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Found 20 results

  1. Curses. Magic. Some good old fashioned skills. On a night where the moon is full, a confluence of effects pull together three unrelated heroes. It started with breaking and entering. Trevor 'Knuckles' Granger, a college drop-out that was a minor member of the Black Snake Motorcycle Club, lead his buddies Peter and Vicki to break into the house of an old historian in Bayview and make off with whatever fancy things they could find. Their logic was simple; Historians handle old stuff, old stuff is worth a lot of money, ergo there must be a lot of old stuff (worth a lot of money) at a historian's house. While they were unimpressed with his Precious Moments figurines, his Yorkshire terrier, and his wicker furniture, Knuckles was quite captivated by The Sword. It was Spanish in nature, a saber from the expeditions into native lands, believed to have been used by one of the men following Ponce de León in his expeditions to find the Fountain of Youth. But the weapon was perfectly preserved, in a way utterly unlike most of those weapons, which were inevitably pitted and broken from used and the decay of hundreds of years lost in the woods. This was what led to the decision to examine it more closely for possible meta-human or meta-metal traits, which is why it had been at the historian's house. It was those same Meta-Human traits that led to what was eventually written into papers as 'The Attack of the Zombie Conquistadors'. But that's getting ahead of the story. It really was just a series of eternally unfortunate incidents. The setting of the players was the first unfortunate incident. As part of her education into Criminal Forensics, Jennifer Gale- the heroine known as Chimera, who had recently absorbed a massive quantity of cursed Aztec Gold-, was doing light intern work for the FCPD as a continuing growth of her education. At the same time, Connor King, the Second Archer, was doing his nightly patrols, and had just gotten a juicy tip that a couple of Black Snakes had made off with a historical relic, and had headed over to an underground club named Skulljack to celebrate. And at that exact same time, at the underground music venue Skullcrack, Ryan Jacobs- also known as Sever- had just settled in for a night of listening to the sort of under the radar hard rock and metal that he so enjoyed. It was a chance for him to get away from his new school for just a little bit. -------------------------------- Sever & Archer II Skullcrack was a mess of Mohawks, a pile of piercings, a cacophony of chaos. The music was loud, the lights were dark, and the clientele did not want to be visited by the hard nosed Iron-Age throwback that was Archer II. The bodyguards also did not see much desire in letting him in, a pair of barrel chested gorilla-looking guys in dark suits who held up a hand to stop him from going in. But Archer II was significantly more accomplished than any random goons trying to make a quick payday in an underground club, and they held him up only a few seconds before he was into Skullcrack proper. He was traversing a walkway hanging above the mosh pit and seats as he made his way to the back rooms. How sneaky he was being was up to him. However, for the teen named Ryan Jacobs, he was just enjoying the music when, out of the corner of his eye, despite the dark surroundings and thumping speakers, he saw a handful of guards- the ones who mostly hung out at the periphery of the entertainment and looked intimidating- gather up in a posse while talking to their boss before setting off towards the back rooms at a quick pace. ------------------------------------ Chimera Meanwhile, Jennifer Gale was on the nightshift, interning on minor crimes in the Southside; fingerprinting break-ins mostly. She was getting a coffee with her cop escort when her techno-organize symbiote shuddered inside her. Magic. Magic was close. She felt the pull on it, as if something inside the symbiote was squirming and twitching. But there was also a less mystical, and more annoying, pull. "Hey Chuck." the radio of the officer she was traveling with lit up. "Copy dispatch." "You and Jennifer head down to the corner of Grape and Pine. Just got a note that one of our less agreeable masked heroes has headed into a known underground establishment. We're expecting it's going to be a crime scene fairly soon." The voice clipped out. "...Probably no hurry though, we don't want to get in the middle of whatever he's about to do." "Got it." Chuck responded before switching off the radio. "Well, Jennifer, I guess we got our next stop." None of the individuals involved knew a second, very unfortunate event was going to happen soon.
