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Found 11 results

  1. Aliments Avinir Aliments Avinir is a French Restaurant in Downtown Freedom, the Riverside district, that opened in May 2011 to excellent reviews. It is known for its excellent food and reasonable prices (well within reach of most working folk). Its has a good selection of wines, all from the French region, although none are ostentatiously priced. It has quickly established a reputation as a great place to go for reasonably priced high quality French cuisine. It's Chefs and waiters / waitresses are largely, but not all, French, and all can speak the language. It has quite a “family” feel, and the whole restaurant very much appreciates the whole “French” culture. Speaking French there will win you a lot of friends, whereas being uncouth and uncultured will get you rude service at best, a spit on your food if you are unlucky, and a kick into the street at worst. It is presided over by the cordial, robust Monsieur Verdoux, a man in his fifties who has some wealth and has set up his restaurant after coming to Freedom City the year previously. His wife works with him in the restaurant. His son is a doctor at Freedom City (the reason he moved to this country). Aliments Avenir is a favourite restaurant of “Big Al” Driogano. Monsieur Verdoux has no love for the Mob, but cannot refuse his custom. The restaurant is also a favourite of Rene deSaens and King of Suits who are both fellow Frenchmen and friends of Monsieur Verdoux (after saving the Don from an attack by the Silencer in Aliments Avenir)
  2. Hey folks... Do you have a hero who operates in the Fens? or knew the King of Suits well? As you may know, the King of Suits in a night when the Fens errupted into violence, its residents, lead by the Kings, throwing King Cole out of the Fens. It was dubbed "The Night of Two Kings". The Fens will honor its own hero in a rememberance service. If you are interested, we can have a short memorial service and social thread to recall him, and pay respects, and just a little hanging out? You may even wish your Fens street hero to have been involved in the Night of Two Kings (in which case let me know and we can add a post from you into the Lucky Shot thread). Anybody interested?
  3. Player Name: Arichamus Character Name: King of Suits Power Level: 15 (221/250PP) [258] Trade-Offs: +4 Attack / -4 Damage (Unarmed); +4 Defense / -4 Toughness Unspent PP: 29 Progress To Platinum Status: 108/120 Old sheet here. In Brief: French unpowered crime-fighter come to Freedom City to test and improve his abilities and help anyone he can. Alternate Identity: Marceau Suvou Identity: Secret Birthplace: Aude, France Occupation: Janitor, superhero Affiliations: House of Suits (European superhero alliance), Legio de Halberdiers (French magician's group, members include magical artist Rene de Saens) Closest Family: Masud Suvou (Father), Kioni An-Sallah-Suvou (Mother), Mossar An-Sallah (Maternal Uncle), Erran An-Sallah (Maternal Aunt) Age: 24 (November 2nd 1987) Gender: Male Ethnicity: Moroccan/Kenyan Height: 6'5" Weight: 178 lbs. Eyes: Blue Hair: Black Description: In his regular attire Marceau is a largely forgettable figure in drab earth-toned coveralls and work boots. In-costume, he wears a 'typical' black and red cape-and-cowl with the insignia of one of the four card suits emblazoned on the chest in attractive white shades. He keeps his hair short and at a remove from his face, giving him a high forehead, which combined with his far-spaced eyes gives him a look of constant apprehension. His nose is also short and blunt, his mouth is thin and often curved slightly upwards at some remembered joke, and he wears a a short, bristling beard. His voice is low, deep and resonant, with a slight French accent. Power Descriptions: Marceau's gadgets have a general trend of belying their efficacy through unassuming exteriors, mostly by making them look like cards from a standard playing deck, though a close examination quickly alerts the observer to the fact that they all are much thicker. His electricity-delivering Shock Rods are much less in line with the rest of his contraptions, and thus more obviously resemble some kind of weapon, looking like small nightstick with two copper and zinc wires meeting at the tip, which deliver the shock. Newest to his arsenal is a pair of chemically-powered