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  1. Player Name: Heritage Character Name: Grimalkin Power Level: 10/15 (245/250PP) [291] Tradeoffs: +2 Defense/-2 Toughness, +2 Attack/-2 Damage Unspent PP: 5 In Brief: Shapeshifting faerie with a human soul Alternate Identity: Lynn Epstein Identity: Secret Birthplace: Atlantic City, NJ Occupation: Bookstore owner Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Former partner of the Shrike. Family: Elaine Epstein (mother, deceased), Harold 'Butch' Epstein (father), Benjamin Epstein (brother), Edna Epstein (sister). William 'Colt' Reynolds (husband, deceased), Zachary Reynolds (son), Ruth Reynolds (daughter), Jonathon Reynolds (son) Description: DOB: June 17, 1988 Apparent Age: As Lynn, early thirties; as Grim, late teens Actual Age: Over 100 Gender: Female Ethnicity: Caucasian Height: 5'3" Weight: 122 lbs. Eyes: Brown Hair: Brown; shoulder-length and curly as Lynn, short and spiky as Grimalkin Lynn is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but 'Lynn' keeps the tips discretely hidden under her hair, though she can always alter them in a pinch. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; one day it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling 'suckers', until one night she saw a young streetwalker attacked; the FCPD's profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. For several years, she was a member of the West End-based superhero team known as the Interceptors, along with Dynamo, Fulcrum, Jack of All Blades and William 'Colt' Reynolds. She eventually married Reynolds in 2011, and retired from active crime-fighting, and had not been seen in Freedom City since. Upon her return in 2014, Lynn reopened Silberman's Books, the store she inherited from her grandfather on her twenty-second birthday; the building had been shuttered since she and Colt where married in it 2011. Lynn currently occupies the apartment above the shop. She revealed to her friends that time moved differently on Colt's world, where she'd been for the last three years, and she's now over one hundred, having raised a family with her husband, who has since died at age 99 back in his home dimension. Lynn ended her relationship with Gretchen McDaniels, her former sidekick the Shrike, who relocated to the Emerald Cities, though she hopes one day they can try again to make it work. In addition, due to a traumatic event in the summer of 2018, she lost access to some of her previous powers, which will take some getting used to after all these years. Her mother died of ovarian cancer in September 2020, and her father is currently living with her. Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past, even though she still misses Colt terribly. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. Since becoming a mother and having to leave her family behind on another world, she has taken a very motherly attitude towards her friends and coworkers. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life in the pursuit of the law. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually her own glamour), which she uses as props, furniture or just her own amusement. In combat, Grim prefers to use stealth to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. She has also learned how to use glamoured objects to capture or obstruct her opponents. She has also recently discovered how to adjust the density of her glamour to pass through small cracks, avoid certain types of damage and even fly again. Complications: Enmity of the Fey: As a fey with a human soul, and thus the capacity for genuine creativity, Grim is resented by most faerie creatures, and sometimes even considered an abomination. Momma Bear: Grim is very protective of those she cares about, especially friends, family and the staff of her bookstore. Prejudice (The Rich): Due to her lower middle class upbringing, Grim frequently has a hard time sympathizing with the well-to-do. Secret Identity: Though she doesn't go to the lengths some heroes go to protect it, Grim does try to keep the two sides of her life from intersecting. Sometimes it even works. Yente: Grim is in fact a Jewish grandmother, and sometimes cannot help herself from meddling in people's lives, i.e. trying to patch up relationships, acting as matchmaker, etc. My Old Man: Grim's recently widowed father is currently staying with her; this could prove to be problematic. Abilities: 4 + 16 + 8 + 4 + 4 + 16 = 52PP Strength: 14 (+2) (Heavy Load: 175 lbs.) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 26 (+8) Combat: 12 + 8 = 20PP Initiative: +12 Attack: +6 Base Grapple: +8 Defense: +12 (+4 Base, +8 Dodge Focus), +4 Flat-Footed Knockback: -4 Saving Throws: 6 + 8 + 4 = 18PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude +10 (+4 Con, +6) Reflex +12 (+8 Dex, +4) Will +10 (+2 Wis, +8) Skills: 124R = 31PP Acrobatics 12 (+20) Bluff 12 (+20) Craft (Artistic) 8 (+10) Craft (Structural) 6 (+8) Diplomacy 7 (+15) Disguise 2 (+10, +40 Morph) Gather Information 7 (+15) Intimidate 2 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (Streetwise) 8 (+10) Language 1 (Hebrew) Medicine 3 (+5) Notice 13 (+15) Search 13 (+15) Sense Motive 3 (+5) Sleight of Hand 7 (+15) Stealth 12 (+20) Feats: 35PP Acrobatic Bluff Beginner's Luck Benefit: Wealthy Challenge [Fast Feint] Challenge [Fast Taunt] Defensive Roll 2 (+4 Toughness) Distract (Bluff) Dodge Focus 8 Elusive Target Equipment 5 (25EP) Evasion 2 Fascinate (Bluff) Improved Initiative Jack-of-All-Trades Luck 3 Move-By Action Power Attack Setup Taunt Uncanny Dodge (Auditory) Enhanced Feats Luck 2 -> Luck 5 Takedown Attack 2 Equipment: 5PP = 25EP Silberman's Books (PL10 HQ) [15EP] Size: Small [0EP] Toughness: +5 [0EP] Features: [15EP] Communications Computer Cover Facility (Bookstore) Fire Prevention System Gym Library Living Space Powers 5 (150PP, see below) Security System 2 (DC 25) Workshop Concealment 1 (ESP Effects, Extras: Area [General, Burst], Duration [Continuous], Feats: Progression [Area] 4 [100ft/rank = 100ft radius], Selective) [9PP] (Magic Wards) Dimensional Pocket 1 (Extras: Duration 3 [Continuous, Lasting], Feats: Progression [Capacity] 1 [250 lbs.]) [6PP] (Magical Safe) Features 1 (Temporal Inertia) [1PP] Nullify 10 (Summon effects, Super-Movement [Dimensional Travel] effects, and Teleport effects of Any Descriptor, Extras: Action 3 [Reaction], Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], Feats: Progression [Area] 1 [10ft/rank = 150' radius]) [91PP] (Magic Wards) Teleportation 8 (2000 miles/Continental, Extras: Duration 2 [Continuous], Portal, Flaws: Anchor [Linked Mirror], Feats: Progression [Portal Size] 1 [10ft x 10ft]) [41PP] (Magic Mirror) Rusty's Ranch (PL10 Training Area) [10EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [3EP] Combat Simulator Gym Powers 5 (144 PP, see below) Security System 1 (DC 20) Concealment 1 (ESP Effects, Extras: Area [General, Burst], Duration [Continuous], Feats: Progression [Area] 4 [100ft/rank = 100ft radius], Selective) [9PP] (Magic Wards) Features 1 (Temporal Inertia) [1PP] Nullify 10 (Summon effects, Super-Movement [Dimensional Travel] effects, and Teleport effects of Any Descriptor, Extras: Action 3 [Reaction], Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], Feats: Progression [Area] 1 [10ft/rank = 150' radius]) [91PP] (Magic Wards) Teleportation 8 (2000 miles/Continental, Extras: Duration 2 [Continuous], Portal, Flaws: Anchor [Linked Mirror], Feats: Progression [Portal Size] 1 [10ft x 10ft]) [41PP] (Magic Mirror) Powers: 4 + 3 + 32 + 5 + 20 + 7 + 5 + 10 + 11 = 97 All powers carry the Magic, Dark Fae Lineage descriptors Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] (Dark Faerie Tongue) Dimensional Pocket 3 (Flaw: Limited [Storage only], 500 lbs.) [3PP] (Dark Faerie Vault) Fae Magic Array 14 (28PP Array, Feats: Alternate Power 4) [32PP] BP: Create Object 10 (10 cubes, Toughness +10, Lifting Strength 50 [Heavy Load: 12 tons], Extras: Duration [Continuous], Feats: Innate, Precise, Progression 3 [50ft cubes], Selective, Subtle; Drawbacks: Limited [Cannot Create Metal], Power Loss [Contact with Iron]; Flaws: Action [Full]) {25/28} (Dark Faerie Conjuration) AP: Damage 8 (Extras: Range [Ranged]; Feats: Accurate 3, Improved Critical 2, Incurable, Precise) {23/28} (Shadow Knives) AP: Paralyze 10 (Extras: Range 2 [Perception]; Flaws: Action [Full], Sense-Dependent [Visual]; Feats: Subtle 2) {22/28} (Fearsome Faerie) AP: Snare 8 (Extras: Regenerating; Feats: Accurate 3, Reversible) {28/28} (Dark Faerie Prison) AP: Strike 8 (Extras: Penetrating 2; Feats: Accurate 2, Improved Critical 2, Incurable, Mighty, Takedown Attack 2, Variable Descriptor 2 [Any Fae]) {20/28} (Dark Faerie Strike) Flight 2 (Feats: Subtle 1) (25 mph, 250 ft/rnd.) [5PP] Glamour Body Array 9 (18PP Array, Feats: Alternate Power 2) [20PP] BP: Morph 6 (Any Form, +30 Disguise, Extras: Continuous, Flaws: Limited [Cannot Mimic Metal]) {18/18} (Dark Faerie Body) AP: {12 + 5 = 17/18} Concealment 10 (All Non-Tactile Senses, Flaws: Passive; Feats: Close Range, Selective) [12PP] Flight 2 (Feats: Subtle 1) (Stacks with Flight 2) [5PP] Stacked Power: Flight 4 (Feats: Subtle 2) (100 mph, 1000 ft./rnd) AP: {5 + 13 = 18/18} Flight 2 (Feats: Subtle 1) (Stacks with Flight 2) [5PP] Stacked Power: Flight 4 (Feats: Subtle 2) (100 mph, 1000 ft./rnd) Insubstantial 2 (Gaseous Form; Feats: Selective, Subtle 2) [13PP] Immunity 7 (Aging, Cold, Disease, Heat, Starvation and Thirst, All Suffocation) [7PP] (Dark Faerie Endurance) Luck Control 1 (Force Reroll; Feats: Luck 2) [5PP] (Luck of the Faerie) Super-Movement 5 (Slow Fall, Sure-Footed 1, Trackless, Wall-Crawling 2) [10PP] (Dark Faerie Nimbleness) Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Auditory]) [11PP] (Dark Faerie Senses) Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Moderate [+50% DC]) [-2PP] Weakness (Iron, Frequency: Uncommon, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] DC Block: Name Range Save Effect Attack bonus Unarmed Touch DC17 Tou (staged) Damage +6 Shadow Knives 80 ft. DC23 Tou (staged) Damage +12 Fearsome Faerie Perception DC20 Will (staged) Fail: Slowed >5: Paralyzed N/A Dark Faerie Prison 80 ft. DC18 Ref (staged) Fail: Entangled >5: Bound and Helpless +12 Dark Faerie Strike Touch DC25 Tou (staged) Damage +10 Dark Faerie Conjuration 100 ft. DC20 Reflex Save Trapped N/A TOTALS Abilities 52 + Combat 20 + Saving Throws 18 + Skills 31 + Feats 35 + Powers 97 - Drawbacks 8 = 245/250 Power Points
  2. Silberman's Books. Wednesday, March 27th, 2019. 12:35 pm It started out as a bit of joke, really, until the idea began to take hold in Lynn Epstein's brain. Then the more she thought about it, the better and better it sounded. Surely there were lots of people in 'the biz' who could this kind of service. And it wasn't like they needed the money; heck, they could do it for free! No need to discriminate against struggling, up-and-coming heroes; it could really give them a leg up! So she sent a message to the one person she knew who currently fit the bill in Freedom. And who knows, maybe they could eventually add more? The changeling waited in her office, sipping mint tea as she waited for guest to arrive.
  3. April 1, 2017 It wasn't that Winifred Wei wasn't allowed into the city by herself, per se, rather everyone involved agreed that given her condition it would have been monumentally unwise. Still, prudence had never ranked high among her gifts and the restriction chafed. Browsing the breathtaking wealth of information available via the Academy's computer lab kept her reasonably occupied but while picking through the bibliography of references on a poorly maintained page the displaced Victorian was surprised to come across the title of a long out-of-print book written by one Heinrich Schreiber. What Winifred knew which the site's amateur scholar could not have was the Schreiber was the pen name of one Nika Azadeh Sharifi, one of London's famous 'rogue scientists' - famous, at least, in her own day. Old Madar Nika had been wizened by the time Winifred had met her, only half coherent, though that had still placed her among the more reliable in that community of peers. She'd never heard of the older woman having had any of her work published in earnest, only the occasional pamphlet but as she began researching in earnest she learned that 'Properties of Humours and Tinctures Thereof' had been complied well after its author had passed away, complied from recovered notebooks as an oddity more than serious research. She had known, of course, that in the century and a half she'd spent transmuted into a statue anyone she had ever known had surely passed away but it was still a sobering thought. Further digging and several phone calls later the young alchemist had learned that against all odds a shop in Freedom City's West End had a copy of the book on its shelves. The sensible thing to do would have been to explain the situation to one of her friends and plan a day out; the book was unlikely to disappear within the week, after all. Instead she called upon skills learned from watching the cagier of her circle to slip away in the early hours of the weekend, intent on holding Madar Nika's work in her own hands without delay.
  4. Silberman's Books [15EP] Size: Small [0EP] Toughness: +10 [1EP] Features: [14EP] Communications Computer Fire Prevention System Gym Library Living Space Powers 4 (120PP, see below) Security System 2 (DC 30) Workshop (Electronic, Magical) Powers: [120PP] Concealment 1 (ESP Effects, Extras: Area [General, Burst], Duration [Continuous], Feats: Progression [Area] 4 [100ft/rank = 100ft radius], Selective)[9PP] (Magic Wards) Dimensional Pocket 2 (Flaw: Range [Touch], 250 lbs.) [2PP] (Magical Safe) Nullify 12 (Summon, Super-Movement [Dimensional Travel], and Teleport Effects of Any Descriptor, Extras: Action 3 [Reaction], Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], Feats: Progression [Area] 1 [10ft/rank = 120ft radius]) [109PP] (Magic Wards)
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