  2. Featuring Sever Chimera Archer II No rolls needed juuust yet. Let's get a bit set up first.
  3. GM Eyeball had information. Blowfish, struggling with finances after Nightscale's daring theft of gold, and caught up with fighting the Yardie gang lead by Machete Max, was moving in on the smugglers of Freedom City docks. Small time crooks, weak, ripe for the picking. Right now, just past midnight, a gang of six of Blowfishe's mooks, armed with pistols, shotguns, and baseball bats, were closing in on the ship Lost and Forgotten, a mid sized cargo ship arrived from Africa. Even Eyeball didn't know quite what was in it, but he knew it was contraband. And he knew that the ships Crew knew it to. It was going to be a bloody affair. The ships crew were sailors, not fighters. There were evenly matched in number, but were not ready, not armed. If Blowfishes thugs got the jump on them, it would be all over quickly. And that was the plan. Blowfish not only intended to steal whatever contraband was there, but to start taking over the smuggling business- or rather, start demanding protection money from the smugglers. He had sized up the docks and found it ripe for the plucking. Only thing was, Blowfish rather stayed away from electronics. He was old school. Eyeball could hack and spy, but he didn't know what precisely was in the ship. And he had only found out about the raid last minute. Nightscale had got the call, but had little time to prepare...
  4. GM 1st June Mid morning Lecture: Violent Death - From theory to practice, Doctor Getrude Whallington-Bridgecastle Dr GWB welcomed the group of four Forensic science students into the cold air and metal furnishings of the morgue. Lamentably, there was only one corpse to examine, a rarity in Freedom City. The consensus opinion that Dr GWB was a stiff, prentetious and deeply clever pathologist who had a reputation for marking exams harshly, and being just as harsh in her teaching sessions. And yet, she had the deep knowledge and occasional acidic wit that kept her in her job. She clearly was somewhat aggreived that she only had once cadaver on which to wax lyrical, but she was determined to make do. The dead body was clearly a thug. Tattoo's of skulls, machete's, dancing skeletons and murder. Scars from knife fights, dreadlocks, dark brown skin, medallions - this was presumably a member of some Carribean-origin gang. A Yardie. Even the most inexperienced student amongst the four could give a good guess at the mode of death. The corpse had the centre of his chest blown out - a ten inch diameter hole straight through. Looked like a shotgun blast. At close range. "So, who would like to walk us through the preliminary examination?" asked Dr GWB, her eyebrows raised in challenge, peering over her rimmed glasses, her bronze hair wound tightly into a bun. Her hands gripped a clip board and pen in eager anticipation. She would be taking notes...
  5. @Avenger Assembled, @Dr Archeville, @Spacefurry ooc for this. You can choose for your character to be among the crowd, or being one of the fighters. In the latter case, if you want, you can write the Mistress of Mayhem introducing the character to the arena in some playful and bombastic way. Showing off in front of the crowd, is of course very much welcome.
  6. “Ladies and Gentleman! The Tiger's Den Welcomes you to this Evening Entertainment.” The voice boomed through the abandoned warehouse, shutting down the hushed conversation and the drunken laughers that, up to then, had filled the room and alerting the patrons that it was time to flood around the makeshift arena. They were a colorful bunch, most of them thugs, gangsters and other shady figures from Southside, cheerfully spending the night out and enjoying the fights to come. However, any observer could easily spot that common criminals were not the only kind of attendees, as among the crowd one could see individuals whose attire would have been more appropriate in a soiree among the mansions of Bayview rather than a violent night in a rusty warehouse. All of them wearing elaborate animal masks concealing their features and appeared no less hungry for the entertainment provided than the rest of the crowd. “Tonight. I will be your Mistress of Mayhem. Queen of the Arena. Voice of god.” It was a tall blond woman talking, clad in the sumptuous attire of a circus ringleader, a golden cat-mask concealing her eyes, but leaving her smile uncovered. A grin that any watcher that focused on it for more than a moment could be left with the uneasy feeling that it sported too many teeth. She was standing on a makeshift stage, overlooking a pit where the fighting was going to take place, the scene was illuminated only by roaring bonfires with the orange glow giving the ambience of the place an almost infernal vibe. The patrons crowded around the pit and began to shout, ready for blood, all under the watchful eyes of the Tiger Den’s goons, tall, sharply dressed, figures with powerfully built, their expressions concealed by gorilla masks and their hands covered in white gloves. “Fresh Blood Awaits! Proud. Young. Ready for Battle.” The woman continued, raising her hands as if to welcome the fighters into the arena. “Or so they think.” She smirked, malevolently as her eyes surveyed the crowd. “The Tiger will welcome the victors among us. Brave Brothers! Baptized in Battle!” She proclaimed “And as for the losers… well...” She visibly shrugged as a cruel laughter echoed in the room. By the side of the makeshift arena, a portion of the crowd has already began to swarm closer to another one of the organizers, a thin, blond man whose clothing matched the Mistress of Mayhem, with the exception only of the mask, that instead of a cat depicted a red fox. “I am sure that my brother would be eager to take all of your bets, but now, please… It is time! For! Our! Warriors!” --- Finding out about the activities of the Tiger’s Den hadn’t been an impossible task, even for a group of young, or in the case of some among them, time displaced heroes. Sure, the underground fighting ring was new in Freedom City and operated outside the boundaries of the law, but their 'show' had quickly earned enough renown, or infamy perhaps, that information about it was not hard to come by, given enough legwork at least. Unfortunately, from what they had discovered, the kind of bouts like the one planned for that night, were just the tip of the iceberg. There were other, more secretive events whose location and timing were much better guarded. It was on that kind of occasions where the Tyger, leader of the organization, showed up, dark deals were discussed and shady plots formed, frequented by the crème de la crème of the criminal underworld. Now of course, one would need an invitation to participate and those were hard to come by, unless, one could join the Tiger's Den League. And some spots spots were at stake that very night...
