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  1. Many students were meeting their mentors in classrooms, the auditorium or nearby, the library, or various somewhat-private spots out on the ground, etc, no one had "laid claim" to the Doom Room. Not publicly, anyways; yet, days before the scheduled Mentor Day, the Room had nonetheless been booked for several hours. No names were in the system, just a letter: R. Everyone who cared could intuit what it meant. When young Calliope Summers walked into the room, it was the bare metal and grids of power lines and projector nodes of the actual Doom Room. Gleaming and shining in the too-bright lights. Standing directly in the middle, with his back to her, stood the current Raven. His armored cowl was off of his head and held under one arm, and he was seemingly staring at nothing in particular as she approached. When Callie was about halfway between the door and the Raven, he spoke. Only then would she notice that the observation room's windows were completely darkened and polarized, and Alek had been watching her in the reflection from those windows. "Glad you could make it." He turned around, his cape naturally flowing in a way that other heroes found maddening to replicate, and that Callie knew was thanks to the materials and weight of the multi-purpose "accessory". "So. Today, it's just the two of us. Your father, your older self, Charlie, everyone else, they're busy with other things. Even the alternate of your father; I think he's in the Rookery poking that suit of his." Alek's tone is neutral. He's not one for mind games, but he will occasionally test the younger heroes who work with him. He had already made it clear to Callie, more than once, that he did things the way he did for a reason, and they were always his own reasons. "I feel like, by and large, I have a good sense of your abilities, your skills, and your style of fighting. We get practice on that every week, if not every day. I'm certainly willing to talk about that, if you'd like. But my interest today is more fundamental. Callie..." Only now did he take his cowl and place it on his head. His hands came off of the sides, and even as the tiny armor plates clicked and moved into place, his voice was automatically altered and masked. "Why do we do what we do?"
  2. Player Name: Raveled Character Name: TNTeen Power Level: 7 (105/150PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A boy who only wants to be overlooked gets a most spectacular power. Alternate Identities: Eugene King, Gene Identity: Secret Birthplace: Freedom City, New Jersey Occupation: Student, superhero Affiliations: Claremont Academy Family: Lots Description: Age: 16 (DoB:) Gender: Male Ethnicity: African Height: 5' 5" Weight: 130 lbs Eyes: Black Hair: Black Gene King is not a physically imposing teenager. He's rather short and slim, with elbows and knees everywhere. His hair is dark and curly, his face is long and thin, and his dark eyes are usually in a book. Most of the time he wears jeans and tee-shirts, like almost every other teenager, but when there's danger likely he dons a red shirt with a cartoon bomb on the front, and a red head-mask. Power Descriptions: Gene can absorb kinetic energy from his environment and release it as explosive spheres. With a little concentration he can even choose how long it will take for the spheres to detonate, potentially setting up a very nasty surprise! History: Eugene King was born to a big family in Ashton, the baby of seven. Being the youngest he was used to making his own fun, and quickly learned to enjoy quieter pastimes. Very soon grew into a quiet, bookish child. He excelled in academics at school and devoured all sorts of books; he especially loved comic books about Freedom City's local heroes. They inspired him in his life, even though he preferred to be much more low-key than the four-colored titans he read about. He may have gone through life in a placid way if not for the accident. It was a foggy day, and everyone was packed into family van as they drove home from the holidays. The highway was crowded with cars, and as a band of thicker mist rolled across the road drivers in front of the pack slowed down, too quickly for those in the rear to react. Cars collided and slid into one another, and very soon there was a developing pile-up. The Kings, ironically enough, avoided the mass of the accident only to slide down the side of the road and hit a tree. Gene was absorbed in a book for most of the time, and his only clear memories are of the car sliding across the road, his father swearing, and his