Gauntlets that use the burst of a small explosion triggered by the puling of two levers on the palm to increase the force of a punch with a small ram. History: Marceau Suvou was born in the Aude river valley on the south coast of France, to a teacher at the College Varsovie in Carcassonne, and his bride, an electrical engineer. They lived in peace in an old stone house converted out of an ancient Roman villa. Nothing of note happened besides the quiet, introspective personality Marceau developed while living in the river valley. At the age of seven, his parents, having saved up enough money, embarked on a series of two-month long vacations throughout the Eurasian continent. The cumulative effect was for the boy's already deep interest in the smaller things of life to turn into a near-obsession. For hours when not in the rigorous schooling his parents took upon themselves to give him, he would watch ants walk under leaves, observe the movements of pebbles in the shallows of the river near his home, and stared in awe at a dust devil he happened across one night when he and his family were sleeping in the Afghanistan desert, entranced by the way it swirled the grains about itself. To his parents' relief, he made friends easily, and learned the languages spoken around him with a moderate effort. He wasn't immune to misfortune however, and suffered several potentially dangerous accidents, including one that rendered him permanently impotent. It took his move to Reims at the age of thirteen, when his mother got a job at the Chooze nuclear power plant, for him to take a wider view. One Saturday morning, while walking in the Jardin de la Patte-d'Oie with a Czech schoolmate of his named Aloysius Novak, when the Raven II and Bowman IV appeared, fighting a flying giant. As they stared in dumbfounded incredulity, the two unpowered heroes managed to lure the giant into a cloud of what turned out to be anesthetics, knocking it out and sending it crashing to the ground. Even back then the two were quick on their feet, and managed to speak for a few seconds with their new idols before the two left to rejoin the rest of the visiting Freedom League. Neither of the two young men took lightly the Raven's joking suggestion that they become heroes themselves to help out. For the next ten years whenever they had time from schooling, the two trained rigorously, offering their help to any who happened to need it. Their early successes were helped in no small part by the duo's enthusiastic acceptance of the smallest or largest of cases. Aloysius soon took on the role of leader due to the simple fact that as the dashing, swashbuckling sort, he assured others of their legitimacy more than the more subdued Marceau, and when the two set up shop in Serbia in 2007 it was Aloysius who drew up the ranking system and enthusiastically designed the guild's uniform, assenting to Marceau and the later King of Spades(a Romanian woman named Sabine Vaduva)'s wish for more concealing colors only after the Frenchman showed him how easily a competent gunman could track a target in the flashier garb the boisterous Czech loved. The two soon had well over a dozen allies, all of whom as enthusiastic about the kind of work the two often did(dealing with unsolved crimes, fighting the incursions of crime families, capturing supervillains), and all equally dedicated to the kind of training program the two required for all members. After becoming well-entrenched in the European superhero family as a reliable group of problem-solvers and competent fighters, Marceau and Aloysius began to discuss the idea of starting a branch in the U.S.A., a long-time dream of theirs on account of nearly mythical Freedom City. The discussion was finalized after Marceau uncovered and thwarted a wide-ranging conspiracy in the lower levels of the European Union's government, a long and maddening case that led to the resignation and jailing of a French politician that Marceau in civilian life had deeply admired. In the investigation the King of Suits had found links between the conspirators and numerous criminal families throughout the continent, including ones that previously had appeared totally self-sufficient. Embittered at this discovery at his work, he gladly took the chance for a change of scenery. Arriving in 2010, he unsurprisingly couldn't find much in the way of work on the New