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  1. Erin fidgeted as she leaned against the wall outside the Doom Room, clad in her blue and gold training uniform. She'd come way too early for her training session today, intending to sit down and finish up some of the papers she was behind on since the trip to Erde, but her mind kept wandering. Maybe because it was the end of summer and she knew she wasn't going to have to keep this punishing schedule much longer (at least the school year would be a different punishing schedule!) Maybe it was because she was worried about the session itself, because today's session was a joint training session with Mike. Neither of them were actually hostile to each other after the harsh things they'd both said during the last training they'd done together, but there was a definite aura of things left unsaid between them. Mr. Archer walked by, giving her a nod as he went into the room to program the simulation. She jerked her head in return, saving the glare for when the door was safely shut between them. She wasn't looking forward to seeing what was planned for them today, but surely it couldn't be any weirder than the training she'd done with Mark. It was just a matter of the company. Erin wondered if she should apologize, just get the whole thing out of the way. Even if what she'd said had been true, it had been just as out of line as anything he'd said about her. When she really dug down and admitted it to herself, she knew she wouldn't have said anything if his comments hadn't touched a spot that was already raw. What if some part of her really was hardwired to kill, and she couldn't or wouldn't stop it? She'd been working so hard for months now, and yet she still couldn't really control herself when the critical moment came. If he was right, and some part of her was doing it because she really wanted to, even after all this time, then the whole thing was a waste, and she might as well go back where she'd come from. But she wasn't going to think that way, she reminded herself. She was getting better, and going to get better, and he just didn't understand. If she didn't want to talk about it, she couldn't blame him for not understanding. Or at least, she shouldn't. She drummed her fingers against the wall, waiting.
  2. August 3 The room was half-dark when Alex stepped in, with the fluorescent overheads off and the desk lamp pointed towards Erin's bunk. Often at this hour, Erin was out and about, but tonight was a little bit different. Erin didn't precisely feel responsible for Alex, but she did want to make sure that everything had gone all right. She'd advocated going on the date, and if Mark had screwed it up and hurt Alex's feelings or worse, he would have to answer for that. Erin was a firm believer that determination and the cause of justice was more than a match for luck any day. Besides, whatever their personal differences at the moment, she knew Mike would help her on this one. One look at Alex's face as she came in, though, and Erin suspected that Mark probably wasn't going to need a beatdown today. "So, how'd it go?" she asked, smiling a little bit herself. "Did you have a good time?"
  3. Mark met Erin as breakfast was winding up for their joint powers-training, guessing she'd prefer not to walk down to the Doom Room alone. He knew she had plenty of solo training down there, and probably could use a little company this time. After all, this was the first time they'd be working together as a duo rather than just as part of a larger team. Best of all, he thought as he approached her as they left the cafeteria, maybe she'd have some rumors to pass on in the aftermath of his highly enjoyable date with Alex. "Hey, Erin," he said cordially, walking up to her as she headed out the door. "You still good to go for powers training? Looks like they're keeping us busy today."
  4. “He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.â€Â-Friedrich Nietzsche The last few days had been very busy. Erin didn't mind that too much; it was better than doing nothing but working all the time, but it did leave her running way behind on a number of assignments. The library was supposed to have the book she needed on the historical antecedents of superheroes, but it was way, way back in the stacks, where things weren't always reliably filed. It could take a long time to find it, if she found it at all. Nevertheless, she headed back into the maze, hoping that fortune would favor her this one time. She was running her fingers along a line of dusty hardcovers, trying to read faded Dewey Decimal numbers, when she heard the noise. It wasn't very loud, but it was close. It sounded like someone was being attacked. Erin tensed reflexively, then ran for the sound. The school was generally a safe place, but bad things could happen anywhere, at any time.
  5. Alex's side of the room for once was a mess as she had pulled out all of her clothes and set them out to look at them. Actually, it looked something like a scene out of a fairy tale as she was perched on the edges of her desk and her telekinetic powers flew clothes back and forth in different combinations as she tried to figure out what exactly she was going to wear for her date with Mark. Alex wasn't a clothes-horse by any stretch of the imagination but her parents had always provided more than any child needed at birthdays and holidays. For all of her choices, Alex didn't have a clue what she was going to wear. "No, no, no..." She gestured and the most recent possibility landed gently back in her bed in a rather neat pile of discards and she lifted up a few more shirts and bottoms.
  6. "...So, you can see how you might be able to help Erin. I mean, it won't do any good if you hold back and if she hurts you, she'll feel just awful. But no one's better at control than you," Alex reasoned out earnestly up at Mike, whom she had dragged down to the gym for sparring. She was clutching his gym bag and held it out with a pleading expression, "Please, you can teach her how to make sure she doesn't hurt anyone." As emotional blackmail went, it was pretty darn impressive if mitigated by the fact that Alex wasn't hiding the manipulation at all. She clearly wasn't going to let it go until Mike yielded on the matter.
