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  1. This is the OOC. Feel free to ask me quite literally anything about the thread, especially if it doesn't make sense. I've likely missed something. Nothing much to say to start with. Terrifica got a message to Miracle Girl about the case some kind of way that didn't violate secret identity. If you like, Blarghy, she could have done the same for Leviathan. Otherwise come in as you like.
  2. December 23, 2015. Freedom City. Midtown. Morgan’s Jewlery. 5:00 PM. Christmas was almost here. The sense of the season was in the air…and on the lightpoles…and the windows…basically downtown was fully decorated to all of humanity’s ranged senses. Last minute shoppers mixed with the general hubbub that was downtown Freedom. In fact, Morgan’s Jewlery was doing a fairly brisk business. Normally, the shop usually dealt with custom orders from more wealthy Freedonians, but for this year’s Christmas shopping season they’d stocked up on more affordable jewelry, in hopes that the profits allow them to afford to move the shop to a new, larger location a few blocks away. Evidently, someone had a better idea as to where that money could go. The customers and staff were being menaced by, of all things, a lion while several others emptied the vault and display cases of gold and diamonds to a waiting truck. One of the staff was already downed, apparently badly injured. The alarm button was close to him, unpressed. Strangely, despite the fact that anyone could see what was happening inside if they glanced through one of the shop’s windows, life continued as usual outside of it.
  3. This is the OOC. Feel free to ask me quite literally anything about the thread, especially if it doesn't make sense. I've likely missed something. I...can't think of any set up for this one that I need to put here. Like my boilerplate up there, ask me anything thread related.
  4. This is the OOC. Feel free to ask me quite literally anything about the thread, especially if it doesn't make sense. I've likely missed something. For the record, the store isn't that big inside. It's a storefront kind of place, just your average sized jewelry shop. There are five Customers, and three Store Staff (including the injured man). Four of the Customers and all of the Store Staff are Bystanders and thus PL0 as far as combat goes. However, there currently is nothing to separate the Customer that isn't from the ones that are Bystanders. The injured man is behind the counter, but the rest are pressing against the far wall and each other. The Lions...well...for now that'd be telling. However the ones carrying the jewelry are Minions. The one menacing the Bystanders is not. He's not about to attack them, just keeping them at bay and from getting any Heroic ideas. One last thing. This scene is meant to be Miracle Girl's show. Terrifica isn't supposed to appear until the end of it, but if it looks like she's having trouble the supergenius will appear early. All that AND an extra Hero Point to start, because this is complicated mess of a situation.
  5. January 12, 2016. Freedom City. North Bay. Corner of Osgood and Blake. 1 AM. GM There was a new band of thieves in town. A mansion had been burgled every night. But the hell of it was, even with the expensive security systems, the perpetrators hadn’t been seen. Well, that was inaccurate. There were slight blurs in the recording. But the known people who were fast enough to pull off the robberies all had airtight alibis. Like being in prison, in plain sight on another continent, or literally a member of the Freedom League. Etcetera. That meant this set had gotten their powers relatively recently, or just weren’t in the system. It was a problem. Fortunately, a few heroes had taken notice. PC Terrifica wasn’t sure if Miracle Girl had gotten her message. She was a Claremont student, that much was obvious. Both Lucas and Meilin would attend when they were old enough. She was even considering Nicholson for Lucas’s Pre-K. It wouldn’t have been that hard to figure out which one, however she would respect the unwritten rules of heroes. Not that it stopped her brain from working on the problem, like all the other ones. She was seated on her Terrifi-cycle, observing the latest target of the thieves. Or so she had deduced, and Terrifica was never wrong. She may have had incomplete data to work from, but she was never wrong.
