Jump to content

Search the Community

Showing results for tags 'greasy gear'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5 results

  1. Ooc for http://www.freedomplaybypost.com/topic/9668-unsportsmanlike-conduct-ic/ Here we go! @Supercape
  2. GM Za'ak orbital station The Lodge The planet of Za'ak was a harsh place. The air borne spores could kill you. The bug swarms could tear you apart. Even the grazing beasts could crush you underfoot. From what the locals of the surrounding systems said, it wasn't that everything was trying to kill you but that compared to everything there? You were just fragile. At least if you were Lor or human. The station above the death world was filled with quite a few of both. The inside of the whole station was made to look like a log cabin. Mounted on the wall were animals and beasts from across Lor space and the Delaztri empire. Some rare, some common, and at least one was unique. Or so the owner liked to claim. The owner of the entire tire station was a very old Grue who was going just by the name of Warden. Which made some sense. The whole point of this station, the Lodge he called it, was to provide access to the most savage hunting grounds in the galaxy. The Warden was apparently above board, but his hiring process might have needed some work. A few of the hunting party guides were wanted in other parts of the galaxy. Mostly small fry. Mostly small Fry, except for one. Wanted Clinton "Carnivore" Cain species: Human crimes: 116 counts of hunting violations, 50 counts of poaching protected creatures, 700 counts of smuggling Reward: 300,000 Lor credits Dead or Alive
  3. GM Coalition Victory Station The Shift Work Bar, Brickstown March 24, 2017 (Terran Calendar) The Shift Work was hardly the most upstanding establishment. Tucked right in the heart of Brickstown the bar was an easy stop off for the various workers in the manufacturing plants of this part of the station. The patrons were mostly honest working people, looking for a place to rest after a long day's work. Some of course were looking to do a little more, get into fights or get drunk on cheaper and stronger stuff than you could find in plenty of other places in Lor space. People from around the galaxy, people who were in danger of this new menace. The disappearances had been getting worse. More and more people were vanishing or else being found dead. All of them were either drained of blood or they were left flash frozen. Rumors were that some metropolis on Earth, millions of light years away was facing a similar problem. There was an air of unease at the Shift Work. Two patrons had been last seen leaving this bar. In one corner a patron watched the bar, waiting. A Green Xobron, an uncommon sight in this part of the galaxy. His two pairs of arms were folded as he slowly used one of his tails to raise a drink to his lips. Life goes on, no matter how hard someone tries to stop it. Gear thought to himself, it was inspiring. The killings had felt odd, and targeting those who would have little impact on the galaxy, the tell tale mark of a time criminal. He would know. So he waited, and watched, for something that felt off.
  4. @Ari @KnightDisciple @Tiffany Korta Let's hunt some not so friendly neighborhood space vampires: http://www.freedomplaybypost.com/topic/9620-blood-runs-cold-ic/
  5. Greasy Gear Power Level: 10 (150/155PP) Unspent Power Points: 5 Trade-Offs: -5 defense/+5 toughness, -2 attack/+2 damage In Brief: A four armed time and space traveling gunsmith who is running from his past. Catchphrase: My Past is my business Theme: Alternate Identity: Emperor of Terror Xor'cran Zemer'ker'fren Xax'lec'kian, High Weapon Artist, Lord Smith of The Grand Rel Imperium, Forger of: the Hammer of Infinty, The Spear of Unending Terror, the Cannonade of Destiny and a Thousand other Beautiful and Unspeakable Bringers of Death. Birthplace: Xobron Residence: Space Base of Operations: Space Occupation: Bounty hunter/wandering vagabond (Formerly weapon maker and artist) Affiliations: Rel Imperium, Formerly. Family: None. Description: Age: 275 (DoB:, 2175]) Apparent Age: Stopped aging at 123 years old, or early adulthood. Gender: Male Ethnicity: Green Xobron Weight: 250 lbs Eyes: Orange Hair: Green Greasy Gear is a Green Xobron, four armed and three tailed creatures from deep space. He has four very powerful arms sprouting from a large stocky frame. His face is simian like, with his two orange eyes often behind his blue goggles. He is tough, muscled and fairly attractive. His tail is long and lithe, with golden rings on the end. He doesn't want to talk about this. History: Through time and space, in the right circles one name carries fear and respect: Xor’cran. Weapons of that name carry a connotation of quality and beauty. Across the multiverse there are weapons with the Mark of Xor’cran. They have been used to change history. A Xobron is born with one syllable. He or she must earn every last syllable. Xor was no different. He was thirteen when he earned his second syllable and became a full-fledged member of his house by passing the trial of the forge. At the age of thirty Xor Xax witnessed a crime committed with future weapons. The authorities put it away quietly, but Xor Xax saw something. He saw beauty in death, and he saw his ticket to greatness. Over the next few years he worked his way into a criminal organization. He earned new names and a new reputation. He was one of the greatest weapon smiths in the game. A veritable artist. Eventually he encountered a wounded time master and killed him. He took the time master's gear and reverse engineered it. He then went back in time and prevented the officer's