England coast, and found himself moving further and further south from his earlier landing point of Maine, ending up in Freedom City shortly after the Grue invasion in April. He found himself a job as a janitor at an office building used by the American Grant Conglomerate branch's accounting staff, performing sundry maintenance work whenever the place needs it for wages that could be charitably described as "Sub-optimal". As a result, he set up a delivery system to get needed supplies for his costumed adventuring from the base in Europe, which is maddeningly slow and often needs repair after arrival. Nonetheless, the Frenchman is eager to continue his work in his new home, and potentially help people get into his business, and fight the corporeal evils of the world on a level they otherwise would never have the chance to do. Personality & Motivation: Marceau is usually brisk and cheerful, seeing no reason to dwell on misfortune or become over-demonstrative of one's feelings, although he is still as vulnerable as any other human to irrational emotional responses. He tries to carry himself as he feels he should to inspire others, the knowledge that people follow the exploits of people in his line of work partially for encouragement an ever-present aspect in his mind. He doesn't have the charm that some others do, but he'll gladly try to live up to others' expectations, something he knows first-hand as a marvel to behold. Powers & Tactics: Marceau's favored tactic is to make his way to a suitable hiding spot and launch a sneak attack against any opponents he can manage, disarming any with firearms he can beforehand. If caught in the open he'll try to escape to a place where he can use his experience with ranged weapons to even the odds. If trapped, he'll use a smokebomb to blind his enemies before attempting to subdue all opponents around him with whatever will defeat them quickest and quietest. He finds lengthy battles increasingly difficult to fight, meaning he relies overmuch on quick defeats to win his battles. Complications: An Army Marches...: Marceau relies on shipments of supplies from Europe to operate at peak effectiveness, as he doesn't have nearly the resources to replicate the chemicals and metals he requires. A disruption of this lifeline would be dangerous for him. Bad Bosses: Marceau is blissfully ignorant of the Grant Conglomerate's misdeeds, and would probably severely overreact if he found out about them. Hatred: Conspiracies. Responsibility: Caring for the needy, especially his 'posse' of sundry homeless, harmless lunatics and underemployed vagrants who have latched onto him as their protector against street-gangs and minor organized criminals. If any threat comes against them, Marceau feels honor-bound to aid them. Secret: Identity. Struggling: Maintenance work doesn't pay much. Abilities: 8 + 10 + 8 + 8 + 0 + 4 = 38PP Strength 18 (+4) Dexterity 20 (+5) Constitution 18 (+4) Intelligence 18 (+4) Wisdom 10 (+0) Charisma 14 (+2) Combat: 20 + 18 = 38PP Initiative: +9 Attack: +10 Base, +14 Armaments Belt, +18 Unarmed Grapple: +12 Defense: +18 (+9 Base, +9 Dodge Focus), +4 Flat-Footed Knockback: -3/-2 Unarmored Saving Throws: 6 + 6 + 13 = 25PP Toughness: +8 (+4 Con, +4 Costume) Fortitude: +10 (+4 Con, +6) Reflex: +11 (+5 Dex, +6) Will: +13 (+0 Wis, +13) Skills: 168R = 42PP Acrobatics 10 (+15) Bluff 8 (+10) Climb 6 (+10) Craft(Chemical) 8 (+12) Diplomacy 9 (+11) Skill Mastery Disable Device 6 (+10) Drive 6 (+10) Escape Artist 5 (+10) Gather Information 13 (+15) Intimidate 9 (+11) Investigate 12 (+16) Skill Mastery Knowledge (Physical Sciences) 6 (+10) Knowledge (Streetwise) 10 (+14) Skill Mastery Knowledge (Tactics) 10 (+14) Languages 6 (Arabic, Cantonese, English, French [Native], Hindi, Russian, Serbian) Notice 12 (+12) Search 12 (+16) Sense Motive 10 (+10) Stealth 10 (+15) Skill Mastery Feats: 46PP Attack Specialization (Armaments Belt) 2 Attack Specialization (Unarmed) 4 Benefit (Can use Knowledge [Tactics] for Master Plan checks) Dodge Focus 9 Endurance Equipment 9 (45EP) Evasion Improvised Tools Improved Initiative Jack of All Trades Luck 2 Master Plan Power Attack Quick Change Quick Draw Set-Up Sneak Attack Skill Mastery (Diplomacy, Investigate, Knowledge [streetwise], Stealth) Startle 2 (Move Action) Takedown Attack 2 Throwing Mastery 2 Well-Informed Equipment: 9PP = 45EP 1 + 1 + 5 + 1 + 6 + 1 + 