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  1. So after the political drama of the Lor elections, the Praetorian's are looking to explore the systems around there home on CoVic station and beyond. If you already have a Praetorian character you wish to use, or you want you new space character to join in the explorations let us know and we'll find you a place!
  2. Kestevan 79 Coalition Victory Station Legion Day GM Post Tra’Nor should have been celebrating with all the other Lor on the station, today was when they celebrated all the achievements of the Lor military and even though the station wasn’t part of the Republic many of the establishments allowed those like her to eat and drink for free. On New Lor-Van the finest ships of the fleet would fill the skies and the finest legion would march to be cheered by the gathered Lor. But Tra’Nor didn’t feel that they really had anything to celebrate, since the fall of Lor-Var during the Communion War the Republic hadn’t been as strong as it once was, the different fleet off fighting to stabilize the Republic from threats outside. Maybe it was the old tales her clone mother use to tell but she felt that the Republic need larger than life heroes and whilst the Republic produced many of her own, like the Grand Nauarchus Frankan, but she felt that the almost mythic Praetorians fitted the bill rather well. So this Legion Day she had volunteered to sit on monitor duty in the CoVic’s Praetorian base bathed in the blue light of the many displays seeing the known galaxy monitored, though nothing apparently was happening today. Apparently today was going to be quiet today, the rest of the universe was taking the day off as well. With the Praetorian's she should have know better.
  3. Power Level: 10 (150/150PP) Tradeoffs: +0 Toughness/-2 Defense Unspent PP: 0 In Brief: Alien cyborg with telepathic and technopathic powers Alternate Identity: ditra055diplo Identity: Public Birthplace: Somewhere in Lor space Occupation: Diplomat and politician Affiliations: Second Hive, the Coalition, the Praetorians? Family: Hundreds of hive mates Description: Age: 10 Gender: Female shell Race: Nameless (Diplomatic model) Height: 170 cm Weight: 55 kg Eyes: Golden Hair: Green Skin: Green Ditra is a very pretty Nameless agent of the Diplo class, marked by green skin and green hair, which she currently wears short. Due to the nature of her robotic body, she has few physical needs, so she tends to dress in simple yet flattering jumpsuits in gray, white or black, which offer little protection from hostile environments or attacks. She does own an older EVA suit that she keeps in her luggage in case of emergency. History: Ditra is a Nameless agent, one of hundreds chosen to serve her race's long-term plan to infiltrate and overthrow the Republic from the inside. But the Fifty Year Plan, which had somehow not been completed in nearly two hundred years, quickly became obsolete once the first agents were exposed in the early stages of the Communion Incursion three Terran years ago. Like the rest of her race, Ditra had to adapt to a radical new situation, and she was as surprised as anyone else to find herself fighting alongside the 'marks' in what would come to be called the Coalition. But she has always liked the Lor, and never specifically wished them any ill will, so maybe it should have been less of a shock. She served with distinction throughout the conflict, even receiving the grudging respect of members of other races. With the fighting over, Ditra registered herself along with the other more or less law-abiding agents, and looked into finding some sort of gainful employment on CoVic Station; she did a number of odd jobs, including security, labor negotiations and working in the various markets throughout the station. One day she was approached by members of her hive about possibly serving on the Coalition council as a representative for the Nameless; they pointed out that she was a popular agent, and her distinguished war service meant that she was already known outside the hive. After much consideration, she agreed to having her designation placed on the ballot, and was shocked to find that she'd won the election by a significant number; she now suspects there was some sort of tampering that guaranteed her victory. Despite (or perhaps because) of the way she came to her position, she takes it very seriously, and she sincerely wants what's best for her people, even though no one can agree on what that truly is right now. Personality & Motivation: Ditra Fifty-Five was, like all Diplomatic units, designed, bred, cloned, assembled and programmed specifically to be likable, helpful and attractive to the Lor. Yet even if one knows this, it's hard not to like her; she's pretty, warm and charming, and genuinely wants to serve both her race and the Coalition as a whole. She's very much aware of how most races see her kind, and will freely acknowledge their concerns; she knows that will have to work very hard to earn anyone's trust, and that even then, a single careless word or action can bring it all crashing down. But all is not so serious for this young sentient; she is very curious and loves to learn things, and finds other races and peoples to be fascinating. She also loves playing the elaborate videogames her people design, and spends much of her free time in highly competitive gameplay Powers & Tactics: In terms of offense, Ditra really only has one weapon: the powerful blaster built into her right forearm. But to think this is all she brings to the table is to sell her short; her communication capabilities are considerable, and her databanks hold a tremendous amount of information, which make her an ideal investigator, interrogator or negotiator. Complications: The Nameless Peril: Ditra is a member of one of the least trusted races in the galaxy, and is frequently the subject of considerable prejudice. A Bit of a Snoop: Ditra is both naturally curious and a telepath; she may have a hard time resisting peeking into someone's mind, even if they're a friend. For Love of the Game: Like many Nameless agents, Ditra is a bit of a videogame addict, and may be distracted from time to time by gameplay in her head. Domo Arigato, Mistress Roboto: Though her body contains several biological components, it is still mostly robotic, and thus is susceptible to powers or devices that affect technology. Horrible, Horrible Freedom!: If her centipede-like pilot is ever pulled out of her shell, Ditra would be terribly exposed. A Sense of Duty: As an elected councillor of the Coalition, Ditra takes her duties very seriously, which may lead to moral conflicts over where her loyalties lie. Abilities: 0 + 6 + 0 + 10 + 4 + 8 = 28PP Strength: 10 (+0) Dexterity: 16 (+3) Constitution: 10 (+0) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 16 + 12 = 28PP Initiative: +3 Attack: 6, Melee +6, Ranged +6, Unarmed +6, Blaster +10 Grapple: +16 (+10 Str, Attack 6) Defense: 8 (+8 Defense), 4 Flat-footed Knockback: Saving Throws: 0 + 8 + 5 + 8 = 21PP Toughness: +10 (+0 Con, +4 Defensive Roll, +6 Protection) Fortitude +8 (+2 Con, +8 Enhanced Con) Reflex +8 (+3 Dex, +5) Will +10 (+2 Wis, +8) Skills: 60R = 15PP (*Skill Mastery) Bluff 6 (+10)* Computers 5 (+10) Diplomacy 11 (+15)* Gather Information 6 (+10)* Knowledge (Behavioral Sciences) 5 (+10) Knowledge (Civics) 5 (+10) Knowledge (Galactic Lore) 5 (+10) Notice 3 (+5) Perform (Oratory) 6 (+10) Sense Motive 8 (+10)* Feats: 7PP Benefit: Diplomatic Status Defensive Roll 2 Eidetic Memory Jack of All Trades Skill Mastery (Bluff, Diplomacy, Gather Information, Sense Motive) Well-Informed Powers: 24 + 9 + 3 + 18 = 54PP Standard Diplomatic Shell [24PP] Comprehend 3 (Read, Speak and Understand any Sapient language) [6PP] Features 3 (Internal Compartment, Internal Computer, Iron Stomach) [3PP] Immunity 9 (Life Support) [9PP] Protection 6 [6PP] Communications Package (ComPac) [9PP] Base Power: Mental Communication 5 (Extra: Subtle) [6PP] AP: Datalink 5 (Radio-based, Extra: Subtle) [1PP] AP: Mind Reading 10 (Extra: Subtle, Flaw: Limited to Surface Thoughts Only) [1PP] AP: Radio Communication 5 (Extra: Subtle) [1PP] Sensory Package (SensPac) [3PP] Super-Senses 3 (Mental Awareness, Radio) [3PP] Tactical Package (TacPac) [18PP] Blast 8 (Extra: Accurate 2) [18PP] Drawbacks: (-3) = -3PP Weakness (Requires Radioactive Materials, Frequency: Common, Intensity: Moderate [cumulative -1 penalty on all checks, attack rolls and Defense]) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Blaster Ranged DC 23 Tough Damage Mind Reading Perception DC 20 Will Read Surface Thoughts Abilities 28 + Combat 28 + Saving Throws 21 + Skills 15 + Feats 7 + Powers 54 - Drawbacks 3 = 150/150 Power Points
  4. GM CoVic Station The robot was an sphere of metal a few feet across, decorated with beautiful engraved patterns. It was a work of art. Literally. It was owned, and sculpted by the famous and eccentric Lor artist known as Lexa. She was a musician and performance artist, one of the best in the known galaxy, but obscure and erratic. Little or nothing had been heard from her the past few years, but now the galaxy was abuzz with the rumours that she was unveiling a new experimental opera called "The Night Flower" The Sphere ceremoniously and silently floated to Barrier and Paradigm. One could imagine it bowing, if a perfect sphere could do such a movement. Its voice was perfectly soft, low and rumbling, with a lovely inflection. "I am Sphere. Thank you for hospitality, dear friends. I have come at the behest of Lexa to invite you to the once only showing of The Night Flower, on the planet Nocturne. I hope you can represent the Praetorians, their noble history, their epic saga, and their everlasting philosophy"
  5. Galor System Outer length of the Perseus Arm November 2, 2015 (Terran Calender) The Praetorian spacecraft Kavaca dropped out of lightspeed near the third planet in the Galor system. A large planet slightly bigger than Terra, Galor III sat along a much closer orbit around its bright yellow sun. As a result, the planet was brown and tan in color, covered in desert and rocky mountains. But despite that hostile environment, the sentient reptilian species that was native to Galor III had evolved to develop at least minimal space travel, eventually making contact with scouts from the Lor Republic and established trade relations. The system had managed to avoid the onslaught of the Communion during the Incursion, but only just barely, as Communion forces had been moving toward the system when they had finally been stopped. But while that conflict had been avoided, Galor now found itself faced with a new threat, one that had cast a shadow over several neighboring systems as well. During the Incursion long standing differences had been set aside as the various powers of the galaxy worked together against the common thread of the Communion. During that struggle, numerous pirate groups had voluntarily joined with the Coalition, providing additional space power to the fleets. Among the pirate leaders to join the battle against the Communion was a renegade Broan prince called Dovox, who stylized himself as "Sovereign." Bringing together a number of pirate groups under his command during the Incursion, Sovereign had taken advantage of the chaos that existed when the Communion was defeated, using his forces to take control of a parsec along the outer edge of the Stellar Khanate and establishing himself as the rule of his own empire. After spending some time consolidating his position, Sovereign had begun to show signs of his intention to seek to expand his new domain, sending out forces to nearby systems to scout out potential targets for conquest. The Praetorians aboard the Kavaca had been sent to the sector to investigate and see what could be done to dissuade the would-be-conqueror. On the Kavaca's bridge, Seresk, a larger reptilian Praetorian, was at the sensors station and looked up from the displays before him. "Sri Steward, sensors are detecting a freighter sized vessel in orbit around Galor III. Its configuration is similar to vessels know to be employed by the pirate groups controlled by Dovox. It appears to be exchanging fire with several orbital defense satellites."