murder, while handing the new time travel materials to his younger self. After that: Chaos. He committed crimes across time and eventually the multiverse in the name of profit. He killed a few people, but mostly he sold weapon art to the highest bidder. The blood of empires was on his hands. His own syndicate became known as the Rel Imperium. He was the Emperor of Terror. He was the High Weapon Artist. He was the Lord Smith of The Grand Rel Imperium. He was the Forger of: the Hammer of Infinty, The Spear of Unending Terror, the Cannonade of Destiny and a Thousand other Beautiful and Unspeakable Bringers of Death. He was all these things, until he wasn't. Some say he killed an innocent child. Some his lover. Some say he saw a world felled by his weapons. In any case, the Emperor of Terror simply vanished. Greasy Gear will tell anyone that he's been sailing across the multiverse for decades. He’s spent a pretty significant time on Earth-D-Pirate-1. That's all. He is just a bad guy doing good. He will not speak of his past, it is no one’s business. Personality & Motivation: Redemption. He wanders the multiverse doing good on any scale he can. Staying below the radar to avoid time cops, his gang, and rivals alike. He also needs money to eat, so he still gambles and bounty hunts across time and space. Powers & Tactics: Greasy Gear tends to resort to violence as a last resort. He tries to sneak about, and is decent at doing so. However when combat appears inevitable he has two strategies. He prefers to fight the common thug with his massive hammer. When he’s out numbered or the enemy draws large weapons he tends to get to cover and open up with his four acoustic disruptors. Big and powerful targets will often find themselves the focus of him firing all four of his weapons in an all-out blast. Power Descriptions: Gear uses four glowing blue disruptor pistols that emit glowing blue energy beams when they fire. They make a “FWAZZIP!” noise when they fire. His Hammer is almost six feet long and he uses all four hands when he uses it. He prefers wide sweeping strikes when he attacks. Complications: Legacy of Death: Across the multiverse, he was sown and reaped death. He has sold to the worst of the worst and had no cares for who was hurt by that. Now he does and he is haunted by the fact that history and the future will only know him as a villain. Emperor of Terror: Gear sowed terror and horror across the multiverse and his face in some worlds is still one that will get him killed if he isn’t careful. His reign was across time, past and future, meaning that the multiverse will never know him as a hero. High Weapon Artist: His weapons are prized and deadly, and despite his shame he still feels pride over each piece he made. As foolish as it seems he would rather collect his old weapons and lock them away than to destroy them. His weapons usually use sonic energy or vibrations which are both the traditional weapons and vulnerabilities of his people. When did you meet me?: Because of his time travel, he may meet people who he wronged in his old life. Or he may meet people who he or his weapons killed but haven’t died yet. Wanted Man: The Time Masters are after him for selling anachronistic weapons across time. This can definitely be a plot hook. Abilities: 0 + 8 + 8 + 10 + 0 - 2 = 24PP Strength: 10 (+0) Dexterity: 18 (+4) Constitution: 18 (+4) Intelligence: 20 (+5) Wisdom: 10 (+0) Charisma: 8 (-1) Combat: 16 + 10 = 26 PP Initiative: +4 Attack: +8 Melee, +8 Ranged, +8 base Defense: +5, +3 Base, +3 Flat-Footed Grapple: +8 Knockback: -10 Saving Throws: 3 + 2 + 4 = 9 PP Toughness: +15 (+4 Con, +11 Protection) [+5 Impervious] Fortitude: +7 (4 Con, +3) Reflex: +6 (+4 Dex, +2) Will: +4 (+0 Wis, +4) Skills: 44R = 11PP Computers 8 (+13, Skill Mastery) Craft (Electronic) 8 (+ 13, Skill Mastery) Disable Device 8 (+13, Skill Mastery) Knowledge Technology 8 (+13, Skill Mastery) Knowledge History 4 (+9) Language 4 (Lor, English, Grue, Pirate, Native: Galstandard) Stealth 4 (+ 8) Feats: 4 PP All Out Attack Improvised tools Inventor Skill mastery (Computers, Craft (Electronic), Disable Device, Knowledge (Technology)) Powers: 35 + 29 + 15 = 79 PP Container 7 (Xobron Physiology, Extra; Duration: [Permanent]) [35 PP] (Alien, Genetic) Additional limbs 3 (5 limbs; 2 extra arms and three tails) [3PP] Immunity 10 (Life support, Aging) [10 PP] Protection 6 (Tough skin) [6PP] Protection 5 (Impenetrable skin, Extras: Impervious) [10 PP] Super movement 3 (Wall crawl 2, Sure-footed) [6PP] Device 8 (Futuristic Weapons, 40 PP container, Feats; Multiweapon 5, Flaws; easy to lose) [29 PP] (Tech) Future Weapons Array 19: (38 PP Array, Feats; Alternate power 2) [40 PP] Base Power: Blast 12 (Acoustic disruptors, Extras; Autofire, Complications: Power loss: 3 ranks of Blast and 1 rank of split for each blaster disarmed, Feats; Split attack 2) {38/38 PP} (Sonic, tech) Alternate Power: Blast 10 (Plasma grenades, Extras; Area: Burst, Feats; Accurate) {31/38} Alternate Power: Strike 12 (Hammer of Sorrow, Extras; Autofire, Penetrating) {36/38 PP} (Sonic, tech) Device 5 (Cosmic Cycle, 25 PP container, Easy to lose) [15 PP] (Tech) Flight 10 (10,000 mph) [20 PP] Super Movement 3 (Temporal Travel 3, Flaws; unreliable 1/day -1 PP/rank) [3PP] Super Movement 1 (Space travel, almost light speed) [2PP] Drawbacks 3PP Vulnerability (Vibration, Frequency: Uncommon, Intensity: Major, -3PP) DC Block ATTACK RANGE SAVE EFFECT Acoustic pistols Ranged DC 27 Toughness Damage Hammer Touch DC 27 Toughness Damage Plasma Grenade Ranged DC 25 Toughness Damage Totals Abilities 24 + Combat 26 + Saves 9 + Skills 11/44 + Feats 4 + Powers 79 - Drawbacks 3 = (150/155PP)
×
×
  • Create New...