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  1. Arsenal Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: +3 Attack / - 3 Damage, - 2 Defense /+2 Toughness In Brief: ex-hitman looking for redemption. : Catchphrase: "is that all you got?". Theme: Bodycount by Ice-T and bodycount. Alternate Identity: Leon Chekov Birthplace: The Ukraine Residence: Sunshine apartments. Base of Operations: Mr Fixit mobile locksmith van. Occupation: Locksmith Affiliations: none yet Family: Father Pietr Vladunov-retired ex-policeman living in Kharkiv, Ukraine. Mother Ludmilla Vladunov - housewife living in Kharkiv, Ukraine Sister Anastasia Tajik -nurse Kyiv general hospital and living in Kyiv, Ukraine.. Description: Age: 42 (DoB: 1976, 30th, November) Apparent Age:40's. Gender: male Ethnicity: slavic Height: 6'0" Weight: 260lbs Eyes: grey Hair: sandy hair Leon is a solidly built man with short sandy hair and cold grey eyes that don't seem to miss much. He has many small scars on his face and arms. He tends to wear well-worn jeans and work boots with a flannel shirt and a jacket, baseball cap and dark glasses. History: Leon went from special forces, to mercenary to elite hit man, stopping in every nasty war along the way, honing his skills in the crucible of combat. When his squad recieved a direct hit by a mortar crew Leon woke up somewhere else, a strange formless void. 'Am I dead?' he thought to himself. This didn't seem like heaven or hell, besides he wasn't ready to be dead yet. He fought his way out to find he was the only survivor and that his near-death experience had triggered a latent power, enabling him to make use of a small pocket of "somewhere else". It served him well when he tired of mercenary life and became a sought-after hitman. He could go through any metal detector on the planet, past any sniffer dog with a case of hand grenades and illegal substances and no-one would know. Business was good, too good. Not everyone saw what he did as a simple transaction, some took it personally. As the heat began to build up he decided it was time to retire and try a new career, one that no-one would ever suspect him of, hero. Personality & Motivation: Leon is a professional. He likes to get a job done. If he says he will do something he will do it. He is determined. He is not a smooth talker or a charmer and tends to prefer simple direct action. He is trying to redeem himself for his past crimes and make a new life for himself. He is also bored. After a life living on the edge an ordinary 9-5 seems like a death sentence. Capturing criminals alive is so much more challenging and entertaining than simply killing them. It is nice to be appreciated for his help, instead of despised. Powers & Tactics: Leon pulls weapons and equipment from out of what he calls "his black bag". He prefers to attack from a distance and using surprise, softening up his opponents with different sorts of non-lethal grenades. He will lay down covering fire while his team mates go in for the heavy hitting. Although he can take on ordinary humans in hand-to-hand he is aware of his limitations against super-powered individuals. Although he has used his dimensional space as a portal to somewhere else (short range teleport) or to hide in, this is normally an act of desperation. Power Descriptions: Leon/Arsenal can access a small inter-dimensional space. It looks like his hand just disappears. He is also one of the better fighters you will ever meet, having fought his way through some missions that should have been suicide and lived to tell about it. Complications: More than just business. Some people took exception to Leon doing his job and want to get vengeance on him. The baby is locked in tbe car. Leon is trying to set up a small business as a mobile locksmith. Sometimes clients want a job done NOW! It