  6. Kestevan 79 GM A pair of Lor officers made their way into the new headquarters of the ancient alien group known as the Praetorians. The space was still very much under construction and being refurbished, with a number of Lor technicians assisting in the process. But these two Lor officers were not there to oversee assisting the Praetorians in establishing their new facility. Instead they were there on behalf of the Republic to request the assistance of the Praetorians. With the Communion stopped, some semblance of normalcy had returned to this sector of the universe, and that had allowed the Republic to return its attentions to several matters that had been unattended when stopping the Communion had been of utmost importance. But even now the Republic did not have sufficient resources to deal with all the problems at hand. As the pair moved down the corridor, a larger hulking reptilian humanoid moved over toward them. The figure towered just over eight feet tall, covered in green and brown scales, with a long tail that ended in a spiked ball. "Greetings officers," the reptilian humanoid stated in accented GalStandard, "I am Seresk, may I be of assistance?" "Greetings Praetorian Seresk, I am Commander E'tten of the Lor Star Navy, and this is Aya K'zan from the Allied Liaison/Intelligence Extra-National Service." The male Lor stated in response. "We are here to speak with Praetorian Val-Ren about a matter in which the Republic wishes to request the assistance of the Praetorians." The large reptilian alien gave a small nod. "Please, follow me." It replied before turning and leading the pair off down the corridor. A short while later, the trio arrived at the central command center of the headquarters, a larger circular dome shaped room with a number of other exits. Like most of the rest of the facility, it was still undergoing significant renovations and work, a number of Praetorians and technicians working on installing various systems along the room's walls. In the center of the room was a larger holographic system capable of displaying and tracking information for multiple units and locations. Gathered around the holo display were four individuals, currently in conversation about the progress of renovations for the facility. One was a humanoid female, slightly over average height for a Lor or Terran, with long black and purple hair and dark orange skin. She was dressed in a full length white bodysuit, with black diamond shapes surrounded by golden yellow trim on the shoulders, upper chest and back. Her black boots and gloves also has the golden yellow trim, and a long black cape trailed behind her. It was not hard to match her appearance to the reports about Paradigm that had circulated among the Coalition forces during the Communion incursion. Two of the other three were also female, one, dressed in a red jumpsuit, appeared to be Terran, with long black hair and a deep tan complexion. The other woman, who also resembled a Terran, had long dark blonde hair and was dressed in a blue and white military style uniform. The crisp and perfect uniform, as well as the woman's stern, commanding presence, left little doubt that she had at least once been in the military. She had a jagged scar along one eye, and her left arm was a sleek, mechanical replacement. The fourth figure was dressed in familiar armor of a Star Knight, his armor bright green in its coloring. The Star Knight's helmet was currently not deployed, reveling a Terran who was easily recognizable as Star Knight Kyle Steward, also known as Cavalier. "Excuse me Imperatrix," Seresk stated as he lead the two Lor forward into the room and towards the four gathered in the center, "may I introduce Commander E'tten of the Lor Star Navy, and Aya K'zan from the Allied Liaison/Intelligence Extra-National Service, here on behalf of the Lor Republic."
  7. The ooc for this thread, for when we need it.
  8. Kestevan 79 Coalition Victory Station Lor time mark 1421.1 [February 3, 2016 (Terran Calendar)] Amara Val-Ren stood in the center of the command center looking at the massive holographic display that floated in the air above the table around which she was gathered along with Elite and Traveller. The hologram was a detailed map of the Lor Republic and the surrounding parsecs, many of which contained systems and worlds which had accepted assistance from the Praetorians. Intermixed with the representations of the multitude of systems and stellar anomalies were markers providing information on incidents warranting the Praetorians' attention. There were far too many of those markers in Amara's opinion. Although a group of Praetorians (including Amara, Traveller and Cavalier) and Star Knights had managed to follow a group of Spectrum Knights back to their base of operations, capturing a number of their leaders, the Spectrum Knights that had escaped were continuing to spread the chaos and destruction across the galaxy. In addition, new Spectrum Knights continued to appear nearly every standard Lor week. Although most of those chosen as hosts were unstable individuals and not able to fully utilize the potential of their armor, the damage they still caused before being stopped was great. While the combined efforts of the Lor Star Navy, the Praetorians, the Star Knights, and various freelance bounty hunters had drastically reduced the pirate activity that had spiked following the Incursion, there were still shipping lanes along the edge of the Republic that were regularly targeted by pirates. This was particularly true along the unclaimed expanse that lay between the Republic and the remains of the Stellar Khanate, where there were ample locations for pirate ships to dock without too many questions being asked. The Stellar Khanate presented another set of challenges. A number of systems that had broken away from the Khanate had begun to form formal ties with the Republic, and in many cases looking to the Praetorians for aide. And there was much for them to be concerned about. A handful of Star Khan's senior officials that had survived the Incursion had declared themselves rulers of a section of the Khanate and begun trying to expand their areas of influence. The rogue Boran known at Sovereign had led a group of former pirates he had brought under his command during the Incursion and taken control over an area of the former Khanate. While a group of Praetorians had halted his attempts to expand into a number of free systems along the unclaimed expanse, it was doubtful Sovereign had lost his desire to continue expanding his domain. Star Khan himself was still at large somewhere, although what his condition might be was questionable. When he had been rescued from a Lor prison transport, the former conqueror had been in a coma, his body ravaged by the failure of the many implants the Communion had installed in place of so much of his organic parts. There were reports of loyal Khanate forces gathering in large numbers in the central systems of what remained of the Khanate, but accurate information was hard to come by. Another increasing concern for Amara was the Praetorians' relations with the Lor Star Navy. While the Republic civilian government and many in the Lor military (particularly those that worked directly with the Praetorians during the Incursion) were still supportive of the Praetorians, the Star Navy hierarchy and number of star ship commanders were beginning to act more distant. There had even been some disputes over the Praetorians' authority to operate in certain Republic systems. "It would seem we are little closer to helping establish any lasting peace than we were when the Incursion ended." Amara commented to the other two women with her. Among the surviving original Praetorians, the Naram relied heavily on the guidance and assistance of Elite and Traveller as the team had taken on its new role. "Did my brother and the other Imperators have to deal with this many problems and I just never realized it?"
