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Found 9 results

  1. For rolls and whatnot concerning >this thread.
  2. Saturday, May 3rd, 2014 Later morning DeCosta High School, Freedom City The crowd had swelled beyond the gymnasium's bleachers, leaving many spectators standing on the basketball court or out in the hallway. The low murmur of conversation was an effective white noise, but the young girl perched on a top row was still able to pick out a few strains of conversation. "... Hope I can ask him about the tax on... " "... Wonder what he was thinking when he voted for... " "... Just who is running against him, again?" "... Whatever happened to his son after that fight with... " The Tona Baudin winced and purposefully turned away from that last one. It was more than a year ago that her robotic duplicate had tried to kill Aaron Walsh, and had then turned that same homicidal programming on her friends and allies. She had since repaired those relationships, but now the Congressman was back in town on the campaign trail, which her friends insisted had nothing to do with killing people. Still, Tona was making sure that no one else was going to try and attack Representative Walsh this time. She turned up the hood of her dark green hoodie with a fletching design and settled into her seat. Walsh was supposed to be out at any moment, and this town hall meeting was supposed to go on until past lunch, so she had to be ready to wait all day.
  3. OOC stuff, TK can you roll Intimidate?
  4. 12:21 AM Carrie couldn't remember the last time she was sick, there was a good reason for that, clearly her memory had blocked out such a horrid experience. Her nose was running, her throat was sore from coughing, and her head was pounding. She couldn't sleep at all, not that she'd usually be asleep at this time, but she'd freaking tried, and so now here she was, pulling into the building known optimistically as the Fens Free Clinic. She said optimistic because you had to be plenty optimistic to run anything like a government funded building in the Fens. Still, it was convinent her willingness to go to a hospital was, lacking. She still had dreams about that other place. The smaller, more homely building was a welcome alternative. Really she might of self medicated, but she wasn't sure if this was a cold, or something worse and honestly it'd been a while since she was sick she wasn't one to tell the difference. That and her sister wouldn't answer her phone again. Walking to the pretty much abandoned building which had the the little sign that said 24 hours, she pushed the door open and walked into the reception area, well okay she hobbled. Her hand on her forehead as she moved to the desk and looked for the sheet to sign in.
  5. OOC for thread! Carrie and Cannonade back to Earth Victoriana, to face some political skullduggery and the Cannonites! Please tag! Starting of with Steam and Carrie, will hook Cannonade in asap! Steam is purely a hook here, will not participate in adventure!
  6. "Ah there you are. Devil to find. Pleasure to see!" No matter how long he stayed in Freedom City, Lord Steam continued to dress like the most outlandish fop. And somehow just pulled it off. He got stares wherever he went, and was quite happy to sign photographs. He passed himself off as a British Detective and Aristocrat who fancied a life in Freedom City. His role as inter-dimensional diplomat was less well known. It was easy enough to contact Carrie aka Silhouette. Her Medal of Valour doubled up as a radio receiver for Steam, and his home dimension to contact her, and as fate would have it, pay her well for her services as their best freelance agent. The Summer was hot, hot, but Lord Steam had merely rolled up his starched shirt and kept his top hat on to field the rays of the sun. It was Freedom City Park and he had arranged to meet Earth Victoriana's number one agent there.
  7. Monday, July 15, 8:32am Carrie yawned as she walked into the park clad in track pants, and a light grey t-shirt. She pulled a headband out from her purse and put it in place as she got her headphones out and turned on some music. It was a nice morning, or at the very least, cool. It'd get way hotter in the day, she'd be dodging going back to the Fens which without the rest of the city's much more punctual clean up for the tourist city reeked in the summer heat with the accumulation of trash. She could probably go gathering it, but in what? Her car just wasn't big enough, and she really didn't want the smell sinking into it's apostalry. It was this thought track that went through her head, as she hummed with the music from the cheap headphones over her ears that was occupying her as she stretched out her tendons that concerned her as a youngish looking woman slipped behind her on the bench. She was to whistling the chorus when that woman made it a few paces away from the bench rather nonchalently, and halfway through the song when she suddenly turned her head and spotted said woman making off her with purse. "Hey!" The young woman bolted from the spot and Carrie made after her like a rabbit. A rather slow rabbit really, Carrie wasn't a speed runner, and that woman had much longer younger legs. Carrie was at least twenty feet away when the woman rounded around the building that had the rest rooms, and by the time she got there the young woman was gone, Carrie kept running and nearly passed an older woman walking the opposite direction on the path. Something about this woman made her give pause. She turned on her heel and looked at her, there was something off here. It took her about thirty seconds to figure out what it was, the beading on the handbag, was custom, made with delicate fingers, who spent hours getting the combination right and the button that was used as the latch were very large for a handbag, giving it a cute asethic that made her glad she had used the leftover ones from her other projects when she sewed it on. Carrie's eyes narrowed and ran a few paces, keeping her stride even, but more importantly silent as she approached and with a quick pull on the shoulder snatched the loop of the bag right off the woman's arm in one smooth motion as she ran forward, only stopping a few paces ahead to check to see if there was something missing from it's contents.
