive 2 (6 PP) Regeneration 14 (+9 To recovery check, Disabled 2 [1/hour], Injured 3 [1/minute], Feats: Persistent, Regrowth) [16 PP] Super Senses 3 (Extended 1/x10 to normal visual, auditory, hearing) [3 PP] Alternate Form: “Dead” [-10 + 7 + 2 + 14 + 12 = 25 PP] (Cloud of bone dust) Reduced CON to Zero (Becomes a construct) [-10 PP] Flight 2 (25 mph, Extras: Continuous, Feats: Subtle) [7 PP] Immunity 2 (Critical Hits) [2 PP] Insubstantial 2 (Extras: Continuous, Feats: Selective, Subtle) [14 PP] Morph 3 (Any Form, +15, Extras: Continuous) [12 PP] Bone Array (33 PP array, Feats: Alt Power 4) [37 PP] [Also Has Bone Descriptor] BP: Blast 10 (Extras: Autofire, Feats: Variable Descriptor [Bone*], Improved Critical 2) [33/33 PP] AP: Snare 10 (Extras: Autofire, Feats: Reversible, Improved Critical 2) [33/33 PP] AP: Telekinesis 8 (40 STR, Extras: Damaging, Perception Range, Flaws: Limited to things with bones in them [-1], Feats: Precise, Subtle) [26/33 PP] AP: Blast 8 (Extras: Burst Area, Feats: Progression, Decrease Area 8, [1-40’r], Variable Descriptor 1 [Bone*]) [33/33PP] AP: Snare 8 (Extra: Burst Area, Feats: Progression, Decrease Area 8 [1-40’r], Reversible) [33/33 PP] *Projected bones can be of variable form (i.e. Slashing/Piercing/Bludgeoning) Immunity 30 (Fort Effects) [30 PP] Protection 10 [10 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Tough Damage Bone Blast Ranged DC 25 Tough (Autofire) Damage Bone Cage Ranged DC 25 Reflex (Autofire) Snare Bone Explosion Range/Burst DC 25 Tough Damage Bone Cages Range/Burst DC 25 Reflex Snare Totals: Abilities 18 + Combat 24 + Saving Throws 10 + Skills 18 + Feats 3 + Powers 107 = 180/185 Power Points
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