  9. Vanor System Outer edge of the Perseus Arm Lor time mark 1471.5 [March 8, 2016 (Terran Calendar)] The Praetorian spacecraft Kavaca hung at the outer edge of the Vanor system, a small silver drop in a vast field of black dotted with the lights of millions of stars. The Praetorians aboard had been following a faint energy signature, the only possible clue they had to locating a group of Spectrum Knights that had been terrorizing the local sector. In the months since the Praetorians and Star Knights had driven the Spectrum Knights from their base of operations and captured some of the group's key leaders, the remaining Spectrum Knights had been scattered across the galaxy. Although they were individually dangerous, being scattered did mean their rampages were generally brought to a quick end. Of course, this did little to slow the appearance of new Spectrum Knights, as new ones continued to pop up seemingly at random. Then, a little over one Terran week ago, a small group of Spectrum Knights had begun striking at targets within the sector. In response to request for Praetorian assistance, Paradigm had sent Elite, along with Magnetar, Mater Vyrdna, Corona, and a new member to the team, the Terran Queenie, to the sector. "The energy signature associated with Spectrum Knight armor leads into the system Elite." Magnetar commented from his seat on the bridge of the Kavaca where he was manning the ship's sensors. The only other "original" Praetorian aboard besides Elite (Mater Vyrdna did not count, as two thousand years ago, she had been a member of the Delaztri Navy, and not a Praetorian), Magnetar spoke in GalStandard, the only one aboard who could not understand being Queenie. The Vanor star was a red supergiant, so massive that if it sat at the center of the Sol system, it would swallow everything out to about Mars' orbit. A thick asteroid belt was visible clustered around the Vanor star, extending out millions of miles within the system.
  10. High Earth Orbit The Lighthouse March 8, 2016 Amara Val-Ren slowed her velocity considerably as she drew close to the blue and green planet that was the third from this system's star. The young Naram, known to many throughout the galaxy as Paradigm of the Praetorians, had been to this system before, but this was the closest she had been to Terra, the world so famous (or infamous depending on who you asked) among a number of the major spacefaring civilizations of this era. Soon she was going to have an even closer look at the planet, but first certain protocols had to be followed. Amara's right arm was wrapped around her teammate, Moon-Moth, as she flew them both through the void of space. The pair had arrived in the system a short time ago, by way of the wormhole that now connected it to other parts of the galaxy. They had made a brief stop at the small space station the Freedom League maintained to monitor the wormhole, to arrange for their arrival at the group's main headquarters in orbit around Terra. It was this large station that the two Praetorians were now drawing near. The reason for their visit to Terra was to interview two natives of the world regarding the time they had spent among the Spectrum Knights in that group's original headquarters. The interview had been arranged with the assistance of the Star Knights, which had a representative both in the Praetorians and the Freedom League. The Freedom League would be overseeing the interview at a facility they maintained on the surface of Terra. Amara fully understood the need for having the Freedom League as an intermediary in this, given the misunderstandings that had taken place when the two Terrans had been discovered among the Spectrum Knights when a joint Praetorian/Star Knight task force had managed to assault the Spectrum Knight headquarters, a task force Amara had led. Slowing even further as they neared the Lighthouse, Amara guided herself and Moon-Moth over toward the airlock they had been instructed to use.
  11. Mater Vyrdna Alien engineer who fused with a spaceship, becoming capable of controlling machines in the process, and joining the order of the Praetorians. Playlist Mater Vyrdna Theme Song (I am a Praetorian): Air Man (Rock Remix) Haunting Memories: Good Fight Tension: Alien Champion Dogged Pursuit: Keep Moving Proud Fight: Kisei Unrestrained Struggle: Nazo Space Dogfight: Hanran-gun History Vyrdnaya Solnys-Kori Milareth was born into a relatively wealthy family in the Akarnia Planet of the now long gone Delaztri Empire. Despite having had all comforts available to her, Vyrdnaya had nevertheless managed to grow into a responsible young woman, and through her studies, she quickly developed an interest in engineering. While she'd frequently have arguments with her parents, who were far too oldfashioned for her liking, she held them both dearly. After graduating from college, she decided to enlist in the Delaztri Empire's military, wishing to join the exalted ranks of the Praetorians. Unfortunately, she couldn't meet the recruitment standards for the Praetorian guard, and instead was enlisted as a regular military personel instead. Service in the military wasn't easy. An unfortunate short-lived affair with a fellow officer left her pregnant, and her parents, who weren't very supportive of her being a lowly military officer, forced her a choice; either marry Jihiskh Mavon-Kuros Ainour (an old university colleague of Vyrdnaya who was making rounds in the field of interconnectivity), or refuse to give her any further support, lest she decided to quit the military. Caught between the proverbial rock and a hard place, Vyrdnaya aqcuiesced to the marriage, after reaching an understanding with Jihiskh, who was also being forced to the marriage by his own parents. The marriage finalized, the two returned to pursuiting their respective careers, and Vyrdanya eventually gave birth to Solmav. Despite all setbacks, Vyrdnaya's engineering talent didn't take long to shine through, and she was being steadily promoted in rank, eventually becoming Lieutenant Commander. Things were also looking up for her, vis-a-vis her marriage, as Vyrdnaya and Jihiskh found themselves warming up to each other, and eventually falling in love. Their newfound relationship led to the births of Triinareti and Tormug, and the five enjoyed the next 15 years, not as strangers who happened to be together out of necessity and convenience, but out of love and understanding. During this time, Vyrdnaya was eventually transferred at the ship that she would serve, remaining there for three years, before the Communion attacked. During the climactic battle, the Warp Engine of the Delaztri ship was severly damaged. Vyrdnaya ordered the other engineering crewmembers to evacuate the engine room, while she stayed behind to ensure that it would remain operational. A sudden explosion caused the warp to go haywire, and Vyrdnaya got caught in the surge of energy that teleported her inside the fusion engine. This was a death sentence... or it should have been one. Instead, Vyrdnaya's body was infused with the ship, deep inside its engines, and her consiousness was left wandering the ship's network, with no way to escape or interract with the outside world. Until one day, the Praetorians, not long after being revived in the present, discovered a strange subroutine that was running in the background of their ship. After a few Giga Cycles (roughly months, by Terran calendar standards) of trainning in combat and in her powers by the senior Praetorians, Vyrdnaya joined the latest battle against the Communion, in an event that would be known as the Incursion. Having adopted the monicker "Mater Vyrdna", and as an honorary Praetorian, she would help the allied forces to storm the Communion Mothership, and shut down its communications systems, dealing a massive blow to the Communion Hive-mind. With the Communion's destruction, the allied forces would go on to establish the Coalition, and the Delaztri survivors would go on to reinstate the order of the Praetorians, electing Paradigm as their Imperiatrix, and formally inducting many new recruits, Mater Vyrdna among them. Ever since, Vyrdnaya has found herself a new home, and a new purpose; to honour her fellow Praetorians' faith in her, and to ensure the protection of theirs and their ideals. Costume and Appearance Mater Vyrdna's body has been fused with random mechanical parts, with various patches of blue colored flesh serving as proof that she once had been a purely organic lifeform. Especially standing out, half side of her kneck, and the upper-left part of her head, are comprised of machinery, while her fin-like ears and her blue tail betray her heritage as an Akarnian, and a Meso-Akarnian at that. Her medium-lenght hair is coloured Hazel Green, same as her eyes, and it is tied in a knot. She dons a pair of glasses, mostly out of habit. Mater Vyrdna's form, and specifically, the mechanical parts of it, is often subject to change, depending on the situation, such as materialising wings, transforming her limbs into weapons, or even her entire body melding into an external machine. In fact, most clothing she is often seen sporting are fabricated from the same techno-organic substance that her body is made up from, and fashioned into shape by her own will. Powers Mater Vyrdna can control machines. This includes, but is not limited to, reconfiguring and transforming machines at the merest touch, granting them sentience, and exerting mental control over them. These powers apply even to her own