Jump to content

Search the Community

Showing results for tags 'hestina'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives


  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas


  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 11 results

  1. OOC for this thread. Don't bother rolling, this is the Brave and the Bold-like opening where action happen. Just post what you want to do!
  2. The Southern Queen was located near 76th & Wading, technically in the North End of Downtown Freedom. However, it was just as close to Parkside and Lantern Hill. Meaning even people from the West End or Midtown came in sometimes. That said, the regulars were people who all worked or studied at FCU mixed with the odd person who actually lived in the North End. The people who ate there more than once swore by it. The Queen didn’t have any particular style, which worked both for and against it. In fact, the menu itself said right at the top that it was just a list of suggestions, and that the Head Chef would produce virtually any dish on request, provided the Queen (or the customer) had the ingredients on hand. That said, the menu itself was full of generic fare. The kind of thing you could find in almost any home kitchen in America. There wasn’t a drop of fussiness or fancification about it, though some of the combinations were interesting. Which, again, ran entirely contrary to certain food critics’ delicate sensibilities. It was Sunday brunch, meaning Maybelle Mc Queen (Head Chef and the superhero Queenie), was busy as a bee. The place had been packed full to bursting last week, but now? It was a nice day, and they technically had the permits and a little space out front, so a few extra tables and chairs had been placed outside the front door to alleviate the problem. Lo and behold, it worked. There was a free table outside, and a pair inside. Maybelle had been just running around the kitchen all morning. If anyone had looked closely enough, they’d have seen her feet weren’t even on the floor half the time or more and she was moving a little too fast to be on her feet. But…everyone was either too busy or preoccupied, and the Head Chef’s ability to fly when unremarked upon. Then, suddenly, everyone currently seated had their food in front of their faces. Maybelle more or less collapsed into a chair at the free table outside and heaved a sigh. Break time, hooray. Well, sort of.
  3. Claremont Academy, Bayview, Freedom City Saturday 9th May 11:00 am Daphne had a strange relationship with Claremont. Whilst she wasn’t quite a student, she was quite happy studying at Burroughs, she had been attending Claremont's to help learn more about her powers as well as fight alongside a kickass superhero team, when there schedules aligned. But today she’d been asked, by that very nice headmaster, to meet one of the new students another psychic students and help them understanding their powers. Not that Daphne understood her own power completely, they’d just been there since the day she woke up from her birthing pod, it was just natural to her and her powers had only got stronger the more she used them Which she guest was kinda the point.
  4. May 25, 2015 "...thanks to the selfless commitment and bravery all those who..." It wasn't that the sentiment wasn't heartfelt but the halting, uneven delivery by teenaged grandson of one of the veterans in gathered in the small park next to the VFW building did nothing to breathe new life into the paint-by-numbers speech and after growing up on military base after military base it was nothing Vicki Adams couldn't have recited even without the cue cards the kid was relying upon. As Memorial Day ceremonies went it was on the more solemn side, attended mainly by aging veterans and their family members but the promise of bingo and a raffle with an ArcheTech tablet as the grand prize robbed it of a little of it gravitas. More than anything it was a welcome opportunity to gather generations together and consider how lucky they were to be there together. The small cemetery on the other side of the park, its ornate fence lying just past the folding table holding the punch bowl and bingo hopper, was a sobering reminder of that. Looking serene as the bright sunlight shone over neat, well maintained rows of gravestones it was a quiet oasis next to the sounds of squeaking metal chairs, buzz from an inexpertly deployed sound system and intermittent coughing.