mother screaming before the van came to an abrupt halt. Moments later the tree fell on the car, neatly pinning the family. No one was seriously hurt, but none of the kids were reacting well to the situation. Young Gene, in particular, was terrified. He felt full of energy, but unable to move due to his seat-belt locking and the tree deforming the car. He reached out, and instinctively pushed it away. He had just enough time to see the tree explode into dust before he passed out. None of the Kings experienced worse than some nasty bumps and bruises, and within a couple of days they were on the road again in a rented van. No one really wanted to talk about the accident and how the tree exploded, and a thicker silence than normal fell over Gene's life. That was broken when Duncan Summers showed up at the front door with a scholarship offer -- and answers. That was two years ago. Gene's refined his powers and his control over them, and now he has decided to try and fight crime with them. It's not exactly how he wants to live his life, but he has to know if his abilities can be used to do any good. Personality & Motivation: Gene prefers to be quiet and inconspicuous most of the time, but when he has an opinion he can be the loudest voice in the room. While he's not confrontational growing up with a bunch of older siblings has taught him that sometimes to the only way to get what you want is to push. Gene is rather terrified of his powers. He's worried that there's nothing good that he can do with his powers, and so he pushes himself to prove that he can be a hero with them. Powers & Tactics: Gene's not big on hurting people. He prefers to use his non-damaging powers to set up his allies to take enemies down, or delay combat long enough to get any hostages away. When he is forced into direct conflict, he prefers to stay far away so that his lack of physical strength isn't an issue. Complications: Secret Identity Gene doesn't want anyone to know that he's the TNTeen, mostly because... T-Baby Blues Having powers from the Terminus preys on his mind. Demolisher Gene's powers manifest as small, explosive spheres, so it's easy for them to roll into corners or cracks. Because of that he tends to do more damage to builds than he intends to. Claustrophobia Small spaces tend to make Gene freak out and make his powers fire off randomly. Abilities: -2 + 4 + 2 + 4 + 2 - 2 = 8PP Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 8 (-1) Combat: 6 + 12 = 18PP Initiative: +6 Attack: +3 melee, +3 ranged, +7 Kinetic Concussion Grapple: +2 Defense: +7 (+6 Base, +1 Dodge Focus), +3 Flat-Footed Knockback: -3/-0 Saving Throws: 3 + 5 + 3 = 11PP Toughness: +7/+1 (+1 Con, +6 Force Field) Fortitude: +4 (+1 Con, +3) Reflex: +7 (+2 Dex, +5) Will: +4 (+1 Wis, +3) Skills: 88R = 22PP Computers 8 (+10) Craft (Chemical) 3 (+5) Craft (Electronic) 3 (+5) Disable Device 8 (+10) Investigate 8 (+10) Knowledge (Civics) 3 (+5) Knowledge (Earth Sciences) 3 (+5) Knowledge (Biological Sciences) 3 (+5) Knowledge (Physical Sciences) 8 (+10) Knowledge (Technology) 8 (+10) Medicine 4 (+5) Notice 6 (+7) Search 9 (+11) Sense Motive 6 (+7) Sleight of Hand 8 (+10) Feats: 12PP Accurate Attack Attack Specialization (Kinetic Concussion Array) 2 Defensive Attack Dodge Focus 1 Evasion Improved Initiative Improved Sunder Luck Online Research Power Attack Quick Change Powers: 6 + 29 + 1 = 36 PP Force Field 6 [6PP] Kinetic Concussion Array 10.5 (21 PP, Feats: Alternate Power 5, Indirect, Trigger 2 [Time, Tripwire) (29PP] BE: Blast 7 (Extra: Area/Cone (General)) [21PP] (Full Frontal Assault)AP: Blast 7 (Extra: Area/Burst (General)) [21PP] (Big Boom) AP: Blast 7 (Extra: Autofire [7]) [21PP] (Barrage) AP: Dazzle 7 (Visual, audio) [21PP] (Flashbang) AP: Stun 7 (Extra: Range/Ranged) [21PP] (Stun Bomb) AP: Trip 7 (Extra: Area/Burst [General], Knockback) [21PP] (Blow 'em Down) Immunity 1 (Own powers) [1PP] Drawbacks: 0 = 0PP Power Loss (Daka crystals, Uncommon) [2PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 14 Toughness (Staged) Damage (Physical) Full Frontal Assault Ranged/Cone DC 22 Toughness (Staged) Damage (Energy, Terminus) Big Boom Ranged/Burst DC 22 Toughness (Staged) Damage (Energy, Terminus) Barrage Ranged DC 22 Toughness (Staged) Damage (Energy, Terminus) Flashbang Ranged DC 22 Fort Dazzle Stun Bomb Ranged DC 22 Fort (Staged) Dazed/Stunned Blow 'em Down Area/Burst DC 22 Str/Acrobatics Knockdown/KnockbackAbilities (8) + Combat (18) + Saving Throws (11) + Skills (22) + Feats (12) + Powers (36) - Drawbacks (2) = 105/105 Power Points
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