body, allowing her to shapeshift her limbs into rayguns, hammers, laser swords, rocket launchers, drills, etc. She is able to meld with machines, allowing her to transfer her body through them. Finally, she can directly communicate with machines. Allies The Praetorians are Mater Vyrdna's foremost allies. They are in fact the closest thing to a family to her, especially the ones hailing from the fallen Delaztri Empire of 2000 years ago. Of those, special mention goes to: Paradigm, who is the elected Imperiatrix, the highest ranking Praetorian. Firm yet reasonable, Paradigm has taken quite well in her new situation, and often strives to help Vyrdnaya in her adjusting as well. The Traveler, who played a pivotal part in helping Vyrdnaya by reassembling her consciousness, helping her materialize a body, and helping her in adjusting in her current life, powers, duty, and all that entails. Moon-Moth, Elite, Kharag, and Dragonid, Senior Praetorians who take an active role during missions alongside Mater Vyrdna. Magnetar and Seresk, Senior Praetorians Since the reestablishment of the Praetorians, many new individuals have joined the group's ranks. Mater Vyrdna's stance towards them is more ambivilent, given that they lack the connection to the Delaztri Empire that she and the Senior Praetorians have. As such, she is often cold, dismissive, or aloof to them, a deliberate attempt on her part to disassociate herself from them, to not form attachments with them, and to ensure the safety and well being of the Delaztri Praetorians. However, when duty calls, she is willing to set aside her differences with the new Praetorians, and work with them in order to accomplish their given objective. As a side effect of that, she seems to have formed a great deal of respect, and a good working rapport, with the following non-Delaztri Praetorian allies of hers: Cavalier, bounty hunter, Star Knight, and eventual Praetorian, his professional demeanor and take-charge attitude quickly won over Mater Vyrdna's respect, and she always relies on his tactical insight. During battle, they frequently end up watching each other's back. Corona, fellow Praetorian and Lor citizen. Corona and Mater Vyrdna initially exhibited an initially antagonistic behavior towards one another, due to their respective partiotic loyalties. Overtime, however, they've both come to trust one another on the battlefield, and even enjoy their confrontational rapport with one another, which has evolved into more of a friendly ribbing contest. Queenie and Huhunu, fellow Praetorians Galvanic, Tempestian intergalactic superhero. Galvanic is a conduit for wild and, at times, barely restrained electrical energy, and as such, poses a constant risk to Mater Vyrdna's health and well being. As such, Vyrdnaya tries to keep her distance as far as possible from Galvanic. Upon Galvanic officially joinning the Praetorians, those efforts grew increasingly unsuccessful. (Sidekick, HQ, Etc) Timeline 2014 Autumn Ghost in the Machine: The Praetorians Paradigm, Traveller, and Moon-Moth, are enjoying a rare instance of peace and lull amidst the Incursion aboard their ship, the Devotion, when a consciousness that has been trapped inside the ship's network starts making its presence known... 2015 Spring Incursion: Only Hope: Mater Vyrdna, Seika, Moon-Moth, Temperance, and Citizen, are planning an assault at the Communion Mothership. Their goal, to shut down its communication systems, and critically cripple the hive-mind the Communion operates under. Praetorians: The Deadly Dozen: The Incursion had ended, the Communion was no more, and the Coalition between the Lor Republic, the Grue Unity, the Star Knights, and the Terrans had been forged, to usher the surviving worlds in a new era, an era of peace and prosperity. In its wake, the Delaztri surviving Praetorians, under the blessings of the Coalition, reinstated their order, with a newfound purpose, and an influx of new members. Paradigm, elected as the Imperiatrix, the highest ranking Praetorian, and fellow Praetorians Traveller, Moon-Moth, Cavalier, Mater Vyrdna, Dragonid, Kharag, Corona, Huhunu, Magnetar, and Seresk, all head off to the Dreeda system, on their first official assignment; capturing 12 of the deadliest criminals known to the galaxy, a group of Lor Republic's convicts who benefited from the Incursion and escaped captivity. Autumn Praetorians: Sovereign Right: Praetorians Cavalier, Moon-Moth, Mater Vyrdna, and Seresk, aboard the vessel Kavaca, head to the Galor System, to investigate the increasingly aggressive actions of Pirate Dovox, self-styled "Sovereign", an opportunist who claimed himself a piece of the pie that was the Stellar Khanate, after the weakening of the Star Khan during the Incursion. The planet Galor III soon finds itself under siege from one of the pirate's warships, but to the pirates' surprise, the planet does not stand unprotected; the Praetorians are joined by local superhero Shell, as they tackle on the forces of Dovox in a fight taking place on both the surface of the planet and in space. 2016 Spring Praetorians: Zealots: For months, the Praetorians, allong with their Coalition allies the Star Knights, have been hunting down the Spectrum Knights, sworn enemies of the Star Knights. Having lost key parts of their leadership, the disarrayed Spectrum Knights proved a disjointed, if yet persistently hostile group, requiring the Praetorians to expend increasing amounts of resources and manpower to apprehend the rioting villains in the 14 corners of the galaxy. Currently, Praetorians Corona, Mater Vyrdna, Elite, and Magnetar, are joined by the newest Praetorian recruit, Earthling superhero Queenie, to investigate the sighting of Spectrum Knights in the Vanor System. However, things aren't wont to turn out routine, as the Spectrum Knights may be beaten, but they are not defeated! Revanche: At the Point of a Sword: As the Revanche is about to commence, Ambassador Draan Raal, an envoy of the Star Khan, arrives at Kestevan 79, the heart of the Coalition, requesting an audience with the Coalition Council. Weakened though the Star Khan may be, both in physical stature and in hegemonial power, the Lor officials nevertheless suspect foul play from their long-standing enemies, but are nevertheless willing to humor them, at least until they can get a good picture of the situation. To that end, they employ the aid of the Praetorians Paradigm, Corona, Elite, and Mater Vyrdna, currently stationed at the CoVic Station, in order to safely escort the Khanate ambassador, safely, that is to say, for all parties involved. Additionally, the Tempestian intergalactic superhero Galvanic joins the escort mission as well, on Paradigm's request. The sword has been unseathed!
  12. Barrier / Kresh Melek / The Shieldbearer Power Level: 10/12 (150/194PP) Trade-Offs: -5 Defense, +5 Toughness Unspent Power Points: 44 In Brief: Shieldbearer wielding the ancient shield of an ancient civilization. Residence: CoVic station, wherever she goes Base of Operations: CoVic station Identity: Public Birthplace: The planet Lyanka Occupation: Praetorian, Shieldbearer Affiliations: Praetorians, Ancient Delaztri Empire, Lyankans Family: None Alive Description: Age: 213 (And 2000 in stasis) Apparent Age: around 40 for a human Gender: Female Ethnicity: non-human Height: 8‘8‘‘ Weight: 9488 lbs Eyes: Dark Green Hair: Black, cut short Appearance: Kresh is about 8 ft. tall, with light grey skin. All of her limbs are longer than those of a human would be, and by nature she only has 4 fingers, all but the thumb arranged in a triangle, on each hand. Other than that, she looks rather humanoid she is somewhat muscular, most of her muscle based in her legs and feet. She wears white Armor protecting her torso and legs, as well as a full helmet, also held in white. On her arms she wears bracers, covering up her entire lower arms, both with mechanisms to hold the shield of Elmega without causing too much encumbrance. She can also put it onto her back, her Armor also being able to hold it. Power Descriptions: The shield of Elmega is a grey kite shield with green accents. It is about 7 ft. tall, and weights around 200 pounds. It was masterfully crafted long in Lyanka’s past, from the most masterful materials to be found, and infused with the warrior spirits of Lyanka. Its powers come from both the technology it is crafted with and the spirits in it, manifesting as a green glow. History: The Planet of Lyanka was the only planet in orbit of a supergiant star. It existed in the habitable zone, and itself was an above average size planet, causing it to have very high gravity. The people of Lyanka were a race of warriors, but also a peaceful one. While they held the art of combat in highest regard, they also believed that an aggressive war was a lost cause. This caused the shield, usable in combat but a defensive weapon at its core, to become the symbol of Lyankan culture. The most promising recruits to the military were admissioned to the academy of Gayaza. Amongst them, Kresh Melek. The young recruit had proven incredibly proficient in the defensive arts, and quickly became one of the highest scoring soldiers in the academy’s history. When the Delaztri Empire, a close ally of Lyanka, called for help, Lyanka replied. And amongst the forces sent was Kresh Melek, having only recently finished training at the academy with highest grades. She led a contingent of Lyankan forces, and garnered attention of the Praetorians, whose ranks she quickly joined. Over the next 40 