  7. GM The Fens Evening Early March 2022 The Fens was in chaos. A pair of super villains had made the district into their own personal battlefield, fighting through the the streets, the rooftops and anywhere they could. One of them was a man in light brown cargo pants and full face mask, with a slightly lighter brown cape and yellow glasses, a black trenchcoat over the rest of his clothes. He was heavily armed, with a pair of rifles strapped to his back and handguns in his hands. He was flipping around, shooting and shouting, laughing and having the time of his life. The other was a man in completely black costume , with letters in different fonts, forms and colors that seemed to move and shift all over it. He made noises, and words sprang to life before him, letters appearing in the air before him taking on the properties of the words that he spoke. SHIELD to block the shots, BOOM to blow things up. He didn't say much, aside from that, but he was throwing everything he had at his opponent. Somebody would have to do something to save the Fens!
  8. OOC for this. Let's try and get @Spacefurry and @Sophistemon involved first, then @Heritage and I will join in a bit later!
  9. GM Hanover, on a rooftop opposite the Bastion Technologies building 6PM, January 6, 2021 A few hours after Chimera fought Freestyle at FCU Campus, she had arrived in Hanover. The weather had grown colder and darker. A silent rain was slowly falling. Positioned on a roof across the street, Chimera looked at the Bastion Building, nestled between start ups and internet companies. From out here, it looked pretty ordinary. Just another little tech company in Hanover, one among many in Hanover. She was not alone. A shadow fell on her from above.
  10. GM Friday, April 2nd 7:30 PM, sunset Two blocks North-West of the Millennium Mall, 52nd Avenue runs along Liberty Park. A police cruiser turns down off the avenue, making its way down towards the mall. The uniformed officers inside glance around at the sidewalks, paying close attention as they passed. There had been several disappearances reported over the last month, mostly homeless folk. But a young couple had gone missing right off the sidewalk less than a week prior, just outside the museum a few blocks away. Officials have been able to keep it out of the media, so far. But the locals know better and as the sun sets the sidewalk crowds thin out. Two twenty-something, university students walking from the mall towards the park pay no mind of the police car as it passes them. The girls talking lively as behind them, from the shadows of an alley, a large figure steps out on to the sidewalk. Its long stride allowing it to easily close the distance with the girls, until it reaches out. With a grunt and a swipe, the figure knocks one of the girls aside and grabs her friend as she begins screaming. “Jamie!” Jennifer cried out as she scrambled to her feet. A large, broad man was carrying her roommate into a dimly lit alley. The figure didn’t seem to care about her, ignoring her yells as it just walked away carrying the struggling Jamie. “Put her down you giant creep!” Jennifer ran into the alley after them. A moment later, the silvery-gray metallic tendril covered Chimera came flying back out over the sidewalk and slammed loudly into the side of a parked car. Chimera groans as she starts to pull herself out of the dented side of the car.
  11. Have enough points to bump Chimera from PL7 to PL8. So here she is.
  12. GM FCU Campus 3PM, January 6th, 2021 It had been a normal day for Jennifer. Which meant classes. Lots of classes. While leaving the final class of the day, she had been joined by the professor, one Martin Stillwell. He was a relatively new teacher at the campus, having taken over Jennifer's Computer Forensics class just a few months ago. He was somewhere in the early thirties, with short black hair. He was supposed to be something of a genius in his field. He pocketed his small round glasses as they left the building, heading out into the campus proper. The afternoon sky was starting to grow darker, with grey clouds hanging overhead. The forecast had the possibility of snow, but nothing so far. Stillwell was silent for a short while as they headed in the same direction, before finally speaking. "So, what do you want to do after your studies are finished? Any specific field you're hoping to enter?"