  8. Aoiroo

    Empty Night

    June 23rd, 9:48 PM Shadows were long as the sun was finally setting on the hot, hot, hot summer night and Silhouette was seriously considering a new costume. Leather was nice in the winter, it was cool in New Jersey weather and good for keeping warm during the long winter. The summer however, well she was just glad she only did this at night because otherwise she might of passed out in the smoldering rays of the daytime sun. Practical considerations aside, Sil's wardrobe did it's job, as she walked against the walls of Southerside she just looked like a personless shadow wandering the streets without much notice.
  9. [floatr][/floatr] Character Name: Silhouette Power Level: 14 (202/209PP) Trade-Offs: None Unspent PP: 7 Progress To Platinum Status: 104/120 Bronze Reward: Equipment 4 for Silhouette, Equipment 3 & Minion 8 for Changeling Silver Reward: 3rd PC, PL8/120PP (Catalyst) In Brief: An ambush character and close ranger brawler with the ability to turn flat. Alternate Identity: Caroline Wendle Identity: Secret Birthplace: Athens, GA, USA Occupation: Freelancer Affiliations: None Family: Demarco, Marilyn, Alison, Trent Wendle Description: Age: 27 (DoB: April 20th 1986) Gender: Female Ethnicity: Caucasion/Hispanic Height: 5'4" Weight: 130 lbs. Eyes: Grey Hair: Brown The transition into superheroism has left an effect on Carrie's physique. She is no longer underweight, and far less skinny putting on a few pounds of muscle and training up. She's a lot more lean now, but her stance and figure is a lot more poise, and her posture and habits have improved. She looks a lot more healthy in that she has adjusted her sleep schedule to fit her new night job, and her eating habits have improved to compensate for her needing more energy. Her costume a form fitting leather one piece biker suit she spray painted back with a baclava sewn into the collar. Over that is a specially made mask(curtiousy of Dragonfly) with a built in radio feed and lenses that helps her see in the dark. The black out assemble is completed with leather gloves and boots which gives her really the look of a modern ninja. She has several pockets which usually contain things like business and phone cards, some zip ties, bandages, and her car key. History: Carrie's parents travelled a bit before they had her older brother Trent and her, but settled down into a college town when her sister was born. Her mother was ex military and just got off two six year terms to cover college expenses and put down the payments on a house as well as a lease on a coffee shop that she ran with her father who never managed to finish schooling. Growing up there, Carrie tended to hang out with an older crowd. When she turned seventeen, her parents sold their coffee shop to a competing franchise named after a character in Moby Dick and used the money to move to the suburbs outside of Freedom City. It was about a year earlier after hitting puberty that Carrie noticed her slight difference to everybody else in the family. Seeing as it was somewhat limited as a whole but not at all dangerous with some prompting from her sister she kept it the ability to herself. She went through life at a relative normal pace, until her sophmore year of college. While attending a field trip to a museum with her art history class the whole place was seized by some whack job and his minions as a way to call out some big time hero. The guy's mook promptly bound and blindfolded everyone present to chairs to use as hostages when whatever random hero he was trying to called. When said hero did show up, while everyone was distracted Carrie just slipped out of her restraints, hit the singular henchman who was suppose to watch the hostages on the head a chair and untied everyone else. By the time villian had tried to pull the hostage card after the hero had defeated him or whatever obstacle he had set up there were only empty chairs and a knocked out henchman. After that she didn't immediately jumping into the hero ring, but she thought it might be a possibility. After she graduated she found a similar situation when a regular guy was trying to hold up a convinience store. After turning 