  7. Alex burst into her dorm room, an entirely new load of books clutched in her arms along with what looked like a dvd case or two. As a girl who'd just had her sixteenth birthday, there was one very important class to add to her list. Namely, Driver's Ed. And being the thoughtful friend she was, she'd signed Erin up as well. With a beaming smile she walked over to Erin and dropped the stack of books. "I signed us up for a new class!" The top book, 'Driving, the Law, and You' had a serious looking young man and a frantic parent inside a car on the cover. "Driver's Ed!"
  8. Summer time was a relatively lazy time at Claremont, with a healthy mix of classes and extra-curricular activities for its unique student body. Today was no exception. For those students interested, the school was providing complementary tickets to a Freedom City Comets game at the Liberty Dome. Even a few students that were living at home for the summer were showing up for today's outing so the entrance to the school was busier than usual as students found their respective shuttles to the game. As the tickets were donations, there were broken up blocks of seats all over the stadium and kids were busy switching tickets with others so that they were sitting near their friends. This of course led to quite a bit of a headache for the few teachers trying to get everyone sorted out. Alex was out in the middle of the activity, blinking at the confusion and trying to search out her friends amongst the chaos.
  9. It was a lazy Saturday afternoon when Mike came back just in time to see his new roommate on the phone. With the exception of his interest in Alex, Mark was certainly a model roommate by most standards. He'd filled his desktop bookshelf with books that on closer inspection turned out to be the assigned and suggested reading for the summer history classes as well as various other books on the history of Freedom City's superheroes, and usually left his top-of-the-line laptop sitting on his desk when he wasn't out doing things. His half of the walls had a couple of posters up, a retro B&W shot of the old Liberty League and a more recent Alex Ross painting of the League active in the late 1960s. As Mike came in, Mark was sitting in his desk chair, flipping a silver dollar over and over again as he listened intently to whoever he was talking to on his cell. "Yes! Yes, I am here!" Just as he started speaking, a white-toothed grin on his handsome face, the coin he'd been flipping landed perfectly on its edge dead center of his desk. "Yes! All right, I'll print the tickets off pronto. And I love The Entity for all my alternative rock! Woo!" Grinning, he hung up the phone and jumped up, grabbing the coin off his desk and slipping it into his pocket. "Hey Mike, guess what?" He grinned at his roommate, who he'd started treating as his best buddy the minute he walked in. "I was caller number eleven at WNTT, and so I got six free tickets to the Madman Finale concert tonight at FCU! You want to go rock out with the college kids? It'll be great!"
  10. Darian was intrigued by the girl who didn't want to participate in the group therapy meeting. He finished it himself, but did not attend the tug-of-war the next day. Instead he searched for information about Erin White. Everything about her. He found out why she was in the meeting. Only survivor of a world full of zombies. Tended to make her violent. Jotting down everything think he could, he formulated how he would approach the girl. It couldn't be to quickly, it had to bwe smooth. She is sitting under a tree, reading a stack of magazines. He thinks she would be studying about this time,. Well, he is half right, she is studying news magazines.A vertible tower of them. Slowly walking up to her he greets her, "Hello, Erin, I am Darian," he smiles, "We met the day before yesterday in the group therapy meeting."
  11. Cyroa

    Up All Night

    James sat on the couch in the large living room. The TV was off, though from the assorted game systems scattered in front of it, it was obvious that he’d been playing some of them. But now, he was strumming the string on his guitar, coaxing impressively soulful sounds from the instrument. He was down here ‘cause it was after midnight and he didn’t want to wake anyone. And given today’s events at the park, there was no way he was going to go to sleep this evening. Not that he needed to but this would not be the night to try regardless. He hated sleeping. With a passion. It had been a rather fun outing all things considered though. He'd have gone to more baseball games if more were like that one. Now, he was just interested in chilling out and relaxing. Hence the guitar. It helped him unwind. He was damn good, and he wasn’t practicing at the moment. Now, he was just playing for the music, letting it flow. Just so happened that at the moment, what came out was slow and soulful sounding. He wrapped the tune up, finishing it out with a final pluck. Definitely need something more upbeat. More rocking. Otherwise I'll be depressed at the future and being stuck in curfew... He let his fingers move, letting them find their own rhythm, plucking faster and harder, letting the beat come forth.