1 + 1 + 1 + 1 + 15 + 11 = 45 Binoculars [1EP] (Masterwork) Cell Phone [0EP] Concealable Microphones [1EP] Costume w/ Armored Underlay: Protection 4 (Power Feat: Subtle) [5EP] Gas Mask [1EP] (Masterwork) Grapple-Gun: Super-Movement 3 (Slow Fall, Swinging, Wall-Crawling) [6EP] Handcuffs [1EP](Masterwork) Mini-Tracers [1EP] Multitool [1EP] (Masterwork) Night-Vision Goggles [1EP] (Masterwork) Re-breathers [1EP] Zultasian Grav-Cycle [15EP] Strength: 15 [1EP] Size: Medium [0EP] Toughness: +8 [3EP] Defense: 10 [0EP] Powers: Flight 6 (500 mph; Power Feat: Subtle, Drawbacks: Low Ceiling 2 [Maximum 15']) [11EP] Utility Belt 4 (8PP Array; Feats: Alternate Power 3) [11EP] BE: Blast 2 (10 20-ft. Range Increments / 200ft Max Range; Power Feats: Homing, Improved Ranged Disarm, Mighty 2 [as DMG 4]) (boomerangs) [8PP] AP: Dazzle 4 (Visual Senses) (flash grenades) [8PP] AP: Obscure 2 (Visual Senses; 10'. radius; Extra: Independent) (smoke card) [8PP] AP: Snare 4 (bolos) [8PP] Powers: 28 + 3 + 1 = 32PP Device 7 (Armaments Belt, 35PP; Flaw: Hard-To-Lose) [28PP] Armaments Array 14.5 (29PP; Power Feats: Alternate Power 6) [35PP] BE: Blast 6 (Extras: Autofire, Penetrating 6 [as DMG 14]; Power Feats: Improved Critical [19-20], Precise Shot, Improved Ranged Disarm, Mighty 2 [as DMG 8]) [29PP] (razor cards AKA Kings of Spades) AP: Blast 9 (Extras: Area [Targeted, Burst; 45' radius]; Power Feats: Affects Insubstantial 1, Knockback 1) [29PP] (explosive cards AKA Kings of Clubs) AP: Dazzle 14 (Visual Senses; Power Feats: Accurate) [29PP] (flash grenades) AP: Snare 14 (Power Feats: Tether [Max Range 1400']) [29PP] (coil cards AKA Kings of Hearts) AP: Strike 8 (Extra: Autofire; Power Feats: Improved Critical 2 [18-20], Improved Overrun, Improved Trip, Knockback 4, Mighty [as DMG 12], Split Attack, Weapon Break) [29PP] (ram gauntlets) AP: Stun 14 [28PP] (shock rods) AP: Obscure 14(Visual Senses) [28PP] Immunity 2 (Cold, Heat; Power Feat: Innate) [3PP] (training, conditioning) Speed 1 (10 MPH / 100' per Move action) [1PP] (training, conditioning) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 (21*) Toughness (Staged) Damage (Physical) Bolas Ranged DC 14 Reflex (Staged) Entangled/Bound Boomerang Ranged DC 19 (21*) Toughness (Staged) Damage (Physical) Coil Cards Ranged DC 19 Reflex (Staged) Entangled/Bound Explosive Cards Ranged DC 24 (26*) Toughness (Staged) Damage (Physical) Flash Grenade Ranged DC 24 Fortitude Blinded Gauntlet Touch DC 27 (29*) Toughness (Staged) Damage (Physical) Shock Stick Touch DC 24 Fortitude Stunned Razor Cards Ranged DC 23 (25*) Toughness (Staged) Damage (Physical); Penetrating [as DMG 14] *Sneak Attack Totals: Abilities (38) + Combat (38) + Saving Throws (25) + Skills (42) + Feats (46) + Powers (32) - Drawbacks (0) = 221/250 Power Points
  4. Ari

    Lucky Shot(IC)

    A week after Easter, 2014, in an alley somewhere in the western Fens... "It's over." 'Another day of this, lungs burning, legs shaking...I'm in great shape, but it's never enough. And this,' he risked a moment's glance away from the desperate-eyed young man in the baggy clothes holding a gun to the alley around them 'must be the fifth time this month I've chased someone here. Or maybe it isn't, perhaps I am merely losing my mind after years of this with nothing to show for it.' "This will solve nothing, you know." Turning back to his quarry, the King of Suits kept his eyes on the general outline of...Carl? It was probably Carl. The important thing was not to let him fire without knowing where that bullet was headed. "Where will you be in a month? Can you even go that long, Carl, before something happens? And then what about Sherrie? What about your son? Is this what they need?" Nobody who fought crime for a hobby stayed careless around guns, unless they really didn't need to. In the wrong hands they were modern talismans of destruction and fear, and even in the hands of the just they could wreak horrors. Taking a deep breath, the King of Suits began to approach the man. Very slowly. "Carl, listen to me. This can not go on. The people who have you trafficking, will they just let you stay like this? They will want you deeper and deeper in their debt. They want to have power over you, but I can help you escape them. It is my duty to protect everyone in this city, Carl, I am not your enemy. Now," he smiled a little "could you put the gun away? Please?"
