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Found 6 results

  1. GM April 20th Freedom City Sewers... The Secret hideout of the mysterious "Marie" Over the least 24 hours, Freedom City had had brown outs. The Nuclear reactors on the east coast had all reported glitches and power failures, and many were operating on reduced output, or even shut down whilst maintenance tried to work out what the hell had gone on. It was not enough for Marie. "that Uranium-7 pulse should have knocked them all out!" she spat, her eyes glowing a furious green. The hideout was not too shabby, with running water and power, but it was cramped. Modesty was impossible. The computer was piecemeal but functional, and Bonfire had access to all his electronic resources. Including an interested journalist, Casey Cutter, an underground, streetwise, anti-corruption investigative journalist with several limbs, if not her entire being, in the criminal underworld. Casey worked for The peoples eye, a left-leaning TV investigative documentary programme. EMAIL: Casey.Cutter@Thepeopleseye.com >>You got yourself in hot water!!! Video camera shots, not looking good. Everyone talking about terrorism. Bet there is another side, huh? How about an interview? Somewhere remote. Got a friend at Lantern Hill, graveyard. Should be safe there. Man of the cloth. Meet up and let me tell your story?
  2. GM 17th April, Afternoon Freedom City A no-good part of town... The "Good spirits" was not good but it did serve spirits. In a down trodden street in a down trodden block, the Good Spirits barely broke even, was hardly frequented, and looked like it might collapse if one stared at it too hard. It was, however, an excellent place to refuel for Bonfire after a rather tricky morning smoking out some members of the gang that called itself, pleasantly "The Throat Cutters". The hostage situation was difficult and Bonfire had spent a good deal of energy shifting smoke and fumes around their grotty little hideout, picking them off carefully and saving the hostages. Hurrah, hurrah, and thrice hurrah for Bonfire! Came the call of the rescued. One particularly lady of particularly blonde disposition (both literally and figuratively) had given the Superhero a wink, a wiggle, and attempted to press her number into his hand. But now, it was time to refuel. In a bar with a bartender that looked half dead, and a drunken barfly who looked worse. Their skin was blotched, sweaty, and pale. One wondered if the bartender could stay upright. One would be pretty sure the barfly could not, the way he was slumped.
  3. GM Freedom City Shipyards The Waterfront, Freedom City, New JerseyWednesday November 11th, 2015 5:00 PM Most visits to the Waterfront by the general public were not centered around the shipyard. But, most visits didn't revolve around a public unveiling. Heavy restrictions placed upon Germany after World War I ended meant that the country could no longer keep any semblance of a respectable standing naval force. In response Germany created a dummy corporation so as to secretly rebuild its naval force from the ground up. An act that was a direct violation of the military sanctions placed upon the country. The greatest success story to come from this was U-Boat 000. The only Type XXVII U Boat ever built. This top secret nuclear submarine unofficially held the record for most ships sunk during a commercial raid. When the US joined in the war, this record extended to being responsible for the sinking of the most Allied cargo ships. At least until a convoy finally brought the submarine down. As Germany has long since denied the extinction of the XXVII when a research expedition from ASTRO Labs uncovered the wreckage no one in the government raised a complaint when team offered to donate it to the Hunter Museum of Natural History. The fact that the ship transferring the submarine would be arriving on Veteran's Day turned the entire event into a garish celebration. Food stands, flags, and above all members of the media were posted all over.
  4. September 2015 Bereft of his crossbow, Riley sat in the infirmary waiting room, reading a technical manual. He'd already filled out his paperwork, showed his student ID, and made sure Nurse Joy knew that he was there and was patiently waiting for his next turn. At least in theory. When he wasn't in a blind with a bow in his hand, or waiting up a tree, Riley had never been very good at patience. So instead he buried himself in stories about the construction and care of wind power plants, all the while making the usual adjustments for whatever tools and other equipment would be missing back on his own Earth. Raymond couldn't keep running forever, he knew from lessons drilled into his head by his mother, and by the time he was an adult his community would need some other source of power to survive. He was going to make it back there. He was sure of it.
