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Found 3 results

  1. Hello! I posted here years ago, but back then, I was busy with.. Life! However, I'm going to give it another shot! Anyways, this is my attempt to make a Temporal/Time Manipulation Hero: The basic idea of her would be paraplegic that has incredible powers, and that most of her points are devoted to that, as you can tell. Her reflex saves and all those extra feats are good (under the Time Control Linked Power), but as soon as she uses anything, she's susceptible to anything that has a reflex save to it, and most of her powers use Duration, which is a decent weakness. Also, the foes that prey on her(under complications) would be immune to her powers, so she would need help from other heroes when they would pop up. Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: -2 Attack / ±2 Damage, -2 Defense / ±2 Toughness Abilities: 0 + 0 + 0 + 4 + 4 + 4 = 8PPStrength: 10 (+0)Dexterity: 10 (+0)Constitution: 10 (+2)Intelligence: 14(+2)Wisdom: 14 (+2)Charisma: 14 (+2) Combat: 8 (2PP / Base Attack) + 8 (2PP / Base Defense) = 16PP Initiative: +0/36 Attack: +8 Time Array, +4 Melee, +4 Ranged Defense: +8 (+4 Base, +0/4 Dodge Focus), +2 Flat-Footed Grapple: +4 Knockback: -11 Saving Throws: 5 (1PP / Fortitude) + 0 (1PP / Reflex) + 8 (1PP / Will) = 13PPToughness: +12 (+0 Con, +12 Force field )Fortitude: +5 (+0 Con, +5)Reflex: +10 (+0 Dex, +10 Time Control)Will: +10 (+2 Wis, +8) Skills: 16R = 4PP (1PP = 4 Skill ranks) Bluff 4 (+ 2) Concentration 8 (+ 2 ) Notice 4 (+ 2 ) Feats: 6PPLuck 3 Power Attack Precise shot 1 Taunt Powers: 69 + 22 + 6 + 4= 101PP Time Manipulation Array 31 (62P Array; Feats: Accurate 2 (+4))[69PP] (All Time Descriptors) Base Power: Time Control ( Linked Power Set) {62} ( Teleport 5 (500 ft. as Move Action, 5 Miles as Full action ) Extra: (Accurate, Linked [Enhanced Traits, Quickness, Mirror Image]), Feats: (Change Direction, Change Velocity, Easy, Subtle 2, Turnabout) {21} ( Quickness 10 (Perform Tasks at 2500x Speed); Extra : (Linked [Enhanced Traits, Mirror Image, Teleport]) {10} ( Mirror image; Extra: (Linked [Enhanced Traits, Quickness, Teleport]); Feats: Close Range) {5} ( Enhanced Reflex 10; Extra: (Linked [Quickness, Mirror Image, Teleport] );Feats: (Dodge Focus 4, Evasion 2, Improved Initiative 9, Seize Initiative) {26} Alternate Power: Stasis Field (Paralyze 12; Extras: Alternative Save [Reflex], Duration 2 [Sustain], Range (Ranged, 120 ft.); Feats: Effects Insubstantial 2 [Full Power] {62} Alternate Power: Temporal Rip (Blast 12; Extras: Duration 2 [Sustain], Penetrating 12; Feats: Effects Insubstantial 2 [Full Power] {62} Alternate Power: Age Manipulation (Transform 12: Affects: Broad>Broad [Living Things Into Old/Young], Range 120 ft., 5000 lbs); Extras: Duration 1 [Continuous]; Flaws: Action 1 [Full Action] {62} Alternate Power: Decrepitude (Drain: All Ability Scores); Extras: Range 1 (120 ft.), Affects Objects; Feats: Slow Fade 2 [5 minutes] {62} Alternate Power: Reverse Damage (Healing 8; Extras: Range 2 [Perception], Action 1 [Standard], Affects Objects, Total, Restoration; Feats: Persistent, Stabilize, Regrowth; Flaws: Limited to Others ) {59} Time Shift Field (Force field: +12 Toughness; Impervious [10 ranks only]) {22} Temporal Immunity (Immunity 6: All Temporal/Time Descriptors, Aging) {6} Future And Past Sense(Super Sense 8 Postcognition, Precognition; Flaws: Uncontrolled) {4 } Drawbacks: (-2) = -2PP Disability: Paraplegic; Frequency: Uncommon; Intensity: Moderate {-2} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Stasis Field Ranged DC 22 Reflex Slow/Paralyze Temporal Rip Ranged DC 22 Toughness Damage Age Manipulation Ranged DC 22 Fortitude Transform Decrepitude Ranged DC 22 Fortitude Drain Complications are a work in progress, but here are a couple; Aquaphobia: She can take a bath, but anything large and deep like a pool can give her panic attacks; in fact, the first time she used her powers was at the beach during a trip, nearly drowning into the ocean until she teleport from the deep waters, saving her life. She still has nightmares about being engulfed in water, unable to get out and breath. Enemies From Beyond Time: Something wants what she has, although she doesn't know that; nearly mindless creatures that lurk behind layers of time seem to attack her, almost at random, the worst part being that they are immune to her powers! This could happen at battle, at a date, anytime and anywhere! Fear of the Dark: The first encounter with the 'Time Parasites' happened at night, while she was coming home from school; a shambling, gold covered humanoid with no head attempting to attack her from the side of home, covered in the darkness, seeming to come from it. She was lucky it was weak enough for a neighbor to bash it into pieces with a bat, but that night does haunt her, and shadowy corners give her pause
  2. Table of Contents Tensile Sojourner Hematite Knightfall Daybreak Mystery Midnight Dynasty IC
  3. Jack Spade of Earth-Noir Jacqueline des Épées of Erde Sri Rik Espadas of Earth-Electrum Tom O'Hawk of Earth-3W Blaise O'Glory and Circuit of Earth-FC2 Jackolope of all Blades Earth A-Animal-1 Anthropomorphic hare who disguises his identity with a pair of false antlers Callie Burn Earth A-Gender-1 Exasperated den mother to her world's Interceptors Sri Rik Espadas Earth A-Improved-2 Spacefaring Star Knight bringing justice - and romance - to frontier worlds Cdr. Erica Espadas Earth G-Lor-5 Captain of the Ypres and the Republic's best hope against the Preservers Springheel Jack Earth G-Victorian-18 Steam-powered second-storey man with boots of brass and a heart of gold Pvt. 'One Eye Jack' Earth H-War-27 Close combat specialist of a ragtag commando unit operating behind enemy lines Old Man Jack Earth I-Future-52 Elderly mentor to the 52s, the gang ruling a dystopian, cyberpunk West End Jacqueline des Épées Erde J-Nazi-6 (Enemy) Sarcastic resistance leader thwarting the Reich in occupied Paris Tom O'Hawk Earth M-Tech-3 Professional steamboat gambler and secret agent of the President with a magic axe Frère Jacques Earth N-Retro-7 Jovial friar providing counsel to John of Aberdeen and his merry outlaws Jack O'Lantern Earth O-Eldritch-31 Friendly if macabre avatar of Hallowe'en, protecting children from true monsters Jack Spade Earth S-Low-39 Hard-bitten private eye kept alive by shocks of electricity and shots of bourbon Paul Perez Jr. Earth U-Isolate-1 Charismatic actor with a leading role in the Interceptors movie franchise Jack Knife Earth V-Malign-1 (Enemy) Psychopathic drug dealer merged with the spirit of murder Perseus Earth Y-Gorgon-13 (Extinct) Herald of the Gorgon, remade as an cosmic energy being of unthinkable power Joyeuse Earth A-Butterfly-7 Parisian vigilante raised by her father and hunting an elusive cat burglar The Orderly Earth A-Gender-1 Pre-med student trying to keep his sister and teammates in one piece Mallory Practice Earth V-Malign-1 (Enemy) Jewel Wasp's unhinged but loyal enforcer and personal assistant
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