  5. May 15th It was supposed to be a week long trip. One planned by Elias, with one instructor, Mr. Landis, being the one watching to make sure this didn't go belly up. It was a hiking survival trip through the Pine Barren in Wharton. So the potential was there. Given the intent, all the students were told to pack rugged, and since more didn't have camping gear, it would be provided. Given the nature of the Pine Barrens scavenging would be tricky, but there would be an effort for it. A return to simplicity that the students needed after the last year, or so. SOme more than others. They were completely helpless, but they were not oing full scavenge, the Pine Barrens wouldn't allow for it, and they had to account for water too, after all. Also it would serve as a senior project for Elias, who he had to come up with the study, as well as teach some of his skills to other. So he was being graded on this, as well as him being watch to see if he was truly socialized, as Mr. Landis argued the kid was ready to... whatever awaited him after graduation. So with the van parked, packs were taken, ameneties were kissed goodbye. There wasn't much lead in to, but those familiar with Elias knew that would be the case, as the telepath always seemed apt to go off half-cocked and do things. So him packing a machete might be a concerning, but he waited for everyone to get ready, and he glanced to Mr. Landis, who shrugged and gestured back to the kid. "Okay... Camp site is five miles." And he moved handing each of them a map and compass. "It should be an easy hike, there is no change in elevation. Try to avoid powers if possible, and unfortunately we can't really hunt, but we can do snares when we get settled, but the seaon is bad for it. I know some of you don't really need any additional survival stuff, but..." He frowned a little bit, and then he moved to pluck a pale green lichen from the tree, "I guess we have to start somewhere, this is Old Man's Beard. It will work as wound packing, and the stretchy semi-clear interior," he said as he rubbed at the outside of the plant so it will show, "This had some anti-septic properties. It's not much, but if something happens it'll do in a pinch." And with that he stuffed it into a pocket. "Alright let's get going then." And with that he turned and started out down the trail. Clearly not at ease with the task at hand. A couple hours later and some kids more tired than others, they were at the spot, though it wasn't finished. "I'll work on the firepit. We're start here by looking for sufficient stuff to make a lean to. So you want groundfall limbs, several of about six feet or so" And with that he set his stuff down, and then started on working at making a centralized fire for which they had could be set up. It was needed, given rain was likely. "And pine boughs will be useful too, we wont really have anything else."
  6. Millenium Mall, Midtown May 17th What had started as a perfectly normal day for Eileen and Vicky took a very very strange turn. Strange even by the standards of Freedom City. Their shopping trip had been interrupted by the sudden rampage of a large, angry monster right in the middle of the mall. What made it so strange was that the thing had just simply...appeared there. All of a sudden. No rhyme, no reason, there was just some giant monster attack for some reason. So the usual things hapenned; people panicked, screamed, ran away and soon a fight broke out between the monster and the two heroine. As the monster continued it's rampage, it finally found a way out of the mall. If the two didn't stop it soon, it would escape into the city and continue it's rampage! -- The skies above the city "Seriously, what the hell?!" Rampart shouted, grabbing a winged monster by the tail and swinging it around before throwing it. A milk run had just turned into an aerial chase against monsters who had just appeared out of nowhere. She wasn't the only one 'on the case', as there were other people currently repelling the monsters in the skies. In comical puffs of smoke, three more monsters appeared on the top of buildings in Midtown. "Oh come on!"
  7. The OOC! Vicki raises a good question! There's no way for her to physically touch Kimber but Touch Range doesn't necessarily necessitate skin-to-skin contact. She can certainly get close enough to Kimber and it's a voluntary effect so I'm inclined to be flexible. Based on your own concept of how Vicki's powers work do you think she'd be able to use her telepathy on Kimber or not?
  8. A thread for Vicki and Eileen to get to know each other as new roommates. Taking place after 'Voice of the People', but before 'A Welcome Lunch. -= * * * =- It had been a long day, getting Vicki checked into the school, making sure her stuff had made it to the dorm room, getting her shown around a bit and introduced to a few of the students and faculty. Plus, y'know, some classes and stuff, which meant that Eileen had only been present for part of all of that. Now, however, after the sun had gone down and Vicki was no doubt tired and a little overwhelmed, it was just the two of them in the quiet of the dorm room. Eileen had only been there about two days by this point, but she'd already gotten her stuff unpacked and the beginnings of some personal touches on the room. She'd chosen the right side of the room, and had an old desktop computer set up on the desk, a picture of a woman and an older girl on the dresser beside that of a middle-aged man, and a poster of...Back to the Future on the wall? "So...you need any help unpacking or anything?" Eileen asked of her new roommate, sitting cross-legged atop her bed and regarding the other girl curiously.
