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Found 4 results

  1. Friday, August 26th, 2016 Aaron Cage Gymnasium, Claremont Academy, Bayview 8:03 PM The Kick-Off Dance was the first major event of any school year at Claremont Academy. Traditionally it was held on the Friday before the start of the year the next Monday. It was no different this year, and people had flocked to the gym, much to the delight of various students who had spent many hours during their summer break to organize it. Banners were hung alongside the wall. Somebody had actually brought a disco-ball. Along a table on the wall various bowls of punch had been set up, and bar tables with peanuts and chips on them stood scattered around the gym and just outside of it. A stage had been set up too, elevated just slightly, a DJ table slightly off to one side, with the rest of the stage for people that wanted to dance where everyone could see them, or some pre-dance entertainment. A smoke machine was not needed, the DJ, a now-senior student, provided the smoke with his powers. Outside, the sun began to set, while inside the lights had been dimmed, spotlights towards the stage. The entertainment phase had just ended, and the dance was about to start. A new arrival , taller and more muscular than most students, had just left the stage after a short vocal performance, the DJ was currently giving a few final words before switching to music for the rest of the evening. “Okay people, that was Hau Ta … Tayou … just Hau! He’s still looking for bandmates everybody, go talk to him if you’re interested! And now, a short break while somebody fetches a cup of punch for me, they’re free after all, and then it’s gonna be music the rest of the night. I’ve got some good songs planned, so don’t leave anytime soon!”
  2. August 21, 2016. Northwestern Outskirts of Freedom City. Jameson Airport Lounge. 8:00 AM. Her name was Inari Jefferson. She was about 5’ 5”, African American, and held a Doctorate in Archaeology. She was waiting. Their benefactor’s (for lack of a better word) plane wasn’t set to leave for the better part of an hour. Inari was already packed. In fact, her luggage was on the Learjet already. Everything but her regular gear, which was on her. The compound bow and quiver were on her back, and the climbing axe was on her hip. She was waiting for who would basically be her four assistants on this trip. Though, with that said, they were professional superheroes. She couldn’t boss them around like they were undergrads. Her normal place of employment was FCU, but for this trip she was on a short sabbatical. Inari was at the bar, nursing a club soda. Hopefully this trip would go well. Inari had only gotten this job because she was just about the most famous archaeologist on the planet. That didn’t matter too much to anyone outside of archaeological circles, though. It didn’t seem to be important that her discoveries came at cost of up to half her field team. She simply had a knack for finding what either really didn’t want to be found or that someone with a lot of money and thugpower didn’t want to be found. It had only been three times (okay, four, but she was barely a HS grad back then) over a period of 12 years. All it had been was simply survival, nothing more. Better fighters, better archaeologists, and overall better people had died. She hadn’t. That was all there was to it. Still, it was nice to be wanted.
  3. This is the OOC. Feel free to ask me quite literally anything about the thread, especially if it doesn't make sense. I've likely missed something. So...Inari is basically my Survivalist Archaeologist. Yes, Reboot Lara Croft around a decade older. And African American. She is currently dressed the same as Lara, though. Being as it's August in Jersey. Jameson Airport is a smaller private airport, primarily used for private aircraft.
  4. Player Name: Deel Character Name: Mammoth Power Level:10 (150/154PP) Trade-Offs: -3 Defense/+3 Toughness Unspent Power Points: 4 In Brief: An adventurous sasquatch leaves the big woods to check out the ‘little people’, and finds himself battling threats to peace. Residence: Claremont Academy Dorms, occasionally returning to the woods Base of Operations: Claremont Academy Catchphrase: None Alternate Identity: Hau-Tayoomae (“Plays with Sharp Things”) Identity: Public Birthplace: Somewhere in the deep forests of North America Occupation: Unofficial ambassador, high school student Affiliations: Claremont Academy, The Hrnau (Sasquatch) Family: Kikyaumae (Mother), Terry Michelet (Legal foster father) Description: Age: 16 (born 2000, precise date unknown) Apparent Age: 20. Sasquatch – h. sesquac - reach adulthood faster than h. sapiens. Gender: Male Ethnicity: Not humanly recognizable; reddish skin covered in long brown fur Height: 7’ 10” Weight: 500 lbs Eyes: Dark Brown Hair: Brown Hau-Tayoomae is an average male sasquatch in most respects – nearly eight feet tall, with a youthful face that hasn’t quite grown into his obviously craggy features. His forearms and lower legs are proportionally longer than those of a human. His face and the ventral surfaces of his torso are almost hairless, showing naturally pink or red skin, but most of his body is covered in fur of varying length. His head hair, which is dark brown, is longest, with decreasing hair length descending his body. Fortunately this