  13. OOC for this. @Heritage, @Spacefurry Give me some Initiative rolls, so we got those ready and out of the way.
  14. GM Wading Way, Freedom City November 22nd, 2020 3:00 PM The outside of a bank almost exploded as man in a golden battlesuit smashed through the windows, a large briefcase in his hand. He landed heavily on the pavement, looking up at the people on the street around him, quickly followed by a trio of people in silver colored battlesuits, all holding heavy suitcases of their own. The battlesuits appeared to be inspired by medieval knights armors, aside from the helmet of the golden one, at least, which sported a large red eye in the center of the helmet, which otherwise had no features. "We got the gold boss, now what?" One of the men in silver armor asked, drawing a groan of irritation from the man in the golden armor. "Then we run you idiot! Back to the headquarters, like we planned!" With sirens wailing in the distance, all four took off from the ground, heading through the city with powerful boot jets.
  15. Jennifer Gale / Chimera To Do List... HellQ 20Q Origin
  16. Chimera Power Level: 10 (152/154PP) Unspent Power Points: 2 Trade-Offs: None In Brief: College student with techno-organic symbiote Catchphrase: *** Theme: *** Alternate Identity: Jennifer Gale (Secret) Birthplace: Organics: Augusta, Georgia / Cybernetics: unknown alien origin Residence: FCU Dorms, North End, Freedom City Base of Operations: *** Occupation: College Student, Forensic Sciences Affiliations: none Family: Mother and Father Description: Age: 25 (DoB: April 1, 1998) Apparent Age: 25 Gender: Female Ethnicity: Caucasian Height: 5’ 6” Weight: 115lb Eyes: Black Hair: Black Description: Lean and athletic, Jennifer enjoys running and does so almost daily. A little on the short side, she has a runner’s build of lean muscle. She wears her hair kept short and hardly bothers with make-up, beyond lip gloss and occasionally nail polish if pushed to go out with friends. Being a college student, her wardrobe usually consists of thrift store shirts and jeans, but she has a favored coat she received from her mother as a birthday gift. She wears glasses of thin metal frames, but the lens are only for show. History: Jennifer comes from a completely mundane family. As far as she knows, no one in her family has done anything noteworthy. Until starting college she still lived with her parents; her mother Susan Gale, is an accountant for a small firm, and her father, is a construction foreman for a small, local company. Jennifer was a prominent member of her high school track and field team, earning a handful of trophies and awards. The year prior to the last Terminus Invasion, Jennifer had just graduated from high school and was enjoying the brief freedom before starting college. She had driven up to High Point State Park for a weekend alone. In the early morning she was enjoying a jog along one of its many trails, oblivious to the two falling stars streaking above that changed courses sharply. By the time she heard the sounds of the incoming alien fighters over her earbuds it was too late. The force of first impact knocked her from her feet and a fraction of a second later the second impact flung her into a tree. The pain was almost unbearable as she tried to drag herself up using the tree as support. Something on one of the ships exploded and showered her with shrapnel, leaving dozens of cuts and a ringing in her ears. Jennifer collapsed to her knees and her vision swam. As her hearing began to clear, she heard shouting and sounds of struggle. Feeling around she was thankful she found her glasses, though one of the lenses was missing. What she saw was two creatures of inhuman nature locked in physical combat. One of the creatures spotted her and shoved the other aside to rush towards her. It yelled something Jennifer couldn’t understand and the second took the opportunity to fire some kind of weapon at the first. The shot tore through the rushing alien, splattering Jennifer in a silvery-gray ooze. Wounded, alien fell before reaching her and the shooter closed on it, pointing the weapon at the fallen combatant. The alien on the ground rolled on to its back, seemed to snarl something at the shooter. The shooter replied shortly before noticing the wounded alien was touched something on its arm. The second alien turned away quickly, as if to run, when the explosion erupted. The wave of force and heat drove Jennifer off her feet and tumbling again. When she finally regained consciousness on the forest floor, she was in dazed and in pain. Pulling herself to her feet she leaned against a tree and looked out over the crater left behind by the explosion. Small bit of metal caught the light here and there, but