  12. The fire red 1971 Chevelle convertible cruised down the streets, engine roaring. The muscle car had been beautifully restored and then kitted out the wazoo. It barely qualified as street legal anymore. The driver might not have done the work on it, but he surely loved driving it. The driver had a grin on his face and laughter in his eyes as the vehicle practically flew down the roads. Sure he could go slower but what would the fun of that be? He usually talked himself out of any trouble he got in. Or just paid the fine. What was the point of having money if you didn’t use it from time to time? Hence his car and a few other belongings he had splurged on. He sobered somewhat, only for a moment really, as he contemplated his destination. A new place, new school. He’d chosen to go through with the family’s recommendations, though after making a huge fuss over it. He wasn’t exactly thrilled with them, nor had he every been welcome there anyway. He’d been interested in coming, just didn’t want them to think they had any say in his life. He slowed the car, engine settling to a gentle roar, as he turned on the to the street. He wasn’t traveling at a sedate speed, but at least it wasn’t too ridiculous in it’s excess. He counted the numbers and soon enough, there were the gates. He pulled in and drove down the long drive, taking in the manicured ground. It was a long drive up to a rather impression mansion. Or would be impressive if he hadn’t lived in something similar his whole life. The Family Estate was massive and certainly held its share of secrets too. This looked nice but he had expected no less. Whether it was better than ‘home’, time would tell. He certainly hoped it was more fun… He brought the car up to the circle by the front door, slowing to a stop. He opened the door and got out, stretching a little as he looked around. All in all, he had high hopes for this place. And if it was dull as home, well, he’d have to raise a little hell.
  13. It was Breakdown's second day in the city. He had spent the entire first day helping his parents move stuff into their new home. (They sure were glad he could teleport now that he had powers! Otherwise they would have had to hire a mover. And wouldn't you know it, they would not let him hear the end of it!) Eddie loved his parents, but sometimes he couldn't stand them either. By the end of the day, he had to get out of the house. He had left after dinner (take out) and walked to Claremont (where he would be going to school in the fall). No one had been around, but he had assumed that it was simply because it had been getting late. He had left soon after sunset and gone back home. He had decided he would try again today. He just hoped he would run into somebody...
  14. May 25th, 2009 The posh little beemer slipped into a curbside parking stall smoothly, and it's driver exited the vehicle; her stiletto heals clicking on the pavement. Amanda (Mandy) Karlson lifted her sunglasses to take a closer look at the wide brick building. Then she checked an address on a slip of paper and pursed her lips. Walking around the building, she finally spotted a doorway at the far side. Once Mandy walked over to it, she didn't see a doorbell, but the door was open about a third. Shrugging, Mandy just poked her head inside "Hello?" While walking along the sidewalk, she had heard the sounds of someone punching, kicking or otherwise murdering a heavy bag. That sound had stopped the second she stepped from the sidewalk up to the doorway. After the bright afternoon sun, the interior of the building seemed dim. Her eyes could make out a figure, standing towards the center of the dojo. "Are you Alicia 'Thunderstanding' Whitling? I want to ask you about training..." As the business woman takes a step inside the dojo, Thunderstanding is able to assess her in less than a glance. Mid 30s and fit, but with absolutely no balance to indicate she has any combat experience... a basic self defense class would probably be more beneficial... she is just about to tell the interloper exactly this, when she speaks again. "I represent a client that would very much like to train with you."
  15. Even in summertime, the Claremont Academy kept its students pretty busy, so it was the rare afternoon when Erin and Alex ended up in their dorm room together before bedtime. This was one of those days, though, when someone’s mucked-up powers training meant the gym and the library were both closed for a few hours for repairs. As Alex came into the room with her ever-present bag of books, she found Erin cross-legged on the floor near the bed, idly winding up her music box and watching the plastic Disney Princess spin in place to the tinkling music. Erin nodded to her in greeting, but seemed lost in thought. Alex set down her bag and opened her mouth to say something, when suddenly a weird urge seemed to possess her. Instead of the greeting she’d intended, instead a song began pouring from her mouth. (To the tune of Love Story, by Taylor Swift) “We were both young when I first saw you Crackers and alphabet blocks I'm standing there In a circle of platic chairs See the light See the party, the people I see you make your way from the crowd Please don't go, don't you know That you're my Romeo, you were throwing pebbles But you can't see I'm your Juliette And I was crying on your jacket Begging you please don't go, and I said Romeo, take me somewhere we can be alone I'll be waiting all there's left to do is run You'll be the prince and I'll be the princess It's a love story, baby, just say yes So I help with homework, just to see you I keep quiet 'cause I'd die if you knew I close my eyes And I dream for a little while†Erin stared at Alex while she was singing, startled for a minute at the outburst of song. Somehow this sounded a little more personal than just a song from the radio. Then the music from her music box seemed to get louder, more insistent, and in a moment she was singing along with the dreamy, romantic tune. She never sang in public, and she wasn’t a great singer, but that wasn’t stopping her right now. (To the tune of So This is Love, from Disney’s Cinderella) “And here I am So far away Inside a world that never can be mine Sometimes I feel It isn't real But everyone around me thinks it's fine Easy for them, They'll never know Sometimes I hate them so Don't understand that life is just a sham And here I am…†As Erin started singing, the adagio of her song threaded through the upbeat allegro of Alex’s, creating a weird sort of duet. Their eyes met as both of them realized the complete oddity of the situation, but neither could stop. Something more powerful than either of them was directing this concert. Alex leaned against the edge of the desk and just kept singing. “You're my Romeo; I'm just your best friend You still can't see I'm your Juliette But you are everything to me I was begging you please don't go and I said Romeo, take me somewhere we can be alone I'll be waiting all there's left to do is run You'll be the prince and I'll be the princess It's a love story, baby, just say yes Romeo, save me, I can't help how I feel Its so painful, I know its real Without you, I can't make it out of this mess Its a love story, baby, just say yes Oh, oh I get tired of waiting, Wondering if you are ever coming 'round My faith in you is fading I've got to find the courage to stand and say, Romeo, save me, I've been feeling so alone I keep waiting for you but you never know Is this in my head? I don't know what to do I don't think I'm more than a friend to you Don't worry, I'll be with you You'll never have to be alone I love you and that's all I really know I'll always give your friendship my best Its a love story, baby, just say yes†Erin slammed the music box shut when it reached the end of another repetition of its song, as though that might stop the urge to sing along. Instead, it just meant she was singing a capella for the next verse. “I wish I knew What’s coming next And if I’ll ever find myself a home Will someone care If I’m not there Or is this just a struggle on my own? No one to ask, No way to know Sometimes I hate them so Don’t think I can get with their program And here I am…†Abruptly, the impulse to sing trailed off, as though someone had shut a faucet. The room went completely quiet, leaving the two girls staring at each other.