  5. Supercape

    Lucky Shot

    OOC for thread. On discussion with Ari, the kicker is going to be King getting shot badly, a lucky bullet. Hence, he straight off gets a hero point, staggered, bruised, and injured! We can also play a degree of internal bleeding. King now needs medical intervention. Every few hours he gets another fatigued condition from blood loss (and a hero point!) King of Suits - 3 HP - Staggered, Injured, Bruised
  6. Calais, France Thursday, 24th April 2013 00:00 It was far too late and she should have been back in the hotel, but she was excited about travelling tomorrow. She had a couple of drinks and was in a good mood; no one had bothered her about her strange clothes and had allowed her to drink in peace. Out of the corner of her eye she saw a flash of light and turning towards it she saw two women fighting in a alley both surrounded by glowing aura of light. Super here in Calais of all places! Against her better judgment she made her way over to see if she could in some way help. The younger of the two, a Moroccan girl barely out of her 20’s, had been knocked down to her knees as the other floated above her gloating. As she watched the young Moroccan girl looked up and she caught her eye. And she knew that the woman was Marianne, and least the part she was communicating with, and she was being attacked by someone called Gallia. And that this Marianne was in trouble and need somewhere to hide, not the woman she would be fine but the spirit. It didn’t take her a second for her decide and she agreed with a nod. And like that Marianne was inside her, and somehow she just knew things, but the one thing she knew she had to do was run. As she fled she had enough time to send a message of help, Marianne had sensed a familiar presence of an old friend, an impression of what just happened and one word of where they would be going...
  7. OOC for Rene and KIng of Suit goes to the alien of places... I'm assuming that on and off Rene has searching for Gallia. He was searching at tthe same time as the attack and got Marianne message including where she's going... Whitby. Off cause you're welcome to do the whole waking up and saying the word thing... KoS get's a CCTV of the attack from his friend's in Paris. You can't make out all of it, there's a lot of Lense Flare, but he can make out Gallia's features. He's also got footage following the woman, though none of them catch her face, until she board's for Chunnel train for England. So to summarize KoS know's she's going to England and Rene know's where in England she's going. I'm easy to how you get there, feel free to be creative.
  8. 9 AM May 1, 2014 Greenbank    The giant gorilla pointed a huge pistol at the storekeeper, the gigantic weapon fitting into one oversize paw like a derringer in the hands of a human. "Your cesium! Where do you keep your cesium!? And other radioactive materials!?"    "What?" It wasn't every day, even in Freedom City, that one was robbed by a half-dozen gorilla goons in armored military uniforms, each carrying some dreadful weapon that bespoke both super-science AND sinister purpose. They had simply burst in through the front window as if they'd appeared out of nowhere. "I don't know anything about that, we just sell imported electronics from-"    "Sergeant! The smoke detectors!" One gruffly-voiced ape with a dark leather patch over his eye gestured. "All of them!" With that news, the apes moved quickly to ransack the store - Bob's Electronics, of everything in the smoke detector and fire safety section (just to be safe), even taking the store's own smoke detecting equipment. 
  9. Dixon Movie Theater, Theatre District, Freedom City, Earth 1.30 PM, April 11th Thursday, 2013 The two lean men, one in baggy clothes and wearing odd-looking headphones and sunglasses, the other in a scuffed but impeccable set of coveralls and bristling beard, cut an odd sight as they walked casually into the foyer. They especially clashed with the jostling crowd of chatting, laughing twenty-somethings, teenagers and sparse collection of older people sedately moving up the lines. In recent years the Dixon Theater had figured out that showings of various foreign, animated and family-friendly films led to sharp increases in their audiences, and after a while its Spring of Anime had become a local favorite, evidenced by the posters throughout the foyer on either side of the red carpet, advertising everything from Studio Ghibli productions to old-school french animation alongside early 20th century Disney. Getting in line after beckoning for Philos to go first, the young Frenchman said brightly "Philos, my friend, you are in for a treat! I grew up with movies like these, they are both delightful and instructive." glancing at the bylines for one poster showing a gargantuan ramshackle metal house on spindly legs, he raised an eyebrow "Hm, it was based on a book. I did not know that. Looks like an English name" he added casually, turning back to his friend with a smile "Do you have any questions before we go on, mon ami? Just do not ask me to tell you the plot!" He was in high spirits that day. He didn't often get to go out socially, and most of the time it was with René, whom he adored but still wished to meet others. That and it had been years since he had last seen a movie, and he could already feel the aura of popcorn oil and sugary drinks wafting just beyond. That and he could actually afford it, which was nothing short of a miracle.
