Jump to content

Search the Community

Showing results for tags 'codex immortus'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 3 results

  1. Codex Immortus: Voin Zhenshchina Soho, London, 1961 Verily, 'twas a most pleasant summer evening, with long shadows from dusky red sun, and the air, in those days, was not quite so $£%" as it had been in years before or years hence. This was London, greatest city in the world. Home to the swinging sixties and everything most splendid that circled that decade of style and hedonism. Club Immortus, London, was the oldest of the Clubs, and arguably the most splendid. Paris had better food, Freedom City had better function. But the club in London had a lovely feel, of warm old wood, crackling fire, and musty smoke. The Library was full of wonderful old tomes, some extremely rare editions, and even some very dangerous eldritch texts that would threaten the brains of any reader. Mr. Murk had money and contacts everywhere. Operating from the shadows, he had tendrils in many pies. Much of it was due to hard work, grind, experience, and canny judgement, mixed with a true skill in making friends (or in some casing exerting leverage on useful enemies). His visions of the future had, of course, considerably helped. An invite had been sent to Voin Zhenshchina, for an evening drink. The Ministry of Powers had been most helpful in procuring this invite. Steak and wine, straight from Paris. Mr. Murk waited patiently in the dining hall, mulling over his Russian. A bit rusty, but still there.
  2. West Berlin, 1948 A Cold Winter Night The snow fell lightly through the streets and whilst the air was still there was no denying the chill in the air. This was a defiant city but the blockade was biting, and there was a taste of misery floating in the air. Mr. Murk tapped his way through the streets. This was no place for a blind man, for charity was drying up even if not gone. And yet, here was an opportunity. He had money to buy on the black market, and a target in sight. Nevertheless, he felt the cold and his stomach rumbled. One nasty soul had tried to mug him. A blind man. Mr. Murk was a merciful sort by nature, but he had punched the man much harder than he strictly needed too. Counting the steps, clicking his cane, he knocked on the door of Hertzmann Fine Cigars. Not much call for cigars now. Not much coming in and out of Berlin. It had transformed, by necessity, into a smugglers shop. But it still sold cigars, and Mr Murk's nostrils flared at the sweet aroma as he entered. It was warm, too. Bathed in the bleak dimension of the Murk, he wore the look of a tall thin German man complete with well groomed blond hair and strong jaw. Best not his real appearance. He sat down, ordered a pair of cigars, and lit one for himself, waiting for the cold immortal he had seen in his visions to enter. Surely it would not be long now...
  3. Mr Murk History 50,000 BCE As the Neanderthal race is dying out, Mr. Murk was born in what is believed to be North Africa, Egypt, a blind albino psychic. His mother prevented him from being abandoned by the tribe despite his disabilities. Mr. Murk has, ever since, valued love and empathy above all else. 20,000 BCE Atlantis founded. Mr. Murk has forseen the event and visits. He is valued as a prophet and stays many happy centuries with Atlantis. 10,000 BCE The now decaying Atlantean civilisation fails to heed Mr. Murks warning and go to war with Lemuria, resulting in both continents sinking. Mr. Murk, for seeing this disaster makes his way to the what will become Greece, full of despair that his prophesies are unable to help. Lemurian and Atlantean civilisations write his prophesies, fragments of which remain as “The Pale Visions”, various translated fragments in Atlantean, Lemurian, Greek and Egyptian can be found by the exceptional scholar. 9500 BE Greece / Athens goes to war with the Atlanteans. Mr. Murk works from behind the scenes to broker peace. 3000 BCE Mr. Murk travels to Egypt to witness the birth of the Egyptian sorcerer Tan-Akto who murders Prince Heru-Ra. Uncertain Time Mr. Murk flees the Catholic church to land in Brittania, having been branded “Gott hammer”, or hammer of the God(s). It is uncertain whether this referrers to being an agent of God or a nemesis, and whether it applied to the old pagan Gods or the God of Abraham. Meets the oldest known version of Dreadnought who has fallen back through time. Provides suspended animation sleep underground in London. 1630 Travels to the New World. Lives with Native Americans for several years studying shamanism. Here, he is revered as “Blind-but-sees”. Witnesses the Founding of Freedom and tries to help them, sensing its vital importance centuries hence. 1694 Flees the prophet’s crusade witch hunt, travels to Canada / Alaska area. 1770 Sensing Civil War and its necessity, but unwilling to partake of its horrors, Mr. Murk travels to Paris where he works as a mortician, gains a reputation for kindness to the bereaved and sensitive working with the dead. Known as “The Candle in the dark”. 1820 Travels to London and starts studying law and philosophy with Mr. Ebeneezer Fiddle, Lawyer, who recognises his keen abilities. Sets up the beginning of Club Immortus and starts writing the Codex immortus (A document detailing the immortals of the world). 1850 Meets a time travelled Dreadnought who has fallen through time; this is the first time Dreadnough meets Mr. Murk, although Mr. Murk has now met several future versions of Dreadnought who he keeps in suspended animation under Mr. Fiddles offices (the future Club Immortus of London). 1890 As a lawyer, helps with the Dracula case in London, particularly, defending innocents from misplaced over-zealous police detectives. 1914-1918 World War 1. Spends time in France trying to defuse the situation by legal means. 1935 Meets the new Master Mage in America, Eldritch. Advises him on the history of Malador the Mystic. Later, briefly joins the Thule society, but has to run from them when he tries to divert them from horrible sorcery. Runs to Dehli, India, briefly teaches Law at their university. World War 2: Discovers and stops the Thule society from torturing and experimenting on immortals, keeping them in perpetual agony. Serves as impetus to form the Codus Immortus. 1948 Visits West Berlin in the aftermath of World War 2. Meets Comrade Frost and discusses possible formation of Codus Immortus.
×
×
  • Create New...