  16. Erin, Mike, and Mercy all had spent time at the Aaron Cage Gymnasium since their arrival at Claremont, the three teens both having their own reasons to have their athletic potential evaluated in an environment without their powers. But today was different; today they'd all gotten an invitation by email from Mike "Iron Jaw" Jones, the assistant coach who ran the show while Mr. Archer was busy with the other aspects of student life. They'd all met Coach Jones enough to know that he was a friendly sort of man when not on-duty, but had a certain aggro style about him that made him a better team coach than gym teacher.
  17. With her placement test finished, if not the way she would have liked, and her body and mind exhausted, coming back to the dorm was a welcome relief for Erin. The test had taken longer than she thought, into the dinner hour, and Alex was nowhere to be seen. Erin figured she'd probably gone off to eat, but the idea of heading out to the cafeteria was overwhelming. She crawled under the bed and pulled out the box of pilfered granola bars and fruit cups she'd been collecting. It was supposed to be for an emergency, but she would replenish it later. Erin ate two granola bars, then crawled into her bunk and pulled the covers over her head. Despite her exhaustion, sleep was a long time in coming, but eventually her busy mind shut down and she fell deeply asleep.
  18. It was a fine day in early June, not long after her shenanigans with Coach Jones and the punching test, when Erin got the message from Mr. Archer about her placement test: the equipment was ready and it was time for her to take her turn! She'd been invited to meet with Mr. Archer in the Jasmine Summers Administration Building, the intimidatingly official structure where she'd first had to sign all the forms that had helped her become a student at the Claremont Academy. Fortunately, Mr. Archer was there to greet her at the door, a relaxed smile on his face. "Good morning, Erin," he told her sociably. "How do you feel?" he asked as he pushed open the door for her.
  19. There turned out to be very little fallout from Erin and Hope walking away from the ISSS. Erin saw the kids she had left behind enjoying themselves with a game of super-powered tug-of-war the next day, and it seemed as though her questions in therapy with Dr. Marquez turned a bit more to the subject of working in groups for a couple of sessions after that. But she faced no punishment for walking away from a volunteer organization meeting, and it seemed as though no one was going to mention it until a couple of days later. She was eating lunch in the cafeteria when she heard a familiar voice coming up in front of her across the nearly empty table where she sat. "Hey, Erin. Can I sit with you?" Looking up, Erin easily recognized the petite dynamo that was Hope Rogers, aka Agent H.
  20. It was a lazy summer Thursday, an afternoon when Quark and Wander both had very little to do. That was a fortunate thing, as both of them had been invited by Mr. Marquez to a meeting of the Interdimensional Students Support Society, a new group specially designed for students "who have come a very long way to our school, even though they may be in the same place that they left." There'd been a promise of cookies and punch afterwards, along with a chance to meet some summer students that neither of them had quite had a chance to be introduced to yet. After all, it was a big school! The meeting was scheduled for the conference room on the second floor of the Diana Falk Cafeteria, a good-sized room with a round table and big screen monitor named after someone named Travis Hunter.
