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  1. The Young Guardians will save you! Concept A team of young heroes in the style of the Wolfman/Perez era New Teen Titans, out to make their mark on the world. History The genesis for the Young Guardians team started with the formation of the New Young Freedom team, which was formed by Sebastian Shields (Casanova) at Claremont Academy in 2020, which included Bluebird, Stinger, Chump and Toxin. Raven III's sidekick Nevermore II, had joined the Academy during that year, and, upon realizing that something was off about New Young Freedom, he started organizing a number of students to oppose them, initially gathering Shift, Nightscale, Arrow IV and Howl around him. They quickly learned that New Young Freedom engineered the crimes that they solved through Casanova's mind control abilities and were, at least initially, able to stop them, defeating them in a fight. An attempt by Casanova to force Nightscale's girlfriend Shadowborne to join New Young Freedom let him to join her boyfriend's team instead, and, as the years continued and the two groups continued to clash, the team's lineup continued to change, eventually settling on Nevermore II, Nightscale, Shadowborne, Paper and Multi-Girl, who settled on the team name the Young Guardians. When Sportsmaster I, Princess Poison and Sportsmaster II attacked Nightscale in retaliation for having hurt Stinger, it was revealed that Stinger was really Ms. Scorpion, who had infiltrated Claremont on behalf of the Shadow Academy. The Young Guardians managed to defeat the super villain family, and Ms. Scorpion ran away from Claremont Academy. While most members of New Young Freedom would graduate soon after, the members of the Young Guardians stayed at the school, except for Nevermore II, who disappeared just before the end of the school year in 2022. While the remaining Young Guardians continued to get into trouble, the team lost it's momentum with the disappearance of its leader. In late November 2023, Nevermore II, now calling himself Stormcrow, returned and gathered the team together for one final fight against New Young Freedom. As it turned out, Casanova had been manipulated by both Ms. Scorpion and more sinister forces. Though the Young Guardians, joined by the zombie hero Ghule and a returning Shift, fought against New Young Freedom, Casanova and Ms. Scorpion managed to summon the Conqueror Worm... [this section will be expanded following the end of the thread The Young Guardians Returns!] Following the defeat of the Conqueror Worm, Stormcrow invited the team to their new headquarters in early January 2024, which he had spent sometime constructing with Shift after he returned to Freedom City, following an extended international adventure with Raven III. Their mission would be simple: To be there for each other and everyone that would need them. To be heroes. And, if everything happens as he wants, then one day, they would be the heroes that would cast the shadows that others would stand in. Base of Operations The Young Guardians are based out of the informally named Guardians HQ, a fancy modern mansion that was rapidly built over the course of about six months. The mansion overlooks Freedom City, giving a scenic view of the city, and while it is some distance away from most neighbors, it is still very much part of the city. Each of the members of the Young Guardians has their own room, with plenty to spare for future members. The mansion has it own power system, library, training facilities, infirmary, a garage and much more, including a hangar that houses the Guardian Jet, which launches through the secret water fall overlooking the outdoor pool. All of the mansion's features as well as the Guardian Jet can be found on Stormcrow's character sheet. Membership Ghule - Viktorya “Vik” Steinman Multi-Girl - Bernadette O’Connell Nightscale - Luke Landers Paper - Leon Moore Shadowborne - Muirne Sceadusangere Shift - Pol Rothstein-Frasier Stormcrow - Charles 'Charlie' Arthur Pratten Various Trivia The team was originally conceived as a new iteration of Young Freedom. When it was decided that it would be best for PCs to not be members of a new iteration of Young Freedom, a new iteration of Young Freedom was instead made their initial adversaries. Before the team formally formed in late 2023/early 2024, it's early iterations while the majority of the students attended Claremont went through a number of potential members at times, including, but not limited to, Arrow IV, Howl and Outrider. Three team members have red hair, two of those with origins outside of the United States. Various iterations of the team has, if you squint, had many similarities to various Teen Titans members, whether in origins or power sets, including a Robin expy, a robot, exiled warrior, a shapeshifter and dark, shadow related powers. The team is funded by the Summers Estate and various investments that Charlie has made, both of his own and their suggestions. The line about who owns what is kind of blurred, but Charlie has been promised autonomy. Both Stormcrow (then as Nevermore II) and Shadowborne have spent a short time in a future where the Young Guardians had become a massive succesful super hero team. These short visits to the future was the first appearance of the Stormcrow identity Stormcrow would like to remind all his teammates to remember to use codenames in the field.