really gets in the way of being a hero. I am just the repairman. Leon is trying to protect his normal identity from being discovered. Drug dealers are the lowest form of life. Leon hates drug dealers because he has seen the awful harm that drugs do to families and children. He still feels guilty about the part he had to play in helping drug dealers smuggle their product. Abilities: 6pp + 8pp + 8pp + 2pp + 14pp+ 0pp = 38PP Strength: 16 (+3) Dexterity: 18 (+4) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 24 (+7) Charisma: 10 (+2) Combat: 27pp (2PP / Base Attack) + 16pp +(attack focus:ranged) +1 (2PP / Base Defense)+16 = 43PP Initiative: +16 Attack: +13 Melee, +14 Ranged +13+Attack focus: ranged +1 Defense: +8 (+8 Base, +0 Dodge Focus), +4 Flat-Footed Grapple: +16 Knockback: -6 Saving Throws: +6 (1PP / Fortitude) + 2 (1PP / Reflex) + 1 (1PP / Will) = 9PP Toughness: +12 (+4 Con, +8 [tactical vest (protection+4), Defensive Roll 4 (+4)] ) Fortitude: +10 (+4 Con, +6) Reflex: +6 (+4 Dex, +2) Will: +8 (+7 Wis, +1) Skills: 21R = 21PP (1PP = 4 Skill ranks) Climb 4(+7) +3 Str Concentration 4(+11) +7 Wis Craft chemical 8(+9) +1 Int Disable device 12(+13) +1 Int Knowledge: current events 4(+5) +1 Int Knowledge: streetwise 4(+5) +1 Int Knowledge: tactics 8(+9th) +1 Int Languages4: Russian(native), Arabic, English, Spanish, Afrikaans. Notice 12(+19) +7 wisdom Profession: Soldier 4(+11) +7 Wisdom Profession: Locksmith 4(+11) +7 Wisdom. Search 4(+5) +1 Int. Sense motive 4(+11) +7 Wis Stealth 8(+12/*+17 ) +4 Dex, *+5 in urban camo. Feats: 29 PP All-out attack [trade defence for attack bonus] (1pp) Defensive attack [trade up to -5 on attack to add as a dodge bonus to defence] (1pp) Defensive Roll4 (4pp) Elusive target (1pp) Equipment 7(35pp) Evasion 2 [half damage on failed reflex save vs area attacks] (2pp) Fearless (1pp) Improved grapple [grapple with one hand] (1pp) Improved initiative 3 [+12] (3pp) Jack-of-all-trades [use any skill untrained] (1pp) Luck (1pp) Power Attack [trade attack bonus for DC of attack] (1pp) Precise shot 2 [ignores defence for anything less than total cover and the miss chance for anything less than total concealment] (2pp) Quick draw2 [draw and reload weapon as free action] (2pp) Ultimate Aim (1pp) Equipment 7pp=35EP Battle Harness [21EP] AK74 rifle (blast 5, Extra:autofire, Feature: nonlethal ammo, Feature: IR targeting sight (+1 accuracy, Improved aim, supersense:Infravision) -AP GP 25 underbarrel grenade launcher ("Teargas grenade", Dazzle4 +Nauseate explosion 4) -AP Escrima sticks (strike 2, Extra: multiattack, Feat: attack specialisation[+2 attack], Improved block2 [+4 on blocks], Feat: improved critical3, 17-20, Improved disarm [+4 disarm], Feat: stunning attack, Feat: takedown attack, Feat: weapon bind [free disarm after block], Power feat: split attack1. -AP Tranquiliser pistol (Fatigue 6, Extra:ranged, Power feat:subtle) [Battle harness EP=21] Camo Clothing:urban (+5 to stealth in urban conditions) [1EP] Gas Mask [1EP] Tac Vest (Protection 4) [4EP] Van[8EP] Powers: 8pp + 2pp = 10PP Dimensional pocket 3 (500lbs) ("the black bag" Feats:subtle [dimensional awareness required], Feature: desired object is always at the top.) [8pp] (dimensional) Immunity 2 (critical hits)("is that all you got?) [2pp](physical?) DC Block ATTACK RANGE SAVE EFFECT AK 74 Ranged DC 20 Toughness vs Damage (ballistic) Escrima sticks Touch DC 20 toughness vs damage Tranq pistol Ranged DC 16 Will save vs paralyse Teargas Ranged (area) Reflex save DC 14 and DC 14 Reflex vs Dazzle (then DC 14 Fort to recover) and DC 14 Fort vs Nauseate. Unarmed Touch DC 18 Toughness vs Damage Totals: Abilities (38pp) + Combat (43pp) + Saving Throws (9pp) + Skills (21) + Feats (29pp) + Powers (10pp) - Drawbacks (0) = 150/150 Power Points
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