years, Kresh fought when needed, but spent most of the time in quiet meditation, almost lifeless to non-Lyankan around her. Then, the communion attacked. Equipped with the shield of Elmega, a powerful artefact forged long in Lyanka’s past and infused with the spirits of warriors from Lyanka’s past, she set out among the biggest force of Lyankan soldiers to ever set foot off the planet. Combat was long and harsh, and the Lyankan soldiers proved their abilities. Many fell, many more were badly injured. Kresh fought alongside the praetorians, saving many a life. In the end, when the fighting was over, Kresh was barely holding onto her life, but the war was won. Many had fallen beside her, she did what she could but it had not been enough. And then, while still unconscious in the medbay, unable to defend herself or anyone else, she and her fellow praetorians were captured by the curators. When Kresh woke up again, 2000 years had passed. Even with the incredibly long lifespan of a Lyankan, this was an eternity. She fought in the incursion, but immediately afterwards she chose to set out, learn what had become of her people, and meditate about what had happened. The only thing she learned was that in the 2000 years that had passed, Lyanka was no more. Its star had, as predicted, gone supernova. Devastated, she started to search for any information on whether or not any Lyankans had escaped and resettled, but so far, has not learned of any information. After a period of meditation and consideration, Kresh decided to seek her fellow praetorians, they could most likely use her help. They also were the only thing she knew that remained, and she would not lose this last thing too. Personality & Motivation: Lyankan warrior culture was based around defending those around you and considering your every action. It considers going onto the offense as a mistake, too prone to sudden changes and surprises. Meditation also played a major role. While the other Lyankan warriors might have perished, Kresh still upholds these values to their fullest. She still seeks to find out whatever she can about what remains of Lyankan culture, and protect everything that reminds her of the past. Her fellow praetorians are the only thing she knows of that still remains, so she will protect them with everything she has. Powers & Tactics: Most of Kresh’s powers are focused around the shield of Elmega, an ancient shield from Lyanka’s past, forged from the highest quality materials and infused with various powers. She focuses on defending those around her with various powers, and herself is incredibly resilient thanks to her Lyankan physique. If necessary, she also packs quite a mean punch, once again enhanced by her physique. Complications: My home is no more: Kresh’s home was destroyed in the time she was in suspended animation, and she still feels guilty about not being able to help her people. She does not know whether or not any of them survived, and will throw away everything to chase any information, small as it may be. The values of a shieldbearer: Kresh still follows the code of the Lyankan warriors, not voluntarily going onto the offense unless absolutely necessary. She will also protect those around her from any danger, no matter how unimportant they may be, and even if it puts her into more danger than necessary. Amongst other things, she also sees taking unprepared actions as problematic, something to be avoided whenever possible. No past, no belongings: Kresh owns nothing but her shield, her clothing, and whatever she receives from people. The Legends: History may have forgotten Lyanka, but it has not forgotten the praetorians. Whether or not they are remembered as heroes or as villains, however, changes in many places. A true warrior physique: Due to her being Lyankan, Kresh is over 8 ft. tall. Many people might be wary of her, or even consider her a monster due to this. Especially nowadays where nobody remembers the Lyankans. A long time: Lyankan culture, due to both its planet high gravity, and its member’s long lifespan, ran much slower than that of many other races. While Kresh has adapted to some degree, her perception of what a long time is still is a lot different from that of other people, and she still acts less quickly than most people. Abilities: 0 + 0 + 16 + 2 + 6 + 4 = 28PP Strength: 10/30 (+10) Dexterity: 10 (+0) Constitution: 26/30 (+10) Intelligence: 12 (+1) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 8 + 4 = 12PP Initiative: +0 Attack: +4 Melee, +3 Ranged, +10 Unarmed (4 Base, -1 due to Growth) Grapple: +20 Defense: +5 (+2 Base, +4, -1), +1 Flat-Footed Knockback: -12 Saving Throws: 0 + 0 + 0 = 0PP Toughness: +15/+13 (+10 Con, +2Imp, +3Imp) Fortitude: +10 (+10 Con, +0) Reflex: +0 (+0 Dex, +0) Will: +4/+3 (+3 Wis, +1(Mind Shield)) Skills: 40R = 10PP Concentration 6 (+9) Diplomacy 1 (+3) Drive 1 (+1) Gather Information 1 (+3) Intimidate 6 (+10) Knowledge 4 (Life Sciences) (+5) Knowledge 1 (Galactic Lore) (+2) Knowledge 2 (Tactics) (+3) Language (Lyankan [Native], Galstandart) Medicine 6 (+9) Notice 4 (+7) Sense Motive 4 (+7) Survival 3 (+6) Feats: 17PP Attack Specialization 3 (Unarmed) Attack Focus: Melee Dodge Focus 4 Environmental Adaption 2 (High Gravity, 0 Gravity) Fearless Interpose Improved Grab Improved Grapple Weapon Break Startle Ultimate Effort: Toughness Powers: 53 + 10 + 10 + 13 = 86PP Device 13 ( The Shield of Elmega, Hard to lose, 65EP, Restricted: Lyankans only ) (spirits/technology) 65/65EP 53 PP Super Movement (Space Travel 1) 2EP (Technology, spirits) Array 4 ( 8PP, Feat: Alternate Power 1) 9 EP (Spirits) BP: Teleport 4 (Extra: Accurate ,Flaw: Limited: Can only target area next to allies) 8PP AP: Flight 4 Array 17 ( 34 PP, Feat: Alt. Powers: 2 ) 36 EP BP: Healing 11 ( Extra: Total, Feat: Regrowth) 34/34 (spirits) AP: Create Object 12 (Impervious 10; feat: Selective; Flaw (Only create defensive barriers); linked Mind Shield 4 (extras: affects others; area; power loss: only inside protective barrier) 34/34 (spirits) AP: Immunity 30 (All piercing damage(10), All Fire Damage(5), All Radiation Damage(5), All Electricity Damage(5), All Cold Damage(5) ) (Extra : Affects Others ; Feat: Progression 4 (Subjects); Flaw: Limited (Half Effect) ) 34/34 (spirits) Mind Shield 1 1PP (spirits) Protection 2 (Extra: Impervious) 4 PP (technology) Impervious 10 (Extra: Affects only others, Feat: Progression 3 (Subjects) 13PP (spirits) Immunity 9 ( Life Support, Feat: Innate) (genetic) 10PP Growth 4 ( Flaw: Permanent, Feat: Innate) (genetic) 10PP (+8 Strength, +4 Con) Density 6 (Flaw: Permanent, Feat: Innate) (genetic) 13PP (+12 Strength, 3 Impervious Protection, Immovable 2, Super Strength 2) Drawbacks: (-3) + (-0) = -3PP Vulnerability: Magic (Minor) -3PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC25 Tou Totals: Abilities (28) + Combat (12) + Saving Throws (0) + Skills (10) + Feats (17) + Powers (86) - Drawbacks (3) = 150/194 Power Points
  13. Lor Space Aboard the Praetorian Aquila Class Starship Devotion Mid-December, 2014 (Terran calendar) Amara Val-Ren still felt somewhat ill at ease in the command seat of the Praetorian spacecraft. But in the short time since she and her fellow Praetorians had been revived by the Curator, she had actually spent only a small amount of time aboard either of the Praetorians' surviving starships. She and her brethren had been thrust into another conflict with the Communion, this time seeking to help the various space fairing powers that were being hard pressed by the Communion forces. Lacking the numbers to directly confront the Communion as they had over two thousand years ago, the surviving Praetorians instead did what they could to organize and inspire the forces of those fighting the threat. But for every cruiser they destroyed, or wave of antibodies they decimated, there were always more, the Communion continuing to add to its forces as it cyberformed planet after planet as it moved through sectors of space. But as desperate the situation was, the sheer scope of the threat had left little time for Amara or fellow Praetorians to dwell much on the fact that they were now two thousand years removed from the empire they had once served, and that all that they knew, everyone they once knew, were not long gone, even with how long Naram could live. But occasionally there were quite moments, where such thoughts could come to the front. In the face of those times, Amara could only try to focus on what she had to do to try to see herself and the others safely through this crisis. Of course, much of the time it seemed as if she was merely delaying the inevitable, but she could not let that stop her from what she had to do, for countless beings were counting on them, even if many of those beings did not even know it.
  14. Space rippled uncannily, and suddenly the Praetorian shuttle was hanging there. Aya K’zan smiled to herself as the ship reverted to realspace, her hands hovering over the Deltrazi controls. She had studied hard to learn how to pilot the Praetorian vessels, and while they didn’t trust her with the homeship she was able to fly the shuttles around. It was a small thing, but it meant a lot to her. Her hands dropped and the sublight engines warmed up, moving the shuttle. She hadn’t quite mastered the technique of coming out of warp at speed, and given the circumstances she felt the need to keep the vessel moving. “We’re at the location of the distress signal,” she said, speaking to the other two women in the shuttle. “Are you picking it up?”