  21. The therapy session hadn’t really been going anywhere today. Erin came to Dr. Marquez’s office at the appointed hour, passed over her diary, and sat in silence while he looked over it. She didn’t trust him like she trusted Dr. Franklin, and that made it even harder to talk to him about anything. She had to live here, after all, and he had a lot of power over her that she hadn’t felt like her other doctor had. If she said the wrong thing to him, there could be big trouble. So she kept her answers short, polite, and opaque. After a half-hour of going round-and-round, Marquez rolled back a few feet from the table. “All right, I don’t think we’re getting anywhere,†he finally said. “But your diary entries are very good. Do you think it’s easier to write things down than to say them out loud?†Erin shrugged. “Maybe.†“Right,†Marquez replied. He rolled over to the bookshelf and pulled out a clean notebook, then began jotting lines on the first page. “For this week, I’m going to give you a set of writing prompts. I’d like you to answer them in the way that seems best to you, a story, a narrative, just a few lines if you want. We’ll talk about them next week, and for now I’ll cut you loose a little early.†He slid the notebook across the table. “All right,†Erin said, picking up the notebook. She didn’t mind written assignments, and she was glad to get out of the session early. She didn’t even look at what the therapist had written until later, back in the privacy and quiet of her room. There were a half-dozen prompts there. This was going to take a little while. She looked over the prompts, then started answering them like she were writing a story. It seemed easier that way, less personal.
  22. Bayview was a lovely neighborhood in the summertime, and the gorgeous rolling hills that sited the Claremont Academy was situated right in one of the most beautiful parts of the region. As the van carrying the three teenage superhumans headed up the drive to campus, the rolling hills they drove over on the way gave them occasional glimpses of the beautiful 19th century style campus. The big double gates were set in a big portico-style gate tower overrun by ivy made tired by the summer's heat, and the arriving students could just make out the burnished plaque that bore the school's name and motto on the outside wall. “The Claremont Academy for the Gifted, Scientia Potentia Est." Waiting for them at the security booth just inside the front gate was a a friendly-faced woman of middle age, wearing a sensible linen suit and a smile. "Hey folks!" she said after knocking on the window to get it rolled down. "I'm Mrs. Stephanie Harcourt, head science teacher around here. There's a snap faculty meeting been called, and what with the summer session and such that leaves just me and my science project to show you around the place for right now. Go on up and park in family parking," she said, pointing into the big lot that the gate opened up to. "I'll meet you up there..." As the van moved to pull up, she looked around and called in a teacher voice, "Hey, Mr. Koyama! What did I say about showing off?"
  23. Once the orientation tour was over, when the students had been cut loose for a little while, Erin decided to take a walk on her own. She liked her room and her new roommate well enough, but she knew she'd feel antsy until she had a really good idea of the layout of the place. With a notebook, pen and a map of campus in hand, she headed out and onto the broad green grounds of the academy to look around. It looked a lot different than it had the last time she'd been here, picking up a part for Dr. Atom. The lawn had been brown and dead then, and there'd been a pile of skeletons over by the front gate, people trying to get in to safety or beat their way in to get revenge on the heroes who hadn't saved them, who could say? Erin shook off the memory and kept walking. It was a beautiful day in a beautiful world, and she wasn't going to spoil it. All the same, she was on alert as she walked, keeping an eye out in all directions for anyone approaching, and noting down possible strategic locations in her notebook. It made her feel better.
  24. It had already been a very long day for Erin by the time she got off the plane, and the most difficult part hadn't even started yet. She'd taken the redeye out of Seattle at 8pm, standing with bleary-eyed commuters and vacationers still smelling of Memorial Day barbecue smoke as they all shuffled together through security. She supposed that it was a mark of Dr. Franklin's confidence in her that he'd let her travel coach this time, a sign of his faith that she could be squashed in with other people for seven hours of flight without losing her composure. And she'd done all right for herself, hadn't she? She'd read her magazines, looked out the window at the acres of lights below, eaten the wasabi peas she'd brought along, much to the disgust of her seatmate. The late-night plane was less crowded, at least, and most of the people spent most of their time sleeping. It would've been nice to have a discman or an iPod or something to distract her, but she wasn't going to cry about it. She'd be too busy for distractions soon, anyway. She picked up a midnight snack during the stopover in Cincinnati, some horrible thing that was masquerading as chili, but she ate it anyway, too pragmatic to waste food. By the time she'd crossed three time zones and touched down at eight in the morning in Freedom City, she wasn't exactly sure how long she'd been traveling. But she was very glad to be back on the ground. She ignored the announcements about baggage claim as they touched down, since everything she owned was in the duffle bag at her feet. She was traveling light, but at least she wasn't going to lose her luggage. With her bag slung over her shoulder, Erin made her way down the ramp to the terminal with everyone else, pausing as she disembarked. What was she supposed to be looking for now? She herself looked just like any number of high school or college travelers, her short hair rumpled from the trip, blue blouse and khakis a bit wrinkled, her face a little confused. Nothing about her suggested anything out of the ordinary, so how was anyone supposed to find her? She wished she'd double-checked all this ahead of time, but it was too late now. Nervously she looked around, automatically inventorying who was nearby, who was in reach and could hurt her, and what threats might be coming from every direction. With a frown, she shook it all off. This was an airport, and everything was fine. She just needed to find her ride.