  9. OoC for this well soon shennagians shall happen. For reference Miss Grue is currently in her human guise.
  10. Player Name: Hestina Character Name: Hestina Power Level: 10/11 - 156/161PP) Trade-Offs: +5 Defense / -5 Tough7ness Unspent Power Points: 5 Progress To Bronze Status: 12/30 In Brief: Touch based psionicist with dimensional folding powers with a Pacifistic outlook on life. Alternate Identity: Vicki Adams Identity: Secret Birthplace: Egg Harbor, WI Occupation: Student Affiliations: Claremont Family: Father (Marcus), Mother (Annie), 3 sisters (Beth, Chrissy, Stephanie). Description: Age: 17 (DoB: 1998-05-17) Apparent Age: 15-18 Gender: Female Ethnicity: Caucasian Height: 5'5" Weight: 122 Eyes: Hazel Hair: Black Perhaps it's because of her near persistent smile, but Vicki has a guileless, friendly open look about her. She is fit although not muscular, having spent years training in gymnastics and Tai Chi. Having a metabolism that seems to devourer calories certainly helps keep her trim as well. Her body tends more to a gymnast's build sporting a lack of curves which has never bothered her too much. Overall, she is pretty average for height and weight even if she looks lighter than she is. For dressing, she gravitates more too practical and simple, near Tomboy-ish clothes. Her wardrobe would fit in fine in most rural areas of the country having an ability to pass for the prototypical farmer's daughter. As for colors, pale blues, whites, and other soft colors are things she gravitates too and wears. That also applies to the little make-up that she tends to wear, it's either subtle, or she can't be bothered with it. Thankfully, her complexion is still youthful and clear enough not to need it often. Like her taste in clothes, her hair is typically simply done with a shoulder length ponytail. On occasions where she needs to impress, a French braid or mostly straight with a thin tied braid tends to be what she prefers. While she has wished on more than one occasion to have striking eyes, but unfortunately she has had to settle for ordinary hazel eyes, which do tend to show a twinkle of mirth and intelligence on occasion. Her costume reflects the colors of her namesake, black with white accents. Power Descriptions: Most of her powers are not flashy at all. If fact, much of the time there is little indication that she is even using them. That is with the exception of her teleporting, which tends to be a bit flashier. There is an audible poof from the air returning to the spot she vacated and a distinct shimmer. History: Vicki Adams grew up as a military brat. Her father, Marcus, was a decorated career man in the navy and they floated from base to base depending on his deployments and posting. Surprisingly, she actually enjoyed base life. Her easy going personality and curiosity making a perfect mix for the frequent moves. While each base was different, there was a comforting similarity among them all that made them feel like home. Her mother and sisters, were a tight knit group which further added to the support structure that she had to draw on. It was both an honor and a challenge to live in the shadow of her father, a soldier who had been decorated multiple times for bravery and exemplary service. However, it also served as a clear path on how she should conduct her life. His unflagging morals and code of honor shaped her in ways that she is proud to admit, even if her philosophy differs from her father. The base offered a perfect culture for her to hone her impressive physical gifts, studying gymnastics and Tai Chi, as well as working towards a collegiate life to study medicine and psychology. Even before her powers manifested, she had very strong ideas on what she wanted to do with her life and how she should approach it. While her father was a soldier, she had a very strong stance on killing and harming others. It was never an issue of confrontation with her father, just a unique point of view which was hers. While she understood the dichotomy of living on a military base and practically being a pacifist, she also understood reality and readily accepted those who didn't share her ethical standards. When her powers manifested themselves, she quickly realized one thing. People do not like telepathy, even the hint of it. While she couldn't plumb minds for their deepest secrets, that didn't stop everyone from assuming that she could when she revealed her mental communication. She learned fast that her gifts were best shared only with family and close trusted friends. No one liked whispered voices in their head unless they knew and trusted her. When she turned 15, she began moonlighting as a hero named Siren. She achieved some minor fame and success with a series of thwarted bank robberies. Her life took a strange turn when one day on the base a smartly dressed lawyer intercepted her at lunch and began to politely describe what trademark infringement was. While the Freedom League man was very nice in explaining why she couldn't call herself Siren, it was when the real Siren showed up that took all the sting out of losing the name Siren. The fact that Siren showed up multiple times to help mentor her through her rapidly strengthening powers made it even better. Vicki changed her name to become Hestina, a butterfly that collectively was known as the Sirens. Given her elusive nature, it