  6. Jan 6, 2016. Freedom City. Lincoln. Corner of 24th and K. 2:15 AM. This building used to be a hotel, years ago. It’d been refurbished into low income apartments in the 80s. Since then it had changed hands a few times, as each owner either gradually realized it was a big money loser or just went bankrupt. The last owner couldn’t afford to make any improvements, and the one before didn’t care enough to bother. It wasn’t condemned, but it was closed by the city health department. Currently it was empty. Or it was supposed to be. There was a new owner. Her name was Kerri “The Dragon Saint” McDougal. Anyone who knew the street gang and/or organized crime scenes knew who she was. An up and coming leader of a gang called named after her. The Dragon Saints were…insane. They’d battled rival gangs and various organized crime families up and down the East Coast, rattling the old order. It was a wonder the Raven or someone else hadn’t stepped in yet. Then again…the sheer outrageousness of the stories was likely working in their favor. Firefights while falling from an airliner? Dueling helicopters? Were those…hoverbikes? Then there was the merchandising and media savvy that made it seems like the worst of the exploits were just Photoshopped movie shoots and made internet stars out of the core Dragon Saints members. Next was the resulting cash building a wall of lawyers between the core members and law enforcement. Finally was the fact that they’d wisely stayed out of Freedom. Until now. A series of daring robberies in their signature over the top style had marked the arrival of the Dragon Saints to Freedom City. Tonight, Kerri was in town, with a number of old hands in tow. The latest chapter of the franchise was getting started. It was up to some heroes to put a stop to it.
  7. There’s been a few threads like this already, so I felt a little inspired. I’m not the talkative or excessively wordy type, so I’ll just get down to busy. I could use a few good men. Or women. I have three PCs in need of assistance with keeping their thread count up. Let’s talk about them a bit, shall we? Terrifica. Early 20s. Supergenius. Does gadgets. Does kung fu. Nerd. Jerk with a heart of the shiniest gold. Has control issues. So much. Obsessed with solving every mystery she comes across. Heart of gold is for the smart/those who use forethought, and the jerk is for those don’t have either of those things. Which is so many. So many. Can show up virtually anywhere in Freedom (or anywhere else on Earth, really) on the trail of a mystery. Samaritan. Teenager. Claremont student. Spiderman, except less funny and human powers instead of spider ones. Generally good natured, but has a savage temper. Miiiight have PTSD. Haven’t fully decided. Good kid, though. Also, very much a teenage boy, no matter how he pretends otherwise. More than a little overconfident. Psychotically protective of his little sister and girlfriend. Has the worst luck when it comes to NOT finding trouble. Queenie. Late 20s. World class chef with a power ring. Lawful good to a fault. Looking for a Superman style hero? Look no further. Hardcore food lover. Drinks too, soft or otherwise. Her identity is based entirely around saving people and feeding something wonderful to the hungry. She’s practically a saint…except for that whole “I don’t care if I die saving someone” thing, the “I don’t need friends” thing, and the “Keep your gratitude to yourself, please” thing. So…yeah… She can be found at her restaurant, the Southern Queen, or patrolling the skies of Freedom like so many others. I try to keep the PCs in my threads limited to 3 (including mine), but more isn’t off the table. If you’re interested in a thread, well…post away. We can discuss ideas. Work something out, maybe. Yeah.
  8. Silberman's Books. Saturday, October 31st, 2015, from the Crack of Dawn to the Witching Hour. Originally Lynn was going to give Halloween a pass this year; not that she wasn't going to observe her favorite non-Jewish holiday (yes, she liked it even better than Thanksgiving), but she wasn't going to do anything special beyond having candy for trick or treaters and maybe conjuring up a few decorations. School was taking up more of her time, and since Gretchen had become her personal crime-fighting assistant she was actively hitting the streets again. In addition, last year's Pier 13/Autumn Court incident took a little wind out of her sails, and she still felt bad about how she'd treated Tona at last year's Halloween party. So this year, she planned to keep it low key. That is, until her sidekick saw how pitiful she'd looked all week, what with the sighing and the longing looks at every jack o' lantern or cardboard cut-out of Frankenstein's Monster taped to a window. She hated to see her normally effervescent boss all mopey like this, so she made a decision and confronted her. "We are doing a haunted house on Halloween, right here in the store," she'd insisted. "And you are going to be scary and inappropriately cheerful and have a great time." And that was that. Shaken from her funk, Lynn really went to town, staying up half the night on Friday to cover the place in cobwebs, skeletons and other ghoulish paraphernalia. Gretchen tweaked the store's sound system and ran cables out into the yard so she could set up hidden speakers in the spooky mini-labyrinth her boss had conjured between the back of the building and the carriage house. Lynn's dad Butch dug his vintage 70s haunted house LPs out of storage and lent them to Gretchen to upload and remix. And in the loft of the carriage house, Lynn cleared out all her conjured gym equipment to make a funky, freaky black light party room, where kids and adults could bob for apples, play scary games and make their own Halloween masks. Emails were sent and cryptic hints left on rooftops in the hope that some of Grimalkin's 'friends' might make an appearance. Not bad for a night's work, really! - - - In the morning before opening, the Silberman's staff was rather stunned; Lance wandered around the dusty bookshelves, slowly shaking his head "Uhh, boss lady? When were you planning to tell us about all of this?" "I know, I know, I should have; I wasn't planning anything, but then Gretchen got sick of seeing me all hangdog, so-" "No, it's awesome, I just-" "We don't have anything to wear," chimed in Kiki, who also seemed to be charmed by the whole affair. "We can make costumes; we can use stuff lying around the store, I can conjure more stuff-" "I have lots of makeup!" Maddy dumped out the contents of her purse and began digging through it. Gretchen grinned wryly, crossed her arms and bumped her hip against Lynn's. "See? Told you this would work."