  5. Player Name: Almilee Character Name: Fallout Power Level: 7 (105/108PP) Trade-Offs: None Unspent Power Points: 3 In Brief: Claremont Student and Radiation Controller Residence: Claremont Academy Base of Operations: Claremont Academy Catchphrase: Alternate Identity: Jeremy "Jimmy" Stone Identity: Secret Birthplace: New York City Occupation: Student Affiliations: Claremont Academy Family: Parents, Brother, Sister. Description: Age: 16 (December 12th, 1999) Gender: Male Ethnicity: African-American Height: 5'3" Weight: 110lbs. Eyes: Brown Hair: Brown Short, scruffy kid. Light brown hair that seems perpetually mussed up, and light brown eyes. Usually wears cheap, easy-to-replace clothing, usually with a sweater on top of a t-shirt. He's also quite thin, despite the fact that he greatly enjoys eating. Jimmy is often smiling or grinning, which gives him noticeable dimples. His Claremont uniform is about the same, but in Claremont colors - a hoodie over t-shirt, with jeans and sneakers. He wears a simple eye-covering mask, since if he's in combat uniform, he won't be Jimmy for long. Fallout, by contrast, is a giant. Standing almost eight feet tall, he is a humanoid lacking in most distinguishing features, including a mouth, nose, or genitalia (which is good, as he seems to not be a fan of clothing, either). The only part of him that is not bluish-black "skin" is two black eyes sitting right where they should on his head. Power Descriptions: In his human form, Jeremy Stone is a mostly ordinary boy. He has no powers that he consciously controls, although he occasionally puts out small levels of radiation - just enough to trip a geiger counter. However, that isn't the core of his power. If it were, he would find it awfully boring. Fallout is what he calls his alternate form, His powers are entirely radiation-based: he's able to control it, send it out as blasts, protect himself with it, and use it to weaken others physically. He, too, puts out radiation passively, though it's quite a bit more than Jimmy. To change forms takes a few seconds of concentration, during which Jimmy's radiation output spikes dramatically, rapidly sickening people who are too close. Jimmy's powers are as much curse as blessing, however. The whispers of the Entity often wake him up at night, in strange places, and the low levels of radiation he puts out periodically can slightly sicken those who spend too much time around him. Even worse, once he assumes the shape of Fallout, it takes hours for enough radiation to bleed off for him to regain his human form. History: Jeremy Stone was not a lucky child. His life didn't start out so bad - born to a pair of pure-bred Americans in the great city of New York, New York, he had all the advantages of upper middle-class life: a good school, good food, good clothes, fun toys. He even had two older siblings who didn't mess around with him too much, though that might just have been his parents' influence. His was an enjoyable life, for the first few years of it. Unfortunately, that couldn't last. When he was 10, a severe, very long-lasting case of coughing convinced his parents to take him to the doctor after a few days. After a series of tests were run, and all possibilities explored, the cause was discovered - an extreme case of lung cancer. It was already too big for them to operate, having been in just the right spot to avoid symptoms until then. They started treatment immediately, first with chemotherapy, then, after a year's treatment with few signs of improvement, they started irradiation treatments. After that didn't work either, they spent the next three years cycling through various different treatments, from the common to the almost unheard-of. Nothing seemed to work, until the Stones were contacted by a mysterious stranger. The man, from whom they never received a name, offered them a possible solution, one that he was sure would work. However, nothing would come without a cost. It was an untested cure, using a new form of radiation that spilled from what he referred to as an 'extradimensional rift'. The treatment was applied, and improvement was seen within a few weeks. The cancer grew smaller and smaller, until eventually it dissolved back into its bloodstream. Jimmy was cured. Soon after, the doctor took a several-thousand dollar payout from the family, and disappeared. Jimmy was feeling much better, and began to start enjoying life. He went out to try new things, eating new foods, convincing his parents to take him bungie-jumping, indoor sky-diving, and scuba diving. However, within a few months, his nights began being filled with terrible nightmares - dreams of an impossible Entity, a being so vast and alien that a mere human mind couldn't grasp it. It had no name, and its goals were too strange for Jimmy to understand, and