  2. The STORMCROW Power Level: 12 Effective Power Level: 12 Power Points: 235/235PP Unspent Power Points: 0PP Trade-Offs: -3 TOU/ +3 DEF, +2 ATK/-2 DC In Brief: The Nightwing to the Raven's Batman. Theme: Shine - Matt Beilis / Spotlight - Saliva Alternate Identity: Charles 'Charlie' Arthur Pratten (Secret) Birthplace: Freedom City, United States of America Residence: Guardians HQ, Bayview, Freedom City Base of Operations: Guardians HQ, Bayview, Freedom City; The Rookery Occupation: Adventurer, Crime Fighter Affiliations: Claremont Academy, Raven III, Raven Family, Young Guardians Family: Martin Pratten (Father, Born 1980, Accountant), Lily Pratten (Mother, Born 1979, Lawyer), Thomas Pratten (Paternal Grandfather, Born 1940, Retired Software Developer) DESCRIPTION Age: DoB: 2004 [January 19th] Gender: Male Ethnicity: Caucasian Height: 5’10’’ Weight: 150 lbs. Eyes: Blue Hair: Dark red Charlie is an athletic young man, standing at 5'10'''. He has short red hair and blue eyes. He prefers to dress in darker colors, most often wearing black dress pants and dress shirts. He often wears loose ties in lighter colors, contrasting the dark colors he usually wear. Since his time at Claremont, Charlie has also to taken to dressing more casually with jeans, t-shirts and sneakers of varying colors and designs. As the Stormcrow, Charlie's costume is as finely engineered as his mentor's, with a multitude of hidden features that one would not suspect from first glance. While the costume has multiple layers underneath, the outer layer appears a seamless dark grey full-body suit. Over the suit, he wears a black cowl connected directly to a black cape. The edges of the cape is very light, somewhat shiny blue, and connects to a logo with a bird with outstretched wings on Charlie's chest. The inside of the cape is a slightly lighter grey than the full-body suit. The cowl is outfitted with light blue one way lenses in a vaguely bird beak shape, which covers and hides his eyes. The lens acts as a heads-up display for Charlie. The dark grey full-body suit is broken up with a pair of shiny light blue bracers with shiny black edges that end in triangles at each end, and boots in similar design and color scheme, which ends in triangles pointing to his knees. He wears a silvery and light blue utility belt with another light blue bird logo on a black background as the buckle. HISTORY Charles Arthur Pratten had a normal childhood. Loving parents, friends, school life. Sure, Charlie was a bright kid. Maybe a bit too interested in the super hero known as the Raven, but aside from that, his childhood really was what one would consider normal. He went on vacations. He spent time playing games with his friends. He went to the movies. Something of a prodigy, Charlie was a popular kid at school. He was athletic and a gymnast, he got good grades, his grandfather instilled a keen interest in computers. His room tended to be filled by posters of the Raven and her predecessor. He had databases full of observations and notes on the Ravens. When Nevermore debuted, Charlie was overjoyed. If the Raven had a sidekick, then maybe he could become the Raven's sidekick too? It was a possibility, at least! He would have to find out how to contact her, how to reach the Raven and present himself, but until then, he continued his training, honing his acrobatics and athletism, continuing to compile all the information that he could. Any notes, anything he could find. Charlie kept the project a secret. After all, how could anyone understand the drive that he felt? He could become the Raven's partner, too. He just knew it. Still, life happened. Charlie's interest slowly waned as other things, like friends, sports and girls became more important to him. Shortly after the third Raven's debut, Charlie saw him in action. The way he moved, the way he acted. It all came rushing back, all that he had dreamed of just a few years before. Everything he saw, all the articles, everything, Charlie just knew that the new Raven was Nevermore. There was no question. And if he had become the Raven, then that meant no one was Nevermore. It took a long time. Compiling all of Charlie's old data, discovering new information, comparing it all. Socially, he began to distance himself from his friends again. He was obsessed. It took hard work, it took time, it took luck, but bit by bit, Charlie began to see a pattern, he began to see the truth. Finally, he was sure. The Raven was Aleksander Garen Nakani, a college student from Georgia, who lived with his adoptive parents at the Summers Estate. The 15 years old Charlie went to the estate by himself. He managed to get inside and confronted Aleksander with the truth. To Aleksander, history repeated itself. Much like how he had figured out the previous Raven's identity, Charlie now stood before him. Unlike Aleksander's plans when he had confronted Duncan Summers, Charlie was not looking to replace Aleksander as the Raven. Charlie had plans of succession, sure, but he wanted to succeed Aleksander as the Raven's partner, not as the Raven. Aleksander did not quite agree with the plan, but he agreed that making it this far meant Charlie had at least some skill. For a time, Charlie helped out at the Summers Estate and the Rookery, eventually graduating into becoming the Raven's main in the chair. Not that it helped for long. With or without Aleksander's blessing, Charlie got into trouble. With a makeshift costume and whatever equipment he could "borrow" from the Rookery, Charlie went out to fight crime on his own, to mixed result. Aleksander finally relented and agreed to take him in as