  9. Character Name: Maven Power Level: 10 (180/180 PP) Trade-Offs: +5 Attack, -5 Damage (Unarmed) Unspent PP: 0 In Brief: Intuitive savant, master criminal, and archnemesis of Terrifica Alternate Identites: None Identity: Unknown Birthplace: Unknown Occupation: Professional Criminal, occasionally Vigilante Affliations: Terrifica (enemy) Family: Unknown Age: Unknown Apparent Age: 25-40 years of age Gender: Male Ethnicity: Unknown (always masked Height: 6’ Weight: 200 lbs. Eyes: Unknown (masked) Hair: Unknown (masked) Description: Maven could virtually be anyone. He is obviously male. His mask is red and covers his entire head. It fits the upper half of his head snugly, but the lower half is made of voluminous fabric that obscures his mouth and jawline quite thoroughly. He favors a leather jacket, jeans, and military style boots for clothing, however this is not in any way a permanent look. He can and has worn every low key men’s style imaginable. History: Maven’s real identity is completely unknown. His DNA and fingerprints on not on file in any database or languishing in some forgotten file room. If he were to take the mask off, no one would recognize him. This is not an accident. Based on the way he moves and handles weapons, it seems he has a military background. However, he’s sanded off enough of the edges so that it’s impossible to know which government trained him. His first recorded appearance is Terrifica’s third recorded Boston case, and he has appeared often since then, forever mysterious. The only thing that is certain is that he is not the missing Lucas Carson. Terrifica checked. His DNA doesn’t match hers at anywhere the degree required to be a blood relative. Personality & Motivation: Maven’s personality is…somewhat variable. He’s never a cackling lunatic. However his ethics, methods, and level of focus appear to be different in each appearance. One appearance he could be a bank robber with an enormous respect for life, and in another he could be casually bombing subway stations and trains with a blithe disregard for casualties. With that stated, he speaks in a stoic monotone and never betrays the slightest emotion with his body language. The only clue to his motivations is what he himself stated in his first appearance. His only goal is to make Terrifica better at being Terrifica. To that end, he is fiercely loyal to her, going so far as to protect her from other villains should they get the better of her. In between Terrifica appearances, he hassles other heroes, looking to improve Terrifica’s peer group. Because he can’t always be around to save her skin, and even if he is, there will be times where he lacks the power required. Power Descriptions: Maven is an intuitive savant. His mind is incredibly intelligent and flexible providing solutions to problems without any of that “thinking” nonsense. There is virtually no mental discipline in which he cannot casually perform to an expert level. However, when asked to explain how he performed a given task, he cannot do so. He just knows how to do it. He has no other powers and it is uncertain whether or not the power is truly his own or a benefit of his mask or some other device. However, he is a gifted and obsessive planner that puts even Terrifica to shame. GMs should represent this by cheating on his behalf liberally, allowing him to perform things that should be flatly impossible for someone who had not planned ahead to that degree. Sudden ambushes, miraculous escapes, off screen teleportation (the trope, not the literal power), and more can and should be liberally employed to make the heroes’ lives as miserable as possible. Within reason, of course. He has no reason to actually kill heroes, and every reason not to do so. Powers & Tactics: Misdirect, misdirect, and misdirect some more. Maven lies with impunity, vanishes when it suits him, and appears in front of heroes just long enough to catch their attention. He is a capable hand to hand combatant, and a crack shot with his submachine guns. In addition to these standard combat methods, he is sure to have an ace in the hole or two (or twelve, depending on the