when the dreams kept coming, his parents took him to see a parahuman therapist. After hearing of his problem, the therapist - who used mental powers to examine his patients' dreams - immediately leapt into action. He put the boy into a hypnotic sleep, and entered his dreams. He came out within just a few minutes, his face white as bone. He described the same Entity as Jimmy, but added one more thing: these were not mere dreams, but messages. Whatever had been on the other side of rift, it had sent through the radiation, and it had used it to get its claws into Jimmy. That night also marked the first emergence of his powers. Sensing an invasion of its host's mind, the Entity took control and handed over certain powers, so that it could defend him. That night, Jimmy transformed into Fallout in his sleep, under the control of the Entity, wreaking havoc in the building and then in the city block, before the local heroes managed to bring him down and under control, trapping him until the Entity released Jimmy and he returned to his normal form. An awakened Jimmy was extremely surprised at what had happened - he'd been dreaming, the first time in a long time that he'd had normal dreams. They educated him about what had happened, and the powers he'd manifested, then took him into a controlled environment and asked him if he could do it again. It took much effort and stretching of new 'muscles', but he finally did achieve it. Fallout emerged again, though this time under the control of Jimmy Stone. However, he could feel the Entity at the back of his mind much more clearly, even if it was quiet. Its will was present, occasional pangs of alien emotions drifting through. Even after he managed to bleed off the radiation and reassume his human form, he could feel it now. He was returned to his home and put under a close watch, lest a criminal organization try to add him to its ranks. A few weeks later, Jimmy received a letter in the mail, informing him that he had received a scholarship to go to Claremont Academy. After calling the number attached, his parents received an explanation - at the Academy, Jimmy would be trained to control his powers, resist the Entity, and maybe even eventually completely sever their link. It took a little while, but his parents agreed, and sent him off on his junior year of high school, to Claremont Academy. Personality & Motivation: Having spent a very large chunk of his remembered life being moved from hospital to hospital, or lying in bed, Jimmy intends to enjoy life. He throws himself happily into whatever it is he's doing, but tends to forget all about it and move on when something more interesting or entertaining comes up, or his current action becomes boring. He lives every day as if it's his last, because he remembers what it was like when that was a distinct possibility. Every now and then, however, he lapses into silence and stillness, staring off into the distance as if listening for something. It rarely lasts more than a few seconds, and then he shakes his head and returns to the real world. Powers & Tactics: As it takes time for Fallout's form to appear and recede, Jimmy prefers to do it in preparation for any fight, when he has plenty of concentration to spare for it. When he enters the form, he takes full advantage of its powers, though certain things limit him. Fallout is mostly only useful in a combat situation, given the fact he cannot touch anything without risking potentially severe harm, and tends to be relegated to guard or assault duty while other heroes do the kitten-rescuing. Not that he minds - it makes life more fun! Complications: Secret: Identity - Thanks to Fallout's different form, Jimmy has managed to keep his identity mostly secret. Several people here and there suspect, thanks to his radiation output, but no one outright knows. Accident - Jimmy is still new to his powers, and is prone to accidentally overusing them and rendering others sick. Foolhardy - Jimmy intends to enjoy life to its fullest! Sometimes, that means he jumps headfirst into a situation without thinking it over, but so what?! Extradimensional Whispers - In his human form, the Entity has less power over Jimmy. It exists as a lurking whisper in the back of his mind, sometimes distracting, and can only takes overt control while he is asleep or unconscious, which it does but rarely, taking him out sleepwalking or performing some strange action. Extradimensional Will - When Fallout emerges, the Entity gains the ability to exert greater control. This rarely causes injury to Fallout - the Entity would not tolerate anything hurting its host - but sometimes forces him to run in the face of danger, or perform some action that is not necessarily in the best interest of the mission, in exchange for his own safety. Abilities: 4 + 2 + 8 + 4 + 0 + 0 = 18PP Strength: 14 (+2) Dexterity: 12 (+1) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 6 + 12 = 19PP Initiative: +1 Attack: +3/2 Melee, +3/2 Ranged (+4 [Radiation Control Specialization], +1 [Ranged Focus], -1 [Growth]) Grapple: +5/9 Defense: +8/7 (+6 Base, +2 Dodge Focus, -1 Size), +3 Flat-Footed Knockback: -2/3 Saving Throws: 3 + 3 + 4 = 10PP Toughness: +7 (+4 Con, [+3 Force-Field]) Fortitude: +7 (+4 Con, +3) Reflex: +4 (+1 Dex, +3) Will: +5 (+1 Wis, +4) Skills: 24R = 6PP Acrobatics 4 (+5) Gather Information 6 (+6) Medicine 4 (+4) Sense Motive 6 (+6) Survival 4 (+4) Feats: 6PP Attack Specialization 2 (Radiation Control) Attack Focus (Ranged) Dodge Focus 2 Evasion Precise Shot Powers: 53 = 53PP Human Form: Alternate Form 12 (Irradiated Form; Drawbacks: Unreliable [DC10 Check to Activate] (-4), Action 3 [Full Action] (-2)) [53PP] (Radiation) Irradiated Form: (All Abilities have "Radiation" descriptor) Radiation Control 9 (Radiation Control 15PP; Feats: Alternate Power 3; Drawbacks: Full Power) [16PP] Base Power: Blast 7 (Radiation Control; Feats: Improved Range) {15/15} Alternate Power: Drain Toughness 7 (Destroy Life; Extras: Ranged; Feats: Improved Range) {15/1} Alternate Power: Environmental Control 5 (Radiation Zone (Moderate Irradiation); Extras: Selective) {15/1} Flight 6 (Flight; 500 MpH) [12PP] Insubstantial 3 (Radiation Form; Extras: Continuous; Flaws: Permanent; Feats: Innate) [16PP] Immunity 5 (Radiation Environments, Suffocation, Mind Control) [5PP] Protection 3 (Radiation Aura) [3PP] Super-Senses 3 (Tracking Infravision, Ultravision) [3PP] Growth 4 (Large; Extras: Continuous; Flaws: Permanent, Dispersal; Feats: Innate) [5PP] Drawbacks: (-3) + (-4) = -7PP Normal Identity (Human Jimmy; Frequency: Common; Intensity: Major) [-4PP] One-Way Transformation (Bleed off Energy; Frequency: Very Common; Intensity: Minor (Few Hours)) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Jimmy Punch Touch DC 17 Toughness Damage 2(Physical) Radiation Control Ranged DC 22 Toughness Damage 7(Energy) Totals: Abilities (18) + Combat (19) + Saving Throws (10) + Skills (6) + Feats (6) + Powers (53) - Drawbacks (7) = 105/108 Power Points
  6. Player Name: Almilee Character Name: Fallout Power Level: 7 (105/105PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Claremont Student and Radiation Shifter Residence: Claremont Academy Base of Operations: Claremont Academy Catchphrase: Alternate Identity: Jeremy "Jimmy" Stone Identity: Secret Birthplace: New York City Occupation: Student Affiliations: Claremont Academy, Next-Gen Family: Parents, Brother, Sister. Description: Age: 16 (December 12th, 1999) Gender: Male Ethnicity: African-American Height: 5'3" Weight: 110lbs. Eyes: Brown Hair: Brown Description: Short, scruffy kid. Light brown hair that seems perpetually mussed up, and light brown eyes. Usually wears cheap, easy-to-replace clothing, usually with a sweater on top of a t-shirt. He's also quite thin, despite the fact that he greatly enjoys eating. Jimmy is often smiling or grinning, which gives him noticeable dimples. His Claremont uniform is about the same, but in Claremont colors - a hoodie over t-shirt, with jeans and sneakers. He wears a simple eye-covering mask, since if he's in combat uniform, he won't be Jimmy for long. Fallout, by contrast, is a giant. Standing almost eight feet tall, he is a humanoid lacking in most distinguishing features, including a mouth, nose, or genitalia (which is good, as he seems to not be a fan of clothing, either). The only part of him that is not bluish-black "skin" is two black eyes sitting right where they should on his head. Power Descriptions: In his human form, Jeremy Stone is a mostly ordinary boy. He has no powers that he consciously controls, although he occasionally puts out small levels of radiation - just enough to trip a geiger counter. However, that isn't the core of his power. If it were, he would find it awfully boring. Fallout is what he calls his alternate form, His powers are entirely radiation-based: he's able to control it, send it out as blasts, protect himself with it, and use it to weaken others physically. He, too, puts out radiation passively, though it's quite a bit more than Jimmy. To change forms takes a few seconds of concentration, during which Jimmy's radiation output spikes dramatically, rapidly sickening people who are too close. Jimmy's powers are as much curse as blessing, however. The whispers of the Entity often wake him up at night, in strange places, and the low levels of radiation he puts out periodically can slightly sicken those who spend too much time around him. Even worse, once he assumes the shape of Fallout, it takes hours for enough radiation to bleed off for him to regain his human form. History: Jeremy Stone was not a lucky child. His life