  15. Kestevan 79 Coalition Victory Station October 1, 2015 (Terran Calendar) Less than a year ago, most major space faring races gave little thought to Kestevan 79, a system generally avoided due to its nebula, neutron star and magentar companion causing problems with navigation systems. But that had all changed with the conclusion of the Communion Incursion and the defeat of the Communion mothership in the system by Coalition forces. Now, Kestevan 79 was an important location within the neutral zone between the major space powers, with the derelict Communion mothership being renamed Coalition Victory Station and millions of sentients from hundreds of species from across the galaxy living aboard the repurposed vessel. As a true neutral ground, the station provided an opportunity for the various space powers that had formed the Coalition against the Communion to try to form a lasting peace between them as they sought to rebuild in the aftermath of the Incursion. Large sections of the station had been rebuilt by the various Coalition members to provide housing, business, spaceports and other facilities for those relocated there. But even with these city sized settlements in place, vast sections of the former Communion vessel stood empty and unexplored, often without life support systems in place. It was in one of the larger inhabited sectors of the station that the Praetorians had chosen to establish their new headquarters as they began to carry out their new role as galactic protectors. The outsider status of the ancient protectors of a long gone empire provided the Praetorians something of a unique position between the governments that had formed the Coalition, even as the group formed close bonds with the Lor Republic and Star Knights. Over the past few months, Aya K'zan had become familiar with parts of the station, having joined the Praetorians as the official Lor representative and liaison for the organization. Of course, given the current state of the galaxy, she and the other Praetorians were often away on some mission or another. Her current assignment had her down in a lower level of the section that held the Praetorian's headquarters, to a sector inhabited primarily by independent Grue. During the chaos of the Incursion, large numbers of Grue drones had been separate from the Unity hivemind of the Metamind, gaining independent sentience and leaving the Unity join Coalition forces fighting the Communion. Given the callous disregard the Metamind had shown for drones and even Unity worlds during the Incursion, the vast majority of the independent Grue had chosen not to be reincorporated into the hivemind. But the shift from being independent of the Unity was not easy for many, and given the distrust many races felt for Grue, the majority of independent Grue had become roaming vagabonds, unable to find any place to make a new home and life. One contingent of the independent Grue, referring to themselves as the Grue Individuality, had established a delegation on CoVic Station, and a number of other independent Grue eventually followed. While the communities of independent Grue were normally left to themselves, a recent string of murders in this sector had prompted the Grue Individuality to request the assistance of the Praetorians in investigating the matter. Stretched out before Aya was a larger cavernous space that descended downward hundreds of feet deeper into the station. A maze of structures and passages snaked along the sides of the space down as far as the Lor officer could see through the misty haze filled the humid air. Hundreds of red skinned humanoid figures could be seen moving about, mixed with the forms of other species, though whether the later were truly members of those species or independent Grue that had taken that form was impossible to tell for certain. "How do you suggest we proceed Officer K'zan?" Asked the hulking figure that stood beside the Lor in accented GalStandard. Seresk, an enormous reptilian humanoid over eight feet tall, was one of the original Praetorians that had been sent to assist Aya in the investigation.
  16. I am putting together a thread for Corona and a few other Praetorians. This is going to involve shady spaceship dealers, space battles, assimilation, and the Communion. Any takers?
  17. Gizmo

    Incursion

    Incursion Incursion: Prologue Praetorians: Awakening Incursion: Three If By Space Incursion: Holding the Fort Incursion: Phase One Incursion: Blood in the Water A Lor refugee cruiser has become separated from the evacuated fleet! Can our heroes defend it from Communion fighters long enough to make it to safety? Featuring: Paradigm, Kharag, Deep Freeze and Seika Incursion: Meaning in Destruction The world-killer has set course for another world. The clock is ticking as our heroes try to discover why and escape with their lives! Featuring: Dragonid, Moon-Moth, The Traveller and Solar Sentinel Incursion: The Conquered Flesh The Stellar Khanate has been silent since the Communion first arrived in known space. Cavalier recruits blockade runners to find out the terrifying reason! Featuring: Cavalier, Eclipse and Rock Incursion: Opportunists and Opposition The remaining Star Knights are spread thin and pirate attacks have surged! But are interstellar brigands the worst our heroes have to fear? Featuring: Corona, Mechanized, Memorial and Galvanic Incursion: Backwater They came for a bounty but our heroes much deal with a corrupt sheriff, overcrowded refugees and rising tensions if they plan to make it back to civilized space! Featuring: Bliss, Roulette and Ruby Voxx Incursion: Phase Two The silent night of December 25th is broken by the arrival of a threat from the stars! The worst has come to pass and the Communion has come for Earth! With attacks on every corner of the globe the heroes of Freedom City must leave the familiar rooftops of their home city behind to defend their planet from utter destruction! Incursion: Stop-Thrust The members of the Freedom League organizing the defense of Earth from aboard the Lighthouse find that something is trying to turn their own weapons against them! Featuring: Comrade Frost, Fleur de Joie, Gabriel, Gaian Knight and Velocity Incursion: Drop the Needle The Communion's arrival has awakened something buried deep beneath Seattle's Space Needle and it might take three Erin Whites to save the day! Featuring: Cannonade, Cobalt Templar, Edge, Midnight II and Wander Incursion: That's Amore Dragonfly and Miss Americana have a plan for a defensive weapon using the Farsider's moonstone as a focus. The Communion has a plan to blow the moon into itty bitty pieces! Featuring: Dragonfly, Geckoman, Harrier, Jack of all Blades, Miss Americana and Willow Incursion: Uploaded to the Cloud As news of the invasion spreads and threats reveal themselves, a charismatic cult leader in Rio de Janeiro is on the rise! Dark magic or cosmic charlatans?! Featuring: Equinox, Ghost Girl, Nick Cimitiere, Nightingale, Phantasmo and Wraith Incursion: Spirit of the Blitz Communion needleship drones focus on the UNISON HQ in Geneva, which houses may of Earth's space flight capable combat craft! The Vanguard and their allies stand in the way! Featuring: Coiled Lightning, Foreshadow II, Myrmidon, Synapse, Ulysses and Young Britannia Incursion: God Squad Typhon plans to usher in the apocalypse by turning nanotech drones near the Naqada necropolis into cyborg versions of mythical monsters! Who ya gonna call? Featuring: Arrowhawk, Meatheral, Miras, Set and Sun Walker Incursion: Mind Over Matter The Communion's broadcast is laying siege to the psychically receptive minds of Earth! Our heroes use the Arecibo Observatory to meet the threat head-on on the astral plane! Featuring: Blue Fox, Hologram, Miss Grue and Nano Angel Incursion: Matter Over Mind While the psychic heroes fight the broadcast, their bodies are vulnerable! A second team must defend them against waves of Communion drones! Featuring: Fast-Forward, Grimalkin, Net Fly, Queenie, Silver Magus and Triakosia Incursion: Science Team Go! A computronium bomb hits the Empty Quarter of Saudi Arabia, converting everything it touches! Our heroes race to stop a grey goo scenario! Featuring: Asad, Citizen, Hronos, Maxima and Terrifica Praetorians: Ghost in the Machine Incursion: Phase Three While Earth has lay under siege the rest of the galaxy has burned with war. The Communion continues to sweep over world after world, converting most into horrific server tombs to fuels it insatiable hunger to expand its intellect and destroying others outright to create wormholes for some more diabolical purpose. It does not do so unopposed, however, as the Galactic Coalition fights back at every turn! Lor mentats soldier on shoulder to shoulder with Grue Arcane while Khanate pirates take up arms alongside newly awakened Praetorians in a battle for their very survival! They are outnumbered and overpowered but they have a plan. Legends are about to be born and one way or another the galaxy will never be the same. Incursion: Black Sheep For months Star Knight Kyle Steward has been a one man armored thorn in the Communion's paw. An ally arrives to help and catch him up on what he's missed in the meantime. Incursion: Red Five The Communion's machinations on Earth have been thwarted but the world-killer still looms near Pluto's orbit! Can our heroes destroy the superweapon before their home joins Lor-Van? Featuring: Argonaut, Cavalier, Geckoman, Hronos and Sun Walker Incursion: Merciless At the Coalition's secret base a final, desperate stratagem is being planned. It becomes much more desperate when the communed Star-Khan arrives to quash the resistance once and for all! Featuring: Galvanic, Paradigm and Rock Incursion: Troopers Behind enemy lines on a cyberformed server world our heroes must lead grudging allies from the Lor, Grue and more in an assault on a key communication relay before time runs out! Featuring: Corona, Eclipse, Roulette and Wander Incursion: Blockade Runners To get vital intelligence regarding the location of the Communion mothership back to the Coalition our heroes will have to fight their way off world and through an enemy blockade! Featuring: Bliss, Dragonid, Ghost Girl, Kharag and Wraith Incursion: Interstellar 66 With another world targeted for destruction to form another wormhole a risky deal must be struck. Are our heroes sure they're aligning themselves with the lesser of two evils? Featuring: Dragonfly, Deep Freeze, Ruby Voxx and The Traveller Incursion: Only Hope There's just one chance to infiltrate the Communion mothership and disable it from the inside, with the fate of the galaxy hanging in the balance! Featuring: Citizen, Mater Vyrdna, Moon Moth, Seika and Temperance Incursion: Aftershocks
  18. The OOC for >this So, to keep us moving forward, it looks like the PCs are dividing up as follows: Main assault team: Paradigm, Kharag, Draganoid. Stealth team: Traveller, Moon Moth That sound right? (for the moment I am leaving Elite off, as Blue is not able to post regularly, if she can, then Elite can join in wherever Blue wants her to be).