his sidekick, but it would be his his terms. If nothing else, it meant that he could make sure Charlie didn't do anything stupid. Charlie spent 9 months training with Aleksander before he was first allowed out on patrol, during the Spring of 2020. Now 16, the new Nevermore followed much of the same pattern as Aleksander had. A few patrols per month to get used to actual crime fighting, primarily watching the Raven's back, slowly being allowed to do more and more, eventually culminating in being allowed to patrol on his own. And, as Aleksander insisted, Charlie would follow his path in another way, starting at Claremont in the fall of 2020 as Charles Gordon Pym, an orphan from the streets of Freedom City, recently taken in by the Summers Estate. Alek and Charlie worked extensively on creating a false electronic trail, creating a cover to keep Nevermore II's actual identity secret. While at Claremont, Charlie quickly struck up friendships with several other students, and when Sebastian Shields, otherwise known as Casanova, assembled a team of students with less than heroic intentions as New Young Freedom, Charlie started organizing his friends into their own team in response. Charlie led a shifting roster of Young Guardians to thwart not just Casanova's New Young Freedom, but through a few other adventures as well. Casanova would, in particular, grow to hate Charlie for his effort. At the same time, he worked with the Raven to combat the rising crime brought on by the Doomforge, with the House of Usher having returned and set up shop in it's shadow, spreading their influence throughout Freedom City. Charlie would eventually leave Claremont near the end of his second year, disappearing rather suddenly from the school when he and the Raven focused their efforts on fighting the House of Usher, eventually dismantling their operations in Freedom City and driving them away from the city. Not content to let the Usher family escape justice, the Raven and Nevermore gave chase, hunting them across the world. The duo had a number of adventures along the way. Charlie grew from these experiences, and began to realize that he wanted to be more than just the Raven's sidekick. He had plans and ideas for what he wanted to do on his own. Alek agreed that it was time for Charlie to go out on his own. Returning to Freedom City, Charlie began to prepare. He wanted to do it right, so he took his time, and, with funding from the Summers family, he designed a new headquarters that he could use with his friends, as well as a new identity. And soon, the Stormcrow would soar, and, with some luck, he would be joined by the Young Guardians once again. PERSONALITY & MOTIVATION Charlie is intelligent and a natural detective, and he knows it. He is good at what he does, with plenty of experience both alone and working together with others, particularly the Raven, though he has not grown out of his cockiness yet. He's a joker, which can at times belittle his intelligence and skills, not that he minds. If someone underestimates him, then all the better. During his time in Claremont and abroad, Charlie has grown into an accomplished detective, hero and leader. His ego and bravado remain as strong as ever, but they are now rooted in genuine experience and knowledge of his own capabilities and skills. Charlie remains as driven as ever, and still tends to fixate on finding solutions to any mystery or problem that catches his interest, almost to the point of obsession. POWERS & TACTICS The majority of Charlie's tactics relies on analysis, distraction and misdirectio. Observe an enemy, figure out how to best stop them, and then execute his plan. His personal fighting style emphasizes the use of his various gadgets, both for scouting and disabling his enemies. Generally speaking, he prefers to stay outside close combat, but will pull out his collapsible staff if forced into a close quarters situation. Stay out of trouble, stick to the shadows and put his brains to good use. Charlie tends to take on a leadership, or at least planning, role when working with others, whether they like it or not. He has studied and worked towards this, and he generally dislikes being ordered around by people that he doesn't think what it takes to lead. He will, for instance, not have any issues with the Raven giving him commands, or other more experienced heroes, while someone that had just joined Claremont would be a stretch. His tactics tends to involve teamwork, and he will try to weaken enemies or set them up for attacks from his more powerful teammates if possible. POWER DESCRIPTIONS Charlie posses no powers of any kind, instead relying on the training he has received from the Raven III and at Claremont Academy, as well as suit and gadgets he has developed together with Raven III. Charlie's Stormcrow costume is an ultra modern piece of crime fighting technology. Nano-weaved from a number of high resistance materials, it effectively protects him from any type sharp objects, while the armor plating handles most general types of damage a foe could wish to inflict. The thermal underlayer helps support him in heat or cold, while the night vision lenses lets him see in the dark. A heads up display aids Charlie with information such as the time and GPS, while his built in headset allows him to communicate at a distance of 5 miles. For traversal, the suit boast a grappling gun built into the gauntlets and grapple claws, as well as an electro-reactive glider cape, which lets Charlie soar across the sky. Charlie's utility belt contain a large number of tools, useful for both combat and infiltration. While he tends