2D to avoid gunfire and hit him on the back of a head with a six pack of guinesse she started to look into seriously trying to help people with her abilities and started to experiment. What started as an experiment became a full on lifestyle, which Carrie adjusted too accordingly. It wasn't hard to change her sleep and work schedule to suit her going out at nights as she worked freelance anyway, and already had a penchant for sleeping in late. What really became hard was the fact that she had to effectly lie to everyone she met about that part of her life, which Fulcrum whom she befriended as a civilian and does custom tailoring for. Personality & Motivation: Carrie is a big believer in choice as the major decider of what happens to someone in life. Growing up in a college town she saw teenagers work hard and learn to do their dream jobs until they graduate, but she also saw the results of students who dropped out early because of pregnancy, accidents, arrest records, drug use, or just plain laziness. This makes her quite blunt and generally insensitive to most peoples situations when she sees a lot of self inflicted miseries throughout the city. She hates it when people complain about their situation and neither try to see what they can do to improve it or see how lucky they themselves are. She hates it even more when villians and sometimes even heros force their own plans on to innocent bystanders. This includes but isn't limited too, hostage situations, access property damage, and meaningless slaughter from either party. Though she tries to pass herself off as standoffish, she's a bit shy and tries very hard to avoid direct attention in any way possible. This being said, it's really just a self defense mechanism because she herself is very insecure about her own lack of power and is almost constantly comparing herself to others. However insecure she is about whether she is in fact a hero or not, it still doesn't stop her from working hard, and maintaining her own set of morals and ideals about how heroes should act, and about how people should act. This makes her especially hard on herself if she doesn't live up to it herself. Carrie outside of costume is a nerd, plain and simple. She loves works of fiction, any fiction, comics, movies, novels, she has shelves of these just lined up and well bent from rereading them. She also has a taste for the older styles, loving old cars, and older designs and cuts of clothing, as well as steampunk things and clothing (some of which she owns is geniune because of a visit to an actual steampunk alternate universe). If she had the choice she'd be driving some full on classic American muscle cars instead of her mini cooper, or a really nice old chopper, but the car was a gift, and it was better than what she had before, which was nothing. Powers & Tactics: Silhouette can turn flat, which sounds like a rather lame power, but she ultilizes it quite well. Her fingers and limbs are incredibly sharp, and she does not have to assume full form to use them making her able to brawl effectively both in and out of costume with little(or really less) suspect to her idenity. Her black costume allows her to masquerade as a shadow as she moves along walls, and her now more refined use of acrobatics makes her able to run circles around opponents easily before sneaking in for a hit. When alone, she usually relies on divide and conquer methods of attack, while in battle she'll both act as a distraction, and use the distraction of others while trying to maintain the safety of civilians or to catch the villians off guard. Complications: Bad Cravings: Carrie used to smoke in college, and quit afterwards because she couldn't afford to keep up the habit. As a result she gets very, very irratable near bars or clubs or anywhere else filled with cigerette smoke as it gives her cravings. Family: She is very much a family person and since they all live within or near the city limits she will almost always try to attend family gatherings and events. With the recent discovery (well recent to their parents) that her niece and nephew Emilia and Emmanuel are both magnetic metahumans, Carrie has gotten very involved in managing