  19. Player Name: RobRXCharacter Name: KharagPower Level: 10 (167/167 PP)Unspent PP: 0Progress To Bronze Status: 17/30 In Brief: Immortal alien god, barbarian, one-time conqueror and member of the Praetorians. Alternate Identity: Many alternate names as well as titles, including: Veskren, K'ralg, 'Son of the Gods', 'The Golden King', 'The Deific Emperor', 'The Scourge of Za'ak', 'Conqueror Of A Thousands, 'The Immortal, 'The Destroyer' etc. Identity: PublicBirthplace: Za’akOccupation: Praetorian, King (Formerly), DeityAffiliations: Ancient Delaztri EmpireFamily: UnknownDescription:Age: UnknownApparent Age: UnknownGender: MaleEthnicity: AlienHeight: 6'0"Weight: 188lbEyes: YellowHair: None Travel clothesAs Emperor of Za'akKharag’s appearance is typical of a Za’akis; humanoid with hardened, callous hairless greenish-blue skin, with little to no body fat, only muscles and bony ridges. His face is human-like, with sharp, pointed features and bony ridges on the brow and forehead that go down his neck and spine. Eyes are sunken and yellow. He has no ears, only slits on the side of his head.Kharag’s clothes are nearly entirely of made of natural material; leather, bone, chitin and animal fur. The brightly colored and patterned scales of Kl’kran beasts (a creature of his planet) adorn his clothes. Power Descriptions:Kharag has been created by the gods of the Za'akis and such is immortal and gifted with psychic powers beyond what is usually seen in his species. Beside such gifts, he is also trained to use his own body as a deadly weapon. History:According to Za’akis legends, written on the walls of the cyclopean Cave of Nakazah, the gods made Za’ak to be a monument to savagery. For untold eons, the Za’ak lived on their world, a world they never named, hence why it was named after it’s inhabitants. That planet could easily be classified a ‘death world’, a world so dangerous just about every life form on it would attempt to kill anything it came across. This all changed when Kharag appeared. No one knows for certain where Kharag come from; legends says he was born from the hands the gods, in a distant land. Kharag had many adventures all across Za’ak, slaying beasts, saving villages, toppling entire kingdoms and so forth. He spoke of the realms beyond the stars and was eager to advance his people beyond their limited technology. However, he never managed to find anything that would allow him and others to leave his planet or at least in any way that would be feasible to manufacture in mass. He obtained his wish when the Delaztri Empire found Za’ak. Thus, they became part of the Empire and served as shock troopers. Personality & Motivation:Glory dominate Kharag’s mind. In his mind, he is the one and only rightful ruler to his people, the Za’akis (a claim without much validity to the modern Za’akis, however). Once he ruled a single small kingdom on his planet but soon he conquered the entirety of his planet. Contact with the Delzatri have somewhat softened him, however. Nevertheless, while he is not the bloodthirsty conqueror he used to be, he has remained arrogant on the simple basis that for all intent and purposes he IS a god to the Za’akis. As expected from someone born on a planet where your breakfast can kill you, Kharag often act in very simple terms. Life is to be enjoyed. Enemies are meant to be crushed and driven before you. After losing a battle, Kharag has sworn to serve the Delaztri empire and has since remained a loyal member of the Praetorians despise a bruise to his ego. Since his species joined the empire, he has no reason to part with them. While Kharag is certainly not fitting the typical superhero mindset, that isn't to say he would sit idle at innocents being endangered. Working for the Delaztri Empire has certainly instilled in him the idea of protecting what you own and while he may no longer own anything, the remnants of the Delaztri empire and his scattered people are things he will protect. And if those aren't involved, he is likely to oppose any threat on the simple basis of looking for something to overcome and defeat. Powers & Tactics:Kharag’s divine body, in addition to the usual physiology of his species, is ageless and immortal. Even when slain, it will repair itself and return him to life in perfect condition. No scars mar his skin. Trained in a nameless martial art of his people, he can utilize this immortal body as a weapon as good as any vibro sword or powered mace. In addition to his physical enhancements, Kharag is gifted with psychic powers, something generally unseen amongst his people.Complications: Honor: Kharag cannot allow his honor to be sullied.Egocentric: While he was and still is a visionary for his people, it is clear that Kharag can sometimes be lacking in maturity and humility.Underestimation: Kharag often underestimate ennemies, especially in one on one battles.Keeper of the Za'akis: Kharag was born (or created?) for the purpose of leading his people toward the stars and the future. As such, the safety, well-being and sucess of his people remain a primary imperative to him. This imperative can and will clash with his own personality, however.Never A True Leader: Kharag was never truly a wise leader. He ruled at first by inspiration and feats of power alone. When that did not work, he applied force. When the Za'akis joined the Delzatri, his influenced waned as lacked the knowledge to manage a socially and technologically advanced society. As such Kharag is prone to make terrible misjudgments should he ever lead a group.The Betrayer: Some Za’akis and people aware of the Delaztri remember Kharag as a cruel warlord who pushed his people to spread into space where they became decadent and lost their way. As such anyone who knows who he is could see him in a rather negative light.Tragic Fate: Kharag's life is a story much like a larger-than-life epic. For all his accomplishments and skill, he is often subject to truly cruel and tragic twists of fate.Abilities: 8 + 4 + 8 + 4 + 6 + 4 = 34 PP Strength 18 (+4) Dexterity 14 (+2) Constitution 18 (+4) Intelligence 14 (+2) Wisdom 16 (+3) Charisma 14 (+2) Combat: 12 + 12 = 24 PP Attack: +6 (+10 Melee) Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Initiative: +2 Grapple: +23/+14 Knockback: -10/-5/-2 Saving Throws: 3 + 5 + 7 = 13 PP Toughness: +10/+4 (+4 CON, +6) Fortitude: +7 (+4 CON, +3) Reflex: +7 (+2 DEX, +5) Will: +8 (+3 WIS, +5) Skills: 56r = 14 PP Acrobatics 4 (+6) Craft - Structural 8 (+10) Handle Animal 6 (+8) Intimidate 8 (+10) Knowledge - Tactics 4 (+6) Language 4 (Za'Ak (native), Delaz, English, Galstandard, Khanate) Notice 4 (+7) Sense Motive 4 (+7) Stealth 8 (+10) Survival 6 (+9) Feats: 22 PP Attack Focus (Melee) 4 Animal Empathy Dodge Focus 4 Equipment 1 (EP to Praetorian spaceship and HQ) Elusive Target Evasion 2 Fearless Jack Of All Trades Luck 1 Move-By Action Power Attack Startle Takedown Attack Trance Uncanny Dodge (mental) Powers: 21 + 6 + 15 + 8 + 4 + 3 + 3 = 60 PP Alien Martial Arts, 18 PP Array (Power Feats: Alternate Power 3) [21 PP] Base: Strike 6 (Extras: Penetrating 3, Power Feats: Dazzling Attack, Improved Critical 2, Improved Disarm, Incurable, Mighty, Split Attack, Stunning Attack, Weapon Break) [18 PP] Alternate Power: Impervious Toughness 10 [10 PP] + Strike 6 (Power Feats: Improved Critical, Mighty) [18 PP] Alternate Power: Strike 6 (Extras: Alternate Save [Will, 10], Power Feats: Improved Critical, Mighty) [18 PP] Alternate Power: Enhanced Grapple 10 (Power Feats: Improved Grab, Improved Pin, Improved Throw) [13 PP] + Immunity 5(entrapment, Extras: Duration [sustained]) [5 PP] Protection 6 [6 PP] Psionic Abilities, 10 PP Array (Power Feats: Alternate Power 4) [15 PP] Base: Mind Reading 10 [10 PP] Alternate Power: Communication 6 (20 miles, Power Feats: Rapid 2 [x100], Selective, Subtle) [10 PP] Alternate Power: Immunity 10 (mental effects, Extras: Duration [sustained]) [10 PP] Alternate Power: Mind Control 10 (Flaws: Action [Full-Round]) [10 PP] Alternate Power: Mental Transform 10 (memories; Flaws: Action [Full-Round]) [10 PP] Alternate Power: Super Strength 10 (Flaws; Limited:Lifting capacity only) [10 PP] Super-Senses 8 (Infravision, Tracking, Mental Sense Accurate Acute Radius Ranged) [8 PP] Immunity 4 (Cold, Disease, Heat, Poison) [4PP] Power Movement 1 (2PP Array; Feats: Alternate Power) [3PP] Base Power: Speed 2 (25mph/250ft per Move Action) [2PP] Alternate Power: Leaping 2 (x5 per Move Action, 200ft Running Long Jump, 100ft Standing Long Jump, 50ft High Jump) [2PP] Divine Existence (3 PP Container) [3PP] Immunity 1 (Aging) [1PP] Regeneration 1 (Resurrection/1 Week, Regrowth) [2PP] Abilities (34) + Combat (24) + Saving Throws (13) + Skills (14) + Feats (22) + Powers (60) - Disadvantages (0) = 167 PP
  20. Criminal Carter Bay, Florida, Terra One week before the Battle of Kesteven 79; Lor Timemark 1329.7 "Whaddya mean what do I want you to do with 'em?! They came to my son's house!" Anna knew she was screaming, and she knew she sounded like an old woman when she screamed, but for once in her life she didn't care. She'd tried for weeks to reach Basil after the fighting in Freedom City during the Communion incursion; and only now, pacing back and forth so fast she was burning through yet another bedroom rug, had she finally gotten ahold of her old friend. "They tried to kill my grandson! They tried to put their filthy stinking hands on my little baby granddaughter! I want them dead! I want their whole goddamned organization dead and buried in a goddamned hole in the ground!" Basil let her rant, like a good friend should, knowing what Clock Queen was like in a righteous temper. When she was finished, Basil broke in gently. "I'll do whatever is in my power to help you, my dear Anna." His voice was warm and soothing, the perfect veteran musician's calm, even tones. "I am not soley responsible for composing their fate, but I think I can persuade even their backers to dance to my tune for a while. But the question remains, Anna, what will you do for me in return?" His tone was serious, but almost apologetic, the same way he might have asked for repayment on money she'd borrowed from him back in the day - which now that she thought about it had happened more than once. "Certain things have never been tolerated in our organization - but of course we're talking about a third party. If I'm to move against them, I need to be sure that you can move with me the next time I need a favor." Anna put her head against the wall, palm flat against the bright green wallpaper of her retirement bungalow, and thought about her old friend's words, even as not for the first time recently she felt a great wave of unaccustomed fatigue. "Listen, Basil, I...I promised my boy I wouldn't get back in the League, and I meant it. It's important to him - and you know nothing's more important to me than family." She opened her eyes and caught sight of herself in the mirror across the hall. Jeez - look at me! Eighty years old, and she looked like a healthy woman in her fifties - a woman who was going to spend a long, long life right here in this bungalow if she chased Basil away right now. He'd better be right about the white noise blocking the line here. "But a deal's a deal. If you need a favor, a real favor...gimmie a call. I'm yours."