to keep his distance from most foes, the belt contains a collapsible staff for use in melee combat, which also contain a charged shock charge. He uses a modified version of the Raven's ravenrangs, smaller and lighter, which he call's Crow's Claws. He utilizes a great number of different types of tools to snare or trip his opponent, as well as multiple types of gadgets to blind his foes, whether it is with flashbangs, darkness, gunk in the eyes, light shows, concentrated zones of darkness or something else, all to allow him to effectively immobilize and distract his foes. The playback device, one of his favorite tools, let's him play any recorded sounded through remote control, be it movement or voices, letting him draw attention away from himself. Charlie has even figured out how to use the playback devices offensively, by throwing them at a target and playing extremely loud noises. These noisemakers are even powerful enough to deafen a target. The last piece of Charlie's standard equipment are small remote controlled drones, which transmits images of their recordings directly to Charlie's HUD, aiding him in infiltration and information gathering. The drones are shaped like small dark crows, small enough to fit in the palm of a hand. COMPLICATIONS A Legacy of Ravens: Charlie is secure in himself, he knows what he can and cannot do, and that he is only just getting started. As the Stormcrow, he is the newest part of the Raven legacy, and while he had good times as Nevermore II, it was high time that he stepped into his own role. Still, he is not without issues, and a mix of this legacy and working with his hero means that Charlie can seem arrogant and flippant to some, and not without reason. While he is a team player, he naturally falls into the leadership roll and can have issues stepping out of it. If Charlie's seeming arrogance or inability to let others take the lead makes a situation worse, the GM can award him a Hero Point. Gadgets: While an enemy would need to somehow get rid of Charlie's utility belt to get rid of all his gadgets, he could be deprived of individual gadgets, either by having them taken away or by simply running out of them. If the GM determines that Charlie somehow loses access to a gadget, they can award him a Hero Point, in turn making one of the powers in his Utility Belt array unusable. Secret Identity: One of the Raven's conditions for training Charlie was that he keep his identity secret, even from his family. Whenever Charlie ends up in a situation where his secret identity causes issues, such as not being able to act outside of costume without revealing himself, the GM can award him a Hero Point. Tell-Tale Heart: Charlie tends to grow obsessed. Mysteries, enemies, anything that give him trouble, anything that is a challenge that can't be solved. This can lead to him becoming narrowminded, focusing on the subject of his obsession over other important things at hand. Whether it be by Charlie focusing on a particular enemy to the detriment of any tactics in combat to taking unnecessary risks by trying to solve a particular mystery, the GM can award Charlie a Hero Point when his obsession makes a situation worse. Ushers, Masques and Conqueror Worms: The legacy of 3 generations of Ravens have led to a great number of enemies that might target one of the newer members of the extended Raven family, just for the sake of taking revenge. Aside from legacy villains, Charlie has made a few enemies of his own, including several former Claremont students with less than heroic intentions, such as Sebastian Shields, otherwise known as Casanova, and he has personally interfered with the House of Usher who has thrived in the shadow of the Doomforge, aiding the Raven in driving them from Freedom City and chasing them across the world. Traveling across the world with the Raven only earned Charlie more enemies as they continued their heroics abroad. If any of Charlie's enemies interfere in a situation to attack Stormcrow and make the situation worse, the GM can award Charlie a Hero Point. ABILITIES 8 + 10 + 8 + 14 + 6 + 10 = 56PP Strength: 18 (+4) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 16 (+3) Charisma: 20 (+5) COMBAT 12 + 10 = 22PP Initiative: +15 (+15 Knowledge [Tactics]) Attack: +6 Base, +6 Melee, +14 Ranged, see Power attack bonuses in DC Block Defense: +15 (+5 Base, +10 Dodge Focus), +3 Flat-Footed Grapple: +10 (+6 Base Attack, +4 Strength) Knockback: -2 / -4 (w. Costume) SAVING THROWS 6 + 9 + 7 = 22PP Toughness: +9 (+4 Con, +5 Protection) Fortitude: +10 (+4 Con, +6) Reflex: +14 (+5 Dex, +9)Evasion 2 Will: +10 (+3 Wis, +7) SKILLS 148R = 37PP Acrobatics 15 (+20)Acrobatic Bluff, Skill Mastery Bluff 10 (+15) Computers 13 (+20)Online Research, Skill Mastery Diplomacy 2 (+7) Drive 5 (+10) Escape Artist 5 (+10) Gather Information 7 (+12)Well-Informed, Skill Mastery Investigate 13 (+20)Skill Mastery Knowledge [Tactics] 8 (+15) Language 4 (American Sign Language, Chinese [Mandarin], English [native], Japanese, Russian) Notice 17 (+20)Skill Mastery Pilot 5 (+10) Search 8 (+15)Skill Mastery Sense Motive 16 (+19)Skill Mastery Sleight of Hand 5 (+10) Stealth 15 (+20)Hide in Plain Sight, Skill Mastery FEATS 49PP Acrobatic Bluff Attack Focus [Ranged] 8 Beginner's Luck Benefit 1 (Raven Family) Benefit 1 [Use Knowledge [Tactics] For Initiative Rolls] Challenge (Fast Acrobatic Bluff) Dodge Focus 10 Evasion 2 Hide In Plain Sight Inspire 5 Jack of All Trades Leadership Luck 4 Master Plan 2 [Use Knowledge [Tactics] for rolls] Online Research Set Up Skill Mastery 2 (Acrobatics, Computers, Gather Information, Investigate, Notice, Search, Sense