heroes’ luck against him that day) to frustrate any attempts to nab his once and for all. Complications: Just As Planned: Maven’s plans aren’t necessarily complicated, but they always work just as he planned them to. Which does not necessarily mean the heroes lose and/or fail. His entire methodology revolves around pushing the current heroes to the absolute limit of their capabilities before letting them be. For GMs, assume he’s read your PCs’ character sheets from Complications down to the bottom, even if he technically has never met or even heard of them before. That’s the savant part, and he’s never surprised by it. And it’ll make it all the more satisfying when they finally corner him for good. But about that… Uncatchable: Maven’s mystique stems largely from the fact that he’s never been caught. Supervillains who get caught get unmasked, identified, and then the mystery of them is gone. In retrospect, it’s never even been close. In fact, the tighter the trap, the more impossible the coincidence that allows Maven to escape. And every time it’s related to one (or several) innocent seeming things he did earlier for no apparent reason. This is essentially a blank check for a GM to contrive some near impossible coincidence that allows Maven to escape capture for that adventure. He’s especially fond of the letting the heroes catch someone he’d previously kidnapped and dressed as himself. Abilities: 10+10+10+0+0+0=30 Strength 20 (+5) Dexterity 20 (+5) Constitution 20 (+5) Intelligence 30 (+10) [10 (+0)] (Enhanced Statistic) Wisdom 30 (+10) [10 (+0)] (Enhanced Statistic) Charisma 30 (+10) [10 (+0)] (Enhanced Statistic) Combat: 24+10=34 Initiative: +5 (+5 Dex) Attack: +12 Base, +13 Melee, +15 Unarmed Grapple: +18 Defense: +10 (+3 Flat Footed, +5 Dodge Focus) Knockback: -4 Saving Throws: 2+3+0=5 Toughness: +10 (+5 Con, +3 Body Armor, +2 Defensive Roll) Fortitude: +7 (+5 Con, +2) Reflex: +8 (+5 Dex, +3) Will: +10 (+10 Wis) Skills: 56 SP= 14PP Acrobatics 10 (+15) Climb 3 (+8) Drive 5 (+10) Escape Artist 10 (+15) Pilot 5 (+10) Sleight of Hand 10 (+15) Stealth 10 (+15) Swim 3 (+8) Feats: 26PP Attack Focus (melee) Attack Specialization (Unarmed) Defensive Roll Dodge Focus 5 Equipment 16 Evasion Uncanny Dodge (auditory) Enhanced Feats: Improvised Tools Inventor Jack of All Trades Skill Mastery 1 [Bluff, Computers, Craft (artistic), Craft (chemical)] Skill Mastery 2 [Craft (electronic), Craft (mechanical), Craft (structural), Diplomacy] Skill Mastery 3 [Disable Device, Disguise, Gather Information, Intimidate] Skill Mastery 4 [Knowledge (arcane Lore), Knowledge (art), Knowledge (behavior science), Knowledge (business)] Skill Mastery 5 [Knowledge (civics), Knowledge (current events), Knowledge (earth sciences), Knowledge (history)] Skill Mastery 6 [Knowledge (life sciences), Knowledge (physical sciences), Knowledge (popular culture), Knowledge (streetwise)] Skill Mastery 7 [Knowledge (tactics), Knowledge (technology), Knowledge (theology & philosophy), Search] Powers: 71PP Features 1 (Can fire two firearms with a damage bonus of +4 or less simultaneously) (Guns Akimbo) Container 14 (Passive, 70 PP, Intuitive Savant) [device] Enhanced Charisma 20 [20PP] Enhanced Feats 10 (Improvised Tools, Inventor, Jack of All Trades, Skill Mastery 7) [10P] Enhanced Intelligence 20 [20PP] Enhanced Wisdom 20 [20PP][/device] Equipment: 16PP=80 PP for equipment Body Armor (Protection 3) [3EP] Submachine Gun (Blast 4, Autofire) x2 [24EP] Vehicles, HQ, Other Weapons, and Miscellaneous (GM’s Choice) [53EP] DC Block: Unarmed (+15 Hit, Touch, DC 20 Toughness) Submachine Gun (+12 Hit, Ranged, DC19 Toughness, Autofire) Abilities 30 + Combat 34 + Saving Throws 5 + Skills 14 + Feats 26 + Powers 71– Drawbacks 0= 180/180 This is Terrifica’s arch nemesis, as it stated above. For the record, the mystery of this guy’s true identity is supposed to be a permanent mystery, like what happened to Terrifica’s father. I think he works pretty well, and I’d like to submit him as an NPC. But first, let’s you fellas have at him. Did I build something wrong? Is there something that breaks the house rules? Hit me with your best shot.