  25. [floatr][/floatr] Player Name: Electra Character Name: Keeley Erin White (goes by Erin) Power Level: 15 (250/250PP) [289] Trade-Offs: None Unspent PP: 0 Progress to Impervium Status: 139/150 New Hotness In Brief: A survivor of plague and apocalypse in her home universe, Wander is a dimensional refugee working to make a place for herself both on Earth Prime and among the heroes of Freedom City. Alternate Identities: Wander, Erin Keeley White (her original name, legally changed to distinguish her from her Prime-native counterpart) Identity: Secret, though she does little to protect it Birthplace: Seattle, Washington, Earth EZO1(e) Occupation: High School Student, Extreme Babysitter Affiliations: Young Freedom Family: Father: Roger White (1962-2007), Mother: Clarissa (Anderson) White (1967-2007), Sister: Megan White (1999-2007), Paternal Grandparents: Martin and Cecily White (1937-2002)(1942-2007) Maternal Grandparents: Donald and Eileen Anderson (1942-2007, 1945-2007) Age: 18 (DoB: November 11, 1992) Apparent Age: 18 Gender: Female Ethnicity: Caucasian Height: 5'8 Weight: 175 Eyes: Brown Hair: Auburn Description: Tall and solidly built, Erin's average appearance allows her to blend into the background behind her more spectacular teammates. Her eyes are medium brown, her hair auburn and shoulder-length, usually held back clips or in a blue hairband when she's working. Her physical invulnerability gives her the pale, smooth skin of someone who's never gone out in the sun or worked with her hands, but it also means she never gets acne or freckles anymore. Most people would say Erin looks and moves like an athlete, but anyone who's been in a theater of combat would say she moves like a special-forces veteran, a somewhat dissonant description for a girl still on the cusp of adulthood. Erin's wardrobe is quite limited, and most of her clothes have obviously seen many washings and even some mending. Unlike the other members of Young Freedom, Wander does not have a distinctive individual uniform, instead wearing the blue and gold spandex uniform that Claremont provides to students for superpowers training. Power Descriptions: Wander's powers, while formidable in their own way, are not the flashy and world-shaking displays that many superheroes possess. Fast but not a speedster, strong but not a powerhouse, able to leap but not to fly, and enduring without transcending physical needs, she is the jack of all trades who is master of none. The one thing she is really good at is melee combat, in which she is unmatched one on one or in large groups. Abridged History: Erin was born in an Earth-variant universe that would eventually be classified Earth-EZO1(e). Her universe split off from Prime in 2006 when a contagious and fast-acting disease arose that began wiping out huge swaths of the world population. A vaccine was quickly developed and widely distributed, but instead of curing victims, it destroyed the higher brain functions of all vaccinated individuals and rendered them superpowered and homicidal zombies. Erin, who at the time time vaccine was distributed was sequestered on the ranch of her eccentric genius uncle, was protected from its ravages. Instead she received a vaccine her uncle devised, one that gave her enhanced immunities and superpowered strength, speed, and endurance. It was enough to keep her alive, even as the rest of her family and her world died. Eventually she reached Freedom City and was able to contact Prime, with the help of Doctor Atom, and was brought over as a refugee. Once on Prime, Erin was placed into quarantine for several months, then spent more months trying to acclimate to the world. She was introduced to the Prime counterparts of herself and her family, but although they are on cordial terms, the decision was made that she should not live with them permanently. Instead, she was given a place at the Claremont Academy, where she worked very hard to catch up on a year and a half of missed schooling, as well as training her powers for a world where survival usually didn't require lethal force. She made friends at school and joined Young Freedom, the second Claremont superteam, where she has had many adventures. (For Erin's complete history, visit her News Thread.) Personality & Motivation: Erin is a serious young woman with a strong tendency towards singlemindedness, though she shows occasional flashes of an offbeat sense of humor, especially around her friends. She has a reputation around school for being dangerously unstable, thanks to her early jumpiness and ultraquick reaction time, but in truth has never actually