Motive, Stealth) Teamwork 3 Track Well-Informed Uncanny Dodge [Auditory] Enhanced Feats Luck 4 -> Luck 6 Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades] Takedown Attack 2 Veteran Awards Equipment 16 (80 EP) Equipment Communicator [7EP] Communication Array 3 (6DP Array; Feats: Alternate Power 1) [7EP] BP: Communication 5 (Radio; 5 miles; Feats: Subtle) [6EP] AP: Datalink 3 (Radio; 1000 feet; Feats: Rapid 2 (x100), Subtle) [6EP] Guardians HQ (Headquarters; Mansion in Bayview) [21EP] The Stormchaser (Vehicle; Motorcycle) [20EP] Guardians Jet (Vehicle; Jet) [32EP] POWERS 20 + 20 + 9 = 49 Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Stormcrow Costume, Costume, Technology) City Movement Array 4 (8DP Array; Feats: Alternate Power 1) [9DP] BP: {2 + 4 + 2 = 8/8DP} (Descriptors: Gauntlet Mounted Grappling Gun) Super-Movement 1 (Swinging; Extras: Linked to Speed (+0)) [2DP] Super-Movement 2 (Wall-Crawling 2) [4DP] (Descriptors: Grapple Claws) Speed 2 (Extras: Linked to Super-Movement (+0)) (25 mph, 250 ft. per round) [2DP] AP: Flight 3 (Flaws: Gliding; Feats: Subtle) (50 mph, 500 ft. per round) {4/8DP} (Descriptors: Electro-reactive Glider Cape) Concealment 2 (All auditory senses; Flaws: Blending) [2DP] (Descriptors: Noise Dampening Materials) Enhanced Feats 2 (Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades) [2DP] (Descriptors: Nano-weaved Material) Immunity 1 (Environmental Cold and Heat; Flaws: Limited [Half Effect]) [1DP] (Descriptors: Protective Thermal Under-Layer) Protection 5 [5DP] (Descriptors: Armor Plating) Super-Senses 3 (Infravision; Vision Counters Obscure (Darkness) [Darkvision]) [3DP] (Descriptors: Night Vision Lenses) Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Head-Up Display) Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Utility Belt, Belt, Technology) Gadgets Array 8.5 (17DP Array; Feats: Alternate Power 8 ) [25DP] (Descriptors: Gadgets) BP: Damage 6 (Extras: Ranged; Feats: Improved Range, Mighty 4) {17/17DP} (Descriptors: Crow's Claws, Piercing Damage Type, Thrown Weapon) AP: Damage 6 (Feats: Accurate 4, Extended Reach 1 [5 ft.], Improved Critical 2, Mighty, Subtle, Takedown Attack 2) {17/17DP} (Descriptors: Collapsible Staff, Bludgeoning Damage Type) AP: Dazzle 10 (Visual Dazzle; Flaws: Action [Full]; Feats: Improved Critical 2, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: See No Evil, Flash, Darkness, Optic Disruption, Etc.) AP: ESP 5 (Auditory and Visual ESP; Extras: Duration [Sustained]; Flaws: Medium [Small Flying Drone]; Feats: Subtle 2) (Range: 1 mile) {17/17DP} (Descriptors: Crow Drone, Remote Control, Spy Device) AP: Illusion 12 (Auditory; Extras: Independent (+0); Feats: Progression [Area] 3, Triggered 2) (600 ft. area) {17/17DP} (Descriptors: Noisemaker, Playback Device, Sound, Remote Activated) AP: Obscure 6 (Visual Obscure; Extras: Independent (+0); Feats: Progression [Area] 1, Triggered 2, Variable Descriptor 2 [Any Technological]) (Range: 60 ft., Area: 250-500 ft. radius) {17/17DP} (Descriptors: Visual Distortion, Grenade, Smoke, Darkness, Flashbang, Illusionary Confusion, etc.) AP: Snare 10 (Flaws: Action [Full]; Feats: Improved Critical 1, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: Crow's Traps, Nets, Cuffs, Rapidly Expanding Foam, Shock Field, etc.) AP: Stun 10 (Flaws: Action [Full]; Feats: Accurate 4, Extended Reach 1 [5 ft.], Improved Critical 2) {17/17DP} (Descriptors: Stun Staff, Electricity) AP: Trip 10 (Feats: Improved Critical 1, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: Crow's Prey, Various Tripwires, Bolas, Lines, etc.) Luck Control 2 (Force Rerolls, Spend HP For Others; Feats: Innate, Luck 2) [9PP] (Descriptors: Master Tactician, Training) DRAWBACKS -0PP DC BLOCK NAME ACTION RANGE SAVE EFFECT ATTACK BONUS Unarmed Standard Touch DC19 Tou (staged) Damage +6 Crow’s Claws Standard 150 feet DC25 Tou (staged) Damage +14 Collapsible Staff Standard Touch: 5 ft. DC25 Tou (staged) Damage +14, Crit 18-20, Subtle, Takedown Attack 2 Crow’s Prey Standard 225 ft. DC20 Trip Resist (Worse bonus) Tripped +14, Crit 19-20, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological] Crow’s Traps Full 100 ft. DC20 Ref (staged) Fail: Entangled >5: Bound and Helpless +14, Crit 19-20, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological] Noisemaker Standard Perception, 600 ft. area DC22 Will Fail: Believe audio illusion Independent, Triggered 2 See No Evil Standard 90 ft. DC20 Ref DC20 Fort to recover Blinded +14, Crit 18-20, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological] Stun Staff Full Touch: 5 ft. DC20 Fort (staged Fail: Dazed >5: Stunned >10: Unconscious +14, Crit 18-20 Totals: Abilities (56) + Combat (22) + Saving Throws (22) + Skills (37) + Feats (49) + Powers (49) - Drawbacks (0) = 235/235 Power Points
  3. OOC for this. Ask me whatever questions you want about that thread in this space. Also gonna be needed for dice rolls, naturally.
  4. Freedom City. Southside/Bayview Border. January 22, 2022. 2PM. Jimmy’s Shake Shack. GM Jimmy’s Shake Shack was exactly the kind of dive one would expect. It served burgers, hot dogs, French fries, and milkshakes. All of it was better than you’d expect, but no Michelin stars would ever be awarded. Terrifica picked it because Nevermore ought to know of it, and it was as calorie laden as Miracle Girl liked to eat. Her powers apparently demanded a diet higher in calories than most. There wasn’t a plan, really. It just seemed proper to introduce her new mentee to her old one. They could eat, talk, and then go on their way. She, naturally, had her ways of getting in touch with both of them.