  10. Supercape

    Brain Drain

    GM 1st September Evening time, with a red sun in the horizon... The Hanover Institute of Technology was well guarded at night, but it was hardly a military complex. Five men, in balaclavas and with all the usual tools of the trade, were breaking in. Wire cutters first, then lock picks. They looked professional, or at least a cut above a tweaking crack addict desperate for some quick bucks. However, they were notable for having good equipment. Excellent equipment, in fact. Power wire cutters, electronically controlled lock picks, remote controlled grenades, and perhaps most surprising, what looked like sci-fi blaster pistols for defence. The Van they had come in was large, black, and silent, looking equally cutting edge, with filed off number plates and a number of antenna and dishes, subtle but present, on the roof...
  11. Okay, just in case we need it, I'm putting this here. Let's assume a time jump from the morning when Saku arrived (we will assume she helped out in the background) to the evening when everyone else gets there; I think that will make things smoother.
  12. OOC for this thread. Also, Jedi go ahead and roll initiative for Blue Stinger. Up to you whether you decide to costume change to beat up the gangsters or do it as Danny. But, either way Initiative!
  13. GM Harvest Supermarket/Alleyway directly across from Harvest Supermarket The Fens, Freedom City, New JerseyFriday, May 15th, 20158:17 PM Foreshadow had been driving through the Fens when all of a sudden a vision took hold. Dozens of gangsters breaking into a Harvest Supermarket in the Fens. Men and women armed with serrated knives. Each stabbing a victim three times. All wearing a bright red cap on their head and smiling sadistically. Everyone was dying around him. Foreshadow had to act, sprinting forward to the nearest gang member...Foreshadow was stabbed in the chest. Looking up at his reflection in one of those robotic claw games he saw his reflection. Or more specifically, that of the store's managers. One of many victims of the night. If Foreshadow couldn't put a stop to it before it was too late. With a quick swerve into oncoming traffic, Foreshadow set course for the Harvest Supermarket Terrifica had a different sort of forewarning. She had been tracking the activity of a new gang to the city for the past month. Unlike Foreshadow she knew for a fact there would be some undertaking tonight. It was a massive initiation night for this new gang. She hadn't been able to piece together the gang's name. Or their active leadership. Just that their habits were comparative to that of a cult. But, she knew just where to be if she wanted to get answers. The Supergenius just had to make it to the Harvest Supermarket in the Fens. Well before the three vans holding wannabe gangsters wanting to butcher multiple people. As for the hero with absolutely no warning of what would be transpiring? Danny was walking by an alleyway when he heard a woman scream. Seeing as a scream never meant anything good in the Fens of all places, Danny peered around the corner. She was surrounded by three men. Each wearing a Red Cap and holding a serrated knife.
  14. The Democratic Republic of the Congo Kinshasa University of Kinshasa campus April 1, 2015 There was no sound on the security feed, but Terrifica and Miss Americana could see what was happening well enough. The MIT scientists flicked a row of jury-rigged switches on the desk in front of them, bringing to life the machine before them. Row after row of panels lit up, vacuum tubes and relays flickering to life, and suddenly a long-dormant machine was alive again, casting a glowing light around the bunker that was its home. "It doesn't make any sense," muttered Dr. Carlos Perez, his long hair in the same ponytail he wore on the video. Crossing his arms, he looked away from the play. "VI has the computing power of a microchip! A _small_ microchip!" His labcoat, and his demeanor, had taken some beatings since the footage was taken two weeks earlier. "She may be the second oldest computer in the world, but the Vivre Informatique had no capacity for sentience! It just didn't!" Suddenly things were happening on screen - the scientists were talking to each other rapidly, their happy faces turning to alarm. Carlos's assistant Felicity was typing frantically at an Archetech laptop slaved to the system, a laptop that began flashing alarmingly, in time with the overhead arc lights in the basement they occupied. Suddenly the lights on VI began flickering in time with the laptop as well - and now, as the heroes watched, doors were sliding open on the far side of VI, doors disgorging primitive humanoid robots! At the sight of the robots, the scientists sensibly packed it in and fled, the camera feed cutting off as the red-eyed metal automatons began advancing toward their work station and the laptop that went with it. Pressing a few buttons on the digital playback, Felicity, who like the other half-dozen scientists looked tired and worn, pulled up a phrase on the laptop's screen. "MAINTENAT, JE SUIS LIBRE!" "We tried contacting the original project team," said Franklin Wright, one of the graduate students on the project, "but of course they're long dead! And most of the records about VI were destroyed during the wars hereabouts." "Those damn Belgians," muttered Perez. "Why would they build a computer _here_? Especially right after the war?" "To keep it from prying eyes," said Dr. Chambord, the goateed, bespectacled man who was one of two actual Congo natives on the MIT team. "The Congo was the jewel of their empire, a shining beacon of European progress in Africa." He sneered. "But no one cared to see the brutality at the heart of it then. Men died in building this. We found the records of it, in the old offices down below." "It's my fault," said Felicity Jones, looking very haggard. "I'm so sorry, I just...I should have pulled the plug! But when we saw those robots, we ran! We thought we were going to get our heads crushed!" "It's not your fault," said Perez, patting his assistant awkwardly on the shoulder before looking at Miss Americana and Terrifica. "But whatever is in there, it made it right through our firewalls and it locked down the whole Computer Science building. All our equipment, all the university's equipment, including the seized supertech from the wars, is now in the hands of a Belgian computer from 1946. That's when we decided to call you."