didn't start out so bad - born to a pair of pure-bred Americans in the great city of New York, New York, he had all the advantages of upper middle-class life: a good school, good food, good clothes, fun toys. He even had two older siblings who didn't mess around with him too much, though that might just have been his parents' influence. His was an enjoyable life, for the first few years of it. Unfortunately, that couldn't last. When he was 10, a severe, very long-lasting case of coughing convinced his parents to take him to the doctor after a few days. After a series of tests were run, and all possibilities explored, the cause was discovered - an extreme case of lung cancer. It was already too big for them to operate, having been in just the right spot to avoid symptoms until then. They started treatment immediately, first with chemotherapy, then, after a year's treatment with few signs of improvement, they started irradiation treatments. After that didn't work either, they spent the next three years cycling through various different treatments, from the common to the almost unheard-of. Nothing seemed to work, until the Stones were contacted by a mysterious stranger. The man, from whom they never received a name, offered them a possible solution, one that he was sure would work. However, nothing would come without a cost. It was an untested cure, using a new form of radiation that spilled from what he referred to as an 'extradimensional rift'. The treatment was applied, and improvement was seen within a few weeks. The cancer grew smaller and smaller, until eventually it dissolved back into its bloodstream. Jimmy was cured. Soon after, the doctor took a several-thousand dollar payout from the family, and disappeared. Jimmy was feeling much better, and began to start enjoying life. He went out to try new things, eating new foods, convincing his parents to take him bungie-jumping, indoor sky-diving, and scuba diving. However, within a few months, his nights began being filled with terrible nightmares - dreams of an impossible Entity, a being so vast and alien that a mere human mind couldn't grasp it. It had no name, and its goals were too strange for Jimmy to understand, and when the dreams kept coming, his parents took him to see a parahuman therapist. After hearing of his problem, the therapist - who used mental powers to examine his patients' dreams - immediately leapt into action. He put the boy into a hypnotic sleep, and entered his dreams. He came out within just a few minutes, his face white as bone. He described the same Entity as Jimmy, but added one more thing: these were not mere dreams, but messages. Whatever had been on the other side of rift, it had sent through the radiation, and it had used it to get its claws into Jimmy. That night also marked the first emergence of his powers. Sensing an invasion of its host's mind, the Entity took control and handed over certain powers, so that it could defend him. That night, Jimmy transformed into Fallout in his sleep, under the control of the Entity, wreaking havoc in the building and then in the city block, before the local heroes managed to bring him down and under control, trapping him until the Entity released Jimmy and he returned to his normal form. An awakened Jimmy was extremely surprised at what had happened - he'd been dreaming, the first time in a long time that he'd had normal dreams. They educated him about what had happened, and the powers he'd manifested, then took him into a controlled environment and asked him if he could do it again. It took much effort and stretching of new 'muscles', but he finally did achieve it. Fallout emerged again, though this time under the control of Jimmy Stone. However, he could feel the Entity at the back of his mind much more clearly, even if it was quiet. Its will was present, occasional pangs of alien emotions drifting through. Even after he managed to bleed off the radiation and reassume his human form, he could feel it now. He was returned to his home and put under a close watch, lest a criminal organization try to add him to its ranks. A few weeks later, Jimmy received a letter in the mail, informing him that he had received a scholarship to go to Claremont Academy. After calling the number attached, his parents received an explanation - at the Academy, Jimmy would be trained to control his powers, resist the Entity, and maybe even eventually completely sever their link. It took a little while, but his parents agreed, and sent him off on his junior year of high school, to Claremont Academy. Personality & Motivation: Having spent a very large chunk of his remembered life being moved from hospital to hospital, or lying in bed, Jimmy intends to enjoy life. He throws himself happily into whatever it is he's doing, but tends to forget all about it