injured another student outside of sparring, and these days is not nearly as easy to startle. Prone to occasional lapses into depression for obvious reasons, she remains in comprehensive therapy with the school psychologist. Generally she is fairly easy to get along with, and is far more likely to live and let live than to pick a fight, at least in social situations. She is extremely protective of her friends, to the point where it can be a problem when they are in a dangerous situation and she must stop protecting them in order to let them do their work. Motivation has been a continuing theme in Erin's story at Claremont. She has struggled with the idea that she is merely doing hero work because it is expected of her and she wants to be on good terms with the people who pay her room and board, or that it's because of the guilt she feels at failing to save her family and world despite her powers. She is gradually becoming comfortable with the truth that hero work itself makes her happy, and that in alleviating or averting the fear and pain of others, she is slowly coming to grips with her own. Although she frequently claims she'll start a one-woman moving company after graduation if she does not make the cut for the Freedom League, the truth is that she is deeply invested in being a hero now, and not much is going to stop that. Powers & Tactics: Wander is a seasoned melee fighter whose preferred tactic is to hit fast and overwhelmingly hard, in the hopes of disabling her opponent before they have a chance to hit her back. Her weapon of choice is a five-foot-long expandable baton that is designed to prevent her from using lethal force against enemies, while simultaneously extending her range and allowing her pinpoint control of the damage she causes. Her lightning-quick fighting style allows her to pick off many less-skilled opponents at one time, but if given the option, she will usually target the biggest, baddest villain first and allow her teammates to take care of the goons. Complications: Can't Pay the Rent: Erin has a couple of part time jobs, but she doesn't make much, and what she makes, she tends to squirrel away. She doesn't have a lot of clothes or possessions, and can't pay her way to do a lot of things her classmates wouldn't think twice about. I Can't Stand to Fly: Wander cannot actually fly; she can simply jump hella high, and uses her incredible acrobatics training to maneuver in the air as well as most fliers. The GM can at any time tell her that she cannot reach a particular location by jumping (i.e. that it's moving too fast or erratically, or is too high off the ground), or that she'll have to find an alternate route across a large body of water, firestorm, or other surface which she could not normally safely pass through. Loyalties: Wander is a member of Young Freedom. She has to be available when the team is called on and able to work with her teammates. She also must maintain a public image to comport with being a superhero, as much as anyone ever notices her. Her teammates are very important to her, and she would do just about anything for them. Trevor, though not technically a teammate, is also very important to her for different reasons. Double Trouble: Erin is an extra copy on Prime, there is already one perfectly serviceable Erin Keeley White going about her non-powered business in Seattle. Legally, Erin has new papers as Keeley Erin White, but there's still tons of room for confusion. Overprotective: After one miserable failure to protect someone she cared about, Erin isn't about to let it happen again. She will step in front of a teammate or a civilian whenever possible, even if it would be objectively unwise or unnecessary. She may also underestimate peoples' abilities to take care of themselves, something that can cause friction when working with her peers. Post Traumatic Stress: Violence and death in Erin's past has resulted in PTSD that tends to express itself mostly in combat situations. Therapy has allowed her to overcome the worst of her instinctive reactions, but when her life or the life of a friend is threatened, or when she is very afraid, she may lose the ability to modulate her attacks or correctly read situations. Abilities: 10 + 4 + 6 + 2 + 2 + 0 = 24PP Strength: 40/20 (+15/+5) Dexterity: 20/14 (+5/+2) Constitution: 30/16 (+10/+3) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 10 (+0) Combat: 20 + 20 = 40PP Initiative: +13 Attack: +10, +15 Melee Grapple: +30/+20, +36 Super-Strength Defense: +15 (+10 Base, +5 Dodge Focus), +5 Flat-Footed Knockback -14/-1 Saving Throws: 0 + 3 + 6 = 13PP