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Found 2 results

  1. Hi, I didn't know where to post it. 2 questions. Is there a chinatown in Freedom city? How do new players become part of a game?
  2. As some of you may already know, I've got a bit of a reputation as 'the guy who hates it when two characters overlap'. We joke around about it a lot, but I've started to realize that there's some confusion about just what I'm objecting to. Am I saying a whole character is bad? Why do I get so worked up? If it's just about being special and unique, why do I care when characters that aren't mine overlap? I decided it was time to explain a little more fully, because here's the secret: I don't actually hate overlap. Some overlap is inevitable, even necessary. Two characters who have absolutely nothing in common are going to have a pretty hard time relating to and interacting with each other. Any two player characters here are at least going to both be superheroes and operate in the same city. That sort of overlap gives them a shared history that ties the setting together and strengthens the bonds between characters. On the other hand, if everyone was playing exactly the same character, down to the smallest detail, things would get really boring really quickly. It's hard to have a conversation with someone who's different from you in every way, but it's just as hard when they agree with every one of your opinions, too. In other words, there's good overlap and there's bad overlap. I'm going to be taking a look at some of the areas where character concepts can overlap each other, using examples to illustrate both good and bad cases, and some where it's a moot point altogether. It should go without saying, but the board policy of Play What You Want still applies in full. This guide isn't here to tell you that you can't play the character you want to because someone beat you to the punch. In fact, I'm going to be discussing times where that might be a great opportunity, not an obstacle. Leveraging good overlap and avoiding bad overlap during character creation can help you design a character that's more satisfying to play and to play with. You can also think of the following as guidelines that are good to understand before you break them
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