them. PTSD: A lot of really bad days has given Carrie some rather bad memories that can invoke anxiety attacks and incredibly violent flight or fight behavior (usually the later), the triggers being hospitals and mentioning of the Gorgon. No Weapons: She can't actively carry weapons with her because she can't carry make anything that isn't already naturally flat with her when she goes 2D. This has lead to her to improvise a lot. Secret: She does try her best to keep her identity secret by avoiding some of the hazards like her mask falling off(by sewing it to the rest of her suit) or distorting her features with her ability if she's ever caught without it. Struggling: Working freelance her general income is far from stable, coupled with student loans she has had to learned very quickly to live with the very bare minimum. She lives in the Fens near the border of the theatre district and will often take up jobs there painting sets and running theatre tech to help supplement her income. Weak Stomach: Carrie gets nausea very easy, and as such has to take ginger pills before getting in cars or on boats (unless she's driving). The same goes for teleportation, even by friendly parties. Abilities: 6 + 10 + 8 + 4 + 4 - 0 = 32PP Strength: 16 (+3) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 8 + 24 = 32PP Initiative: +13 Attack: +4, +12 Melee Grapple: +17 Defense: +12, +6 Flat-Footed Knockback: -5, -2 Flat-Footed Saving Throws: 6 + 9 + 5 = 20PP Toughness: +12, +4 Flat-Footed (+4 Con, +8 Defensive Roll) Fortitude: +10 (+4 Con, +6) Reflex: +14 (+5 Dex, +9) Will: +7 (+2 Wis, +5) Skills: 116R = 29PP Acrobatics 15 (+20) Computers 8 (+10) Crafts Artisitic 8 (+10) Disable Device 8 (+10) Gather Information 10 (+10) Knowledge (Art) 8 (+10) Knowledge (Behavioral Sciences) 4 (+6) Knowledge (Physical Sciences) 6 (+8) Knowledge (Popular Culture) 3 (+5) Knowledge (Technology) 4 (+6) Language 1 (English [Native], Spanish) Notice 8 (+10) Search 8 (+10) Sleight of Hand 10 (+15) Stealth 15 (+20) Feats: 45PP Accurate Attack Acrobatic Bluff Agile Climber All-Out Attack Attack Focus (Melee) 8 Challenge (Fast Acrobatic Bluff) Dazzling Attack Defensive Roll 4 (+8 Toughness) Equipment 3 (+4 Veteran Reward = 7 [35EP]) Grapple Finesse Improved Critical (Strike) 2 Improved Disarm Improved Initiative 2 Improved Grapple Improvised Tools Luck 2 Move-By Action Ninja Run Paralyzing Attack Power Attack Redirect Set Up Skill Mastery (Acrobatics, Disable Device, Notice, Stealth) Stunning Attack Takedown Attack 2 Ultimate Save (Reflex) Uncanny Dodge (Hearing) Well-Informed Equipment: 7PP = 35EP 2008 Mini Cooper [28EP] Stats: Size: Large [1EP]; Strength: 30 [2EP]; Defense: 9 [0EP]; Toughness: 11 [7 + 4EP] Features: Disguise, Navigation System, Remote Control [3EP] Powers: Concealment 6 (All Auditory & Visual; Flaws: Blending) [6EP] Immunity 5 (Falling Damage) [5EP] Speed 6 (500 mph) [6EP] Super-Movement 1 (Wall Crawling; Flaw: Only While Moving) [1EP] HQ (Underground Under Closed Down Video Store) [7EP] Stats: Size: Medium [1EP]; Toughness: 5 [0EP] Features: Computer, Concealed, Defense System (Blast 10), Garage, Living Space, Power System [6EP] Powers: 4 + 18 + 22 = 44PP Device 1 (5PP Container, Flaws: Hard-To-Lose) [4PP] (Armor, Mask) Immunity 2 (Dazzle [Visual]) [2PP] Super-Senses 3 (Darkvision, Radio) [3PP] Dimensional Control (2-D Form) 3 (15PP Container [sustained Duration], Extras: Action [Reaction]) [18PP] Concealment 4 (All Visual Senses, Flaws: Limited [side View]) [4PP] Enhanced Feats 7 (Defensive Attack, Elusive Target, Evasion 2, Hide In Plain Sight, Improved Defense 2) [7PP] Insubstantial 1 (Flaws: Limited [Width]) [4PP] Strike 9 (Extras: Linked [Drain Toughness], Penetrating 2 [DMG 14], Feats: Mighty) + Drain Toughness 5 (Extras: Affects Objects) [22PP] (Mutation, Training, Ultrasharp Fingers & Feet) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Toughness Bruised (Staged) Strike Touch DC 15 Fortitude Drain Toughness (Staged) DC 27 Toughness [Penetrating 2] Bruised (Staged) Abilities (32) + Combat (32) + Saves (20) + Skills (29) + Feats (45) + Powers (44) - Drawbacks (0) = 202/209 Power Points
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