makes wearing pants convenient and he generally wears cargo pants. He considers pockets a kind of miracle. He does not like pullover shirts and never wears t-shirts. He frequently wears a jacket or hoodie without a shirt. If there is trouble, he quickly discards whatever top he is wearing, which is probably just as well. If he is expecting trouble, he typically wears pants and vest in the school colors. Although willing to wear shoes as a courtesy, usually just kicks them off when in action to take full advantage of his natural traction. The palms of his hands and the soles of his feet have jagged, angular prints; probably adaptations to sasquatch mobility. It might be noted that while his feet are very large, they do not match the footprints of ‘bigfoot’ as found and documented by cryptozoologists. This might mean that those footprints are hoaxes or left by some other creature, but the plain truth is that sasquatch do not leave footprints unless they want to. Power Descriptions: Most of Mammoth’s powers are derived from normal sasquatch size, muscle tissue density, and capacity for adapting to move quickly and hide effectively. Some of these abilities are metaphysical in nature; sasquatch animism is no mere superstition, though it is hard to say whether the results derive from an ability to communicate with nature spirits or simply a reflection of their own supernatural power. Mammoth’s skill set can be divided into three complimentary groups – first, he is a brawler, strong enough and tough enough to be completely out of normal combatants league (although he is not nearly at the upper limits of metahuman ability.) Despite the fact that few Sasquatch learn how to fight, Mammoth has easily picked up some dangerous martial skills. Secondly, he is fast, mobile in almost any environment. He can run fast enough to outpace any land animal, jump about 200 feet with a running start or nearly 50 feet high. For someone so large his affinity for taking to great heights is startling, and he seems to be able to fall from any height without harm. His swimming speed is not record-setting, but again his affinity for water can be surprising. Thirdly, like all sasquatch, Mammoth is stealthy. Unable to turn completely invisible, he almost doesn’t need to, with his soundlessness and combination of jumping and climbing he can be nearly undetectable to anyone who isn’t looking right at him. Part of this is his sensitivity. He can locate adversaries easily, and trace their blind spots with precision. Note that while he is capable of figuring out human behavior well enough to be deceptive when he needs to, he has no natural capacity for intimidation. His size and power makes him frightening, but he doesn’t really know how to parley that into a useful social tool. Sasquatch in general don’t use ritual combat or fighting displays. History: When he was very young, his mother found him breaking sticks and rocks and pressing them together to build things, like the Robed Ones – the little people who used everything they touched to build something. She called him Plays-With-Sharp-Things, and laughingly told him he might have to go to the little people if he wanted to build right. So it was that even though he followed his instincts and stayed out of the Robed Ones’ sight, he was fascinated by them. Their building, their destruction, the way they could make stones run like water then freeze them again. He came to know one, Terry Michelet, a firewatcher who enjoyed living alone – he didn’ realize that his tower was in a sasquatch thoroughfare. Plays-With-Sharp-Things carefully set out to help him in little things, carefully letting the human know he was there and that he meant no harm. After a time, Michelet began to speak with the young sasquatch and teach, and learn. He seemed to have only one voice, but Plays-With-Sharp-Things was willing to constrain his own words so that the human’s ears could hear him. After Michelet taught him that the marks had meaning, that the ink and dye on dried pulp and other things could be a language like any other, Plays-With-Sharp-Things felt a curiosity like a lightning stroke. He wanted to know more. He began to range through the forest, looking for ways to prove his worth to the society of the Robed Ones… *** A few years ago, a violent gang making inroads in Vermont was arrested with the assistance of a tall, extremely hairy metahuman calling himself Hau-Tayoomae. He revealed that he had been learning English from a parks employee named Michelet, and that with his sponsorship he wanted to establish a legal identity to promote good human/sasquatch relations. Officials were not inclined to take this story seriously, but had to admit that Hau-Tayoomae’s ability to obscure himself made it just plausible enough to take a chance on. After careful questioning Hau-Tayoomae was granted legal status. Given that he was underage and unfamiliar with a great deal of modern culture and technology, arrangements were made for him to attend Claremont academy as an exchange student with special status. Given his ability to sense trouble and tendency to get involved, he was given the official designation Mammoth and strongly encouraged to learn metahuman tactics and interactions. Personality & Motivation: Hau-Tayoomae is adventurous even for a human; for a sasquatch he is almost insane. He insists, however, that