and move on when something more interesting or entertaining comes up, or his current action becomes boring. He lives every day as if it's his last, because he remembers what it was like when that was a distinct possibility. Every now and then, however, he lapses into silence and stillness, staring off into the distance as if listening for something. It rarely lasts more than a few seconds, and then he shakes his head and returns to the real world. Powers & Tactics: As it takes time for Fallout's form to appear and recede, Jimmy prefers to do it in preparation for any fight, when he has plenty of concentration to spare for it. When he enters the form, he takes full advantage of its powers, though certain things limit him. Fallout is mostly only useful in a combat situation, given the fact he cannot touch anything without risking potentially severe harm, and tends to be relegated to guard or assault duty while other heroes do the kitten-rescuing. Not that he minds - it makes life more fun! Complications: Secret: Identity - Thanks to Fallout's different form, Jimmy has managed to keep his identity mostly secret. Several people here and there suspect, thanks to his radiation output, but no one outright knows. Accident - Jimmy is still new to his powers, and is prone to accidentally overusing them and rendering others sick. Foolhardy - Jimmy intends to enjoy life to its fullest! Sometimes, that means he jumps headfirst into a situation without thinking it over, but so what?! Extradimensional Whispers - In his human form, the Entity has less power over Jimmy. It exists as a lurking whisper in the back of his mind, sometimes distracting, and can only takes overt control while he is asleep or unconscious, which it does but rarely, taking him out sleepwalking or performing some strange action. Extradimensional Will - When Fallout emerges, the Entity gains the ability to exert greater control. This rarely causes injury to Fallout - the Entity would not tolerate anything hurting its host - but sometimes forces him to run in the face of danger, or perform some action that is not necessarily in the best interest of the mission, in exchange for his own safety. Abilities: 4 + 2 + 8 + 4 + 0 + 0 = 18PP Strength: 14 (+2) Dexterity: 12 (+1) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 6 + 12 = 18PP Initiative: +1 Attack: +3 Melee, +3 Ranged Grapple: +5 Defense: +7 (+6 Base, +1 Dodge Focus), +3 Flat-Footed Knockback: -2/3 Saving Throws: 3 + 3 + 3 = 9PP Toughness: +7 (+4 Con, [+3 Force-Field]) Fortitude: +7 (+4 Con, +3) Reflex: +4 (+1 Dex, +3) Will: +4 (+1 Wis, +3) Skills: 24R = 6PP [Acrobatics] [4] (+5) [Gather Information] [6] (+6) [Medicine] [4] (+4) [Sense Motive] [6] (+6) [Survival] [6] (+6) Feats: 6PP Evasion Move-By-Actiont Precise Shot Dodge Focus 1 Attack Specialization (RadBlast) 2 Powers: 58 + 2 = 60PP Human Form: Alternate Form 15 (Irradiated Form; Flaws: Unreliable; Drawbacks: Action 2) [58PP] (Radiation) -Linked- Environmental Control 2 (Radiation Bleed (Major Irradiation); Flaws: Action (Full)) [2PP] Irradiated Form: (All Abilities have "Radiation" descriptor) Radiation Control 9 (Radiation Control 15PP; Feats: Alternate Power 3; Drawbacks: Full Power) [16PP] Base Power: Blast 7 (Radiation Control; Feats: Improved Range) {15/15} Alternate Power: Drain Toughness 7 (Destroy Life; Extras: Ranged; Feats: Improved Range) {15/1} Alternate Power: Environmental Control 7 (Radiation Zone (Moderate Irradiation); Feats: Selective) {15/1} Flight 9 (Flight; 5000 MpH) [12PP] Insubstantial 3 (Radiation Form; Extras: Continuous; Flaws: Permanent; Feats: Innate) [16PP] Immunity 13 (Radiation, Suffocation, Psionic) [13PP] Damage 1 (Radiation Aura; Extras: Aura, Continuous; Flaws: Permanent) [2PP] -Linked- Force-Field 3 (Radiation Aura; Extras: Continuous; Flaws: Permanent) [3PP] Super-Senses 3 (Tracking Infravision, Ultravision) [3PP] Growth 4 (Large; Extras: Continuous; Flaws: Permanent, Dispersal; Feats: Innate) [5PP] Regeneration 10 (Rad Healing; +2, Rate 8; Flaws: Limited (Source of Radiation)) [5PP] Drawbacks: (-5) + (-3) + (-4) = -12PP Involuntary Transformation (Can Take on Irradiated Form when Extremely Angry; Frequency: Common; Intensity: Major (Cannot Resist)) [-5PP] One-Way Transformation (Bleed off Energy; Frequency: Very Common; Intensity: Minor (Few Hours)) [-3PP] Normal Identity (Unpowered Jimmy; Frequency: Common (Full-Round Action); Intensity: Major) [-4PP] DC Block ATTACK RANGE SAVE EFFECT Jimmy Punch Touch DC 17 Toughness Damage 2(Physical) Radiation Control Ranged DC 22 Toughness Damage 7(Energy) Radiation Aura Touch DC 16 Toughness Damage 1(Energy, Aura) Totals: Abilities (18) + Combat (18) + Saving Throws (9) + Skills (6) + Feats (6) + Powers (60) - Drawbacks (12) = 105/105 Power Points
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