  21. The heart of the Delaztri Empire Over two thousand years ago Amara Val-Ren knelt on the smooth polished white floor of a large great hall of the headquarters of the Praetorians as she repeated the oath of allegiance to the Delzatri Empire. Her voice joined those of over a dozen other beings kneeling nearby, as they all swore their loyalty and life to protecting the Empire and its citizens. Amara was dressed in a full length white bodysuit, with black diamond shapes, surrounded by golden yellow trim, on the shoulders, upper chest and back. Her long black cape rested over her and was spread out slightly on the floor around her. For the young Naram, this was a moment she had long dreamed of, ever since her older brother had joined the ranks of the Empire's greatest protectors. Following in his path had been a difficult one, yet despite the hardships and sacrifice required, Amara had not wavered in her devotion or focus. "And I shall not falter in my duty, even unto death." Amara recited as she completed the oath along with the others around her. As she finished, Amara raised her head, looking up at the room around her once more. Gathered along the wings of the hall were more than sixty members of the Praetorians, gathered to watch the newest members recite their oaths. Gathered at the front of the hall were the six senior most Praetorians, with Amara's own brother, Daar Val-Ren in the center, similarly watching on. Darr Val-Ren was well over six feet tall, with a powerfully built physique. He had dark orange skin which was characteristic of Naram, with short dark blue/black hair. He was dressed in a uniform similar to Amara's, only his was primarily black, with red diamond patters and a long red cape. "Your oath is complete, welcome brothers and sisters, to the Praetorians!" Daar Val-Ren announced in a strong voice that carried easily through the large hall, followed quickly by a booming cheer from the gathered members. Amara stood back upright, an feeling of elation sweeping over her as she looked to her brother with a small smile, before turning to begin congratulating her fellow new Praetorians...
  22. Thread for discussion on a headquarters for the Praetorians and their space craft. (Headquarters to come following Incursion event)
  23. The heart of the Delaztri Empire, Za'akis Habitations Over two thousand years ago… The Delaztri empire certainly prized itself as civilized. Or at least it would be a reasonable assumption from outsiders but this was no ordinary habitation block. It has been carefully cut off from outside contacts, barring from authorized personnel and dignitaries. While the people lodge there were part of the Empire, for now, it had been deemed wise to keep them off to the side whenever possible, until they had been properly educated in the ways of the empire. They weren't prisoners, of course...in fact keeping them prisoners would be foolish, as it would only end in a senseless massacre. Guttural screams and chanting could be heard from outside, creating quite the racket. Outside the buildings, banners had been planted, displaying all manners of symbols and colors. Most prominent amongst them was a symbol in gold; the symbol of their God-King. "I hope you will recognise the great honor I am giving you in allowing us to join us tonight." declared Kharag to Dragonid, his guest. "As my people's leader and their supreme representative in the empire, as it rightfully should be of course, I, Kharag, am required to fill in many diplomatic tasks. Many of which are below me." His contempt was palpable, no doubt all these bureaucratic things bored him beyond belief. Too much talking, too much measuring words, not enough action. "The other Praetorians would not have the fortitude for such an evening, as they are soft in their ways. You however are not."
  24. The Praetorians Over two thousand years ago, the Delaztri Empire was one of the major space powers in the Milky Way Galaxy. The most powerful protectors of the Empire were the Praetorians, a group made up from powerful individuals from many of the races and planets that were part of the Empire, and beyond. At times numbering over a hundred members, for centuries the Praetorians protected the Empire from threats both internal and external in nature. When the Communion attacked the Delaztri Empire, the Praetorians lead the Empire’s military forces against the threat. After a series of epic battles, the Communion was turned back, but at great cost. After the final battle, barely two dozen Praetorians survived, with all of the organizations senior leaders among the dead. As the Praetorians and Delaztri Naval forces made their way back to the heart of the Empire after the victory, they were intercepted by one of the Curator's museum ships. The Curator had monitored the Praetorians’ conflict against the Communion and decided to add the surviving Praetorians to its collection of specimens, intending to keep them on hand should the Communion return. Weakened by their battle with the Communion, the surviving Praetorians were captured by the Curator’s drones. Taken to the Curator's ringworld, the Praetorians were placed in suspended animation by the Preserve AI, several of the spacecraft the organization used being placed in storage as well. Following the destruction of Lor-Van by the Communion, the Curator and Vince revived the Praetorians. Although the Delaztri Empire had long ceased to exist, the revived Praetorians did not hesitate in acting to defend the galaxy from the Communion threat. The Praetorians soon joined the Coalition that had formed against the Communion incursion, helping bolster the Coalition's military forces and carrying out other key missions against the Communion. Following the defeat of the Communion, the Praetorians rededicated themselves to offering aid and protection to those in need throughout the galaxy, building on the connections they made as part of the Coalition, particularly in their association with the Lor and Star Knights. Members Original Members (those who were held in suspended animation by the Curator) Paradigm The Traveller Elite (player retired character, now NPC'd as mission control) Dragonid (player inactive) Kharag (player inactive; left group shortly after Incursion to look for his people) Moon Moth Huhunu (player inactive) Mater Vyrdna (player inactive) Barrier (left after Incursion for a time and returned) Spectra New Members (those who joined/associated with the team post-Incursion) Corona (player inactive) Cavalier Queenie Hyperslice Galvanic Appearances Tales of the Praetorians (threads during the heyday of the Delaztri Empire): Once There was the Scourge of Za’ak Matters of Honor Tales of the Praetorians: We Are Legion Revenge is a dish best served hot Present Day (Incursion): Incursion: Prologue Praetorians: Awakening Incursion: Blood in the Water Incursion: Meaning in Destruction Ghost in the Machine Incursion: Interstellar 66 Incursion: Blockade Runners Incursion: Merciless Incursion: Only Hope Incursion: Aftershocks Present Day (Post-Incursion): Edge of the Black Praetorians: The Deadly Dozen Envious Eyes Caveat Emptor Uncertain Liberty Praetorians: Sovereign Right The Red Planet The Shore of a Cosmic Ocean Nothing Lasts Forever Our Space is Vast Try Everything A Multitude of Problems Praetorians: Zealots Revanche: At the Point of a Sword Revanche: Under the Sword Revanche: Engines of Destruction Praetorians: The Eden Program Praetorians: Tide of Progress Praetorians: Interlude Far From Home Praetorians: Shards of Time Praetorians: Return to the Fold
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