all Jennifer wanted was to get away from the site. Somehow, she managed to stagger her way back to her car. She couldn’t imagine how she actually made her way back to the hotel she was staying at, but when she finally woke up enough to take in her surroundings, she was in the small hotel bed. Her clothes were torn and bloodied as she stripped them off and entered the shower. Washing off the dried blood and dirt she was shocked not to find and marks on her skin. With only the remnants of her clothes Jennifer began to think she had simply tripped and hit her head while running. That the entire ordeal had simply been a delusion brought on by head trauma and counted herself lucky she seemed to be okay now. It wasn’t until she had returned home, and her mother had asked where her glasses were that Jennifer realized she hadn’t needed them since the hotel room. She made an excuse and went to her room to wonder what had happen. In the following year Jennifer started college classes and nothing else out of the ordinary happened…, until the Termius arrived. The heroes of the city defeated invaders, and all seemed well…, until… Something during the Terminus Invasion triggered the dormant techno-organic organism sleeping inside, and it awakened. In the time since then Jennifer has discovered the symbiote and learned the she could control it. Sure, it scared the ever-loving hell out of her, but after an acceptable amount of freaking out she finally came to terms with it and accepted that this was the new status quo. What Jennifer didn’t realize, was that when she was first infected with the active organism, she was seriously injured and the symbiote healed her. The symbiote was small then though, and it took all of its energy to heal her causing it to go dormant until reawakened. And to this day, Jennifer doesn’t know who the aliens where or what they were doing. Was the one that rushed her trying to harm her? Or was it trying to protect her from the other alien? She’ll never know. After finally coming to terms with her new dual life as a college student and hero. Jennifer has had several opportunities to work alongside a few established heroes, and a few other beginners. She tries to learn with every encounter, but she understands she still has a lot to learn. Personality & Motivation: Jennifer is a smart, energetic college student and she loves being active. She has s friendly and outgoing personality and can usually make friends easy enough. She attends Freedom City University to study Forensic Pathology, with the desire to join the city’s police department. Jennifer wants to help people and has decided that maybe she can use her newfound abilities to do that, like that heroes that protected her and the other citizens not just during the invasion, but every day. Power Descriptions: The techno-organic symbiote has a silvery-gray metallic appearance and seems to grow out of Jennifer’s flesh, returning when not needed. When active, it can react with incredible speed, growing protective tendrils around her and increasing her physical abilities to inhuman levels. (Not unlike unlike the Witchblade) Complications: Remove foil before microwaving: (Power Loss) Strong electromagnetic fields can interfere with the symbiote, and in turn cause Jennifer to be unable to use it until she can escape the effect. Keep a leash on it: The symbiote is a semi-sentient organism, it has been known to act on its own survival instincts. The GM can award a Hero Point if these involuntary actions causes a severe breach of etiquette or otherwise makes others uncomfortable, which could result in a penalty to (or automatically failing) certain interaction skill checks. Have you seen my phone?: The symbiote’s instincts for survival can extend to feeling the need to fortify itself. This can result in it ‘eating’ electronics and metals it comes in contact with for extended times to add to its material resources. Acting on its instincts it makes no differentiation as to the source of these materials: friend, foe, or other. The GM can award a Hero Point if this results in a severe complication for Jennifer or a companion due to missing items of importance or mechanical failure. Unknown Quantity: Chimera absorbed a large quantity of ‘cursed gold’. While the long term implications are yet unknown, this has given her the occasional sensitivity so powerful emotional outburst and magic. Power Level: 8 Tradeoffs: None Power Points: 120/120 Unspent Power Points: 0 ABILITIES 2 + 4 + 4 + 6 + 4 + 4 = 24PP Strength: 12/26 (+1/+8) Dexterity: 14/18 (+2/+4) Constitution: 14/16 (+3) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 14 (+2) COMBAT 12 +12 = 24PP Initiative: +3 (+3 Dex) Attack: +10 melee (+6 Base, +4 Attack Focus [melee]) Defense: +10 (+6 Base, Dodge Focus 4), +2 Flat-Footed Grapple: +9/+20 (+10 Melee Attack, +8 Strength, +2 Super-Strength) Knockback Resistance: -1/-3 SAVING THROWS 7 + 6 + 7 = 20PP Toughness: +10 (+3 Con, +7 Protection) Fortitude: +10 (+3 Con, +5PP) Reflex: +10 (+4 Dex, +6PP) Will: +8 (+2 Wis, +7PP) SKILLS 76R = 19PP Acrobatics 6 (+10) Computers 7 (+10) Concentration 3 (+5) Drive 1 (+5) Investigate 7 (+10) Knowledge, Life Sciences 9 (+12) Knowledge, Physical Sciences 9 (+12) Knowledge, Pop-culture 2 (+5) Knowledge, Technology 7 (+10) Medicine 10 (+12) Notice 8 (+10) Search 7 (+10) FEATS 15PP Attack Focus [melee] 4 Dodge Focus 4 Evasion 1 Improved Grapple Luck 3 Quick Change Weapon Bind POWERS 24 + 5 + 21 = 50PP Combat Array 11 (22PP Array; Feats: Alternate Power 2) [24PP] (Nanobots, Symbiote, Techno-Organic) BP: Damage 10 [22PP] (Range: 5 10-ft increments, 50’’ max; Feats: Accurate 3; Extras: Range; Drawback: Reduced Range 1 AP: [14+5=19/22PP] Enhanced Strength 14 [14PP] Super-Strength 2 (+10 Str for carry capacity and +2 Str for sustained activity; Feat: Bracing) [5PP] AP: Stun 10 [20/22PP] (Electricity) Movement Array 2 (4PP Array; Feat: Alternate Power 1) [5PP] (Nanobots, Symbiote, Techno-Organic) BP: [3+1=4/4PP] Speed 3 (500 ft/rd, 50mph ground speed) [3PP] Quickness 1 (x2, Extra: Linked [to Speed]) [1PP] AP: Flight 2 (250 ft/rd, 25mph flight speed, Drawback: Power Loss 1 [Wings]) [3PP] Physical Container 4.2 [21PP] (Nanobots, Symbiote, Techno-Organic) Enhanced Constitution 2 [2PP] Enhanced Dexterity 4 [4PP] Protection 7 [7PP] Regeneration 8 (Recovery Bonus +2, Bruised 2 [standard action], Injured 2 [5 minutes], Ability 1 [5 hours], Disabled 1 [5 hours]) [8PP] ATTACK RANGE SAVE EFFECT Damage Touch DC25 Tou (staged) Damage (Physical) Stun Touch DC25 Fort (staged) Stun (Electrical) TOTALS Abilities (24) + Combat (24) + Saving Throws (20) + Skills (19) + Feats (15) + Powers (50) - Drawbacks (0) = 152/154 Power Points
  17. Player's Name: Grailent Character Name: Chimera II Power Level: 10 (150/150PP) Trade-Offs: Variable Unspent Power Points: 0 In Brief: Alternate universe time traveler, taking on the identity of 70's Villain for want of purpose. Alternate Identity: Leon Summers Identity: Secret Birthplace: Boston, Massachusetts Occupation: Rotating Affiliations: Psyskull (Partner) Kimberly Ashvale (Chimera I, Villian, Technical alternate counterpart, Deceased) Family: Rosemary Summers (Mother, Deceased,) Jacob Summers (Father, Deceased) Description: Age: 23 (DoB: May 11, 1950) Gender: Male Ethnicity: African American Height: 6'0" Weight: 150 lb. Hair: Black Eyes: Hazel Leon Summers is a fit younger man, with generally attractive features, longer dusty hair, and a pleasant, if tired smile. His age is normally belied by his constantly tires eyes and expression. His normal attire, though shifting to fit his current occupation, usually consists of plainer jackets and coats, as well as worn pants and shirts. As Chimera, his outfit consists of a dark blue jacket, hood, and white armband and knuckle bandages, as well as a ceramic mask. The mask is pure white, and carved with a crawling, intricate sweep of ruby vines. Power Description: A human male forcibly experimented on, fused with Grue Genetics and animal DNA. Capable of transforming his limbs into those of the animals of earth, including bears, tigers, snakes, etc. Wears a specially enchanted mask, capable of glamouring away the facial morphs superficially, while still allowing them to function normally. The Grue genetics inside Chimera give him limited access to the species's extendable limbs. History: Leon was born in 1950 to Rosemary Summers, a struggling seamstress, and Jacob Summers, a small-town sheriff living in the city of Boston. The family struggled financially for most of Leon's young life, and at an early age he too began working odd jobs, wherever they could be found. Though they had little freedom in trying times, the family remained unified and jovial, his parents kept aloft by both each other, and the exciting tales of Freedom City often passed down the country. His parents saw the glory in it all, the excitement and wonder in the adventures. Leon was a bit more realistic, and he often found the tales a bit frightening. Being invaded by aliens, monsters, zombies? He would do just fine without all that, thank you very much! And just fine, he did. Though he find it a mite difficult, he worked quietly and diligently through school, saving every penny he could get, Leon and his family were ecstatic when the news came into the most prestigious university in the state. He was his family's pride, a Geology major in the making, and he threw his everything into his studies. Making some few acquaintances