  10. GM May 02, 2012. 12:41AM Chico Morricone had always been a powerful man, and he knew it. He revelled in that power, drank it in, and imposed it on anyone he could. It didn't matter how, whether violently, or sometimes just financially, but he loved to know that there were people under his heel, people he made to feel helpless. It was what had brought him to the top, what had made him a force to be reckoned with in this city. Oh, sure, he wasn't a super, but he had influence, and sometimes influence was better than superpowers. Which was why this particular problem was rather unnerving. The painfully cold air of 3 miles above the Earth's surface stung his hands and face, and the roaring winds screamed in his ears. This time, he had no power as this strange creature that looked like it stepped outside of Hell kept its grip wrapped tightly around his throat, making his head even woozier with the already lethally thin air. "Please... Please, let's go down a bit... it's... it's too high." "Exactly the point, Chico. I don't want a soft landing for you." "But... why..." His vision was blurring. "Because you hurt people, Chico. You hurt people and you like it. Society doesn't need anymore of that, so I'm going to just remove the problem." "I... I can change... Please... don't kill me." "You can change, Chico. But you won't. So goodbye." "Please, Oh... Oh... God...!" The thing let go. Thankfully for Chico, he passed out before he hit the water. ~~~~~~~ May 03, 2012. 7:00pm Bram had been wondering why he was getting strange looks all day, and this situation wasn't helping. He held his face in his hands, sitting in the couch of Marlow, a friend of his whom he often helped move or lift things. "Bram... You're telling me you know nothing about this? I mean, I... I'm not gonna turn you in or nothin'. I like this turn of events. It's about time someone started wastin' these jerks." Bram looked up, grunting. "Goddamnit, Marlow! I don't kill! It's... Disgusting... wrong! Everyone has a chance to redeem themselves. Can't do that if someone kills you!" Bram watched as Marlow's eyes widened, and he seemed uncomfortable. "What? What did I do?" "Sorry, Bram... I just never heard you swear before, even with somethin' like a "damnit". Usually just "goshdarnit" or "dang"..." "Jesus, I'm sorry Marlow. Just... This isn't me. This is someone who looks like me, but isn't me. I don't know who it is." Marlow patted Bram on the back. "S'alright, man. I believe you, but..." He looked at the TV. "We have to wonder what we're going to do about that." The TV had a rather stern looking man with dark hair that had begun to grow grey at the temples. "The suspect of the attempted homicide of known crime-boss "Chico Morricone" has been officially announced as the "Penitent", a so-called hero who has brought the worst of the dark 80s mentality that once plagued our city back into the fore. This is just the first in the long string of attempted and successful homicides against criminals in our city, and worse, against two police officers in the line of duty..." The Penitent stared at the television. "...Crud."
  11. The King of Suits' left boot was still atrociously grimy from the scrabble up the building, with long splashes of mud, raw sewage, and the occasional piece of random detritus that lined the sewer tunnels leaving their marks all around his costume. The smell of the place was even more abominable than the dimly-lit sights that the young man's eyes could make out, a putrid, wafting stench of death, decay and waste hammering his nostrils like a really bad hangover. Only its noxious odor made it more like a bad combover, something obvious and utterly unbearable, but which you had to suffer with, and hope no-one said anythin- The caped and cowled man stopped abruptly, wondering what was wrong with himself. Shaking his head, he kept on down the strangely spacious and broad sewer tunnel, dodging the odd rat, reservoir dog, rodent, and large insect along the way. He had come down into the disgusting underworld due to a tip given him by one of his slightly-crazier acquaintances, who had told him about a gathering of rather well-armed people near back-alley sewer entries, and references to a 'Worm' of some kind. Hoping and fearing simultaneously that it was indeed the dreaded Conqueror Worm, the King of Suits kept his mouth shut and trudged on, his eyes peeled for any signs of a trap in the dank depths.
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