was a wonderful suggestion and she took it to heart. Over the next year, she continued her minor career as a hero, and has kept in touch with the real Siren who seems to check in on her every now and again. The most recent change in her life was her father being transferred to Lonely Point Naval Base. While moving was routine for her, getting placed at the Claremont Academy was not. She was used to the military schools, but like anything else in her life, change was something to be accepted and coped with. Besides, it was likely that Freedom City offered far more opportunities to develop as a hero than the sleepy bases she had previously resided at. Personality & Motivation: Vicki wants nothing more than to live up to the ideals her father has stood for his whole life. Protect those that can't protect themselves. She is smart, motivated, and determined to do this even with her pacifistic nature. While she has strong beliefs on what is right and wrong, she is more than willing to accept the world views of others won't likely match her own. To that end she is rarely preachy unless asked to speak about her viewpoints. In general, she is cheerful, upbeat, optimistic and curious. Add this to her disciplined, orderly nature and you have the underpinnings of a well-adjusted girl who is more than willing to toss herself into either trouble or new social situations with equal abandon. Powers & Tactics: Confuse and disorient. That has been her mantra from the day she realized what she was capable of. She knows that she is not tough enough to slug it out with most thugs so she stays on the move, trying her best to keep out of harm's way. When she sees an opening, she will try to port in, disorient or disable her opponent and get out as fast as possible. If she manages to take someone down, popping them into her Dimensional Pocket until they can be deposited with the authorities. That same pocket has been useful for transporting her costume, spare clothes, and any number of other odds and ends. However, most important, is that she often tries her best to avoid conflicts all together. When she can communicate with people, she is rather disarming and persuasive. Complications: You're in my head!: When Hestina uses her communication people get uneasy assuming that she can read their thoughts. Can't you just speak up?: Hestina is mute. She cannot speak and while she's pretty good at making her desires clear, it's a rough road trying to convey complicated concepts. Also warning people is rather tricky. Shadow of a real hero: Hestina has to live up to the larger than life image that her father has achieved. She will take risks to protect people that she otherwise might not. Blind trust: Hestina has a tendency to trust people up until they try to slit her throat. The only way to keep a secret... There are several people on various bases who know about Vicki's powers before she decided on a secret identity. Some of them likely have put together the person they know and Hestina. You don't really want me to hit him?: Vicki has a pacifistic outlook on life. She is opposed to killing of any sort, and will go out of her way to minimize any harm she would cause to someone regardless of what they are doing. Are you going to eat that?: Much to her horror, she seems to always be hungry. Abilities: 0 + 10 + 10 + 4 + 10 + 6 = 40PP Strength: 10 (+0) Dexterity: 20 (+5) Constitution: 20 (+5) Intelligence: 14 (+2) Wisdom: 20 (+5) Charisma: 16 (+3) Combat: 8 + 20 = 28PP Initiative: +5 Attack: +10 Melee, +4 Ranged Grapple: +10 Defense: +15 (+10 Base, +5 Dodge Focus), +5 Flat-Footed Knockback: -2 Saving Throws: 0 + 7 + 8 = 15PP Toughness: +5 (+5 Con) Fortitude: +5 (+5 Con) Reflex: +12 (+5 Dex, +7) Will: +13 (+5 Wis, +8) Skills: 52R = 13PP Acrobatics(10) +15 Diplomacy(7) +10 Gather Information(2) +5 Knowledge[behavioral Science](3) +5 Language[English Native, American Sign Language](1) Medicine(5) +10 Notice(5) +10 Pilot(2) +7 Sense Motive(5) +10 Stealth(5) +10 Survival(2) +7 Swim(5) +5 Feats: 20PP Acrobatic Bluff Attack Focus Melee - 6 Challenge - Improved Feint (Acrobatic Feint) Connected Dodge Focus - 5 Elusive Target Evasion - 2 Luck - 2 Uncanny Dodge(Mental) - 1 Powers: 1 + 1 + 9 + 29 = 40PP Communication 1 (Mental, Flaws: Touch-Range) [1PP] Super Senses 1 (Danger Sense, Mental) [1PP] Teleport 3 (Genetics; 300 ft, Extras: Accurate Flaws: Short Range Feats: Change Direction, Change Velocity, Turnabout, ) [9PP] Dimensional Pocket 4 (Mental, Genetics, Dimension; Extras: Duration 3 (continuous) Feats: Progression 3 [Cargo: 5 Tons], Subtle 1, Quick Change 1, Hide in Plain Sight, Alternate Powers 3 ) [29PP] Alternate Power: Stun 10 (Mindfry; Mental, Genetics; Extra: Alternate Save[Will]; Feats: subtle 1, Improved Critical[stun] 2 ) {23/1} Alternate Power: Fatigue 10 (Mental, Genetics; Feats: subtle 1, Improved Critical[Fatigue] 2; ) {23/1} Alternate Power: Snare 10 ("Dimensional Cage"; Mental, Dimension, Genetics; Extra: Transparent; Feats: subtle 1, Improved Critical[snare] 2; Flaws: Range 1; ) {23/1} Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Stun Touch DC20 Will (Staged) 18-20 Stun Fatigue Touch DC20 Fort 18-20 Fatigue Snare Touch DC20 Reflex (Staged) 18-20 Snare Totals: Abilities (40) + Combat (28) + Saving Throws (15) + Skills (13) + Feats (20) + Powers (40) - Drawbacks (0) = (156/161) Power Points
  • Create New...