  5. GM Afternoon, September 25th Millennium Mall, Midtown Freedom City It was raining, hard. Like so many other teens, young adults and older, Muirne, Luke, Leon and Charlie had found their way to Millennium Mall to have something to do now that classes were out for the week. Something somewhere dry, hopefully. Bernadette, for her part, happened to be in the mall at the same time. Maybe just a single her, maybe several, or maybe it all depended on the moment. As one would expect on a day like this, the mall was absolutely packed. People everywhere, in stores, in the food court, well... everywhere. The PA system routinely mentioned events like clean up to the toilets on the 2nd floor, a missing child near a toy store, lost phones and the like.
  6. GM Just past midnight March 6th, 2021 In the shadow of the Doomforge The House of Usher had returned. The Raven had been after them for months at this point. He had researched the old Ushers that the previous Ravens had fought. He had been following any leads, stopped any of their operations he could find. All that he had learned was that they were back and their influence on Freedom City was growing. They had yet to meet another Usher directly. A recent operation had uncovered one new piece of information, at least: The Ushers' base of operations were somewhere in Kingston. And so, Raven and Nevermore headed towards Kingston, in the shadow of the Doomforge...
  7. Interrogation Room, NYPD Midtown North Precinct 28th August 2020, well after Midnight The young teen thief sat in the room glaring at the mirrored glass, even so she didn’t realize that there was somewhere else in the room until she stepped from the shadows. The older woman walked like a cop even if she reminded Maggie of a Schoolmarm, though she didn’t think the woman would be a pushover in a fight. And she’d fought enough tonight. “So it’s Maggie right? Maggie Què? I’m Ms Summers. How about you tell me what happened tonight?” Maggie sighed she was tempted to keep quiet, but after a few awkward minutes it seemed this Summers woman was just as willful as her mother. So she began to tell the tale of what happened…
  8. November 3, 2021. Claremont Academy. Midday. David Sloane Library. Terrifica Terrifica had never actually been inside of Claremont Academy. Strange, yes? Considering her endlessly curious and suspicious nature? But indeed, she had not. Until today. But the Raven-the new one, not the woman; she was retired-had contacted her and asked for a small favor. Well, not in such words. The former Nevermore (who she’d worked with before) said that there was only but so much he could teach the second to bear the name. Terrifica, for her part, agreed. And not out of any ego on her part, surprisingly. The current Raven was a more than competent detective, but he was a fighter first. While Terrifica could, of course, fight and fight well; she was a thinker first. It made perfect sense to have someone with the opposite style mentor the young man. And so here she was, in the library waiting for Nevermore II. She was, naturally, in full costume. When he entered he’d find her seated, reading an old novel rather rapidly for someone who didn’t publically claim to have superpowers.
  9. @RocketLord@Nerdzul GM Saturday the 20th of February, 2021 Supernatural goings on were not uncommon in Freedom City, and neither were gangs. The combination was a bit more rare though, especially when the supernatural goings were demons fighting alongside gangsters. With their fiendish assistance the Cardinal Rats rapidly pushed the other gangs out, driving them off of their ground by bullet and by claw. It didn't take long to draw attention from outside. As one of the latest in a line of Ravens, Charlie kept his ears to the ground, making it hardly surprising when he heard of the situation in Southside. For Luke Landers the matter was brought to his attention via a more personal avenue as earlier that day one of his old friends had called him about this new gang running them off their turf backed up by shrieking fiends. As these thugs and their demonic posse ran amok in the neighbourhood the question was simple. What were the heroes going to do about it?
  10. Lincoln, Freedom City, New Jersey Friday October 1, 2021 (10:23 PM) A cool night breeze blew over the dark empty street corner of a rundown section of Lincoln. Along the block there were a few occupied storefronts, an all-night convenience store, a liquor store and a currently closed pawn shop. But the majority of the storefronts were empty and dark. Above many of the storefronts were low-income apartments, several in equally bad shape as the storefronts. Perched on the third story roof of one of the buildings was a small group of teenagers. Nevermore II had been looking into reports of a local street gang that was causing a considerable amount of trouble for the police. Based on the reports, it sounded as if the gang had gotten ahold of a cache of Foundry tech that had been left behind when Talos had established Rurland. Based on the few reports thus far, it sounded as if the gang had at least a few energy weapons and some personal forcefields among the cache. Of course it was always possible that the gang had access to more Foundry tech. Normally this might have been something Charlie continued to investigate on his own, or perhaps brought Callie in to help as well. But recently Headmistress Summers had been encouraging him to try to include the other members of his intermural team from school in some of his investigations. So, he had brought the other members of Grey Team with him tonight. A couple blocks down the street from where the members of Grey Team were gathered was a dilapidated four story tenement building. Many of the windows of the building were broken out and boarded up and graffiti covered much of the first level exterior. From information Charlie had been able to gather, the gang was using the abandoned building as a base of operations.
