Jump to content

Search the Community

Showing results for tags 'codus immortus'.

The search index is currently processing. Current results may not be complete.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives


  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas


  • Player Guide
  • House Rules
  • Sample Characters


  • Community Calendar

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 7 results

  1. Mr Murk April 15th, 2018, Silvermans Books 9.57pm The Sun was down, and it was nearly closing time. Mr. Murk needed the sun to be down. And he would prefer it to be nearly closing time. Less people around. Wrapped in the Murk, he entered as a stiff gentleman of advanced years, in a tween jacket and thick glasses. He was blind, but he didn't need eyes to see in a book store. He could feel the sumptous wit of the ink around him, he could feel the souls of those in their, and all he had to do was avoid chairs. He went up to the counter, smiling pleasantly. The immortal soul of Grimalkin was there, and he could feel its taste, and taste its feel. "Good evening. I hope I do not intrude at this lateness of hour?" he asked, softly, voice dusty with age, with a mild American accent that spoke of New York and Europhillia. He had come on a mission that required his gentle touch. Grimalkin was an immortal, and should be offered the duties and benefits of the Codus Immortus!
  2. GM December 17th, 2018 Wales Being Wales, it was, predictably raining. True, at this time of year it could have been snowing, but so far the white had not fallen, and not settled. It was a tepid day, with grey overcast skies and a dull wetness to the atmosphere. The green valleys were brown and muddy, and the trees had largely shed their leaves. There was still the smell of fertile land, and the hills were dotted with sheep and cows chewing the cud. 'Twas here, countless millenia ago, after the last Ice age, that Morgen the immortal was born, and met Dreadnought and here she had lain in stasis. And it was here that there was, allegedly, trouble. 'Twas the village of Wrottin Pontyggub that she had gone to, closest it seemed to her ancient settlement. Wrottin Pontygubb was indeed an ancient village, stuffed to the brim full of myths and legends and history. Some of the history might even have been true. She had arrived a few months ago, keen to understand the history of this place. And then she had dissapeared. People now whispered of ghosts and witches and all sorts of spooky spookiness, and Morgen, it seemed, was the go - to - person to blame!
  3. March 25th, 2018 Club Immortus, London... Late Evening Mr. Murk awaited patiently. He was a patient man. He had all the time in the world, and quite possibly longer. And yet, whilst things were not urgent, he felt the need to act. Something had gone missing, and that something was important. Not merely because that something happened to be an apparently immortal woman encased in ice in a hill in Wales, but because he could forsee some of the web of possibilities that had been wrapped up in this act. It disturbed him. The rules of the Codex Immortus were far from perfect, he knew, and must always be examined - not just by him, but by wise minds of its members. But he was, for the most part, glad that they were there. They had been used positively from time to time. He was not sure this was one of those times...not sure at all. So he had sent for Voin and Comrade Frost for help. Dreanought too, was intimately mixed up in this, but he would need awakening...it would be about now, by his timekeeping. He remembered their favourite drinks and favourite foods, and had arranged for them to be prepared. He knew, after all, when they would be arriving. For himself, he drank some Gin and tonic. For now, at least. He had a Pinot Noire and Chicken salad waiting, but he confessed to himself he had no particular thirst or appetite today...
  4. GM Wales, Aprox 10,000 BCE The last ice age had come and gone, and was consigned to oral mythology along with beasts and demons and cruel Gods of frost and ice. This was a time of humans, scavenging, hunting, and living primitive lives in the forests, hills, lakes and rivers. It was a harsh time, but there was time still for stories and worship, rituals and myths, and even magic. And sometimes, the magic worked. The prayers of the Chief had been answered, for through time - further than ever before - Dreadnought fell, to land in the middle of an vast forest, in a valley with clear water, surrounded by the tribe, with a fire, hot in the centre. Dreadnought could hear plenty of speech but not understand a word of it. But the tribes reaction was clearly startled. With stone spears and hand axes, they kept shocked eye on the giant. They were clean of body, wearing furs and skins, often with red hair, many with scars from accident and ritual. They were young to, by and large - for life was not long in this world, at least by modern standards. Rotten teeth, blemished skin, and sickness marred those even thirty years old, and few indeed would be called old.
  5. Reference Comrade Frost (Signed) Dreadnought (Signed) Voin Zhenshchina (Signed) Ok so the Codus Immortus is now signed by Dreadnought, Comrade Frost, and Voin. It is open to anyone who wants to plough through a dry tedious philosophical thread with me (which does of course require you to like me) and has an immortal PC. More importantly, I am now turning my mind to threads exploring the philosophy and ethic of the immortal, the codus, and life in actual play. This involves some legal thinking so if Thevshi (or anyone legally minded) wants to help draft something succinct with a bit of style, that would be great. But also, which Freedom City standard NPCs might have joined? If you have played these characters that would be particularly valuable as that gives a good insight - not that I am opposed to other opinions but nothing beats having them in a thread to get to grips with their mind set. I will update this list with suggestions and additions following advice, but as I see it, From FC Book...