he is called to be where he is by the ancestral spirits of the hrnau who have watched over his people for time beyond recall. Sasquatch animism is clearly only part of the equation, given his curiosity and sense of comradeship. He has a keen sense of justice, and likes the idea of people having a fair chance. Laconic and soft-spoken, he is easily mistaken for retiring or dim especially given that he doesn’t seem to have a threatening bone in his body. He understands the concept, but intimidation just doesn’t come naturally to him. He is in the odd position of appreciating the value of various kinds of technology without understanding its use. This includes everything from writing on up. Oddly, he gets along with extremely advanced tech more easily than with more basic examples simply because voice-activation and interactive AI fits his animistic worldview – he talks to things, they respond, it’s natural. He really wants to learn to drive – no-one else is enthusiastic about this prospect. Sasquatch musical tradition tends to be wordless and arrhythmic – Enya and certain themes by Gustav Holst make him homesick. But he does enjoy the human approach to music, and any metal band that includes him will have the most killer monster voice of all time. Powers & Tactics: “Most humans make lots of noise. That’s alright, it helps to keep track of them. I don’t make much noise, but I am big and strong. Bad people don’t know I’m there until I mess with their stuff. Or hit them. That’s good, I don’t like being shot at, though it doesn’t hurt that much. Sometimes I just hang around overhead and watch bad people for a while, just to make sure I know what’s going on, but if it looks like they are going to hurt someone, then I fall on them.” Complications: From a Preliterate Culture: Mammoth is still learning how to read, and can be tripped up by complex literary expression. What does this do? Mammoth is curious about the way technology works, and will sometimes make it work just for his own edification. Several times early on he set off burglar and fire alarms just by pressing buttons because the buttons were unmarked and he wanted to see what they did. My Friends Tell Me Things: Sasquatch believe that everything has a spirit of its own, including concepts and philosophies. This has little effect on day to day life, but sometimes Mammoth will seem distracted or even act on odd, out of context information. It’s hard to tell if this is just some kind of cultural superstition or if sasquatch actually have some kind of spirit communion. Abilities: 12 + 6 + 10 + 6 + 2 – 2 = 34 PP Strength: 30 (22 before Growth) (+10) Dexterity: 16 (+3) Constitution: 24 (20 before Growth) (+7) Intelligence: 8 (-1) Wisdom: 16 (+3) Charisma: 12 (+1) Combat: 12 + 16 = 28PP Initiative: +3 (+3 from DEX) Attack: +9 Melee, +5 Ranged (+6 bonus/12 PP, -1 Size Modifier, +4 Attack Focus (Melee)) Grapple: +19 (+5 Attack Bonus, +10 STR Bonus, +4 Size Modifier) Defense: +7 (+7 Base, +4 Dodge Bonus), +3 Flat-Footed (+8 bonus/16 PP, -1 Size Modifier) Knockback: -0 Saving Throws: 4 + 2 = 6 PP Toughness: +13 (+7 Con, +6 Protection) Fortitude: +7 (+7 Con) Reflex: +7 (+3 Dex, +4) Will: +5 (+3 Wis, +2) Skills: 28RR = 7PP Bluff 2 (+3) Concentration 1 (+4) Gather Information 4 (+5) Handle Animal 2 (+3) Language 2 (Hrnau (Sasquatch-Native), English) Medicine 1 (+4) Notice 6 (+9) Perform (Singing) 2 Sense Motive 4 (+7) Stealth 2 (+ 5) Survival 2 (+ 5) Feats: 16PP All-Out Attack Animal Empathy Attack Focus (Melee) 4 Endurance Hide in Plain Sight Improved Grab Improved Grapple Improved Overrun Interpose Power Attack Skill Mastery (Escape Artist, Gather Information, Medicine, Survival) Stunning Attack Takedown Attack 1 Powers: 2 + 2 + 3 + 13 + 1 + 10 + 6 + 3 + 6 + 8 + 5 = 59 PP Concealment 2 (Soundless Step; All Auditory) [2 PP] (Mystical) Damage 1 (Arm like a Club; PF: Mighty) [2 PP] (Natural) Features 3 (Fur – Immunity to Cold and Sunburn, Iron Stomach - +4 bonus to Survival Checks to find food for himself or other Sasquatch, Mimicry - +10 bonus to Bluff or Perform checks that involve imitating sounds or voices) [3 PP] (Natural) Growth 4 (Extra: Duration (Permanent) [+0]; PF: Innate; Modifiers: +8 to STR, +4 to CON, -1 to Attack and Defense, +4 to Grapple, -4 to Stealth, +2 Intimidation, +5 STR for Carrying Capacity, 10 ft Reach) [13 PP] (Natural) Immunity 1 (Cooling Spirits; Environmental Heat) [1 PP] (Mystical) Impervious Protection to Toughness Saves 10 [10 PP] Protection 6 (Dense flesh) [6 PP] (Natural) Regeneration 3 (Mending Spirits; Bruised or Unconscious 3/1 per round with no recover action, )[3 PP] (Mystical) Spirits of the Chase Array 2 (4 PP array, Power Feats: Alternate Powers 2) [6 PP] (Natural) · Base Power: Speed 4 [4 PP] · Alternate Power: Swimming 3 (Power Feat: Environmental Adaptation – Aquatic) [4 PP] · Alternate Power: Leaping 4 [4 PP] Super Movement 4 (Light Feet and Sticky Hands; Slow Fall, Swinging, Trackless, Wall Crawling 1) [8 PP] (Natural) Super Senses 5 (Low-Light Vision, Scent, Tracking 1 – Olfactory, Ultra-Hearing, Power Feat: Uncanny Dodge – Hearing) [5 PP] (Natural) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20 Toughness Damage (Physical) Totals: Abilities (34) + Combat (28) + Saving Throws (6) + Skills (7) + Feats (16) + Powers (59) = 150/154 Power Points
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