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  • Descriptor Frequency

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    Electra

    Descriptor Frequency

    Very Common
    Bludgeoning Damage (Lethal + Nonlethal)
    Divine (Any powers wielded or bestowed by "gods")
    Electromagnetic Energy/Radiation (Electricity, Gamma Rays, Infrared, Magnetism, Microwaves, Radio Waves, X-Rays, Ultraviolet, Visible Light, etc.)
    Living
    Magic
    Piercing Damage (Lethal + Nonlethal)
    Slashing Damage (Lethal + Nonlethal)
    Technology

    Common
    Air/Wind
    Animal
    Ballistic Damage (Bullets, Explosions)
    Chemical
    Cold
    Earth/Rock
    Electricity/Lightning
    Emotion
    Fire/Heat
    Impact Damage (Falling, Knockback, Slam Attacks)
    Light
    Psionic
    Metal
    Plant
    Radiation (Nuclear Force, Radioactive Materials)
    Sonic
    Training
    Water
    Weather (Not Including Lightning)

    Uncommon
    Acid
    Blessed/Celestial/Holy
    Chi/Ki
    Darkness/Shadow
    Demonic/Hellfire/Infernal
    Dimensional
    Gas (Inhaled and Skin Contact)
    Gravity
    Grue
    Iron ("Cold" / "Pure")
    Life Energy
    Magic (Specific Type - "Necromancy," etc.)
    Magnetism
    Silver ("Pure")
    Temporal/Time
    Wood


    Immunity costs 20PP for all effects of a Very Common descriptor (such as "All Magic Effects"), 10PP for all Damage of a Very Common descriptor or all effects of a Common Descriptor (such as "All Magic Damage," or "All Fire Effects"), 5PP for all Damage of a Common descriptor or all effects of an Uncommon descriptor (such as "All Fire Damage" or "All Hellfire Effects"), and 2PP for all Damage of an Uncommon descriptor (such as "All Hellfire Damage").

    Special Cases
    Immunity to one sense-dependent effect targeting one sense: 2PP

    • Example: Immunity to Auditory Dazzle

    Immunity to any sense-dependent effect targeting one sense: 5PP

    • Example: Immunity to Auditory Effects

    Immunity to one sense-dependent effect targeting any sense: 5PP

    • Example: Immunity to Dazzle

    Immunity to all sense-dependent effects: 10PP

    Immunity to one non-Damage effect: 5PP

    • Example: Immunity to Drain, Immunity to Nauseate

    Immunity to one non-Damage effect targeting one Trait: 2PP

    • Example: Immunity to Drain Toughness

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