  15. GM AEGIS Stealth Fighter En Route to Hong Kong Sunday, February 22nd, 2015 6:05 PM On October 10th 2014 Agent Henry Hand, an ex-special forces officer turned AEGIS agent, betrayed the organization. Exposure to Daka crystals had turned hand into a madman. That was only the start of AEGIS' troubles. Hand's capture did nothing to prevent various exotic stolen artifacts that the man had acquired from entering the black market. It was the heroine Terrifica who made the first great strides in following chatter of some sort of secret underground auction occurring in Hong Kong. AEGIS efforts to collaborate with local law enforcements had been stymied behind walls of political red tape. Despite the high level of autonomy Hong Kong managed, the city state had to let the MSS (Ministry of State Security: China's premier intelligence and security agency) take point. The MSS agent in charge of the proceedings only relented in allowing AEGIS to conduct their operation in Chinese soil if AEGIS agreed to bring Terrifica in as an outside third party. Apparently impressed with her investigative efforts. So it was that AEGIS sent a stealth transport plane to Hong Kong in the hopes of recovering some of their stolen artifacts. The US Government also saw the need in keeping its ducks in line. Wasting absolutely no time in sending their special liaison to AEGIS on the flight. Special Agent Lazenby stood in the middle of the craft holding a small laser pointer as he readied himself to brief the small four man party on board, consisting of Terrifica, Captain Henry Thompson, Special Agent Yves Zermeño, and Agent Alyssa Wild (an Israeli woman who spent most of the flight cleaning the parts to a sniper rifle). "If there are no questions may I begin the briefing?" Agent Lazenby openly questioned.
  16. March 7, 2015 WYRM's move to the DeWitt Building had gone well. The new suburban location put the kids in a safe, secure location where they wouldn't be tempted by anything unwholesome in the neighborhood. The nearest restaurant was the Subway across the street, next to the big medical complex, and they were a good twenty-minute walk from the nearest bus station (faster if you had superpowers, of course). The worst trouble they could get into was the tobacco store in the strip mall down at the very end of the street, right where Ashton became unincorporated territory. But the kids were well-supervised - and the old hippie who ran the place knew to keep an eye out for them. WYRM had stayed busy over the last few months, pitching in to help out during the Communion invasion and other crises around Freedom City, doing the subtle work that made sure many of the civilians around the city noticed them and their good efforts, even if they still weren't on the radar of most super-teams yet. "That's okay," the kids were always reassured, "we're doing this work to set the world up for great things - not to make ourselves famous." It was a little frustrating the more glory-minded among them, but they all knew they had bright futures ahead of them. On the morning of March 7, Rampart was out patrolling in the area when the special WYRM communicator they'd given her during her last happy visit chimed. Something was going on that required her special services.
  17. OOC for >this thread.
  18. Feel free to have each of your characters receive the same information as Asad through their own channels. I figure Maxima and Terrifica can already be at the summit; Citizen, too, unless you'd rather have him e-mail himself from Freedom City, AA. Vahnyu, Hronos is a cosmic enough sort of guy I expect you can come up with your own reasons for him being around!