along the way, including the school Beau Kimberly Ashvale, Leon's final year was looking bright. A brief study of Kimberly Ashvale will bring up some choice hits these days. A psychologically troubled individual, responsible for several mysterious disappearance through her school life, she was invited along with several other promising schoolmates to a special sponsored field trip. A cross-country affair down to California to meet some big-shots with big promises. The bus never arrived along it's destination. A small splinter group, formed of disgruntled AEGIS members, stationed along the coast of Europe, received some test subjects for it's latest advancement. The recovered body of an alien life form, a Grue, had been discovered there, kept hidden from the public. The subjects were bonded with choice pieces of the Grue's genetics, separated into study groups to test it's effects. Leon and Kimberly were placed with the animal sub-group. Within this sub-group, the Grue never fully integrated. Leon could never fully transform himself into an animal, and Kimberly suffered severe mental degradation. They were lab rats, tortured and mistreated for too many years. It seemed never ending, hopeless. A small group of heroes hailing from Freedom City, tracking the disappearance on the side for many years. It was a slow journey, but eventually, they found their men. The walls exploded, the evidence destroyed, chaos emerged. Among it all, Kimberly, a beautiful, charismatic, and twisted individual convinced the heroes, that their mission had been completed, long before the discovery of the other subjects, left to rot. The only lasting survivor of the incident, Kimberly would become the villain Chimera, as she slipped fully into evil. Her most notable achievement, the theft of a mystical mask, said to hide even the most hideous of forms, held an exhibit in the Freedom City Museum of History to this day. At least, that's how it happened in our reality. In another reality, another world, the reluctant small-time German supervillian, The "Sinister Psychosis," was a staff member of the splinter faction. He kept potential malcontents in-line with his mental prowess, and the mole in the organization never even though of betraying them, allowing a much extended period of research. Leon, the least broken among all the subjects, developed a rapport with him. The two had a surprising amount in common, country boy's with a bright future, forced into a path they never wanted. They still had animosity, of course, but a true trust was developing. That trust came into play, when early one morning, Psychosis opened Leon's cell in a panic. The facility had been discovered, they were being torn apart. The heads had decided upon only one option, the complete leveling of the entire area. The two had to escape, immediately. A brief struggle with several other subjects later, the pair managed to break to the very edge of the facility. But it was no use, the explosion, it was coming fast. Leon felt himself pushed under the weight of a field, and looked out to see Psychosis, holding his hands out, staring at something. Leon wouldn't be able to see what it was, as he found the ground beneath him vanish. He was only able to barely touch Psychosis before he fell. He awoke to a strange sight, a green field, free of destruction or society. To his right, a...skull. Floating by a boat and an unconscious man. It would be a long time before he could adjust with his new friend's...loss. The two were caught unaware by the world they now inhabited. Along with the small historical discrepancies, the two had been shot forward in time, at least forty years. Lost ad alone, the pair wandered for a time, without purpose of family. Eventually, they began to come upon crimes. Though they bickered for a time, the two eventually began to fight back against these encounters. Though they meant well, people were less than pleased with the monster man and his skeleton friend, holding onto a name associated with a historic villain (at Psyskulls behest, as Leon had no talent for names.) Eventually, in an effort to ease distrust and maintain some level of secrecy, the pair staged what would hopefully be the only crime of their new careers. Breaking and Entering into Freedom City's Historic Museum, the two borrowed a dusty museum piece. The mask din't work quite as well for Leon as it did for his predecessor, only hiding his facial transformations. But it was enough, and now, slightly more respectable than before, Chimera II and his skeleton head friend hold out, as struggling men scraping by, and as part time super secret Heroes! Personality & Motivation: Leon is a generally serious and dutiful man, constantly working to fund himself and