  11. RocketLord

    Team Talk

    Millenium Mall A summer afternoon in 2021 Charlie had learned a lot during his first year at Claremont. Time travel, juggling life with the rest of the Raven Family and life at the academy, and of course his own unstable little group that he had got together to deal with Casanova and his crew. Last time they'd met? Cas had tried to brainwash Muirne. Something had to be done about it, and well... not like the rest of his friends knew of his relationship with the headmistress. Charlie, Muirne, Leon and Luke were at the Millenium Mall, at a burger joint, sitting around a table. Just hanging out, talking. He hadn't been able to get a hold of everyone, but this should be fine, right? Lowering his burger after a bite, he finally asked the question he'd wanted to ask. "So... y'know that whole New Young Freedom thing that Casanova's got going? How about we start our own team?"
  12. Kord Dormitories, Second Floor Claremont Academy, Freedom City, New Jersey Saturday, September 4, 2021 Like the rest of the dormitories at Claremont Academy, the first floor of the Rita Kord Dormitory was a scene of somewhat controlled chaos. Classes were set to start early next week after Labor Day, so the dorms had opened up this weekend for new and returning students to get moved in. Trying -- with some small amount of success -- to control this chaos was one of the floor's Senior residents, whose towering 6 foot 4 inch height made it easy for him to oversee most everything around him. "Two lines, please, one in, one out... no, no, stay to the right side of the ha- no, your right... Ho! Lift with your knees, not your back! Wait there a moment, I'll- oh, yes, sir, that's right down there, next to last on the left..." Try as he might, there was only so much Heroditus could do to control the Surfacers, but he had grown more accustomed to and accepting of their ways in the past few years.
  13. 9:00 am Monday 28th September 2020 Summers Advance Designs, Jasmine House, Downtown West 66 Downtown West 66 was a rather modest skyscraper that housed a legacy of the Summer’s family, one that could be coming to an end very soon. The massive Majestic Industries corporation was looking to buy out the company, what with Jerome King holding a place on the board. They were obviously hoping that the Summers had no interest in the future of a company they had little to do with for the last couple of decades, but a Summers never lets go of the past easily, especially one that was specially to there beloved…
  14. GM Claremont Academy March 9th, 2020 Afternoon, after class Aside from Casanova and Stinger's grudges, things seemed to have calmed down considerably since the fight between New Young Freedom and the group of young heroes in October. New Young Freedom had resumed their patrols in December and, so far, they seemed to stay on the straight and narrow path. Well, things between the two groups had been mostly calm. A week or so before, Muirne, Luke's girlfriend, had been teamed with Sebastian for a project. Soon after, she had started talking about how maybe Sebastian wasn't that bad, that Luke and the others should try to give him another chance...
  15. OOC for this. We'll start off with just @Kaede Kimura and @Nerdzul, I'll call in @RedSpine, @Cubismo and @Lone_Star as everyone else gets involved!
  16. GM The Painted Desert, Arizona September 22nd, 2020 14:00 PM Doctor Alexander Macedon stepped out of the van, and into the bright light of the Arizona desert. If his heavy backpack weighed him down in old age, he didn't show. He was an older man, having pushed past 70 some years ago. He would tell anyone that bothered to ask that he was retired, and yet, he was, standing in the Painted Desert once again. Once again, the headmistress had convinced him to take a group of students on a survival class. He could only hope that it went better than the last time. Macedon's hair was thinning and grey, bordering on white. His beard was cut short, barely more than stubble. His left eye was hidden behind an eyepatch, with horn-rimmed glasses resting on the bridge of his nose. He wore khaki pants, a white dress shirt that was already starting to stain from sweat. His boots were heavy, but solid. Dressed for the weather. His well worn cowboy had was held in his hand, lightly fanning his face. He wore a slightly oversized revolver in a holster on the right side of his belt. Turning to the van, he grumbled something, before speaking up. "Alright, hurry up and get out here, kids. We don't want to waste more sunlight than we have to." The students were even younger than the ones in last batch. Fine. He'd deal with that. More of them were just regular people, no powers, just training or tech. He could respect that. He had even allowed them to bring their gear, as long as they carried it themselves. For emergencies, of course. Not just for the regular class. "Rule number one: I give an order, you follow that order. This is a survival class. You're going to learn how to survive if you ever end up in a place like this. No buts, if or maybes. As far as you're concerned, I am in charge."
  17. GM Claremont Academy February 5th, 2021 Afternoon Coach Armstrong was pacing around in front of a tree at Claremont, looking at his watch. Elena was already there. She had been at Claremont for a few days now, getting papers and everything in order for staying ever since her rather explosive arrival. "Damn kid was supposed to be here by now..." Elena could stay at Claremont for now. If they hadn't been able to figure out a way to get her home by the next semester, she could join the school by then. Even if she was certainly experienced, she didn't know much about this world. She was hardly the first interdimensionally or chronologically challenged student at Claremont, and she would probably not be the last. So the school had chosen a student to show her around Claremont, give her the big tour of everything. And he was late. "Listen, I need to go, got an appointment I can't miss, just... wait right here, and he'll show up. Or go find some other teacher if he's not here in 15 minutes, alright?" Shaking his head and muttering something about a dumb kid, Armstrong marched off, leaving Elena alone by the tree.