(as I am rubbish with Canon I dont even know if these guys are dead or alive or MIA so updates would be good...). Looking for a consensus, here... (As point of reference, Codus open to human or near human immortals. Undead is a grey area). Chapter 2 Lucius Cabot - possible yes? Chapter 3 the Patriot - no? Chapter 5 Daedelus - Not sure if he would sign Metropolis - Probably not? (not his agenda) Siren - Not sure Chapter 6 Horisima Shadow - Probably not? Although he has seen some horrors? Medea - Probably yes? A bit of paranoia and experience might want to give her the safety net and not much to lose? Baron Samedi - Probably no? (if elligible at all) Cosmic Mind - ? Dr Sin - sounds like a good candidate to me. Arrogant but perhaps less so towards immortals, self obsessed but would like the grandeur. Honorable despite everything? Hellqueen - not sure if elligible, but probably wouldnt anyway. Mastermind - interested, a maybe? He suffered horrible torment at his beginning.
  6. Codex Immortus: Voin Zhenshchina Soho, London, 1961 Verily, 'twas a most pleasant summer evening, with long shadows from dusky red sun, and the air, in those days, was not quite so $£%" as it had been in years before or years hence. This was London, greatest city in the world. Home to the swinging sixties and everything most splendid that circled that decade of style and hedonism. Club Immortus, London, was the oldest of the Clubs, and arguably the most splendid. Paris had better food, Freedom City had better function. But the club in London had a lovely feel, of warm old wood, crackling fire, and musty smoke. The Library was full of wonderful old tomes, some extremely rare editions, and even some very dangerous eldritch texts that would threaten the brains of any reader. Mr. Murk had money and contacts everywhere. Operating from the shadows, he had tendrils in many pies. Much of it was due to hard work, grind, experience, and canny judgement, mixed with a true skill in making friends (or in some casing exerting leverage on useful enemies). His visions of the future had, of course, considerably helped. An invite had been sent to Voin Zhenshchina, for an evening drink. The Ministry of Powers had been most helpful in procuring this invite. Steak and wine, straight from Paris. Mr. Murk waited patiently in the dining hall, mulling over his Russian. A bit rusty, but still there.
  7. Mr Murk History 50,000 BCE As the Neanderthal race is dying out, Mr. Murk was born in what is believed to be North Africa, Egypt, a blind albino psychic. His mother prevented him from being abandoned by the tribe despite his disabilities. Mr. Murk has, ever since, valued love and empathy above all else. 20,000 BCE Atlantis founded. Mr. Murk has forseen the event and visits. He is valued as a prophet and stays many happy centuries with Atlantis. 10,000 BCE The now decaying Atlantean civilisation fails to heed Mr. Murks warning and go to war with Lemuria, resulting in both continents sinking. Mr. Murk, for seeing this disaster makes his way to the what will become Greece, full of despair that his prophesies are unable to help. Lemurian and Atlantean civilisations write his prophesies, fragments of which remain as “The Pale Visions”, various translated fragments in Atlantean, Lemurian, Greek and Egyptian can be found by the exceptional scholar. 9500 BE Greece / Athens goes to war with the Atlanteans. Mr. Murk works from behind the scenes to broker peace. 3000 BCE Mr. Murk travels to Egypt to witness the birth of the Egyptian sorcerer Tan-Akto who murders Prince Heru-Ra. Uncertain Time Mr. Murk flees the Catholic church to land in Brittania, having been branded “Gott hammer”, or hammer of the God(s). It is uncertain whether this referrers to being an agent of God or a nemesis, and whether it applied to the old pagan Gods or the God of Abraham. Meets the oldest known version of Dreadnought who has fallen back through time. Provides suspended animation sleep underground in London. 1630 Travels to the New World. Lives with Native Americans for several years studying shamanism. Here, he is revered as “Blind-but-sees”. Witnesses the Founding of Freedom and tries to help them, sensing its vital importance centuries hence. 1694 Flees the prophet’s crusade witch hunt, travels to Canada / Alaska area. 1770 Sensing Civil War and its necessity, but unwilling to partake of its horrors, Mr. Murk travels to Paris where he works as a mortician, gains a reputation for kindness to the bereaved and sensitive working with the dead. Known as “The Candle in the dark”. 1820 Travels to London and starts studying law and philosophy with Mr. Ebeneezer Fiddle, Lawyer, who recognises his keen abilities. Sets up the beginning of Club Immortus and starts writing the Codex immortus (A document detailing the immortals of the world). 1850 Meets a time travelled Dreadnought who has fallen through time; this is the first time Dreadnough meets Mr. Murk, although Mr. Murk has now met several future versions of Dreadnought who he keeps in suspended animation under Mr. Fiddles offices (the future Club Immortus of London). 1890 As a lawyer, helps with the Dracula case in London, particularly, defending innocents from misplaced over-zealous police detectives. 1914-1918 World War 1. Spends time in France trying to defuse the situation by legal means. 1935 Meets the new Master Mage in America, Eldritch. Advises him on the history of Malador the Mystic. Later, briefly joins the Thule society, but has to run from them when he tries to divert them from horrible sorcery. Runs to Dehli, India, briefly teaches Law at their university. World War 2: Discovers and stops the Thule society from torturing and experimenting on immortals, keeping them in perpetual agony. Serves as impetus to form the Codus Immortus. 1948 Visits West Berlin in the aftermath of World War 2. Meets Comrade Frost and discusses possible formation of Codus Immortus.
  • Create New...