his family and friends. He is often tired or drained, but he still holds plenty of capacity for kindness and amusement. Though not a genius, he is reasonably intelligent, though he benefits much more from common sense not shared among his peers. Though he is generally affable, he holds those who struggle daily in much higher regard to the more well off. The most notable way to encourage annoyance or anger within Leon is to show extreme ego and arrogance, two things he finds appalling. As Chimera, Leon is perhaps a bit more mouthy than normal, mostly because it helps him cope with danger or stress. He is mostly distasteful of his powers, though the connection and understanding with nature and animals it has led to is appreciated. Powers & Tactics: A technical type of shapeshifter, capable of summoning force powers from the animals of earth. Technically a failure, as the project that created him was to create full shapeshifters, Chimera nonetheless holds power within him. He can complement his powers with decent physical prowess and a sharp mind. Chimera treats every threat with equal measure, never looking for true pain or death, but bringing his A-game as best he can. His battle-plans often rely on adapting to is opponents, starting with simple brute force and allowing them to expose a weakness or flaw to exploit. This has resulted in skill equal in both defense and offense. A bit harder than most to take down, both in part because of his limited regeneration, and his potential to summon forth defensive powers of the wild. Complications: Horror Hero: Leon's powers are not the most, pleasant to witness. Need a claw, boom, crab claw instead of an arm. Need suction, boom, tentacle leg. Need bite, boom, snake arm, etc. This has been mitigated slightly with the help of his mask, which hides superficially the strange looking facial morphs, but it's still not uncommon for the old lady who's purse just returned to scream at his tail. Newbie: Leon is extremely new to super heroics, having perhaps been in the business for three months. He defers mostly to those with more experience in heroic matters, normally Psyskull (though that has turned out poorly before..) and can get a bit panicked when forced to make large decisions alone. Public Relations: Somewhere along the villain name, the skull friend, the still unconfirmed theft of public property, and the super power of bad first impressions, the public found something to dislike about Chimera. Secret: Superhero Identity, Skeleton Head Friend. Sidekick: Psyskull and Chimera II are more partners than sidekick and hero, but the two are nonetheless protective of each other, the only still living remnants of their old lives. Struggling: Leon works constant shifting jobs to pay the rent, and often super-heroics find a way to squeeze into life. Groovy, Baby: Though he has mostly figured out the lingo of the new world, and is a quick study on advances in geology, Leon is still a man out of time. His track of pop culture, current events, events that were current twenty years ago, they all leave something to be desired. Loved and Lost: Leon is still mournful about the loss of his friends and family, old but sprightly in his time, now relics of the past. Disrespect them, there will be problems. Stats Abilities: 8 + 6 + 6 + 2 + 6 + 0 = 28PP STR: 18 (+4) DEX: 16 (+3) CON: 16 (+3) INT: 12 (+1) WIS: 16 (+3) CHA: 10 (+0) Combat: 4 + 2 = 6PP Initiative: +6 Attack +6/*+10, +4 Base, +2, [*+4 Melee] Grapple +13 Defense +7, +5 Base, +2, [+5 Flat-Footed] Knockback -2 Saving Throws: 4 + 5 + 4 = 13PP Toughness: +9 (+3 Con, +6 Defensive Roll), +4 flat-footed Fortitude: +7 (+3 Con, +4) Reflex: +7 (+2 Dex, +5) Will: +7 (+3 Wis, +4) Skills: 45R = 12PP Acrobatics 4 (+7) Bluff 4 (+4) Concentration 8 (+13) Skill Mastery Knowledge (Earth Sciences) 4 (+5) Knowledge (Tactics) 4 (+5) Notice 4 (+7) Skill Mastery Survival 4 (+7) Skill Mastery Handle Animal 4 (+4) Sense Motive 4 (+7) Skill Mastery Feats: 57PP Attack Focus (Melee) 4 (+4 attack) Animal Empathy Beginner's Luck Defensive Roll 3 (+6 Toughness) Elusive Target Endurance Evasion 1 Improved Block (+2 Block) Improved Defense (+6 Dodge) Improved Initiative (+4 Initiative) Instant Up Luck Move-By Action Power Attack Quick Change Improved Trip (+4 Trip) Sidekick 25 Skill Mastery 1 (Sense Motive, Survival, Notice, Concentration) Take-down Attack 2 Track Ultimate Will Uncanny Dodge (Olfactory) Weapon Bind Powers: 30 + 2 + 2 = 34PP Animal Mimicry 4 (36 + 3) [39pp] EX: Extra Subject 2, Stacking Elongation 2 [2pp] Abilities 28 + Combat 6 + Saves 11 + Skills 13 + Feats 58 + Powers 34 = 150/150 Power Points DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Physical)
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