  18. OOC for this. @Lone_Star give me an initiative roll if you're inclined to fight!
  19. GM Claremont Academy October 15th, 2020 5:00 PM Sebastian Shields had not been happy about the events of the day that he had returned to Claremont after the summer. No, the way everyone had acted, like he was not better than him? It was simply not acceptable. He had been busy, since then. If the newly enrolled students wouldn't give him the respect that he deserved, then he would teach them why they should respect him. He would be better than all of them. All he needed was a team. Eddie Fell was the logical choice. Of course Sebastian needed Chump. Any good team needed some muscles, and Eddie was loyal. He wouldn't even need a nudge to help. Charlene Hart had been by Sebastian's side for a while. The two had often been seen together, at least ever since he had convinced her to go to prom with him. He had helped her, he had calmed her down. She was loyal, would never disobey him. Toxin got to be the second member of the team, her mere touch would be enough to stop anyone from messing with him. Sebastian quickly decided that he didn't need more boys for his team. No, Chump was quite enough. Melanie Cutter was a good choice. No powers, but she had extensive training and she was a killer with that bladed whip. He even liked her codename, Stinger, even if the redhead would probably challenge him a bit more than he would like, but that was fine. Sebastian would enjoy convincing her otherwise. Finally, the team needed some legitimacy, so of course he made friends with Cassie Dugan. Having the vice-principal's daughter on the team would open doors, and she filled in the much needed spot of a flier. She didn't really want to do it, but she did like the attention it would get her. Bluebird probably wouldn't cause too much trouble for Sebastian. So, his team had been set, and on October 1st, Sebastian made a big show out of presenting his group to everyone. Of course, no one else needed to do anything anymore. After all, they were the new big team at Claremont: The New Young Freedom. They had been busy in the few weeks after that, breaking curfew, fighting bad guys and punks. Not really any super villains or anything like that, and of course they did it in secret. Not like anyone would tell on them, that would just get others in trouble too. But... there were rumors. Maybe they had beaten up some kids for just causing a bit of trouble. Maybe the kids had not really done anything really bad, at least not something that deserved that? Maybe it was just a rumor. After all, they were heroes, right? Maybe not everyone trusted Casanova.
  20. Rise of the House of Usher The House of Usher returned to Freedom City in 2020, first coming into conflict with the Raven Family and their allies during August of that year. With the House of Usher having quickly established a powerbase, can the Raven Family and their allies stop them once more? Narrative The storyline is still ongoing. The narrative will be updated as it progresses. Characters Players characters Arrow IV Ghost Sparkler Raven Family, the Madame Raven Nevermore II Raven III Rebound Notable NPCs Bowman IV Devil's Advocates, the Cueball Born Loser, the Buddy Cueball House of Usher, the Anthony Usher Bernard Usher David Usher Francis Usher Vivian Usher Timeline August 18th, 2020: The House of Usher reveals itself during a planned playdate for Bowman IV and Raven III's sidekicks Arrow IV and Nevermore II, brutally beating Bowman IV in the process. While Francis Usher is captured and left for the Freedom City police, he soon escapes. In between: The House of Usher's influence spreads throughout Freedom City, with several minor skirmishes between them, the Raven Family and other heroes. Late February, 2021: After Ghost and Sparkler defeats the Devil's Advocates, the House of Usher frees and recruits the biker gang as their enforcers. February 25th, 2021: A normal patrol for Madame Raven turns into something else entirely, as she and Rebound ended up fighting Bernard Usher. While Bernard eventually fled, he seemed to develop a crush on Madame Raven. March 6th, 2021: Raven III and Nevermore journeys to Kingston, into the shadow of the Doomforge...
  21. RocketLord

    Playdate

    GM An abandoned warehouse in Kingston 11:30PM, August 18th, 2020 The Raven and Bowman families had been in Freedom City for generations. Beyond working together in the Freedom League or chance meetings, there had been little coordinated effort between what might perhaps be the city's two most well known sources of unpowered heroes. Both families had recently expanded. New, young heroes in training. Both the newest Arrow and Nevermore would attend Claremont Academy soon. At headmistress' Summers suggestion, the fourth Bowman and the third Raven had arranged a playdate for the fourth Arrow and the second Nevermore. It was a simple job. One where the experienced heroes would be able to keep their sidekicks safe with little issue. It would serve as a simple training exercise. Nothing serious, a weapons deal going down in an abandoned warehouse in Kingston, far away from the Doomforge. It would all be very simple and easy. Maybe a few stray bullets at worst. No civilians to keep safe, just the other heroes. What could go wrong? The group of heroes were positioned on the roof of a nearby building with a clear vantage point of the supposedly abandoned warehouse. It was all concrete and glass, several ways inside. It was supposed to be empty, but of course it wasn't. The four heroes could see lights moving around inside. The Bowman kneeled by the edge of the roof, holding a pair of binoculars to his eyes. "I count at least 12 people in there. There's probably more, staying away from the windows." He lowered the binoculars, then looked back over his shoulders at the rest of the heroes. "How do you want to do this?"
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