  19. OOC thread for >this thread - robotic mayhem ahead! If you haven't guessed it already, Steampunk is inspired to one of my favorite tabletop games, Warmachine. @EternalPhoenix: if you're OK with it, Mechanized could have called Terrifica in for backup, since they already worked together. @The Osprey: Feel free to involve Endeavor in whatever way you want. I'll see if Raveled adds a character to this too. EDIT: And Blue Jay is in this too! We're ready to go!
  20. GM Post Freedom City Bank, Wading Way, February 27th 2015 A man in his forties, his short hair starting to turn gray, stood grinning in front of the camera; he was dressed in an odd looking uniform that would suit a late 19th century military officer better than a modern day man, modified however with what looked like a steam boiler carried as a backpack, connected by tubes and pipes to the strange rifle the man was currently waving around. Behind him, the bank's surveillance cameras showed a number of robots in a similar Jules Verne fashion, some human-sized and carrying pikes or rifles, others larger, busy rounding up the terrified people that were until moments before going on with their day to day business. "For those who don't know me, my name is Steampunk, and I'm here to make a statement. Emily Stenford, better known as Mechanized, you fancy yourself a heroine and a savior of Freedom City, thanks to the high-tech suit you're wearing. A suit that by all means should have been developed by me! But I guess it was easy for Daddy's girl to get me fired and keep all your company's high tech gear for yourself. No matter! Look at what I have accomplished, with steam technology and magic alone! Come face me, if you dare, and I will show you once and for all, on live TV, who's the best engineer! Or perhaps, you're too coward to show up, and you'll leave all these innocent hostages in my hands?"
  21. GM Leaf Fields Inc. Hanover, Freedom City New Jersey Monday, June 23, 2014 8:48 PM Leaf Fields Inc was far from an industry leader in any field. With the only real significant technological advancements they have made being found on television ads. The sheer number of products that LFI was able to engineer had at least made their profit margins very profitable. Then came their first real breakthrough. The Gravimatrix armor. A power armor that was designed to allow the wearer to manipulate gravitons to control the force of gravity within a limited radius around the suit. The potential applications were numerous. LFI would have been put on the map. If only the suit hadn't been stolen two weeks ago. There wasn't a single shred of evidence of whom the thief was. And they had made sure to completely wreck the R&D lab in the process of stealing the suit. The Freedom City police were on the case of course. Ever vigilant in their search. But, no one had so much as found a breadcrumb leading back to the robber. Then the robberies started. Several members of Freedom City's morally questionable yet sufficiently affluent elite found their homes broken into. The signs of a tremendous force ripping even the most tremendous safe apart as if it were thin sheets of paper. Anything stolen could not be reported to the police, thanks to the legal ramifications that the owners would face. Those with the right ear to the ground noticed a sudden influx of anonymous donations to the Freedom City orphanages and various charities after every robbery. The LFI only focused on the fact that they could easily recognized the signs of their own technology at work. With the police at a dead end, they began to seek assistance elsewhere. Letting it be known through more unsavory elements that they were willing to pay for the return of their suit. Whereas, those whom had the insult of being stolen from had more ruthless intention. Going so far as to hire out criminal elements to eliminate the thief and any competition in the pursuit of recovering all their profits and sending a message. The situation soon became hard for AEGIS to ignore tasking a field agent on to the case. Samantha Vance, otherwise known as Kit, had found out. And Nevermore had come upon the knowledge while making a grown man realize the forgotten sensation of pure terror from several stories above the pavement.
  22. GM Kingston, October 12, 2014, 10:30 P.M. The case was only a day old, and already it had achieved a certain level of notoriety- partially due to the bureaucratic tangle that had piled up in the past 24 hours. The FCPD had called in the Federal Bureau of Investigation fairly quickly... and then, unfortunately, once the media had gotten a hold of the story, information that the police had only just found out- that the girl had recently developed superpowers- got onto the media. And her name, Haruko Miyamoto. That, and new facts being discovered, necessitated bringing in AEGIS. And, after further investigation, the three agencies managed to determine that they needed even further outside assistance. Namely, some sort of mystical assistance, but that would take time. And time, quite often, was in short supply during cases like this. Which lead to the Miyamoto residence, late at night, with two cars parked outside, and a fairly-heavily build man standing outside, waiting to see if any heroes would investigate the story. It wasn't ideal, but... Well. In cases like this, any competent help would be appreciated.
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