Toughness +15/+4 (+10/+3 CON, +5/+0 Protection, +1 Leather Jacket) (14/0 Impervious) Fortitude +11/+3 (+10/+3 CON, +1) Reflex +10/+5 (+5/+2 DEX, +5) Will +7 (+1 WIS, +6) Skills: 80R = 20PP Acrobatics 13 (+18) Craft (Electronic) 4 (+5) Craft (Mechanical) 2 (+3) Drive 2 (+7) Knowledge (Tactics) 2 (+3) Intimidate 10 (+10) Notice 16 (+17) Perform (Dance) 2 (+2) Sense Motive 14 (+15) Stealth 6 (+11) Survival 9 (+10) Feats: 34PP Acrobatic Bluff All-Out Attack Attack Focus (Melee) 5 Challenge (Fast Task) 1 (Acrobatic Feint) Defensive Attack Dodge Focus 5 Equipment 2 (10EP) Evasion 2 Fearless Improved Initiative 2 Interpose Luck 4 Minion 0(10) (Super-Kitty, 150PP) (+10 Veteran Reward) Move-By Action Power Attack Skill Mastery (Acrobatics, Intimidate, Notice, Survival) Takedown Attack 2 Track Ultimate Save [Toughness] Uncanny Dodge (Audio) Powers: 4 + 3 + 14 + 6 + 40 + 1 + 2 + 1 + 14 + 5 + 13 + 5 + 2 + 6 + 2 + 2 = 120PP Device 1 (Wander's Bat; 5PP, Flaws: Easy-To-Lose 2, Feats: Subtle [Collapsible]) [4PP] Strike 0 (Feats: Extended Reach 2 [15ft], Improved Critical 2 [18-20], Improved Throw, Stunning Attack, Drawbacks: Non-Lethal) [5PP] Device 1 (Sunglasses and Earrings from Midnight; 5DP, Flaws: Easy-To-Lose) [3PP] Immunity 1 (Auditory Effects) [1DP] Super Senses 3 (Infravision, Visual Counters Obscure [fog/mist]) [3DP] Sensory Shield 1 (Auditory)[1DP] Enhanced Constitution 14 [14PP] Enhanced Dexterity 6 [6PP] Enhanced Strength 20 (Extras: Autofire 2 [Rank 10, +1 Damage per 2 points over targets Defense DC, Max +10 Damage]) [40PP] Features 1 (Temporal Inertia) [1PP] Immunity 2 (Disease, Poison) [2PP] Immunity 2 (Need For Sleep, Starvation/Thirst, Flaws: Limited [1/2 Effect]) [1PP] Impervious Toughness 14 [14PP] Movement Array 2 (4 points; PF: Alternate Power) [5PP] BE: Speed 4 (100MPH / 1,000ft per Move Action) {4/4} AP: Leaping 4 (x25, Running Long Jump: 625ft, Standing Long Jump: 312ft, High Jump: 156ft) {4/4} Paragon Array 6 (12 points; PF: Alternate Power) [13PP] BE: Super-Strength 6 (Lifting STR 70, Light Load: 64 tons, Medium Load: 125 tons, Heavy Load: 200 tons, Max Load: 400 tons, Push/Drag: 1,000 tons) {12/12} AP: Flight 6 (500MPH / 5,000ft per Move Action; Note: See Complications) {12/12} Protection 5 [5PP] Quickness 4 (x25, Flaws: Limited [Physical Tasks]) [2PP] Regeneration 6 (Recovery Rate: Bruised 3 [1/round/no action], Injured 3 [1/minute]) [6PP] Super-Senses 2 (Normal Hearing, Extras: Accurate 2) [2PP] Super Movement 1 (Safe Fall) [2PP] Drawbacks: -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC30 Toughness (Staged) Damage (Physical) Bat 15ft DC30 Toughness (Staged) Damage (Physical, Non-Lethal) Bat (Stun) 15ft DC30 Fortitude (Staged) Dazed/Stunned/Unconscious Abilities (24) + Combat (40) + Saving Throws (12) + Skills (20) + Feats (34) + Powers (120) - Drawbacks (0) = 250/250 Power Points Oliver "The Super-Kitty" (Minion) Power Level: 10 (150PP) Abilities: (0 + 2 + 10 + 10 + 10 + 10 = 40 pp) STR: 10 (+0) (18 (+4 w/Growth) DEX: 12 (+1) CON: 20 (+5) (24 (+7 w/Growth) INT: 20 (+5) WIS: 20 (+5) CHA: 20 (+5) Combat: (10 + 10 = 20 pp) Attack: +5 (+7 w/Shrinking, +4 w/Growth) Defense: +5 (+7 from Shrinking, +4 w/Growth) DMG: +7 Strike w/Shrinking (+11 w/Growth) Saves: (1 + 4 + 1 = 6 pp) Tou: +7 w/Shrinking (+9 w/Growth) Fort: +6 (+8 w/Growth) Ref: +5 Will: +6 Skills: (52 r = 14 pp) Acrobatics 8 (+9) Bluff 4 (+4) Climb 8 (+10) Knowledge (arcane lore) 4 (+9) Notice 8 (+13) Sense Motive 8 (+13) Stealth 15 (+16) (+24 w/Shrinking, +12 w/Growth) Feats: (4 pp) Agile Climber Attractive [Cute] Elusive Target Uncanny Dodge (Auditory) Powers: 1 + 4+ 7+ 22 + 2 +2 + 20 + 8 +2 + 6 = 74 pp Comprehend 2 (read/understand all languages simultaneously) (4 pp) Immunity 1 (aging) Impervious Toughness 7 (7 pp) Leaping 2 (x5) (2 pp) Magic Kitty Array 10.5 (21pp; PF: Alternate Power) [22PP] BE: Insubstantial 4 (vulnerable to water; PF: Alternate Power, Subtle) (22 pp) AP: Emotion Control 10 (Extras: Area [General, Burst], Insidious; Flaws: Range 2 [touch]; PF: Subtle) (21 pp) Protection 2 (2 pp) Size-Shifting Array 9.5 (19pp; PF: Alternate Power) [20PP] BE: Shrinking 8 (Extra: Continuous Duration; PFs: Normal Movement, Strength, Toughness) AP: Growth 4 (Extra: Continuous Duration) Strike 7 (PF: Mighty) (8 pp) Super-Movement 1 (Slow Fall) (2 pp) Super-Senses 6 (Aura Reading, Low-Light Vision) (6 pp) Drawbacks: (-8 pp) Mute (common, major) (-4 pp) No Hands (common, major) (-4 pp) Abilities 40PP + Combat 20PP + Saving Throws 6PP + Skills 14PP + Feats 4PP + Powers 74PP - Drawbacks 8PP = 150/150 Power Points
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